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'''Falcon Punch''' ({{ja|ファルコンパンチ|Farukon Panchi}}, ''Falcon Punch'') is [[Captain Falcon]]'s [[neutral special move]]. | '''Falcon Punch''' ({{ja|ファルコンパンチ|Farukon Panchi}}, ''Falcon Punch'') is [[Captain Falcon]]'s [[neutral special move]]. | ||
==Overview== | ==Overview== | ||
[[File:Falcon 180 punch.jpg|thumb|250px|Captain Falcon's reverse Falcon Punch | [[File:Falcon 180 punch.jpg|right|thumb|250px|Captain Falcon's reverse Falcon Punch]] | ||
Falcon Punch consists of Captain Falcon performing his iconic move: a slow but powerful punch wreathed in falcon-shaped [[flame]]s. | Falcon Punch consists of Captain Falcon performing his iconic move: a slow but powerful punch wreathed in falcon-shaped [[flame]]s. | ||
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Aesthetically, the move will cause Captain Falcon to kneel downward, charge up power during the delay, before punching forward while crouching. In ''Smash 64'', Captain Falcon will shake his fist above his head while charging (if in midair, he cowers away from his orientation instead). In ''Melee'', Captain Falcon's stance is straightened, with his arms lowered and his left hand out (in midair, he will also do a recovering inward turn after the punch). In ''Brawl'', ''Smash 4'' and ''Ultimate'', the animation is somewhat similar, but Captain Falcon punches his right fist into his left before charging, and his pose is slightly exaggerated as a result of animation improvements. | Aesthetically, the move will cause Captain Falcon to kneel downward, charge up power during the delay, before punching forward while crouching. In ''Smash 64'', Captain Falcon will shake his fist above his head while charging (if in midair, he cowers away from his orientation instead). In ''Melee'', Captain Falcon's stance is straightened, with his arms lowered and his left hand out (in midair, he will also do a recovering inward turn after the punch). In ''Brawl'', ''Smash 4'' and ''Ultimate'', the animation is somewhat similar, but Captain Falcon punches his right fist into his left before charging, and his pose is slightly exaggerated as a result of animation improvements. | ||
[[File:FalconPunchKB.svg|thumb|300px|The knockback dealt by the Falcon Punch in each game, against a fighter with a weight of 98 ([[Mario]]'s weight from ''Brawl'' onwards)]] | [[File:FalconPunchKB.svg|thumb|right|300px|The knockback dealt by the Falcon Punch in each game, against a fighter with a weight of 98 ([[Mario]]'s weight from ''Brawl'' onwards)]] | ||
The charging is accompanied by visible shockwaves in ''Smash 64'', and fiery effects surrounding Captain Falcon's fist in every other installment. Each future game also improves the visuals of the move, starting from a simple fire falcon sprite in ''Smash 64'', to a full 3D model in ''Melee'', and from ''Brawl'' onward, realistic effects that form an enormous fiery falcon. | The charging is accompanied by visible shockwaves in ''Smash 64'', and fiery effects surrounding Captain Falcon's fist in every other installment. Each future game also improves the visuals of the move, starting from a simple fire falcon sprite in ''Smash 64'', to a full 3D model in ''Melee'', and from ''Brawl'' onward, realistic effects that form an enormous fiery falcon. | ||
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===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
[[File:Sacred Combo.gif|200px|thumb|{{Sm|Westballz}} performing the Sacred Combo.]] | [[File:Sacred Combo.gif|200px|thumb|right|{{Sm|Westballz}} performing the Sacred Combo.]] | ||
In ''Melee'', the Falcon Punch was made much slower, which removes its use as a recovery and combo-finishing option. Due to Captain Falcon's down aerial being much slower than in ''Smash 64'', along with the lowered effectiveness of [[L-cancel]]ing and the introduction of DI, the Tapion Combo was made more unreliable and very uncommon in competitive play, although other combos exist as a result of gameplay changes. The move has also seen a reduction to its knockback scaling, making it weaker despite its sweetspot dealing more damage. | In ''Melee'', the Falcon Punch was made much slower, which removes its use as a recovery and combo-finishing option. Due to Captain Falcon's down aerial being much slower than in ''Smash 64'', along with the lowered effectiveness of [[L-cancel]]ing and the introduction of DI, the Tapion Combo was made more unreliable and very uncommon in competitive play, although other combos exist as a result of gameplay changes. The move has also seen a reduction to its knockback scaling, making it weaker despite its sweetspot dealing more damage. | ||
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The move is also much more unsafe against shielding opponents. In ''Smash 64'', Falcon Punch caused immensely high shieldstun to the point where the move was frame positive on shield. In ''Melee'', however, with shieldstun/shield damage being significantly reduced, the move causes much less shieldstun and has become highly punishable if it lands against a shielding opponent. | The move is also much more unsafe against shielding opponents. In ''Smash 64'', Falcon Punch caused immensely high shieldstun to the point where the move was frame positive on shield. In ''Melee'', however, with shieldstun/shield damage being significantly reduced, the move causes much less shieldstun and has become highly punishable if it lands against a shielding opponent. | ||
One of the most famous combos is the '''Sacred Combo''', invented by {{Sm|Cort}}, which involves following up a [[Knee Smash]] into an aerial Falcon Punch. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back if he jumps too far off the edge. Additionally, the only reliable way to connect the two moves is if the opponent poorly [[DI]]s towards Captain Falcon. Regardless, KOing an opponent with the Sacred Combo is widely regarded as being one of the most stylish ways to do so | One of the most famous combos is the '''Sacred Combo''', invented by {{Sm|Cort}}, which involves following up a [[Knee Smash]] into an aerial Falcon Punch. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back if he jumps too far off the edge. Additionally, the only reliable way to connect the two moves is if the opponent poorly [[DI]]s towards Captain Falcon. Regardless, KOing an opponent with the Sacred Combo is widely regarded as being one of the most stylish ways to do so. | ||
The '''Tapion Combo''', a down aerial to Falcon Punch combo named after a Smasher that landed it consistently, is also possible, though only works at specific percents. | The '''Tapion Combo''', a down aerial to Falcon Punch combo named after a Smasher that landed it consistently, is also possible, though only works at specific percents. | ||
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{{CustomSet|Falcon|Neutral|name1=Falcon Punch|desc1=Charge up for a moment, then strike. The direction can be changed while charging.|name2=Falcon Dash Punch|desc2=Dash forward and punch. Slightly weaker, and you're vulnerable just before striking.|name3=Mighty Falcon Punch|desc3=A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.}} | {{CustomSet|Falcon|Neutral|name1=Falcon Punch|desc1=Charge up for a moment, then strike. The direction can be changed while charging.|name2=Falcon Dash Punch|desc2=Dash forward and punch. Slightly weaker, and you're vulnerable just before striking.|name3=Mighty Falcon Punch|desc3=A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.}} | ||
# '''Falcon Punch''': Default Punch. | # '''Falcon Punch''': Default Punch. | ||
# '''Falcon Dash Punch''': After startup, Falcon dashes forward, dealing less damage than default punch. | # '''Falcon Dash Punch''': After startup, Falcon dashes forward, dealing less damage than default punch. :{{Main|Captain Falcon (SSB4)/Neutral special/Custom 1}} | ||
# '''Mighty Falcon Punch''': Has a bigger, longer-lasting hitbox, but even longer startup. Contrary to its name and description, its damage and knockback are actually ''weaker'' than the default punch, especially on the late hit. :{{Main|Captain Falcon (SSB4)/Neutral special/Custom 2}} | |||
# '''Mighty Falcon Punch''': Has a bigger, longer-lasting hitbox, but even longer startup. Contrary to its name and description, its damage and knockback are actually ''weaker'' than the default punch, especially on the late hit. | |||
==Origin== | ==Origin== | ||
[[File:Falcon Punch Origin.gif|thumb|The Falcon Punch as seen in ''F-Zero: GP Legend''.]] | [[File:Falcon Punch Origin.gif|thumb|The Falcon Punch as seen in ''F-Zero: GP Legend''.]] | ||
The Falcon Punch originated in the ''{{b|Super Smash Bros.|series}}'' series and is generally considered both a part of the {{uv|Super Smash Bros.}} universe and his falcon motif. The [[List of Super Smash Bros. references in other franchises|move made its ''F-Zero'' debut]] with a [http://www.youtube.com/watch?v=_CJn69FgEko scene] from the episode {{s|fzerowiki|The Legend of Falcon}} in ''{{iw|fzerowiki|F-Zero: GP Legend|anime}}'', where it's used by Captain Falcon to prevent Black Shadow from escaping a reactor's explosion, defeating him | The Falcon Punch originated in the ''{{b|Super Smash Bros.|series}}'' series and is generally considered both a part of the {{uv|Super Smash Bros.}} universe and his falcon motif. The [[List of Super Smash Bros. references in other franchises|move made its ''F-Zero'' debut]] with a [http://www.youtube.com/watch?v=_CJn69FgEko scene] from the episode {{s|fzerowiki|The Legend of Falcon}} in ''{{iw|fzerowiki|F-Zero: GP Legend|anime}}'', where it's used by Captain Falcon to prevent Black Shadow from escaping a reactor's explosion, defeating him. The explosion, large enough to be seen from outside the Milky Way Galaxy, is often misinterpreted as being caused by the Falcon Punch itself, consequently becoming memetic. Outside of ''Super Smash Bros.'', the move is often used to describe or add humor to powerful punch-based events as an imitation of its power in ''GP Legend'' and within the ''Super Smash Bros.'' games, often with voice clips or special effects inserted. | ||
In ''Smash'', the scene in ''GP Legend'' is seemingly referenced in a [[Subspace Emissary]] cutscene, where Captain Falcon performs a Falcon Punch on a giant {{SSBB|R.O.B.}} in a similar fashion, while unwittingly killing a number of {{SSBB|Olimar}}'s {{b|Pikmin|species}}. In ''Smash'', the move is referenced in [[Codec Conversations#Captain Falcon|Captain Falcon's Codec Conversation]] featuring [[Otacon]], who coincidentally shares the same Japanese voice actor with Captain Falcon in ''GP Legend''. Additionally, the crowd cheer for Captain Falcon consists of repeated chants of "Falcoooooon Punch!" in the English versions of ''Smash 4'' and ''Ultimate''. | In ''Smash'', the scene in ''GP Legend'' is seemingly referenced in a [[Subspace Emissary]] cutscene, where Captain Falcon performs a Falcon Punch on a giant {{SSBB|R.O.B.}} in a similar fashion, while unwittingly killing a number of {{SSBB|Olimar}}'s {{b|Pikmin|species}}. In ''Smash'', the move is referenced in [[Codec Conversations#Captain Falcon|Captain Falcon's Codec Conversation]] featuring [[Otacon]], who coincidentally shares the same Japanese voice actor with Captain Falcon in ''GP Legend''. Additionally, the crowd cheer for Captain Falcon consists of repeated chants of "Falcoooooon Punch!" in the English versions of ''Smash 4'' and ''Ultimate''. | ||
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|it=Pugno Falcon | |it=Pugno Falcon | ||
|es_es=Gancho de fuego | |es_es=Gancho de fuego | ||
|es_esM= | |es_esM=Hook of fire | ||
|es_la= Puño Falcon | |es_la= Puño Falcon | ||
|nl=Falcon-stoot | |nl=Falcon-stoot | ||
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==Trivia== | ==Trivia== | ||
* | *There is a glitch in which if a player uses a Reverse Falcon Punch on [[Pit (SSBB)|Pit]] and Pit pulls out the [[Mirror Shield]] at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages. An example can be seen [http://www.youtube.com/watch?v=sT-UhI3UFEg here]. The same can be done with Mario's [[Cape]] and Ganondorf's [[Warlock Punch]]. | ||
*In ''Melee'' and ''Brawl'', if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard. | *In ''Melee'' and ''Brawl'', if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard. | ||
*In ''Brawl'', the falcon-shaped flames appear after the first hitbox, whereas in ''SSB64'' and ''Melee'' they appear at the same time. | *In ''Brawl'', the falcon-shaped flames appear after the first hitbox, whereas in ''SSB64'' and ''Melee'' they appear at the same time. |