Editing Fall Break
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Latest revision | Your text | ||
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|[[Kazap]] | |[[Kazap]] | ||
|- | |- | ||
|[[Banjo | |[[Banjo & Kazooie]] | ||
|[[Rear Egg]] | |[[Rear Egg]] | ||
|- | |- | ||
|[[Terry]] | |[[Terry]] | ||
|[[Power Wave]] | |[[Power Wave]] | ||
|- | |- | ||
|[[Byleth]] | |[[Byleth]] | ||
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**Cause free fall. | **Cause free fall. | ||
== | ==Trivia== | ||
*In ''Melee'', the first hit of Marth’s Dancing Blade is a crucial recovering tool, as it causes a fall break that stalls to improve his horizontal distance. | *In ''Melee'', the first hit of Marth’s Dancing Blade is a crucial recovering tool, as it causes a fall break that stalls to improve his horizontal distance. | ||
*In ''Brawl'', Fox’s Reflector had no limit to how many times the move would cancel falling, making it notorious for its uses in landing and stalling. | *In ''Brawl'', Fox’s Reflector had no limit to how many times the move would cancel falling, making it notorious for its uses in landing and stalling. | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |