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|originconsole = PlayStation 2 | |originconsole = PlayStation 2 | ||
|firstinstallment = ''{{iw|wikipedia|Fatal Frame|video game}}'' (2001) | |firstinstallment = ''{{iw|wikipedia|Fatal Frame|video game}}'' (2001) | ||
|latestinstallment = ''{{ | |latestinstallment = ''{{s|wikipedia|Fatal Frame: Mask of the Lunar Eclipse}}'' (remake) (2023) | ||
}} | }} | ||
'''''Fatal Frame''''' ({{ja|零|Rei}}, ''Zero'') is a series of horror games, owned and developed by Koei Tecmo, that involve taking photographs of ghosts. The camera used for this purpose, Camera Obscura, has been blessed so that its flash is capable of weakening or even combating malevolent spirits and demons. | |||
==Franchise | ==Franchise Description== | ||
The series was primarily inspired by other horror games at the time like ''{{ | The series was primarily inspired by other horror games at the time like ''{{s|wikipedia|Silent Hill}}'' and ''[[wikipedia:Deception (video game series)|Tecmo’s Deception]]'' series, as well as director Makoto Shibata’s recurring nightmares and self-proclaimed paranormal encounters. Codenamed ''Project Zero'', the team spent a considerable amount of time on the atmosphere, with numerous tweaks to the lighting engine and art style to create the scariest setting possible. The game released in Japan as ‘’Zero’’ on December 13, 2001 for PlayStation 2, while releasing in 2002 in North America as ''Fatal Frame'' and in Europe as ''Project Zero''. | ||
This first game laid the foundation for the series formula. The player primarily controls a young girl named Miku Hinasaki | This first game laid the foundation for the series formula. The player primarily controls a young girl named Miku Hinasaki an abandoned Japanese mansion to save her brother and stop a demonic ritual. Hostile spirits will occasionally attack her, and the game will end if too much health is lost. The only method of defense is Camera Obscura, an antique camera that can locate and capture these hostile ghosts. There is a scoring system for taking pictures, with better timing and shot composition rewarding more points. | ||
The game was a financial success and received positive reviews upon releasing, with critics praising the atmosphere and innovative editions to the survival horror genre. An enhanced port for Xbox titled ''Fatal Frame Special Edition'' was released in 2003. This entry included new content including better graphics, more ghost battles, and the introduction of the | The game was a financial success and received positive reviews upon releasing, with critics praising the atmosphere and innovative editions to the survival horror genre. An enhanced port for Xbox titled ''Fatal Frame Special Edition'' was released in 2003. This entry included new content including better graphics, more ghost battles, and the introduction of the “Fatal” difficulty mode. This port was received better than the original for these additions and is seen as the definitive version of the game. | ||
A sequel was immediately put into production and released for PlayStation 2 on November 27, 2003 as ''Zero ~Crimson Butterfly~''. The game later released in North America in 2004 as ''Fatal Frame II: Crimson Butterfly'' and in Europe as ''Project Zero II: Crimson Butterfly''. While gameplay is mostly similar to the first game, the story received much more | A sequel was immediately put into production and released for PlayStation 2 on November 27, 2003 as ''Zero ~Crimson Butterfly~''. The game later released in North America in 2004 as ''Fatal Frame II: Crimson Butterfly'' and in Europe as ''Project Zero II: Crimson Butterfly''. While gameplay is mostly similar to the first game, the story was received much more focused after complaints of players being too frightened to finish the first game. This sequel’s plot has minimal connections to its predecessor and revolves around twin sisters Mio and Mayu Akamura trying to escape and village of zealots demanding them complete a ritual of one killing the other to become a crimson butterfly. While there are multiple endings, the two going through with the ritual has been declared canon by future entries. The game was another final success and stellar reviews, with many claiming it to be the best in the series and among the scariest games ever made. An enhanced Xbox port titled ''Fatal Frame II: Crimson Butterfly Director’s Cut'' released in 2004 and includes new content like a shop feature and a first-person mode. A full remake of the game titled ''Project Zero: Wii Edition'' was released for [[Wii]] in 2012, and adds multiplayer and overhauled gameplay mechanics, as well as unlocking gameplay elements that were previously tied to difficulty modes. | ||
Another sequel released in Japan as ''Zero: Voice of the Tattoo'' for PlayStation 2 on July 28, 2005 and released in North America ''Fatal Frame III: The Tormented'' and in Europe as ''Project Zero 3: The Tormented''. This | Another sequel released in Japan as ''Zero: Voice of the Tattoo'' for PlayStation 2 on July 28, 2005 and released in North America ''Fatal Frame III: The Tormented'' and in Europe as ''Project Zero 3: The Tormented''. This game sees freelance photographer Rei Kurosawa investigates an abandoned manor and learns that it attracts people suffering from survivor’s guilt, which she has after surviving a car crash that killed her fiancé. The also makes minor references to the previous games in the series as a way to create a cohesive universe. While the game was received as a solid entry, reviews were noticeably worse than the previous games, with complaints of stale gameplay and the horror elements being weaker being prevalent. | ||
Tecmo decided to address these concerns with the next entry. They contracted Grasshopper Manufacture and [[Nintendo]] to be co-developers on the title. Nintendo agreed on the condition that they publish the game as a Wii exclusive. The development of this game was particularly rocky, with all three teams having different visions for the game and frequently butting heads over decisions. This led to many drastic changes to the formula like a completely different setting, tweaks to the camera and character movement, and fully implementing the features of the Wii Remote. The game released on July 31, 2008 in Japan as ''Zero: Tsukihami no Kamen''. Reviews were positive and the game is currently the best-selling entry in the series. Despite this, the game remained unreleased in Western territories until 2022, which saw the announcement of a remaster | Tecmo decided to address these concerns with the next entry. They contracted Grasshopper Manufacture and [[Nintendo]] to be co-developers on the title. Nintendo agreed on the condition that they publish the game as a Wii exclusive. The development of this game was particularly rocky, with all three teams having different visions for the game and frequently butting heads over decisions. This led to many drastic changes to the formula like a completely different setting, tweaks to the camera and character movement, and fully implementing the features of the Wii Remote. The game released on July 31, 2008 in Japan as ''Zero: Tsukihami no Kamen''. Reviews were positive and the game is currently the best-selling entry in the series. Despite this, the game remained unreleased in Western territories until 2022, which saw the announcement of a remaster rereleasing in 2023 on all modern gaming consoles under the title ''Fatal Frame: Mask of the Lunar Eclipse'' in North America and ''Project Zero: Mask of the Lunar Eclipse'' in Europe. | ||
A spinoff title was released for [[Nintendo 3DS]] on January 12, 2012 as ''Shinrei Camera ~Tsuiteru Techou~'' | A spinoff title was released for [[Nintendo 3DS]] on January 12, 2012 as ''Shinrei Camera ~Tsuiteru Techou~'' and released internationally as ''Spirit Camera: The Cursed Memoir''. The game is an augmented reality experience that uses the camera and gyro controls of the 3DS to simulate the player actually battling ghosts with the Camera Obscura in their hands. The game received a mixed reception, with critics saying it is a novel use of the 3DS hardware, but a bare bones experience with very little content and replayablity. | ||
The latest entry in the series was released in Japan on September 27, 2014 as a [[Wii U]] exclusive titled ''Zero: Nuregarasu no Miko'', and released in North America as ''Fatal Frame: Maiden of Black Water'' and in Europe as ''Project Zero: Maiden of Black Water''. The game was inspired by the capabilities of the [[Wii U GamePad]], which can simulate the use of Camera Obscura while having the rest of the game on the big screen to speed up gameplay. The game also introduced a | The latest entry in the series was released in Japan on September 27, 2014 as a [[Wii U]] exclusive titled ''Zero: Nuregarasu no Miko'', and released in North America as ''Fatal Frame: Maiden of Black Water'' and in Europe as ''Project Zero: Maiden of Black Water''. The game was inspired by the capabilities of the [[Wii U GamePad]], which can simulate the use of Camera Obscura while having the rest of the game on the big screen to speed up gameplay. The game also introduced a “wetness” mechanic that makes the characters more vulnerable the more soaked they become. The game received a mixed reception with critics claiming that while the gameplay is still fun, the series had shifted too far from its initial vision and has become less scary than ever. The game was also mired in several controversies. While the game eventually released internationally, several of the more scantily clad alternate costumes were cut from this specific version, upsetting fans that believed this was done to appease the outrage of a group of fans that may or may not have ever existed. The game also released downloadable only in North America, despite the game being larger than the standard Wii U with 4 GB of internal storage can carry. The game has since been rereleased in 2021 on every modern gaming console. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
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===Trophies=== | ===Trophies=== | ||
{{ | '''Maya''' | ||
| | ::{{flag|North America}}''The diary of faces. They say that a woman dressed all in black takes the faces of those who get trapped in the diary, robbing them of their faces and their lives! AHHHHH! Ahem. Sorry. Anyway...Maya has been trapped inside, and you must use the Camera Obscura (Nintendo 3DS Camera) to solve the mystery! '' | ||
::{{flag|Europe}}''They say those who see words that shouldn't be there on the pages of the purple diary turn into...faceless corpses! AAARRRGH! Um... Anyway, Maya is somehow trapped inside the diary, and it's up to you to take photos with the Camera Obscura to unravel the mystery surrounding Maya and this diary.'' | |||
| | '''Mio & Mayu Amakura''' | ||
| | ::{{flag|North America}}''The twins Mayu and Mio are guided to a lost village in the woods by a red butterfly. They explore the village, fighting off the spirits that have been there since a tragic event took place. The unending night leads Mio closer and closer to the truth about the Crimson Sacrifice Ritual.'' | ||
}} | ::{{flag|Europe}}''Led by a crimson butterfly, these twins find themselves in a village thought to have vanished long ago. This place, where time stagnates and morning never comes, is rife with violent spirits that lash out at the young girls. As they struggle to stay alive, Mio draws closer to uncovering the horrifying truth of the Crimson Sacrifice Festival. '' | ||
{{ | {{Trophy games|console1=Wii|game1=Fatal Frame II: Crimson Butterfly (JP & EU)}} | ||
<center><gallery> | |||
| | MayaTrophy3DS.png|The Maya Trophy from ''Super Smash Bros. for 3DS'' | ||
MioMayuAmakuraTrophyWiiU.png|The Mio & Mayu Amakura Trophy from ''Super Smash Bros. for Wii U'' | |||
| | </gallery></center> | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
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{{Universe}} | {{Universe}} | ||
[[Category:Fatal Frame universe]] | |||
[[Category:Fatal Frame universe | |||
[[Category:Third-party universes]] | [[Category:Third-party universes]] |