Editing Fall Break
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*In ''Melee'', the first hit of Marth’s Dancing Blade is a crucial recovering tool, as it causes a fall break that stalls to improve his horizontal distance. | *In ''Melee'', the first hit of Marth’s Dancing Blade is a crucial recovering tool, as it causes a fall break that stalls to improve his horizontal distance. | ||
*In ''Brawl'', Fox’s Reflector had no limit to how many times the move would cancel falling, making it notorious for its uses in landing and stalling. | *In ''Brawl'', Fox’s Reflector had no limit to how many times the move would cancel falling, making it notorious for its uses in landing and stalling. | ||
*Kirby's floaty physics cause some | *Kirby's floaty physics cause some fall breaks to be noticeably strengthened, such as Greninja's Water Shuriken. | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |