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'''Falcon Punch''' ({{ja|ファルコンパンチ|Farukon Panchi}}, ''Falcon Punch'') is [[Captain Falcon]]'s [[neutral special move]].
'''Falcon Punch''' ({{ja|ファルコンパンチ|Farukon Panchi}}, ''Falcon Punch'') is [[Captain Falcon]]'s [[neutral special move]].
==Overview==
==Overview==
[[File:Falcon 180 punch.jpg|thumb|250px|Captain Falcon's reverse Falcon Punch in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Falcon 180 punch.jpg|right|thumb|250px|Captain Falcon's reverse Falcon Punch]]
Falcon Punch consists of Captain Falcon performing his iconic move: a slow but powerful punch wreathed in falcon-shaped [[flame]]s.
Falcon Punch consists of Captain Falcon performing his iconic move: a slow but powerful punch wreathed in falcon-shaped [[flame]]s.


Throughout the ''{{b|Super Smash Bros.|series}}'' series, the Falcon Punch has consistently been one of the most powerful special attacks. However, its power is counterbalanced by its predictability, due to its slow start-up time, along with Captain Falcon loudly announcing "Falcon...PUNCH!" every time he uses it.
Throughout the ''{{b|Super Smash Bros.|series}}'' series, the Falcon Punch has consistently been one of the most powerful special attacks, however its power is counterbalanced by its predictability, due to its slow start-up time, along with Captain Falcon loudly announcing "Falcon...PUNCH!" every time he uses it.


Aesthetically, the move will cause Captain Falcon to kneel downward, charge up power during the delay, before punching forward while crouching. In ''Smash 64'', Captain Falcon will shake his fist above his head while charging (if in midair, he cowers away from his orientation instead). In ''Melee'', Captain Falcon's stance is straightened, with his arms lowered and his left hand out (in midair, he will also do a recovering inward turn after the punch). In ''Brawl'', ''Smash 4'' and ''Ultimate'', the animation is somewhat similar, but Captain Falcon punches his right fist into his left before charging, and his pose is slightly exaggerated as a result of animation improvements.  
Aesthetically, the move will cause Captain Falcon to kneel downward, charge up power during the delay, before punching forward while crouching. In ''Smash 64'', Captain Falcon will shake his fist above his head while charging (if in midair, he cowers away from his orientation instead). In ''Melee'', Captain Falcon's stance is straightened, with his arms lowered and his left hand out (in midair, he will also do a recovering inward turn after the punch). In ''Brawl'', ''Smash 4'' and ''Ultimate'', the animation is somewhat similar, but Captain Falcon punches his right fist into his left before charging, and his pose is slightly exaggerated as a result of animation improvements.  
[[File:FalconPunchKB.svg|thumb|300px|The knockback dealt by the Falcon Punch in each game, against a fighter with a weight of 98 ([[Mario]]'s weight from ''Brawl'' onwards)]]
[[File:FalconPunchKB.svg|thumb|right|300px|The knockback dealt by the Falcon Punch in each game, against a fighter with a weight of 98 ([[Mario]]'s weight from ''Brawl'' onwards)]]


The charging is accompanied by visible shockwaves in ''Smash 64'', and fiery effects surrounding Captain Falcon's fist in every other installment. Each future game also improves the visuals of the move, starting from a simple fire falcon sprite in ''Smash 64'', to a full 3D model in ''Melee'', and from ''Brawl'' onward, realistic effects that form an enormous fiery falcon.
The charging is accompanied by visible shockwaves in ''Smash 64'', and fiery effects surrounding Captain Falcon's fist in every other installment. Each future game also improves the visuals of the move, starting from a simple fire falcon sprite in ''Smash 64'', to a full 3D model in ''Melee'', and from ''Brawl'' onward, realistic effects that form an enormous fiery falcon.
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===In ''[[Super Smash Bros.]]''===
===In ''[[Super Smash Bros.]]''===
:{{Main|Captain Falcon (SSB)/Neutral special}}
[[File:SSB64 Falcon Punch Combo.gif|thumb|A {{SSB|Captain Falcon}} combo, with a Falcon Punch being used as the combo finisher after an up aerial.]]
[[File:SSB64 Falcon Punch Combo.gif|thumb|A {{SSB|Captain Falcon}} combo, with a Falcon Punch being used as the combo finisher after an up aerial.]]
The Falcon Punch in ''Super Smash Bros.'' is the fastest version in the series, due to having much less [[start-up]] and [[ending lag]] than in the subsequent games. As a result of its speed, along with the game's lack of [[air dodge|air dodging]], high hitstun, and opponents only being able to affect it with [[SDI]], it is easier to combo with than in every other game. Falcon Punch can also be used for [[recovery]] when Falcon is recovering from high up, as it gives additional horizontal distance as well as minor vertical distance when angled up.
The Falcon Punch in ''Super Smash Bros.'' is the fastest version in the series, due to having much less [[start-up]] and [[ending lag]] than in the subsequent games. As a result of its speed, along with the game's lack of [[air dodge|air dodging]], high hitstun, and opponents only being able to affect it with [[SDI]], it is easier to combo with than in every other game. Falcon Punch can also be used for [[recovery]] when Falcon is recovering from high up, as it gives additional horizontal distance as well as minor vertical distance when angled up.
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===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
[[File:Sacred Combo.gif|200px|thumb|{{Sm|Westballz}} performing the Sacred Combo.]]
:{{Main|Captain Falcon (SSBM)/Neutral special}}
[[File:Sacred Combo.gif|200px|thumb|right|{{Sm|Westballz}} performing the Sacred Combo.]]


In ''Melee'', the Falcon Punch was made much slower, which removes its use as a recovery and combo-finishing option. Due to Captain Falcon's down aerial being much slower than in ''Smash 64'', along with the lowered effectiveness of [[L-cancel]]ing and the introduction of DI, the Tapion Combo was made more unreliable and very uncommon in competitive play, although other combos exist as a result of gameplay changes. The move has also seen a reduction to its knockback scaling, making it weaker despite its sweetspot dealing more damage.
In ''Melee'', the Falcon Punch was made much slower, which removes its use as a recovery and combo-finishing option. Due to Captain Falcon's down aerial being much slower than in ''Smash 64'', along with the lowered effectiveness of [[L-cancel]]ing and the introduction of DI, the Tapion Combo was made more unreliable and very uncommon in competitive play, although other combos exist as a result of gameplay changes. The move has also seen a reduction to its knockback scaling, making it weaker despite its sweetspot dealing more damage.
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The move is also much more unsafe against shielding opponents. In ''Smash 64'', Falcon Punch caused immensely high shieldstun to the point where the move was frame positive on shield. In ''Melee'', however, with shieldstun/shield damage being significantly reduced, the move causes much less shieldstun and has become highly punishable if it lands against a shielding opponent.  
The move is also much more unsafe against shielding opponents. In ''Smash 64'', Falcon Punch caused immensely high shieldstun to the point where the move was frame positive on shield. In ''Melee'', however, with shieldstun/shield damage being significantly reduced, the move causes much less shieldstun and has become highly punishable if it lands against a shielding opponent.  


One of the most famous combos is the '''Sacred Combo''', invented by {{Sm|Cort}}, which involves following up a [[Knee Smash]] into an aerial Falcon Punch. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back if he jumps too far off the edge. Additionally, the only reliable way to connect the two moves is if the opponent poorly [[DI]]s towards Captain Falcon. Regardless, KOing an opponent with the Sacred Combo is widely regarded as being one of the most stylish ways to do so. The Sacred Combo is also used to jokingly describe a common means of taking stocks at low to mid-level play, where fighters with powerful [[Back throw]]s will attempt to roll behind a cornered opponent and grab them, making for a relatively easy position to KO with a back throw at the [[ledge]].
One of the most famous combos is the '''Sacred Combo''', invented by {{Sm|Cort}}, which involves following up a [[Knee Smash]] into an aerial Falcon Punch. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back if he jumps too far off the edge. Additionally, the only reliable way to connect the two moves is if the opponent poorly [[DI]]s towards Captain Falcon. Regardless, KOing an opponent with the Sacred Combo is widely regarded as being one of the most stylish ways to do so.


The '''Tapion Combo''', a down aerial to Falcon Punch combo named after a Smasher that landed it consistently, is also possible, though only works at specific percents.
The '''Tapion Combo''', a down aerial to Falcon Punch combo named after a Smasher that landed it consistently, is also possible, though only works at specific percents.
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===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===
:{{Main|Captain Falcon (SSBB)/Neutral special}}
[[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]]
[[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]]
Besides the introduction of the "Reverse Falcon Punch", the Falcon Punch was nerfed (particularly the aerial version, which is now weaker than the grounded version). Falcon Punch has slightly lower knockback scaling, though this does not have a huge impact on the move since it can still KO as low as 55% from center-stage.
Besides the introduction of the "Reverse Falcon Punch", the Falcon Punch was nerfed (particularly the aerial version, which is now weaker than the grounded version). Falcon Punch has slightly lower knockback scaling, though this does not have a huge impact on the move since it can still KO as low as 55% from center-stage.


===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
:{{Main|Captain Falcon (SSB4)/Neutral special}}
While retaining its ability to be reversed, Falcon Punch was nerfed from ''Brawl'', having significantly lower base knockback, slightly less knockback scaling, a smaller hitbox and more ending lag, causing it to be unsafe on hit at 0% and making it weaker than his fully-charged forward smash. However, the move now deals more consistent damage throughout: a standard grounded punch deals 25% damage through its duration, while a reversed punch deals 28%, with neither variant having any sourspots (although the maximum damage output of the standard punch was reduced by 2%).
While retaining its ability to be reversed, Falcon Punch was nerfed from ''Brawl'', having significantly lower base knockback, slightly less knockback scaling, a smaller hitbox and more ending lag, causing it to be unsafe on hit at 0% and making it weaker than his fully-charged forward smash. However, the move now deals more consistent damage throughout: a standard grounded punch deals 25% damage through its duration, while a reversed punch deals 28%, with neither variant having any sourspots (although the maximum damage output of the standard punch was reduced by 2%).


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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
:{{Main|Captain Falcon (SSBU)/Neutral special}}
Falcon Punch is significantly stronger than in ''Smash 4'', now being able to KO at around 60%, and being the safest version on hit at 0%. The non-reversed version also has slightly lower ending lag. However, the punch doesn't move Captain Falcon forward as much as before, hindering its range. Like many slow and powerful attacks, Falcon Punch causes [[Special Zoom]] if it lands.
Falcon Punch is significantly stronger than in ''Smash 4'', now being able to KO at around 60%, and being the safest version on hit at 0%. The non-reversed version also has slightly lower ending lag. However, the punch doesn't move Captain Falcon forward as much as before, hindering its range. Like many slow and powerful attacks, Falcon Punch causes [[Special Zoom]] if it lands.


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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Falcon|Neutral|name1=Falcon Punch|desc1=Charge up for a moment, then strike. The direction can be changed while charging.|name2=Falcon Dash Punch|desc2=Dash forward and punch. Slightly weaker, and you're vulnerable just before striking.|name3=Mighty Falcon Punch|desc3=A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.}}
{{CustomSet|Falcon|Neutral|name1=Falcon Punch|desc1=Charge up for a moment, then strike. The direction can be changed while charging.|name2=Falcon Dash Punch|desc2=Dash forward and punch. Slightly weaker, and you're vulnerable before striking.|name3=Mighty Falcon Punch|desc3=A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.}}
# '''Falcon Punch''': Default Punch.
# '''Falcon Punch''': Default Punch.
# '''Falcon Dash Punch''': After startup, Falcon dashes forward, dealing less damage than default punch. Has slightly more startup but not as much as Mighty Falcon Punch.
# '''Falcon Dash Punch''': After startup, Falcon dashes forward, dealing less damage than default punch. :{{Main|Captain Falcon (SSB4)/Neutral special/Custom 1}}
#:{{Main|Captain Falcon (SSB4)/Neutral special/Custom 1}}
# '''Mighty Falcon Punch''': Has a bigger, longer-lasting hitbox, but even longer startup. Contrary to its name and description, its damage and knockback are actually ''weaker'' than the default punch, especially on the late hit. :{{Main|Captain Falcon (SSB4)/Neutral special/Custom 2}}
# '''Mighty Falcon Punch''': Has a bigger, longer-lasting hitbox, but even longer startup. Contrary to its name and description, its damage and knockback are actually ''weaker'' than the default punch, especially on the late hit.
#:{{Main|Captain Falcon (SSB4)/Neutral special/Custom 2}}


==Origin==
==Origin==
[[File:Falcon Punch Origin.gif|thumb|The Falcon Punch as seen in ''F-Zero: GP Legend''.]]
[[File:Falcon Punch Origin.gif|thumb|The Falcon Punch as seen in ''F-Zero: GP Legend''.]]
The Falcon Punch originated in the ''{{b|Super Smash Bros.|series}}'' series and is generally considered both a part of the {{uv|Super Smash Bros.}} universe and his falcon motif. The [[List of Super Smash Bros. references in other franchises|move made its ''F-Zero'' debut]] with a [http://www.youtube.com/watch?v=_CJn69FgEko scene] from the episode {{s|fzerowiki|The Legend of Falcon}} in ''{{iw|fzerowiki|F-Zero: GP Legend|anime}}'', where it's used by Captain Falcon to prevent Black Shadow from escaping a reactor's explosion, defeating him. This version uses blue, electric effects rather than its trademark falcon-shaped flame. The explosion, large enough to be seen from outside the Milky Way Galaxy, is often misinterpreted as being caused by the Falcon Punch itself, consequently becoming memetic. Outside of ''Super Smash Bros.'', the move is often used to describe or add humor to powerful punch-based events as an imitation of its power in ''GP Legend'' and within the ''Super Smash Bros.'' games, often with voice clips or special effects inserted.
The Falcon Punch originated in the ''{{b|Super Smash Bros.|series}}'' series and is generally considered both a part of the {{uv|Super Smash Bros.}} universe and his falcon motif. The [[List of Super Smash Bros. references in other franchises|move made its ''F-Zero'' debut]] with a [http://www.youtube.com/watch?v=_CJn69FgEko scene] from the episode {{s|fzerowiki|The Legend of Falcon}} in ''{{iw|fzerowiki|F-Zero: GP Legend|anime}}'', where it's used by Captain Falcon to prevent Black Shadow from escaping a reactor's explosion, defeating him. The explosion, large enough to be seen from outside the Milky Way Galaxy, is often misinterpreted as being caused by the Falcon Punch itself, consequently becoming memetic. Outside of ''Super Smash Bros.'', the move is often used to describe or add humor to powerful punch-based events as an imitation of its power in ''GP Legend'' and within the ''Super Smash Bros.'' games, often with voice clips or special effects inserted.


In ''Smash'', the scene in ''GP Legend'' is seemingly referenced in a [[Subspace Emissary]] cutscene, where Captain Falcon performs a Falcon Punch on a giant {{SSBB|R.O.B.}} in a similar fashion, while unwittingly killing a number of {{SSBB|Olimar}}'s {{b|Pikmin|species}}. In ''Smash'', the move is referenced in [[Codec Conversations#Captain Falcon|Captain Falcon's Codec Conversation]] featuring [[Otacon]], who coincidentally shares the same Japanese voice actor with Captain Falcon in ''GP Legend''. Additionally, the crowd cheer for Captain Falcon consists of repeated chants of "Falcoooooon Punch!" in the English versions of ''Smash 4'' and ''Ultimate''.
In ''Smash'', the scene in ''GP Legend'' is seemingly referenced in a [[Subspace Emissary]] cutscene, where Captain Falcon performs a Falcon Punch on a giant {{SSBB|R.O.B.}} in a similar fashion, while unwittingly killing a number of {{SSBB|Olimar}}'s {{b|Pikmin|species}}. In ''Smash'', the move is referenced in [[Codec Conversations#Captain Falcon|Captain Falcon's Codec Conversation]] featuring [[Otacon]], who coincidentally shares the same Japanese voice actor with Captain Falcon in ''GP Legend''. Additionally, the crowd cheer for Captain Falcon consists of repeated chants of "Falcoooooon Punch!" in the English versions of ''Smash 4'' and ''Ultimate''.


The move would once again be referenced in ''F-Zero'' with ''{{s|fzerowiki|F-Zero GX}}''{{'}}s [http://www.youtube.com/watch?v=Tq9mipSqeC4 ending song], specifically in the line "When myopic confusion threatens your lunch / Falcon will be unleashing a Falcon Punch."
The move would once again be referenced in ''F-Zero'' with ''{{s|fzerowiki|F-Zero GX}}''{{'}}s [http://www.youtube.com/watch?v=Tq9mipSqeC4 ending song], specifically in the line "When myopic confusion threatens your lunch / Falcon will be unleashing a Falcon Punch."
{{clr}}
{{clear}}


==Gallery==
==Gallery==
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|it=Pugno Falcon
|it=Pugno Falcon
|es_es=Gancho de fuego
|es_es=Gancho de fuego
|es_esM=(Right) Hook of fire
|es_esM=Hook of fire
|es_la= Puño Falcon
|es_la= Puño Falcon
|nl=Falcon-stoot
|nl=Falcon-stoot
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==Trivia==
==Trivia==
*In ''Brawl'', there is a glitch in which if a player uses a Reverse Falcon Punch on [[Pit (SSBB)|Pit]] and Pit pulls out the [[Mirror Shield]] at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages. An example can be seen [http://www.youtube.com/watch?v=sT-UhI3UFEg here]. The same can be done with Mario's [[Cape]] and Ganondorf's [[Warlock Punch]].
*There is a glitch in which if a player uses a Reverse Falcon Punch on [[Pit (SSBB)|Pit]] and Pit pulls out the [[Mirror Shield]] at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages. An example can be seen [http://www.youtube.com/watch?v=sT-UhI3UFEg here]. The same can be done with Mario's [[Cape]] and Ganondorf's [[Warlock Punch]].
*In ''Melee'' and ''Brawl'', if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard.
*In ''Melee'' and ''Brawl'', if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard.
*In ''Brawl'', the falcon-shaped flames appear after the first hitbox, whereas in ''SSB64'' and ''Melee'' they appear at the same time.
*In ''Brawl'', the falcon-shaped flames appear after the first hitbox, whereas in ''SSB64'' and ''Melee'' they appear at the same time.
*Captain Falcon always uses his right fist to perform the Falcon Punch. However, he uses his left fist during his appearance in the reveal trailer "[[List_of_Super_Smash_Bros._4_character_trailers#Robin and Lucina|By Book, Blade, and Crest of Flame]]", while Kirby will use either hand depending on what direction he is facing (since he always faces the screen).
*Captain Falcon always uses his right fist to perform the Falcon Punch. However, he uses his left fist during his appearance in the reveal trailer "[[List_of_Super_Smash_Bros._4_character_trailers#Robin and Lucina|By Book, Blade, and Crest of Flame]]", while Kirby will use either hand depending on what direction he is facing (since he always faces the screen).
==Technical details==
 
*[[Captain Falcon (SSB)/Neutral special]]
*[[Captain Falcon (SSBM)/Neutral special]]
*[[Captain Falcon (SSBB)/Neutral special]]
*[[Captain Falcon (SSB4)/Neutral special]]
*[[Captain Falcon (SSBU)/Neutral special]]
==See also==
==See also==
*[[Warlock Punch]]
*[[Warlock Punch]]
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==External links==
==External links==
*[https://www.youtube.com/watch?v=MlGM0BFv3JU The Sacred Combo performed in ''Super Smash Bros. Melee''].
*[https://www.youtube.com/watch?v=MlGM0BFv3JU The Sacred Combo performed in ''Super Smash Bros. Melee''].
==References==
<references/>


{{Special Moves|char=Captain Falcon}}
{{Special Moves|char=Captain Falcon}}


[[Category:F-Zero universe]]
[[Category:F-Zero universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Captain Falcon]]
[[Category:Captain Falcon]]
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[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[es:Gancho de fuego]]

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