Editing Falling speed

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:


:''Not to be confused with [[gravity]].''
:''Not to be confused with [[gravity]].''
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]].


While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|SHFFL'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.


The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]].
Additionally, falling speed directly affects the vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.


In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. All characters can also [[Fast falling|fast fall]] at any time to increase falling speed.
 
In ''[[Super Smash Bros. Ultimate]]'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.
 
All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]].


==Categories of falling speed==
==Categories of falling speed==
Line 19: Line 13:


===Fast-faller===
===Fast-faller===
'''Fast-faller''' is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light for how quickly he falls.
'''Fast-faller''' is a name that refers to characters with a fast falling speed. [[Fox]] and [[Captain Falcon]] are prominent examples of characters with very high falling speeds in the ''Super Smash Bros.'' series, with Fox being unusually light for his falling speed.


Fast-fallers enjoy increased speed in the air and, in ''Melee'', faster [[Short hop fast fall l-cancel|SHFFL'd]] approaches; however, they suffer from shorter [[recover]]ies. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, {{SSBM|Captain Falcon}} can [[chain grab]] floaty characters with his [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chase]] fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); for instance, in ''Melee'', {{SSBM|Marth}} can chain his [[up throw]] on the space animals repeatedly and ultimately finish them off with a [[forward smash]], but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).
Fast-fallers enjoy increased speed in the air and faster [[Short hop fast fall l-cancel|SHFFL'd]] approaches; however, they suffer from shorter [[recover]]ies. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, Captain Falcon can [[chain grab]] floaty characters with his [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chase]] fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); such as {{SSBM|Marth}}'s [[up throw]] chain grab on the space animals in ''Melee'' that he can finish with a [[forward smash]]. (although notably this chaingrab does not work on fast-faller Captain Falcon as he is too heavy)


===Floaty===
===Floaty===
'''Floaty''' is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for how [[weight|heavy]] she is.
'''Floaty''' is a name that describes [[character]]s with a slow falling speed. [[Jigglypuff]] and [[Samus]] are prominent examples of very floaty characters in the ''Super Smash Bros.'' series; Samus being floaty, however, is unusual for a [[Weight|heavyweight]].


Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.


==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
<center>
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+JPN
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|-
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|-
|'''1'''||{{CharHead|Link|SSB}}||64
|-
|rowspan=2|'''2-3'''||{{CharHead|Fox|SSB}}||rowspan=2|60
|-
|{{CharHead|Captain Falcon|SSB}}
|-
|'''4'''||{{CharHead|Donkey Kong|SSB}}||56
|-
|rowspan=2|'''5-6'''||{{CharHead|Yoshi|SSB}}||rowspan=2|55
|-
|{{CharHead|Ness|SSB}}
|-
|'''7'''||{{CharHead|Pikachu|SSB}}||52
|-
|'''8'''||{{CharHead|Kirby|SSB}}||48
|-
|'''9'''||{{CharHead|Mario|SSB}}||44
|-
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42
|-
|{{CharHead|Luigi|SSB}}
|-
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}


{| class="wikitable sortable" style="text-align:center; display:inline-table;"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
|+NA/PAL
!Rank!!Character!!Falling Speed (JPN)!!Falling Speed (NTSC)
!Rank!!Character!!Falling Speed
|-
|-
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|'''1''' (JPN)<br>'''2''' (NTSC)||{{SSB|Link}}||64||64
|-
|-
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|'''2-3''' (JPN)<br>'''3''' (NTSC)||{{SSB|Fox}}||60||60
|-
|-
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66
|'''2-3''' (JPN)<br>'''1''' (NTSC)||{{SSB|Captain Falcon}}||60||66
|-
|-
|'''2'''||{{CharHead|Link|SSB}}||64
|'''4''' (JPN)<br>'''5''' (NTSC)||{{SSB|Donkey Kong}}||56||56
|-
|-
|'''3'''||{{CharHead|Fox|SSB}}||60
|'''5-6''' (JPN)<br>'''4''' (NTSC)||{{SSB|Yoshi}}||55||58
|-
|-
|'''4'''||{{CharHead|Yoshi|SSB}}||58
|'''5-6''' (JPN)<br>'''6''' (NTSC)||{{SSB|Ness}}||55||55
|-
|-
|'''5'''||{{CharHead|Donkey Kong|SSB}}||56
|'''7'''||{{SSB|Pikachu}}||52||52
|-
|-
|'''6'''||{{CharHead|Ness|SSB}}||55
|'''8'''||{{SSB|Kirby}}||48||48
|-
|-
|'''7'''||{{CharHead|Pikachu|SSB}}||52
|'''9'''||{{SSB|Mario}}||44||44
|-
|-
|'''8'''||{{CharHead|Kirby|SSB}}||48
|'''10-11'''||{{SSB|Luigi}}||42||42
|-
|-
|'''9'''||{{CharHead|Mario|SSB}}||44
|'''10-11'''||{{SSB|Samus}}||42||42
|-
|-
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42
|'''12'''||{{SSB|Jigglypuff}}||38||38
|-
|{{CharHead|Luigi|SSB}}
|-
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
|}
</center>


==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
Line 101: Line 56:
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''1'''||{{CharHead|Falco|SSBM}}||3.1
|'''1'''||{{SSBM|Falco}}||3.1
|-
|'''2'''||{{CharHead|Captain Falcon|SSBM}}||2.9
|-
|'''3'''||{{CharHead|Fox|SSBM}}||2.8
|-
|rowspan=2|'''4-5'''||{{CharHead|Donkey Kong|SSBM}}||rowspan=2|2.4
|-
|-
|{{CharHead|Roy|SSBM}}
|'''2'''||{{SSBM|Captain Falcon}}||2.9
|-
|-
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4
|'''3'''||{{SSBM|Fox}}||2.8
|-
|-
|'''6'''||{{CharHead|Marth|SSBM}}||2.2
|'''n/a'''||[[Giga Bowser]]||2.4
|-
|-
|rowspan=3|'''7-9'''||{{CharHead|Link|SSBM}}||rowspan=3|2.13
|'''4-5'''||{{SSBM|Donkey Kong}}||2.4
|-
|-
|{{CharHead|Sheik|SSBM}}
|'''4-5'''||{{SSBM|Roy}}||2.4
|-
|-
|{{CharHead|Young Link|SSBM}}
|'''6'''||{{SSBM|Marth}}||2.2
|-
|-
|'''10'''||{{CharHead|Ganondorf|SSBM}}||2
|'''7-9'''||{{SSBM|Link}}||2.13
|-
|-
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2
|'''7-9'''||{{SSBM|Young Link}}||2.13
|-
|-
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93
|'''7-9'''||{{SSBM|Sheik}}||2.13
|-
|-
|rowspan=3|'''12-14'''||{{CharHead|Pikachu|SSBM}}||rowspan=3|1.9
|'''10'''||{{SSBM|Ganondorf}}||2
|-
|-
|{{CharHead|Bowser|SSBM}}
|'''11'''||{{SSBM|Yoshi}}||1.93
|-
|-
|{{CharHead|Pichu|SSBM}}
|'''12-14'''||{{SSBM|Bowser}}||1.9
|-
|-
|'''15'''||{{CharHead|Ness|SSBM}}||1.83
|'''12-14'''||{{SSBM|Pikachu}}||1.9
|-
|-
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8
|'''12-14'''||{{SSBM|Pichu}}||1.9
|-
|-
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7
|'''15'''||{{SSBM|Ness}}||1.83
|-
|-
|{{CharHead|Dr. Mario|SSBM}}
|'''16-18'''||{{SSBM|Mario}}||1.7
|-
|-
|{{CharHead|Mr. Game & Watch|SSBM}}
|'''16-18'''||{{SSBM|Dr. Mario}}||1.7
|-
|-
|rowspan=3|'''19-21'''||{{CharHead|Kirby|SSBM}}||rowspan=3|1.6
|'''16-18'''||{{SSBM|Mr. Game & Watch}}||1.7
|-
|-
|{{CharHead|Luigi|SSBM}}
|'''19-21'''||{{SSBM|Luigi}}||1.6
|-
|-
|{{CharHead|Ice Climbers|SSBM}}
|'''19-21'''||{{SSBM|Kirby}}||1.6
|-
|-
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6
|'''19-21'''||{{SSBM|Ice Climbers}}||1.6
|-
|-
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5
|'''22-23'''||{{SSBM|Peach}}||1.5
|-
|-
|{{CharHead|Mewtwo|SSBM}}
|'''22-23'''||{{SSBM|Mewtwo}}||1.5
|-
|-
|rowspan=2|'''24-25'''||{{CharHead|Samus|SSBM}}||rowspan=2|1.4
|'''24-25'''||{{SSBM|Zelda}}||1.4
|-
|-
|{{CharHead|Zelda|SSBM}}
|'''24-25'''||{{SSBM|Samus}}||1.4
|-
|-
|'''26'''||{{CharHead|Jigglypuff|SSBM}}||1.3
|'''26'''||{{SSBM|Jigglypuff}}||1.3
|}
|}
===Notes===
*[[Fighting Wire Frames]] have falling speeds of 2 (Male) and 1.8 (Female).
*[[Sandbag]] has a falling speed of 1.6.


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==
Line 166: Line 118:
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5
|'''1'''||{{SSBB|King Dedede}}||1.95
|-
|-
|'''N/A'''||[[Wario-Man]]||2.2
|'''2'''||{{SSBB|Captain Falcon}}||1.837
|-
|-
|'''1'''||{{CharHead|King Dedede|SSBB}}||1.95
|'''3'''||{{SSBB|Fox}}||1.831
|-
|-
|'''2'''||{{CharHead|Captain Falcon|SSBB}}||1.837
|'''4'''||{{SSBB|Wolf}}||1.8
|-
|-
|'''3'''||{{CharHead|Fox|SSBB}}||1.831
|'''5'''||{{SSBB|Snake}}||1.73
|-
|-
|'''4'''||{{CharHead|Wolf|SSBB}}||1.8
|'''6'''||{{SSBB|Falco}}||1.708
|-
|-
|'''5'''||{{CharHead|Snake|SSBB}}||1.73
|'''7-8'''||{{SSBB|Ganondorf}}||1.65
|-
|-
|'''6'''||{{CharHead|Falco|SSBB}}||1.708
|'''7-8'''||{{SSBB|Ike}}||1.65
|-
|-
|rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|1.65
|'''9'''||{{SSBB|Link}}||1.6
|-
|-
|{{CharHead|Ike|SSBB}}
|'''10-11'''||{{SSBB|Donkey Kong}}||1.58
|-
|-
|'''9'''||{{CharHead|Link|SSBB}}||1.6
|'''10-11'''||{{SSBB|Sheik}}||1.58
|-
|-
|rowspan=2|'''10-11'''||{{CharHead|Donkey Kong|SSBB}}||rowspan=2|1.58
|'''12-13'''||{{SSBB|Pikachu}}||1.5
|-
|-
|{{CharHead|Sheik|SSBB}}
|'''12-13'''||{{SSBB|Marth}}||1.5
|-
|-
|rowspan=2|'''12-13'''||{{CharHead|Pikachu|SSBB}}||rowspan=2|1.5
|'''14'''||{{SSBB|Sonic}}||1.45
|-
|-
|{{CharHead|Marth|SSBB}}
|'''15-16'''||{{SSBB|Diddy Kong}}||1.43
|-
|-
|'''14'''||{{CharHead|Sonic|SSBB}}||1.45
|'''15-16'''||{{SSBB|Zero Suit Samus}}||1.43
|-
|-
|rowspan=2|'''15-16'''||{{CharHead|Zero Suit Samus|SSBB}}||rowspan=2|1.43
|'''17'''||{{SSBB|Pit}}||1.42
|-
|-
|{{CharHead|Diddy Kong|SSBB}}
|'''18'''||{{SSBB|Wario}}||1.4
|-
|-
|'''17'''||{{CharHead|Pit|SSBB}}||1.42
|'''19-20'''||{{SSBB|Bowser}}||1.39
|-
|-
|'''18'''||{{CharHead|Wario|SSBB}}||1.4
|'''19-20'''||{{SSBB|Meta Knight}}||1.39
|-
|-
|rowspan=2|'''19-20'''||{{CharHead|Bowser|SSBB}}||rowspan=2|1.39
|'''21'''||{{SSBB|Lucas}}||1.37
|-
|-
|{{CharHead|Meta Knight|SSBB}}
|'''22-23'''||{{SSBB|Ivysaur}}||1.35
|-
|-
|'''21'''||{{CharHead|Lucas|SSBB}}||1.37
|'''22-23'''||{{SSBB|Charizard}}||1.35
|-
|-
|rowspan=2|'''22-23'''||{{CharHead|Ivysaur|SSBB}}||rowspan=2|1.35
|'''24'''||{{SSBB|Ness}}||1.31
|-
|-
|{{CharHead|Charizard|SSBB}}
|'''25-26'''||{{SSBB|Squirtle}}||1.3
|-
|-
|'''24'''||{{CharHead|Ness|SSBB}}||1.31
|'''25-26'''||{{SSBB|Olimar}}||1.3
|-
|-
|rowspan=2|'''25-26'''||{{CharHead|Squirtle|SSBB}}||rowspan=2|1.3
|'''27'''||{{SSBB|Yoshi}}||1.29
|-
|-
|{{CharHead|Olimar|SSBB}}
|'''28-29'''||{{SSBB|Mario}}||1.28
|-
|-
|'''27'''||{{CharHead|Yoshi|SSBB}}||1.29
|'''28-29'''||{{SSBB|Toon Link}}||1.28
|-
|-
|rowspan=2|'''28-29'''||{{CharHead|Mario|SSBB}}||rowspan=2|1.28
|'''30'''||{{SSBB|Mr. Game & Watch}}||1.24
|-
|-
|{{CharHead|Toon Link|SSBB}}
|'''31'''||{{SSBB|Luigi}}||1.22
|-
|-
|'''N/A'''||[[Fighting Alloy Team]]||1.28
|'''32-35'''||{{SSBB|Kirby}}||1.2
|-
|-
|'''30'''||{{CharHead|Mr. Game & Watch|SSBB}}||1.24
|'''32-35'''||{{SSBB|Lucario}}||1.2
|-
|-
|'''31'''||{{CharHead|Luigi|SSBB}}||1.22
|'''32-35'''||{{SSBB|Ice Climbers}}||1.2
|-
|-
|rowspan=4|'''32-35'''||{{CharHead|Kirby|SSBB}}||rowspan=4|1.2
|'''32-35'''||{{SSBB|R.O.B.}}||1.2
|-
|-
|{{CharHead|Ice Climbers|SSBB}}
|'''36'''||{{SSBB|Zelda}}||1.13
|-
|-
|{{CharHead|Lucario|SSBB}}
|'''37'''||{{SSBB|Samus}}||1.07
|-
|-
|{{CharHead|R.O.B.|SSBB}}
|'''38'''||{{SSBB|Peach}}||1.05
|-
|-
|'''36'''||{{CharHead|Zelda|SSBB}}||1.13
|'''39'''||{{SSBB|Jigglypuff}}||0.98
|-
|'''37'''||{{CharHead|Samus|SSBB}}||1.07
|-
|'''38'''||{{CharHead|Peach|SSBB}}||1.05
|-
|'''39'''||{{CharHead|Jigglypuff|SSBB}}||0.98
|}
|}


===Notes===
===Notes===
*Excluding Giga Bowser and Wario-Man, no character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]. King Dedede comes the closest, falling slightly faster than Yoshi in ''Melee'', with a maximum fall speed of 1.95.
*The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his [[weight]], [[air speed]] and [[gravity]]), even though they are modeled after characters of differing air status (falling, air movement, gravity).
*Falco received the largest decrease to his falling speed in the transition from ''Melee'' to ''Brawl'', going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units.
*No character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]; King Dedede comes closest, falling nearly as fast as Ganondorf in ''Melee''.


==''[[Super Smash Bros. 4]]''==
==''[[Super Smash Bros. 4]]''==
Line 259: Line 205:
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5
|'''1'''||{{SSB4|Fox}}||2.05
|-
|-
|'''N/A'''||[[Wario-Man]]||2.2
|'''2'''||{{SSB4|King Dedede}}||1.95
|-
|-
|'''N/A'''||[[Giga Mac]]||2.2
|'''3'''||{{SSB4|Greninja}}||1.85
|-
|-
|'''1'''||{{CharHead|Fox|SSB4}}||2.05
|'''4'''||{{SSB4|Captain Falcon}}||1.837
|-
|-
|'''2'''||{{CharHead|King Dedede|SSB4}}||1.95
|'''5-8'''||{{SSB4|Falco}}, {{SSB4|Roy}}, {{SSB4|Little Mac}} and, {{SSB4|Mega Man}}||1.8
|-
|-
|'''3'''||{{CharHead|Greninja|SSB4}}||1.85
|'''9'''||{{SSB4|Bayonetta}}||1.77
|-
|-
|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|'''10-11'''||{{SSB4|Diddy Kong}} & {{SSB4|Sheik}}||1.75
|-
|-
|rowspan=4|'''5-8'''||{{CharHead|Little Mac|SSB4}}||rowspan=4|1.8
|'''12-13'''||{{SSB4|Zero Suit Samus}} & {{SSB4|Mii Brawler}}||<span class="explain" title="Assuming perfect weight and height values in the case of the Mii">1.7</span>
|-
|-
|{{CharHead|Falco|SSB4}}
|'''14-15'''||{{SSB4|Lucario}} & {{SSB4|Cloud}}||<span class="explain" title="Cloud's falling speed is 1.848 if his Limit Charge is full.">1.68</span>
|-
|-
|{{CharHead|Mega Man|SSB4}}
|'''16'''||{{SSB4|Meta Knight}}||1.66
|-
|-
|{{CharHead|Roy|SSB4}}
|'''17-21'''||{{SSB4|Bowser Jr.}}, {{SSB4|Ganondorf}}, {{SSB4|Ike}}, {{SSB4|Corrin}} & {{SSB4|Duck Hunt}}||1.65
|-
|-
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|'''22'''||{{SSB4|Donkey Kong}}||1.63
|-
|-
|rowspan=2|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|1.75
|'''23'''||{{SSB4|Wario}}||1.61
|-
|-
|{{CharHead|Sheik|SSB4}}
|'''24-27'''||{{SSB4|Link}}, {{SSB4|R.O.B.}}, {{SSB4|Ryu}} & {{SSB4|Mii Swordfighter}}||<span class="explain" title="Assuming perfect weight and height values in the case of the Mii">1.6</span>
|-
|-
|rowspan=2|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|'''28-29'''||{{SSB4|Marth}} & {{SSB4|Lucina}}||1.58
|-
|-
|{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|'''30'''||{{SSB4|Pikachu}}||1.55
|-
|-
|rowspan=2|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|'''31-35'''||{{SSB4|Mario}}, {{SSB4|Dr. Mario}}, {{SSB4|Mewtwo}}, {{SSB4|Robin}} & {{SSB4|Shulk}}||1.5
|-
|-
|{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full|y}}
|'''36-37'''||{{SSB4|Pit}} & {{SSB4|Dark Pit}}||1.48
|-
|-
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|'''38-39'''||{{SSB4|Sonic}} & {{SSB4|Mii Gunner}}||<span class="explain" title="Assuming perfect weight and height values in the case of the Mii">1.45</span>
|-
|-
|rowspan=5|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=5|1.65
|'''40-41'''||{{SSB4|Charizard}} & {{SSB4|Palutena}}||1.4
|-
|-
|{{CharHead|Ganondorf|SSB4}}
|'''42'''||{{SSB4|Bowser}}||1.39
|-
|-
|{{CharHead|Ike|SSB4}}
|'''43'''||{{SSB4|Lucas}}||1.37
|-
|-
|{{CharHead|Duck Hunt|SSB4}}
|'''44-46'''||{{SSB4|Zelda}}, {{SSB4|Olimar}} & {{SSB4|Pac-Man}}||1.35
|-
|-
|{{CharHead|Corrin|SSB4}}
|'''47'''||{{SSB4|Villager}}||1.32
|-
|-
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
|'''48'''||{{SSB4|Ness}}||1.31
|-
|-
|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|'''49-50'''||{{SSB4|Wii Fit Trainer}} & {{SSB4|Samus}}||1.3
|-
|-
|rowspan=4|'''24-27'''||{{CharHead|Link|SSB4}}||rowspan=3|1.6
|'''51'''||{{SSB4|Yoshi}}||1.29
|-
|-
|{{CharHead|R.O.B.|SSB4}}
|'''52'''||{{SSB4|Toon Link}}||1.28
|-
|-
|{{CharHead|Ryu|SSB4}}
|'''53'''||{{SSB4|Luigi}} ||1.25
|-
|-
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|'''54'''||{{SSB4|Mr. Game & Watch}}||1.24
|-
|-
|rowspan=2|'''28-29'''||{{CharHead|Marth|SSB4}}||rowspan=2|1.58
|'''55'''||{{SSB4|Kirby}}||1.23
|-
|-
|{{CharHead|Lucina|SSB4}}
|'''56'''||{{SSB4|Rosalina}}||1.2
|-
|-
|'''N/A'''||[[Mega Lucario]]||1.56
|'''57'''||{{SSB4|Peach}}||1.15
|-
|-
|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|'''58'''||{{SSB4|Jigglypuff}}||0.98
|-
|rowspan=5|'''31-35'''||{{CharHead|Mario|SSB4}}||rowspan=5|1.5
|-
|{{CharHead|Robin|SSB4}}
|-
|{{CharHead|Shulk|SSB4}}
|-
|{{CharHead|Dr. Mario|SSB4}}
|-
|{{CharHead|Mewtwo|SSB4}}
|-
|rowspan=2|'''36-37'''||{{CharHead|Pit|SSB4}}||rowspan=2|1.48
|-
|{{CharHead|Dark Pit|SSB4}}
|-
|rowspan=2|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|-
|{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|-
|rowspan=2|'''40-41'''||{{CharHead|Palutena|SSB4}}||rowspan=2|1.4
|-
|{{CharHead|Charizard|SSB4}}
|-
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
|-
|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|-
|rowspan=3|'''44-46'''||{{CharHead|Zelda|SSB4}}||rowspan=3|1.35
|-
|{{CharHead|Olimar|SSB4}}
|-
|{{CharHead|Pac-Man|SSB4}}
|-
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
|-
|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|-
|rowspan=2|'''49-50'''||{{CharHead|Samus|SSB4}}||rowspan=2|1.3
|-
|{{CharHead|Wii Fit Trainer|SSB4}}
|-
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
|-
|'''52'''||{{CharHead|Toon Link|SSB4}}||1.28
|-
|'''53'''||{{CharHead|Luigi|SSB4}}||1.25
|-
|'''54'''||{{CharHead|Mr. Game & Watch|SSB4}}||1.24
|-
|'''55'''||{{CharHead|Kirby|SSB4}}||1.23
|-
|'''56'''||{{CharHead|Rosalina & Luma|SSB4}}||1.2
|-
|'''57'''||{{CharHead|Peach|SSB4}}||1.15
|-
|'''58'''||{{CharHead|Jigglypuff|SSB4}}||0.98
|}
|}


Line 388: Line 278:
*{{change|Lucario's falling speed|1.56|1.68}}
*{{change|Lucario's falling speed|1.56|1.68}}
====[[1.1.5]]====
====[[1.1.5]]====
*{{change|Samus's falling speed|1.25|1.3}}
*{{buff|Samus' falling speed|1.25|1.3}}
 
==''[[Super Smash Bros. Ultimate]]''==
When launched at an [[angle]] between 70° and 110°, all characters use a falling speed of 1.8 until the [[hitstun]] ends. This doesn't apply to weight-independent knockback, however.
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||[[Giga Bowser]]||2.2
|-
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
|-
|rowspan=3|'''2-4'''||{{CharHead|King Dedede|SSBU}}||rowspan=3|1.95
|-
|{{CharHead|Little Mac|SSBU}}
|-
|{{CharHead|Piranha Plant|SSBU}}
|-
|'''5'''||{{CharHead|Mii Brawler|SSBU}}||1.92
|-
|'''6'''||{{CharHead|Pichu|SSBU}}||1.9
|-
|'''7'''||{{CharHead|Mythra|SSBU}}||1.87
|-
|'''8'''||{{CharHead|Captain Falcon|SSBU}}||1.865
|-
|rowspan=3|'''9-11'''||{{CharHead|Greninja|SSBU}}||rowspan=3|1.85
|-
|{{CharHead|Simon|SSBU}}
|-
|{{CharHead|Richter|SSBU}}
|-
|'''12'''||{{CharHead|Sephiroth|SSBU}}||{{rollover|1.84|1.932 in Winged Form|y}}
|-
|rowspan=6|'''13-18'''||{{CharHead|Falco|SSBU}}||rowspan=6|1.8
|-
|{{CharHead|Young Link|SSBU}}
|-
|{{CharHead|Roy|SSBU}}
|-
|{{CharHead|Chrom|SSBU}}
|-
|{{CharHead|Wolf|SSBU}}
|-
|{{CharHead|Mega Man|SSBU}}
|-
|'''19'''||{{CharHead|Ridley|SSBU}}||1.78
|-
|rowspan=2|'''20-21'''||{{CharHead|Bowser|SSBU}}||rowspan=2|1.77
|-
|{{CharHead|Bayonetta|SSBU}}
|-
|rowspan=2|'''22-23'''||{{CharHead|Incineroar|SSBU}}||rowspan=2|1.76
|-
|{{CharHead|Banjo & Kazooie|SSBU}}
|-
|rowspan=2|'''24-25'''||{{CharHead|Sheik|SSBU}}||rowspan=2|1.75
|-
|{{CharHead|Diddy Kong|SSBU}}
|-
|'''26'''||{{CharHead|Snake|SSBU}}||1.73
|-
|rowspan=3|'''27-29'''||{{CharHead|Zero Suit Samus|SSBU}}||rowspan=3|1.7
|-
|{{CharHead|King K. Rool|SSBU}}
|-
|{{CharHead|Kazuya|SSBU}}
|-
|rowspan=2|'''30-31'''||{{CharHead|Lucario|SSBU}}||1.68
|-
|{{CharHead|Cloud|SSBU}}||{{rollover|1.68|1.848 during Limit Break status|y}}
|-
|'''32'''||{{CharHead|Meta Knight|SSBU}}||1.66
|-
|rowspan=6|'''33-38'''||{{CharHead|Ganondorf|SSBU}}||rowspan=6|1.65
|-
|{{CharHead|Ike|SSBU}}
|-
|{{CharHead|Sonic|SSBU}}
|-
|{{CharHead|Bowser Jr.|SSBU}}
|-
|{{CharHead|Duck Hunt|SSBU}}
|-
|{{CharHead|Corrin|SSBU}}
|-
|rowspan=2|'''39-40'''||{{CharHead|Donkey Kong|SSBU}}||rowspan=2|1.63
|-
|{{CharHead|Joker|SSBU}}
|-
|'''41'''||{{CharHead|Pyra|SSBU}}||1.62
|-
|'''42'''||{{CharHead|Wario|SSBU}}||1.61
|-
|rowspan=5|'''43-47'''||{{CharHead|Link|SSBU}}||rowspan=5|1.6
|-
|{{CharHead|R.O.B.|SSBU}}
|-
|{{CharHead|Ryu|SSBU}}
|-
|{{CharHead|Ken|SSBU}}
|-
|{{CharHead|Byleth|SSBU}}
|-
|rowspan=4|'''48-51'''||{{CharHead|Marth|SSBU}}||rowspan=3|1.58
|-
|{{CharHead|Lucina|SSBU}}
|-
|{{CharHead|Inkling|SSBU}}
|-
|{{CharHead|Shulk|SSBU}}||{{rollover|1.58|2.212 with Jump|y}}
|-
|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}}
|-
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||1.55
|-
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55
|-
|{{CharHead|Mewtwo|SSBU}}
|-
|{{CharHead|Mii Swordfighter|SSBU}}
|-
|'''57'''||{{CharHead|Charizard|SSBU}}||1.52
|-
|rowspan=4|'''58-61'''||{{CharHead|Mario|SSBU}}||rowspan=4|1.5
|-
|{{CharHead|Dr. Mario|SSBU}}
|-
|{{CharHead|Robin|SSBU}}
|-
|{{CharHead|Min Min|SSBU}}
|-
|rowspan=3|'''62-64'''||{{CharHead|Pit|SSBU}}||rowspan=3|1.48
|-
|{{CharHead|Dark Pit|SSBU}}
|-
|{{CharHead|Terry|SSBU}}
|-
|'''65'''||{{CharHead|Mii Gunner|SSBU}}||1.45
|-
|'''66'''||{{CharHead|Sora|SSBU}}||1.44
|-
|'''67'''||{{CharHead|Steve|SSBU}}||1.42
|-
|rowspan=2|'''68-69'''||{{CharHead|Ivysaur|SSBU}}||rowspan=2|1.38
|-
|{{CharHead|Toon Link|SSBU}}
|-
|'''70'''||{{CharHead|Lucas|SSBU}}||1.37
|-
|rowspan=4|'''71-74'''||{{CharHead|Zelda|SSBU}}||rowspan=4|1.35
|-
|{{CharHead|Squirtle|SSBU}}
|-
|{{CharHead|Olimar|SSBU}}
|-
|{{CharHead|Pac-Man|SSBU}}
|-
|rowspan=2|'''75-76'''||{{CharHead|Samus|SSBU}}||rowspan=2|1.33
|-
|{{CharHead|Dark Samus|SSBU}}
|-
|rowspan=2|'''77-78'''||{{CharHead|Luigi|SSBU}}||rowspan=2|1.32
|-
|{{CharHead|Villager|SSBU}}
|-
|'''79'''||{{CharHead|Ness|SSBU}}||1.31
|-
|rowspan=3|'''80-82'''||{{CharHead|Ice Climbers|SSBU}}||rowspan=2|1.3
|-
|{{CharHead|Isabelle|SSBU}}
|-
|{{CharHead|Wii Fit Trainer|SSBU}}||{{rollover|1.3|1.56 after fresh Deep Breathing, 1.508 after fully stale Deep Breathing|y}}
|-
|'''83'''||{{CharHead|Yoshi|SSBU}}||1.29
|-
|'''84'''||{{CharHead|Mr. Game & Watch|SSBU}}||1.24
|-
|'''85'''||{{CharHead|Kirby|SSBU}}||{{rollover|1.23|1.722 with Jump|y}}
|-
|'''86'''||{{CharHead|Rosalina & Luma|SSBU}}||1.2
|-
|rowspan=2|'''87-88'''||{{CharHead|Peach|SSBU}}||rowspan=2|1.19
|-
|{{CharHead|Daisy|SSBU}}
|-
|'''89'''||{{CharHead|Jigglypuff|SSBU}}||0.98
|}
 
===Update history===
===={{SSBU|3.1.0}}====
*{{change|Mii Brawler's falling speed|1.92|1.7}}
 
===={{SSBU|4.0.0}}====
*{{change|Mii Brawler's falling speed|1.7|1.92}}


==See also==
==See also==
Line 587: Line 284:
*[[Fast-falling]]
*[[Fast-falling]]
*[[Weight]]
*[[Weight]]
*[[Gravity]]


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)