Editing Falco (SSBU)
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Despite these strengths, Falco has some weaknesses. Like Fox and Wolf, his endurance is not the greatest; in Falco's case, he is a lightweight character with the same predictable recovery issues as the other space animals due to [[Fire Bird]] and Falco Phantasm's linear angles. While Falco possesses one of the best vertical mobilities in the game, his horizontal mobility is not as formidable, as he lacks the grounded mobility of Fox and the air mobility of Wolf, giving him difficulty approaching and staying in [[neutral]]. While his combo game is strong, he lacks strong KO moves, making him reliant on moves such as down tilt, back air, or edgeguarding. | Despite these strengths, Falco has some weaknesses. Like Fox and Wolf, his endurance is not the greatest; in Falco's case, he is a lightweight character with the same predictable recovery issues as the other space animals due to [[Fire Bird]] and Falco Phantasm's linear angles. While Falco possesses one of the best vertical mobilities in the game, his horizontal mobility is not as formidable, as he lacks the grounded mobility of Fox and the air mobility of Wolf, giving him difficulty approaching and staying in [[neutral]]. While his combo game is strong, he lacks strong KO moves, making him reliant on moves such as down tilt, back air, or edgeguarding. | ||
Overall, Falco's drastic improvements has resulted in him seeing significantly better representation in comparison to ''Smash 4''. While the size of his playerbase pales compared to the other ''Star Fox'' fighters, Falco still sees solid results from players such as {{Sm| | Overall, Falco's drastic improvements has resulted in him seeing significantly better representation in comparison to ''Smash 4''. While the size of his playerbase pales compared to the other ''Star Fox'' fighters, Falco still sees solid results from players such as {{Sm|Tilde}}, {{Sm|M0tsunabE}} and {{Sm|MASA}}. | ||
==How to unlock== | ==How to unlock== | ||
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|dairdesc=A downwards diagonal corkscrew kick that hits once. Has sex kick properties, with the clean hit dealing a powerful diagonal [[meteor smash]] against aerial opponents. Previously infamous for being heavily nerfed from ''Brawl'' to ''SSB4'', down aerial has been significantly buffed in ''Ultimate'': it now auto-cancels in a short hop and has twice the startup of the iteration in ''Brawl'' (frame 10). As a result, it is an excellent tool in the [[neutral game]], allowing Falco to put out a lasting hitbox with little risk of punishment. It is also a potent [[edgeguarding]] tool due to the meteor smash's sheer speed. On grounded opponents, the move instead launches them directly upward at a slight angle with higher base knockback but much lower knockback scaling, granting it combo potential at a wide variety of percents, including into a second down aerial as a KO combo. However, the move has very poor horizontal range and low knockback scaling. Regardless of these factors, down aerial is once again one of Falco's staple moves. | |dairdesc=A downwards diagonal corkscrew kick that hits once. Has sex kick properties, with the clean hit dealing a powerful diagonal [[meteor smash]] against aerial opponents. Previously infamous for being heavily nerfed from ''Brawl'' to ''SSB4'', down aerial has been significantly buffed in ''Ultimate'': it now auto-cancels in a short hop and has twice the startup of the iteration in ''Brawl'' (frame 10). As a result, it is an excellent tool in the [[neutral game]], allowing Falco to put out a lasting hitbox with little risk of punishment. It is also a potent [[edgeguarding]] tool due to the meteor smash's sheer speed. On grounded opponents, the move instead launches them directly upward at a slight angle with higher base knockback but much lower knockback scaling, granting it combo potential at a wide variety of percents, including into a second down aerial as a KO combo. However, the move has very poor horizontal range and low knockback scaling. Regardless of these factors, down aerial is once again one of Falco's staple moves. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Reaches forward with his right wing. | |grabdesc=Reaches forward with his right wing. A fast grab. | ||
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Knees the opponent. | ||
|fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}}) | |fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}}) | ||
|fthrowdmg=4% (hit), 3% (throw) | |fthrowdmg=4% (hit), 3% (throw) |