Editing False character

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|brawl=y|ultimate=y}}
{{ArticleIcons|brawl=y|ultimate=y}}
[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false {{SSBU|Mario}}.]]
[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false {{SSBU|Mario}}.]]
'''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, evil doppelgängers of [[character|fighters]] that serve the modes' respective main antagonists. In ''The Subspace Emissary'', a false character is created when [[Shadow Bug|Shadow Bugs]] gain physical forms by swarming over a fallen fighter's [[trophy|trophy form]]; in ''World of Light'', the fighters are captured and replicated by either [[Galeem]] or [[Dharkon]], to which the replicas are then possessed by spirits bound by the duo's influences.
'''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, evil doppelgängers of [[character|fighters]] that serve the modes' respective main antagonists. In ''The Subspace Emissary'', a false character is created when [[Shadow Bug|Shadow Bugs]] duplicate a fallen fighter by swarming over their [[trophy|trophy form]]; in ''World of Light'', the fighters are captured and replicated by either [[Galeem]] or [[Dharkon]], to which the replicas are then possessed by spirits bound by the duo's influences.


Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a smoky purple aura, solid and glowing yellow eyes and a matching darker tinge (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the auras. Like their original counterparts, they revert into trophies upon defeat, but these quickly dissolve into Shadow Bugs afterward. Similar to [[Metal Box|metal]] fighters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false {{SSBB|Diddy Kong}}) and deal slightly more damage while having slightly more [[knockback resistance]].
Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a smoky purple aura, solid and glowing yellow irises and a matching darker tinge (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the auras. Like the original characters, they revert into trophy forms upon defeat, but these quickly dissolve into Shadow Bugs afterward. Similar to [[Metal Box|metal]] fighters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false Diddy Kong) and deal slightly more damage while having slightly more [[knockback resistance]].


False characters in ''Super Smash Bros. Ultimate'' initially appear as inanimate and colorless replicas, but once spirits are forced to animate them, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (e.g. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow and red in reference to Vaporeon, Jolteon and Flareon—Eevee's original evolutions), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor becomes illuminated, rather than their eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer).
False characters in ''Super Smash Bros. Ultimate'' initially appear as inanimate and colorless replicas, but once spirits are forced to animate them, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (e.g. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow and red in reference to Vaporeon, Jolteo and Flareon—Eevee's original evolutions), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor lights up, rather than their eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera, and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer).


Puppet fighters additionally display abilities and sometimes attack behaviors that the original fighters do not possess or normally resort to, in conjunction with the originals' own, such as the Mario puppet fighter containing Smoky Progg's spirit occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter, such as the Wario puppet fighters containing the Chargin' Chuck spirit utilizing Wario's new [[dash attack]], or the Zelda puppet fighter containing Yuri Kozukata's spirit frequently summoning said Assist Trophy.
Puppet fighters additionally display abilities and sometimes attack behaviors that the original fighters do not possess or normally resort to, in conjunction with the originals' own, such as the Mario puppet fighter containing Smoky Progg's spirit occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter, such as the Wario puppet fighters containing the Chargin' Chuck spirit utilizing Wario's new [[dash attack]], or the Zelda puppet fighter containing Yuri Kozukata's spirit frequently summoning said Assist Trophy.
Line 14: Line 14:
====False Bowser====
====False Bowser====
[[File:Lakeshore Subspace Emissary.png|thumb|A false Bowser with [[Bowser (SSBB)|the original]].]]
[[File:Lakeshore Subspace Emissary.png|thumb|A false Bowser with [[Bowser (SSBB)|the original]].]]
The false Bowser makes its first appearance in [[The Lake]], attacking {{SSBB|Fox}} and Diddy Kong at the very end of the stage. Once being defeated by Fox and Diddy, its trophy form dissolves and then the real Bowser makes his entrance in an attempt to capture the duo. It is believed that Bowser ordered a swarm of Shadow Bugs to create his false counterpart, so he could use it as somewhat of a decoy.
The false Bowser makes its first appearance in [[The Lake]], attacking {{SSBB|Fox}} and {{SSBB|Diddy Kong}} at the very end of the stage. Once being defeated by Fox and Diddy, its trophy dissolves and then the real Bowser makes his entrance in an attempt to capture the two. It is believed that Bowser ordered a swarm of Shadow Bugs to create his false counterpart, so he could use it as somewhat of a decoy.


Another False Bowser appears later during the opening cutscene of [[The Lake Shore]] after Bowser uses a [[Dark Cannon]] on the princess that was rescued by {{SSBB|Kirby}} in the [[Midair Stadium]]. The clone is ordered to dissolve into Shadow Bugs to swarm on and duplicate the trophified princess.
Another False Bowser appears later during the opening cutscene of [[The Lake Shore]] after Bowser uses a [[Dark Cannon]] on the princess that was rescued by {{SSBB|Kirby}} in the [[Midair Stadium]]. The clone is ordered to dissolve into Shadow Bugs to swarm on and duplicate the trophified princess.
Line 32: Line 32:
When {{SSBB|Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} storm the bridge of the hijacked Halberd, they discover a quintet of false {{SSBB|Mr. Game & Watch}}es. Snake proceeds to knock them out of the window, onto the deck, and into the midst of the tea party held by {{SSBB|Peach}}, Fox and {{SSBB|Zelda}} (disguised as {{SSBB|Sheik}} during that time). The clones then dissolve into Shadow Bugs and form into [[Duon]], a last resort to defend the Halberd which begins a boss fight. After the monster's defeat, it dissolves into Shadow Bugs and flies away, leaving behind the real Mr. Game & Watch.
When {{SSBB|Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} storm the bridge of the hijacked Halberd, they discover a quintet of false {{SSBB|Mr. Game & Watch}}es. Snake proceeds to knock them out of the window, onto the deck, and into the midst of the tea party held by {{SSBB|Peach}}, Fox and {{SSBB|Zelda}} (disguised as {{SSBB|Sheik}} during that time). The clones then dissolve into Shadow Bugs and form into [[Duon]], a last resort to defend the Halberd which begins a boss fight. After the monster's defeat, it dissolves into Shadow Bugs and flies away, leaving behind the real Mr. Game & Watch.


Unlike previous false characters, the false Mr. Game & Watches are perfect clones of him, perhaps because he was the Shadow Bugs' progenitor.
Unlike previous false characters, the false Mr. Game & Watches are perfect clones of him, perhaps because he was the source of the Shadow Bugs.


====False princesses====
====False princesses====
Line 108: Line 108:
|{{CharHead|Lucario|SSBB|hsize=20px}}
|{{CharHead|Lucario|SSBB|hsize=20px}}
|-
|-
|{{CharHead|Marth|SSBB|hsize=20px}}||rowspan=2|''{{SSBBMusicLink|Fire Emblem|Against the Dark Knight}}''
|{{CharHead|Marth|SSBB|hsize=20px}}||rowspan=2|''{{SSBBMusicLink|Fire Emblem|Against the Black Knight}}''
|-
|-
|{{CharHead|Ike|SSBB|hsize=20px}}
|{{CharHead|Ike|SSBB|hsize=20px}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)