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Editing Fast fall
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{{redirect|FF|the Final Fantasy series|Final Fantasy (universe)}}{{for|the Fatal Fury series|Fatal Fury (universe)}} | {{redirect|FF|the Final Fantasy series|Final Fantasy (universe)}}{{for|the Fatal Fury series|Fatal Fury (universe)}} | ||
:''Not to be confused with [[falling speed]], which measures how fast a character falls naturally.'' | :''Not to be confused with [[falling speed]], which measures how fast a character falls naturally.'' | ||
[[ | [[Image:ff.gif|thumb|Differences with fast falling: the Samus on the left uses the technique, while the Samus on the right does not.]] | ||
A '''fast fall''' is the act of falling more quickly than usual in mid-air. It is performed by [[tap]]ping down on the [[control stick]] while falling, as long as the character is not [[tumbling]]. The character will continue to fast fall until landing on a platform, sustaining [[knockback]], or jumping. [[Gravity]] is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[SHFFL]]ing in Melee, an [[advanced technique]]. | A '''fast fall''' is the act of falling more quickly than usual in mid-air. It is performed by [[tap]]ping down on the [[control stick]] while falling, as long as the character is not [[tumbling]]. The character will continue to fast fall until landing on a platform, sustaining [[knockback]], or jumping. [[Gravity]] is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[SHFFL]]ing in Melee, an [[advanced technique]]. |