Editing Falcon Punch

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[[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]]
[[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]]
Besides the introduction of the "Reverse Falcon Punch", the Falcon Punch was nerfed (particularly the aerial version, which is now weaker than the grounded version). Falcon Punch has slightly lower knockback scaling, though this does not have a huge impact on the move since it can still KO as low as 55% from center-stage.
Besides the introduction of the "Reverse Falcon Punch", the Falcon Punch was nerfed (particularly the aerial version, which is now weaker than the grounded version). Falcon Punch has slightly lower knockback scaling, though this does not have a huge impact on the move since it can still KO as low as 55% from center-stage.
One tactic in ''Brawl'' is to double-jump facing away from the opponent and right before he falls, reverse Falcon Punch. The character can then tilt the motion towards the opponent to reduce the time it takes to charge on the ground, strengthen the punch by reversing it, and use the attack just as he hits the ground.
One can also use it while running then [[reverse aerial rush]] the Falcon Punch. In order to do this, one must run and tilt the control stick/d-pad back and jump at the same time. They will jump while keeping their momentum forward, during this time, usually at the start of the jump, start the Falcon Punch and reverse it. Right when they land, they will punch anything in front of the player. This technique also allows for more control over the distance traveled with the Punch. For instance, when a normal Falcon Punch is done from a jump, the distance traveled depends on how high the jump was. In contrast the reverse aerial rushed Falcon Punch allows one to move either further (because of the forward momentum made if the forward direction is held) or even slightly behind (if the stick is tilted backwards after the punch is reversed in the air, the momentum will pull Captain Falcon slightly backwards).
The above method can also be applied when hanging on an edge, albeit much more dangerous because of the likelihood of an SD. When hanging from the edge, one must jump, then tilt away from the edge (this will not visibly make Captain Falcon turn, but he will be turned around in the game's registering), then reverse Falcon Punch. When done at the tip of the edge jump, the punch will be thrown a little bit off the ground, so if one wants the punch to activate on the ground, then start the Reverse Falcon Punch a little after the tip of the jump. This method is slightly more difficult than the normal reverse aerial rushed Falcon Punch, but it can catch potential edgeguarders off guard.


===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===

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