Editing False character
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{{ArticleIcons|brawl=y|ultimate=y}} | {{ArticleIcons|brawl=y|ultimate=y}} | ||
[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false {{SSBU|Mario}}.]] | [[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false {{SSBU|Mario}}.]] | ||
'''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, evil doppelgängers of [[character|fighters]] that serve the modes' respective main antagonists. In ''The Subspace Emissary'', a false character is created when [[Shadow Bug|Shadow Bugs]] duplicate a fallen fighter by swarming over their [[trophy|trophy form]]; in ''World of Light'', the fighters are captured and replicated by either [[Galeem]] or [[Dharkon]], to which the replicas are then possessed by spirits bound by the duo | '''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, evil doppelgängers of [[character|fighters]] that serve the modes' respective main antagonists. In ''The Subspace Emissary'', a false character is created when [[Shadow Bug|Shadow Bugs]] duplicate a fallen fighter by swarming over their [[trophy|trophy form]]; in ''World of Light'', the fighters are captured and replicated by either [[Galeem]] or [[Dharkon]], to which the replicas are then possessed by spirits bound by the duo. | ||
Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a smoky purple aura, solid and glowing yellow irises and a matching darker tinge (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the auras. Like their original counterparts, they revert into trophies upon defeat, but these quickly dissolve into Shadow Bugs afterward. Similar to [[Metal Box|metal]] fighters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false {{SSBB|Diddy Kong}}) and deal slightly more damage while having slightly more [[knockback resistance]]. | Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a smoky purple aura, solid and glowing yellow irises and a matching darker tinge (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the auras. Like their original counterparts, they revert into trophies upon defeat, but these quickly dissolve into Shadow Bugs afterward. Similar to [[Metal Box|metal]] fighters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false {{SSBB|Diddy Kong}}) and deal slightly more damage while having slightly more [[knockback resistance]]. |