Editing Fall Break
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''Not to be confused with [[tech]]ing, which is officially known as "breaking your fall" in ''Smash 4'' and "fall break" in ''Ultimate''.'' | |||
'''Fall Break''' is an attribute present in certain moves that makes a character briefly cancel fall momentum to stop in midair or even cause them to bounce upward. All of these special moves can be used multiple times in the air, but have this effect only once even if hit afterward (with a few exceptions). This is refreshed when landing on the ground. Most often these are used as mix up tools for recovering, approaching, landing, etc. | '''Fall Break''' is an attribute present in certain moves that makes a character briefly cancel fall momentum to stop in midair or even cause them to bounce upward. All of these special moves can be used multiple times in the air, but have this effect only once even if hit afterward (with a few exceptions). This is refreshed when landing on the ground. Most often these are used as mix up tools for recovering, approaching, landing, etc. | ||
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|[[Bomb]] | |[[Bomb]] | ||
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| | |{{SSBU|Dark Samus}} | ||
|[[Bomb]] | |[[Bomb]] | ||
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|[[Yoshi]] | |[[Yoshi]] | ||
|[[Egg Throw]] {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |[[Egg Throw]] {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
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|[[Fox]] | |[[Fox]] | ||
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|[[Dr. Mario]] | |[[Dr. Mario]] | ||
|[[Super Sheet]] | |[[Super Sheet]] | ||
|- | |- | ||
|rowspan=2| [[Mewtwo]] | |rowspan=2| [[Mewtwo]] | ||
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|[[Wolf]] | |[[Wolf]] | ||
|[[Reflector]] | |[[Reflector]] | ||
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|[[Pac-Man]] | |[[Pac-Man]] | ||
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|[[Focus Attack]] | |[[Focus Attack]] | ||
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| | |{{SSBU|Ken}} | ||
|[[Focus Attack]] | |[[Focus Attack]] | ||
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|[[Bullet Climax]] | |[[Bullet Climax]] | ||
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| | |{{SSBU|Simon}} | ||
|[[Cross]] | |[[Cross]] | ||
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| | |{{SSBU|Richter}} | ||
|[[Cross]] | |[[Cross]] | ||
|- | |- | ||
| | |{{SSBU|Incineroar}} | ||
|[[Darkest Lariat]] | |[[Darkest Lariat]] | ||
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|rowspan=3| | |rowspan=3| {{SSBU|Piranha Plant}} | ||
|[[Ptooie]] | |[[Ptooie]] | ||
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|[[Long-Stem Strike]] | |[[Long-Stem Strike]] | ||
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| | |{{SSBU|Joker}} | ||
|[[Gun]] | |[[Gun]] | ||
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|rowspan=2| | |rowspan=2| {{SSBU|Hero}} | ||
|[[Kafrizz]] | |[[Kafrizz]] | ||
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|[[Kazap]] | |[[Kazap]] | ||
|- | |- | ||
| | |{{SSBU|Banjo & Kazooie}} | ||
|[[Rear Egg]] | |[[Rear Egg]] | ||
|- | |- | ||
| | |{{SSBU|Terry}} | ||
|[[Power Wave]] | |[[Power Wave]] | ||
|- | |- | ||
| | |{{SSBU|Byleth}} | ||
| | |||
|[[Areadbhar]] | |[[Areadbhar]] | ||
|} | |} | ||
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**Cause free fall. | **Cause free fall. | ||
== | ==Trivia== | ||
*In ''Melee'', the first hit of Marth’s Dancing Blade is a crucial recovering tool, as it causes a fall break that stalls to improve his horizontal distance. | *In ''Melee'', the first hit of Marth’s Dancing Blade is a crucial recovering tool, as it causes a fall break that stalls to improve his horizontal distance. | ||
*In ''Brawl'', Fox’s Reflector had no limit to how many times the move would cancel falling, making it notorious for its uses in landing and stalling. | *In ''Brawl'', Fox’s Reflector had no limit to how many times the move would cancel falling, making it notorious for its uses in landing and stalling. | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |