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{{ArticleIcons| | {{ArticleIcons|ssb=yes|ssbm=yes|ssbb=yes|ssb4=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Falcon Punch | |name=Falcon Punch | ||
|image=[[File: | |image=[[File:FalconPunchSSB4.png|400px]] | ||
|caption=Captain Falcon | |caption=Captain Falcon charges a Falcon Punch in ''Smash 4'' | ||
|user=[[Captain Falcon]] | |user=[[Captain Falcon]] | ||
|universe={{uv|F-Zero}} | |universe={{uv|Super Smash Bros.}}<br>{{uv|F-Zero}} | ||
|interwiki=fzerowiki | |||
|interwikiname=F-Zero Wiki | |||
|interwikipage=Falcon Punch | |||
}} | }} | ||
{{cquote|''Release a fiery blow after a brief charge.''|cite=''Melee''{{'}}s instruction manual}} | |||
{{cquote|''A splendid punch. Punch backward for more power.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
'''Falcon Punch''' ({{ja|ファルコンパンチ|Farukonpanchi}}, ''Falcon Punch'') is [[Captain Falcon]]'s [[neutral special move]]. | |||
==Description== | |||
== | [[File:Falcon 180 punch.jpg|right|thumb|250px|Captain Falcon's reverse Falcon Punch]] | ||
[[File:Falcon 180 punch.jpg|thumb|250px|Captain Falcon's reverse Falcon Punch in '' | The move consists of Captain Falcon throwing a powerful punch, with his fist engulfed in flames shaped like a falcon. It is one of the most powerful moves in all five ''{{b|Super Smash Bros.|series}}'' games, with the highest [[knockback]] of any of Falcon's attacks (including charged [[smash attack|smashes]]). This move is one of the few attacks in the game that is more powerful than the [[Home-Run Bat]] at high damages (and since Captain Falcon's home-run attack has an upward trajectory in ''Melee'', it is always more useful), and thus players use it in Captain Falcon's world record [[Home-Run Contest]] strategies. However, the Falcon Punch is very slow, with a start-up time of 52 [[frames]] in ''Melee''<ref>http://www.angelfire.com/games5/superdoodleman/Captain_Falcon_frames_11.6.05.txt SuperDoodleMan's frame data</ref>. It is also very noisy, especially since Captain Falcon has to announce it with a "Falcoln...PAAAUUNCH!" every time he uses it, making it even more predictable. | ||
Falcon | |||
The move is one of Captain Falcon's primary KO moves in ''Super Smash Bros.'' It is best used when timed to match an opponent's recovery, KOing them as they recover. | |||
In ''[[Super Smash Bros. Brawl]]'' and onward, Captain Falcon can turn around during the start-up of the punch, increasing its damage. This is a '''Reverse Falcon Punch'''. The Reverse Falcon Punch does slightly more damage than a standard one, but has slightly more start-up time. Although the move can be reversed in ''Melee'' like all neutral special moves, no changes are noticeable bar direction. The move has become quite a meme around the internet, so much that it is even referenced in [[Solid Snake|Snake]]'s [[Codec_Conversations|codec conversation]], and that the crowd cheer for Captain Falcon is "Falcon punch!". | |||
[[ | |||
In ''[[Super Smash Bros. 4]]'', the Falcon Punch once again returns as Captain Falcon's neutral special. It has increased range, and has two additional customization options: the '''Dashing Falcon Punch''' and the '''Mighty Falcon Punch'''. | |||
In ''Smash | ===In-Depth=== | ||
{{incomplete|all four games?}} | |||
====''Super Smash Bros. Brawl''==== | |||
Falcon Punch has three different hitboxes, dependent on distance. When it is reversed, all hitboxes deal 1% more damage and slightly higher knockback, and when it is used in the air, all hitboxes deal 1% less damage. Reverse aerial Falcon Punches have no change in damage but still deal slightly higher knockback. | |||
{|border="1" class="wikitable sortable" | |||
|-valign="top" | |||
|Type | |||
!g|Damage | |||
|- | |||
!Falcon Punch (close) | |||
| 27%, most knockback | |||
|- | |||
!Falcon Punch (far) | |||
| 24%, least knockback | |||
|- | |||
!Falcon Punch (very close) | |||
| 25%, medium knockback | |||
|- | |||
|} | |||
====''Super Smash Bros. 4''==== | |||
The Falcon Punch now makes Captain Falcon slide forward when used. It deals 25% damage along all of its hitboxes. When reversed, it deals 28% damage and higher knockback. When used in the air, the Falcon Punch deals 3% less damage. If it is charged in the air and activates on the ground, this penalty does not apply. | |||
The '''Falcon Dash Punch''' is one of Captain Falcon's custom special moves. It deals 20% damage, 22% reversed. If used in the air, it deals 17% damage, 20% reversed. When the Falcon Dash Punch is used, Captain Falcon slides forward much more than a normal Falcon Punch. This attack deals the most knockback near the beginning of the dash, decaying as the dash goes on. Even at the beginning of the dash, this attack's knockback is much weaker than that of a normal Falcon Punch. In all other respects, this attack is the same as a regular Falcon Punch. | |||
==Origin== | |||
The move originated in the ''Super Smash Bros.'' series and is generally considered part of the [[Super Smash Bros. (universe)|SSB universe]], as well as simply being part of his falcon motif. However, after SSB's release, Captain Falcon famously performed a Falcon Punch in the ''F-Zero'' animated series, ''F-Zero: GP Legend'', where he uses it to defeat Black Shadow (see [http://www.youtube.com/watch?v=_CJn69FgEko|this video]). It has become quite memetic, as the clip makes it appear that the Falcon Punch causes an explosion that can be seen from outside the Milky Way Galaxy, when in reality, Captain Falcon is merely using the Falcon Punch to prevent Black Shadow from escaping said explosion. The meme also involves Falcon Punch imitations of some sort, with voice clips inserted (though special effects are not necessary). This is reinforced in a Subspace Emissary cutscene, when Captain Falcon performs a Falcon Punch on a giant R.O.B. in a very similar fashion to the clip from the animated series. The meme has crossed all the way back to ''Super Smash Bros.'' and is referenced in [[Snake's Smash Taunt#Captain Falcon|Captain Falcon's codec with Snake]]. | |||
As a testament to the move's popularity, it seems to have come full circle and crossed back over into ''F-Zero'' canon: it is mentioned in [http://www.youtube.com/watch?v=Tq9mipSqeC4 ''F-Zero GX''<nowiki>'s</nowiki> ending song], specifically in the line "When my open confusion threatens your lunch / Falcon will be unleashing a Falcon Punch." | |||
==Appearances== | |||
===In ''[[Super Smash Bros.]]''=== | ===In ''[[Super Smash Bros.]]''=== | ||
[[File:SSB64 Falcon Punch Combo.gif|thumb|A {{SSB|Captain Falcon}} combo, with a Falcon Punch being used as the combo finisher after an up aerial.]] | [[File:SSB64 Falcon Punch Combo.gif|thumb|A {{SSB|Captain Falcon}} combo, with a Falcon Punch being used as the combo finisher after an up aerial.]] | ||
The Falcon Punch in ''Super Smash Bros.'' is | The Falcon Punch in ''Super Smash Bros.'' is easier to combo with than in every other game due to it having only [[SDI]] and much less [[start-up]] and [[ending lag]] than in the subsequent games. It is generally used as a combo finisher; common tactics include forward throw → Falcon Punch (48-72% on Fast Fallers using various jump heights) and up aerial → Falcon Punch. Down aerial to Falcon Punch also works at specific percents; this combo is named the Tapion Combo after a Smasher that landed it consistently. Falcon Punch can also be used for [[recovery]] when Falcon is recovering high, as it gives additional horizontal distance as well as minor vertical distance when angled up. | ||
In that game, Captain Falcon brings up his fist as it rapidly shakes while crouching forward. If done in the air Captain Falcon instead curls up his body while slightly facing away from the direction he will strike at. | |||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
[[File:Sacred Combo.gif|200px|thumb| | [[File:Sacred Combo.gif|200px|thumb|right|Captain Falcon performing the Sacred Combo.]] | ||
In ''Melee'', the Falcon Punch was made ''much'' slower which removes its use as a recovery and combo-finishing option), though the punch itself seems to be stronger and now has a full 3D model, complete with better fire effects. Due to Captain Falcon's down aerial being much slower than in ''SSB64'' and the lowered effectiveness of L-canceling and the introduction of DI, the Tapion Combo was made more unreliable and very uncommon in competitive play. | |||
One of the most famous combos is the | One of the most famous combos is the Sacred Combo. Originating in ''Melee'', it is a combo that uses Captain Falcon's Forward Aerial and the Falcon Punch. It is very hard to perform. The combo itself is performed by knocking an opponent off the stage with Captain Falcon's [[forward aerial]] (the [[Knee Smash]]) and then jumping off the edge of the stage before striking the opponent with Falcon Punch, in mid-air. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back to the stage in ''Melee'' if he jumps too far off the edge to perform his Falcon Punch. In either cases, KOing an opponent with the Sacred Combo is widely regarded as being one of the most satisfying ways to do so. | ||
Another combo is the G-Regulate combo. Named after {{Sm|G-regulate}}, this combo works similarly to the Tapion Punch Combo, but uses a [[platform]]. Captain Falcon must L-cancel a down aerial onto a platform so that it hits an enemy below him. Against some [[character]]s at some damages, Falcon can combo his down aerial into Falcon Punch. It can be avoided with DI. | |||
Here, the animation is notably changed. Captain Falcon brings back his fist lower in a more straightened crouching stance with his left hand held in front of him. In midair, aside from his leg positioning, the animation is the same as done on ground; he'll also do a recovering turn after the punch. | |||
===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
[[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]] | [[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]] | ||
In ''Brawl'', the Falcon Punch was both buffed and nerfed, but the nerfs are noticeably overridden by the buffs. Despite being faster, the punch retains its slow startup from ''Melee'', while also being weaker. However due to the introduction of the '''Reverse Falcon Punch''', which gets stronger and turns Captain Falcon around at the cost of startup, he gains a new variety of tricks with it. The attack also yet again, sports new effects and improved animation. | |||
One trick in ''Brawl'' is to double-jump facing away from the opponent and right before he falls, reverse Falcon Punch. The character can then tilt the motion towards the opponent to reduce the time it takes to charge on the ground, strengthen the punch by reversing it, and use the attack just as he hits the ground. Best to use it on off-guard opponents that are expecting the player to flee. | |||
One can also use it while running then [[RAR]] the Falcon Punch. In order to do this, one must run and tilt the control stick/d-pad back and jump at the same time. They'll jump while keeping their momentum forward, during this time, usually at the start of the jump, start the Falcon Punch and reverse it. Right when they land, they'll punch anything in front of the player. This technique also allows for more control over the distance traveled with the Punch. For instance, when a normal Falcon Punch is done from a jump, the distance traveled depends on how high the jump was. In contrast the "RAR'd" Falcon Punch allows one to basically, move either further (because of the forward momentum made if the forward direction is held) or even slightly behind (if the stick is tilted backwards after the punch is reversed in the air, the momentum will pull Captain Falcon slightly backwards). This may take quite some practice to master. | |||
Falcon Punch | |||
The above method can also be applied when hanging on an edge, albeit much more dangerous because of the likelihood of an SD. When hanging from the edge, one must jump, then tilt away from the edge (''this will not visibly make Captain Falcon turn, but he will be turned around in the game's registering''), then reverse Falcon Punch. When done at the tip of the edge jump, the punch will be thrown a little bit off the ground, so if one wants the punch to activate on the ground, then start the Reverse Falcon Punch a little after the tip of the jump. The hardest parts are making sure the game still registers Captain Falcon as facing away when performing the reverse, and also making sure one has stopped tilting away from the edge when starting the Reverse Falcon Punch. This method is slightly more difficult and a lot more frustrating when done incorrectly than the normal "RAR'd" Falcon Punch, but it can catch potential edgeguarders off guard. | |||
If there's a fray happening without him involved, a good strategy is for the player to throw in a Falcon Punch, and it will have a good chance of hitting at least one person. To do this, Captain Falcon will have to double-jump at the edge of the fray, not the middle, or the punch will most likely be interrupted. If done right, he can hit all of the opponents in the fray, off the edge. | |||
In ''Melee'', | In this game, the animation is the same as in ''Melee'', but Captain Falcon puts forward his right fist more before the attack and slightly leans forward just before the hitbox of the move comes out out of exaggeration. | ||
In '' | ===In ''[[Super Smash Bros. 4]]''=== | ||
The Falcon Punch was nerfed from ''Brawl'' with little compensation, being weaker and having more ending lag (the new base knockback and ending lag make it unsafe on hit at 0%), while still having slow startup. However, Falcon Punch now moves Captain Falcon forwards a small distance upon use, improving the move's range. Falcon Punch sees a little bit more utility due to air dodges having landing lag like in ''Melee'', but otherwise the same tactics from ''Brawl'' apply. The animation is also the exact same as in ''Brawl''. | |||
The Dashing Falcon Punch has Captain Falcon lunge even farther, giving it the best range and most active frames of all the Falcon Punches, but the least damage, especially on a late hit. | |||
The Mighty Falcon Punch has the most startup but the largest hitbox of all the Falcon Punches, while the damage dealt is somewhere in-between. | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
{{CustomSet|Falcon|Neutral|name1=Falcon Punch|desc1=Charge up for a moment, then strike. The direction can be changed while charging.|name2=Falcon Dash Punch|desc2=Dash forward and punch. Slightly weaker, and you're vulnerable | {{CustomSet|Falcon|Neutral|name1=Falcon Punch|desc1=Charge up for a moment, then strike. The direction can be changed while charging.|name2=Falcon Dash Punch|desc2=Dash forward and punch. Slightly weaker, and you're vulnerable before striking.|name3=Mighty Falcon Punch|desc3=A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.}} | ||
# '''Falcon Punch''': Default | # '''Falcon Punch''': Default. | ||
# '''Falcon Dash Punch''': After startup, Falcon dashes forward, dealing less damage than default | # '''Falcon Dash Punch''': After startup, Falcon dashes forward, dealing less damage than default. | ||
# '''Mighty Falcon Punch''': Has a bigger hitbox, but deals slightly less damage and has even longer startup. | |||
# '''Mighty Falcon Punch''': Has a bigger | |||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery widths="220x220">File:Falcon Punch SSB.png|Falcon Punch in ''SSB64''. | ||
Falcon Punch SSB.png|Falcon Punch in ''SSB64''. | File:Falcon Punch SSBM.jpg|Falcon Punch in ''Melee''. | ||
File:Kirby Falcon Punch.jpg|Kirby [[Inhale (Kirby)|copying]] Falcon Punch in ''Brawl'', and the difference between the two punches. | |||
SSB4 - Captain Falcon Screen-2.jpg|Pre-release image of Falcon Punch in {{forwiiu}}. | File:SSB4 - Captain Falcon Screen-2.jpg|Pre-release image of Falcon Punch in {{forwiiu}}. | ||
File: | File:Falcon_Punch_SSB4.jpeg|A full view of the fiery falcon in {{forwiiu}}. | ||
Falcon_Punch_SSB4.jpeg|A full view of the fiery falcon in {{forwiiu}}. | <br></gallery></center> | ||
</gallery> | |||
==Trivia== | ==Trivia== | ||
* | *There is a glitch in which if a player uses a Reverse Falcon Punch on [[Pit (SSBB)|Pit]], and Pit pulls out the [[Mirror Shield]] at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages (but not all of them, so he won't necessarily get KO'd). An example can be seen [http://www.youtube.com/watch?v=sT-UhI3UFEg here]. The same can be done with Mario's [[Cape]] and Ganondorf's [[Warlock Punch]]. | ||
*If {{SSBB|Kirby}} uses the Falcon Punch immediately after a jump, he will get a large boost upward. This is most noticeable with his footstool jump, which goes nearly twice as high as normal. This is sometimes known as a footstool punch. | |||
*In ''Melee'' and ''Brawl'', if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard. | *In ''Melee'' and ''Brawl'', if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard. | ||
**This no longer happens in ''Super Smash Bros. 4''; instead the Falcon Punch uses a "BOOM" sound. | |||
*In ''Brawl'', the falcon-shaped flames appear after the first hitbox, whereas in ''SSB64'' and ''Melee'' they appear at the same time. | *In ''Brawl'', the falcon-shaped flames appear after the first hitbox, whereas in ''SSB64'' and ''Melee'' they appear at the same time. | ||
*Captain Falcon | *In {{SSB4|Lucina}}'s and {{SSB4|Robin}}'s reveal trailer, Captain Falcon uses Falcon Punch with his left fist, as opposed to his right in-game. | ||
**As a side note, due to Kirby always facing the screen in ''Super Smash Bros. 4'', he will either use his left or right fist to perform Falcon Punch, depending on which way he is facing. | |||
==See also== | ==See also== | ||
*[[Warlock Punch]] | *[[Warlock Punch]] | ||
==External links== | ==External links== | ||
*[https://www.youtube.com/watch?v= | The following are five videos showing the Sacred Combo being performed: | ||
*[http://www.youtube.com/watch?v=1mRtuum-xng The Sacred Combo performed in ''Super Smash Bros. Melee'']. | |||
*{{sm|Mew2King}} [http://youtu.be/dcTA0FwtBNw performs the Sacred Combo in ''Super Smash Bros. Melee''] | |||
*[http://www.youtube.com/watch?v=vuNE3KWBeCs The Sacred Combo performed in ''Super Smash Bros. Brawl'']. | |||
*[http://www.youtube.com/watch?v=gJkP6_yedKQ The 180-degree (180°) turn Sacred Combo performed in ''Super Smash Bros. Brawl'', with a 180° turn (using a Reverse Falcon Punch)]. | |||
*[https://www.youtube.com/watch?v=9s_JlJAsSUI The Sacred Combo being performed in ''Super Smash Bros. for Nintendo 3DS''] | |||
*[https://www.youtube.com/watch?v=r1FOhmCKdX0 The Sacred Combo being performed in ''Super Smash Bros. for Wii U''] | |||
==References== | |||
<references/> | |||
{{Special Moves|char=Captain Falcon}} | {{Special Moves|char=Captain Falcon}} | ||
[[Category:F-Zero universe]] | [[Category:F-Zero universe]] | ||
[[Category:Super Smash Bros. universe]] | |||
[[Category:Neutral special moves]] | [[Category:Neutral special moves]] | ||
[[Category:Captain Falcon]] | [[Category:Captain Falcon]] | ||