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|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is a playable | {{cquote|''He's a talented aerial fighter with amazing jumping ability, but Falco is a bit slower on the ground. His final smash is an all-out attack using an unorthodox formation of Arwings!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Falco is classified as fighter #20. | |||
Mark Lund | Mark Lund and Kōsuke Takaguchi, Falco's voice actors from ''Star Fox 64 3D'', ''Star Fox Zero'', and, for the former, ''Starlink: Battle for Atlas'' reprise their roles with new voice clips, with the latter replacing Hisao Egawa. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 4th character unlocked after {{SSBU|Peach}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 4th character unlocked after {{SSBU|Peach}}. | ||
*Have Falco join the player's party in [[World of Light]]. | *Have Falco join the player's party in [[World of Light]]. | ||
With the exception of the third method, Falco must then be defeated on [[Corneria]] | With the exception of the third method, Falco must then be defeated on [[Corneria]]. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Due to his low-tier placement in ''SSB4'', Falco has been significantly buffed in the transition to ''Ultimate''. | |||
Falco's buffs mainly address his weakened tools that affected his previous transition from ''Brawl'' to ''SSB4'', notably to his notoriously nerfed {{b|Blaster|Falco}} and [[down aerial]] | Falco's buffs mainly address his weakened tools that affected his previous transition from ''Brawl'' to ''SSB4'', notably to his notoriously nerfed {{b|Blaster|Falco}} and [[down aerial]]: Blaster has faster startup, fires at a faster rate while grounded, and has much lower ending lag, drastically improving one of his staple moves and making it less punishable. Additionally, down aerial is much faster (now being half as fast as in ''Brawl'') and has regained its ability to [[autocancel]] from a short hop. These changes allow both to function as tools for approaching or walling once again, instead of being limited to only [[edgeguarding]] and hard reads. Many of his other moves have been made more usable as well: his [[neutral attack]]'s first two hits can [[lock]], and its infinite portion connects more consistently. [[Down tilt]], [[forward smash]] and [[up smash]] deal more damage, while [[forward tilt]] and [[up tilt]] have reduced ending lag (greatly improving their spacing and combo potential, respectively), and [[forward aerial]] starts faster. Finally, Falco's grounded movement is noticeably faster, and the universal 3-frame jumpsquat and reduction to [[landing lag]] improve his strong aerial game, allowing him to easily juggle aerial foes while leaving him less vulnerable when landing; this also makes his short hop combos more effective. As a result, Falco's [[neutral game]] is more consistent, improving on one of his biggest weaknesses from ''SSB4''. | ||
However, Falco has received significant nerfs as well, which worsen some of his weakest traits, including his [[recovery]]. Though he does possess the highest jump in the game, Falco has had his already poor recovery ability nerfed as [[Falco Phantasm]] now travels slightly less distance and stops on shield, making it even easier to intercept and more punishable. Meanwhile, Falco's other recovery option in [[Fire Bird]] is also still extremely linear and easy to exploit. Additionally, while many of his combo-centric moves were made more effective through reduced lag, they have also been weakened (forward tilt, up tilt, [[up aerial]]), requiring him to deal more hits to acquire damage. This ties in with Falco's KO ability, which has also been toned down: moves such as forward aerial and [[back throw]] do less knockback, while his strongest attacks have higher startup lag (down tilt, [[down smash]], and most notably [[back aerial]]), making it even harder for him to close a stock. Moves such as neutral attack and forward smash no longer move him forward as much, reducing their range, while up smash's hitbox was altered to such an extent that it will completely miss against grounded opponents unless they are right in front of Falco. Finally, {{b|Reflector|Falco}} no longer has a bonus chance to [[trip]] opponents, removing its utility for followups. As a result, while Falco may have more effective combos and spacing abilities than before, many of his weaknesses are even more defined. | |||
Overall, Falco is considered to be much better than his appearance in ''SSB4'', since his key strengths are much more threatening than before, and his neutral game has seen noticeable improvements. Although his playerbase is still somewhat small, he has still achieved good results thanks to many players such as {{Sm|Larry Lurr}}, {{Sm|Kofi}}, {{Sm|PiXL}}, and {{Sm|Juice}}. Several top players also think very highly of Falco, as they believe that he has the tools to be a viable threat in the metagame. This, however, is debatable. | |||
===Aesthetics=== | |||
*{{change|Falco now wears his flight suit and headset from ''Star Fox Zero'' and his eyes are now colored green, although he still retains some elements of his appearance in ''Super Smash Bros. 4''. His feathers feature simple detailing, similar to ''[[Brawl]]''. Lastly, the aesthetic used in ''Ultimate'' has resulted in Falco's overall color scheme being more subdued.}} | |||
*{{change|Falco's holster has been redesigned indigo with vegas gold tints, and his headset is now entirely gray. These changes are unique to ''Ultimate''.}} | |||
*{{change|[[Idle]], [[sidestep]], and [[roll]] animations have changed slightly. However, he will revert to his idle animation from ''Brawl'' while holding a small [[item]].}} | |||
*{{change|Falco's initial and secondary falling animations have been altered.}} | |||
*{{change|Much link in ''Melee'', Falco has a voice clip when performing his midair jump. Due the the changes in the last game, he now vocalizes occasionally.}} | |||
*{{change|Falco now says "Come on!" during his side taunt instead of "Get some!".}} | |||
*{{change|Falco now does a different pose in his jumping in the air victory animation.}} | |||
*{{change|Falco has a new [[victory pose]]. He walks up to the camera, shrugs, and says "Sorry! Gotta jet!" while crossing his arms. This line replaces his "You aren't worth the trouble." line from previous games.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Falco's [[jumpsquat]] animation takes 3 frames to complete (down from 6).}} | |||
*{{buff|Falco [[run]]s much faster (1.472 → 1.619).}} | |||
**{{buff|His [[initial dash]] speed is faster (1.9 → 2.035).}} | |||
*{{buff|Falco [[walk]]s slightly faster (1.28 → 1.344).}} | |||
*{{buff|Falco's [[air speed]] is slightly higher (0.93 → 0.977).}} | |||
*{{buff|Falco's [[traction]] is significantly higher (0.065 → 0.127).}} | |||
*{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}} | |||
*{{nerf|Back roll has more startup with less intangibility (frames 4-16 → 5-16), and more ending lag ([[FAF]] 30 → 35).}} | |||
*{{buff|Back roll has a new animation in which Falco jumps backwards after the initial flip. As such it covers even more distance.}} | |||
*{{nerf|[[Spot dodge]] has more startup (frame 2 → 3).}} | |||
*{{buff|[[Air dodge]] grants more intangibility (frames 2-26 → 2-27).}} | |||
*{{nerf|Air dodge has more ending lag (FAF 32 → 44).}} | |||
{{ | ===Ground attacks=== | ||
*[[Neutral attack]]: | |||
**{{buff|The first hit transitions into the second faster (frame 9 → 5), which transitions into the neutral infinite faster (frame 10 → 7). The second hit's automatic transition into the infinite (by holding the button when it hits) is also faster (frame 18 → 7).}} | |||
**{{buff|The neutral infinite has faster startup (frame 8 → 5), a much shorter gap between hits (5 frames → 2), and deals less [[hitlag]], in addition to keeping opponents on the ground, allowing it to connect much more reliably and making it harder to escape.}} | |||
**{{change|The neutral infinite's finisher has a new animation: Falco performs a spinning downwards kick instead of a knifehand strike, and backflips upon finishing the attack.}} | |||
**{{buff|Neutral infinite's finisher connects better due to its hitbox change, as it was prone to missing in ''Smash 4''.}} | |||
**{{nerf|All hits except the finisher deal less damage (3% → 1.5% (hit 1), 2% → 1.5% (hit 2), 0.4% → 0.3% (infinite)).}} | |||
**{{nerf|Falco no longer moves forward when performing each hit of neutral attack, decreasing its range. Additionally, the first two hits have a shorter duration (frames 2-4 → 2 (hit 1), frames 3-5 → 3-4 (hit 2)).}} | |||
**{{nerf|The neutral infinite's finisher has one frame more ending lag (FAF 40 → 41).}} | |||
**{{change|The first and second hits have altered angles (68°/77°/80° (hit 1), 80°/50°/45° (hit 2) → 361°/180° (both)) and knockback (35 (base), 30 (scaling) (hit 1), 30/30 (hit 2) → (25/20)/(30/25/20) (both)) to keep opponents close to Falco, akin to other neutral attacks. This allows them to connect better and [[jab lock]], but hinders their guaranteed [[jab cancel]] setups.}} | |||
**{{change|Neutral infinite has a much larger "wind" particle around Falco while he spins.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has less ending lag (FAF 28 → 25).}} | |||
**{{nerf|It deals less damage (9% → 6%), with altered knockback (0 (base), 100 (scaling) → 42/60). While this makes forward tilt slightly safer at lower percents, it hinders its locking potential and greatly reduces its KO potential to the point it can no longer KO under 300% from center stage.}} | |||
*[[Up tilt]]: | |||
**{{buff|Up tilt has much less ending lag (FAF 37 → 30), significantly improving its combo potential.}} | |||
**{{nerf|It deals less damage (4% → 3.5% (hit 1), 3% → 2.7% (hit 1, late tip), 5% → 4% (hit 2)).}} | |||
***{{change|The second hit's knockback was not compensated, further aiding in combos but reducing its KO potential.}} | |||
*[[Down tilt]]: | |||
**{{buff|All of down tilt's hitboxes deal more damage (12%/11%/9% (near/mid/far) → 13%/12%/10.5%) and the mid hits have higher base knockback (35 → 40). This improves the move's KO potential, while keeping its combo potential intact due to Falco's faster jumpsquat.}} | |||
**{{nerf|Down tilt has more startup (frame 7 → 10), with its total duration increased as well to match the change to startup (FAF 29 → 32).}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash deals more damage (15% → 16% (clean), 10% → 12% (late)), with its knockback scaling not fully compensated (90/93/96 → 89/91/93), improving its KO potential.}} | |||
**{{nerf|It has an altered animation where Falco does not move as far forward, hindering its range.}} | |||
*[[Up smash]]: | |||
**{{change|Up smash has a new animation: a [https://en.m.wikipedia.org/wiki/540_kick 540 kick] while facing the camera (if facing left, his back is toward the camera). In terms of execution, it is similar to {{SSBU|Captain Falcon}}'s up smash.}} | |||
**{{buff|Up smash's second hit deals slightly more damage (12% → 13%), although with its knockback compensated (31 (base), 104 (scaling) → 28/102).}} | |||
**{{nerf|Its animation change lifts its hitboxes much higher from the ground. This prevents it from hitting behind Falco, and reduces its horizontal reach in front of him, with up tilt's first hit having more range; it also limits his ability to hit shorter, crouching or prone opponents with the move, even if they are directly in front of him. This drastically reduces up smash's utility.}} | |||
**{{nerf|The second hit has a shorter duration (frames 13-20 → 13-18).}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash has one extra frame of [[intangibility]] (frames 3-7 → 3-8).}} | |||
**{{nerf|It has more startup lag (frame 7 → 8).}} | |||
**{{change|The sourspot's angle has been altered (80° → 361°).}} | |||
**{{change|Falco's torso faces the camera while performing down smash. He also spreads his palms out towards the camera, with one arm on the ground.}} | |||
== | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag (15 frames → 9 (neutral, up), 25 → 15 (forward), 15 → 13 (back), 23 → 14 (down)).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial's third and fourth hits have less startup lag (frame 14 → 10 (hit 3), frame 23 → 19 (hit 4)).}} | |||
***{{nerf|However, the move's total duration remains the same, thus increasing its ending lag. This worsens its ability to combo into other attacks without landing.}} | |||
**{{buff|Its reduced landing lag allows it to combo into itself repeatedly near the ground from low to mid percents, drastically improving its damage racking potential.}} | |||
**{{nerf|Due to Falco rising faster from his jumps, opponents are more likely to fall out of neutral aerial's looping hits, making it harder to connect.}} | |||
**{{change|It has a larger "wind" particle around Falco while he spins.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial has less startup lag (frame 10 → 7).}} | |||
***{{nerf|However, its total duration remains the same, thus slightly increasing its ending lag.}} | |||
**{{buff|It [[auto-cancel]]s earlier (frame 46 → 42).}} | |||
**{{buff|The landing hit deals more base knockback (30 → 50), allowing it to KO more reliably near edges.}} | |||
**{{nerf|The initial auto-cancel window is shorter (frames 1-5 → 1-4).}} | |||
**{{nerf|The last hit has lower knockback scaling (145 → 137).}} | |||
*[[Back aerial]]: | |||
**{{nerf|Back aerial has significantly increased startup lag (frame 4 → 9). This makes it harder for him to hit opponents out of a short hop with the move, and it is no longer one of the fastest-starting back aerials in the game.}} | |||
***{{buff|However, its total duration remains the same, thus reducing its ending lag compared to the hitbox, slightly improving its followup potential.}} | |||
**{{nerf|It auto-cancels later (frame 15 → 20).}} | |||
**{{change|It has a slightly altered animation, with one of Falco's arms facing the camera while he looks back over his shoulder.}} | |||
*[[Up aerial]]: | |||
**{{nerf|Up aerial does less damage (10% → 9%), with its knockback compensated (35 (base), 90 (scaling) → 38/95).}} | |||
**{{change|It has an altered animation where Falco's body faces the side of the screen more than in ''SSB4'', matching the hitboxes more closely.}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial has significantly faster startup (frame 16 → 10), being only twice the startup of Falco's down aerial in ''Brawl''.}} | |||
***{{nerf|However, its total duration remains the same, thus increasing its ending lag.}} | |||
**{{buff|It auto-cancels earlier (frame 38 → 30), restoring its ability to auto-cancel from a short hop. Combined with its faster startup, this significantly improves its previously situational use, making it more reliable for approaching and contesting opposing attacks.}} | |||
**{{change|Down aerial's clean hit on grounded opponents has more base knockback, but less knockback scaling (10 (base), 80 (scaling) → 55/50). This allows it to start combos at a wider range of percents, but hinders its KO potential.}} | |||
===Throws and other attacks=== | |||
*{{buff|All [[grab]]s have less startup lag (frame 8 → 6 (standing), frame 10 → 9 (dash), frame 11 → 10 (pivot).}} | |||
*{{nerf|Standing and dash grab have more ending lag (FAF 32 → 35 (standing), 40 → 43 (dash)).}} | |||
*[[Pummel]]: | |||
**{{nerf|Pummel deals less damage (2% → 1.3%).}} | |||
**{{change|It deals more hitlag (4 frames → 14), but has much less startup (frame 5 → 1) and ending lag (FAF 16 → 7).}} | |||
*{{nerf|As a consequence of the faster knockback physics, [[back throw]] and [[up throw]]'s lasers stop connecting earlier.}} | |||
*[[Back throw]]: | |||
**{{nerf|Back throw's release deals less knockback. However, due to the aforementioned change, this fails to make it connect better into the laser, while reducing the move's KO potential.}} | |||
*[[Up throw]]: | |||
**{{buff|Up throw has increased combo ability due to Falco's faster jumpsquat and jump speed.}} | |||
*[[Down throw]]: | |||
**{{change|Down throw has an altered animation. Falco lays the opponent on the ground and fires a point-blank Blaster shot without slamming the opponent downwards.}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (7% → 9%).}} | |||
===Special moves=== | |||
*{{b|Blaster|Falco}}: | |||
**{{buff|Grounded Blaster fires faster (frame 11 → 8) and has significantly lowered ending lag (FAF 59 → 42).}} | |||
{{ | **{{buff|Aerial Blaster fires faster (frame 9 → 7) and has drastically lowered ending lag (FAF 50 → 39). As a result, short hop Blaster shots now cause Falco to experience only 6 frames of landing lag.}} | ||
***{{nerf|Consecutive aerial Blaster shots fire slower.}} | |||
'' | **{{buff|The grounded version has a shorter delay between consecutive shots (29 frames → 26).}} | ||
{{ | **{{change|Blaster has different sound effects when fired and when hitting an opponent.}} | ||
*[[Falco Phantasm]]: | |||
**{{buff|Grounded Falco Phantasm has less ending lag on the ground (FAF 61 → 56).}} | |||
{{ | **{{buff|The grounded version has altered knockback (40 (base), 100 (scaling) → 83/50). Combined with the aforementioned change, and Falco's faster jumpsquat and jump speed, this grants it combo potential from low to mid percents if it hits near the end of the dash.}} | ||
**{{nerf|Aerial Falco Phantasm travels a slightly shorter distance.}} | |||
**{{nerf|It no longer travels through shields, making it extremely unsafe if blocked.}} | |||
*[[Fire Bird]]: | |||
**{{buff|The charging portion's looping hits launch opponents towards Falco instead of away from him, allowing them to connect much more reliably.}} | |||
**{{buff|The dashing portion's looping hits connect significantly more consistently, due to using a different [[autolink angle]] that lifts opponents off the ground, though it is still prone to launching opponents away at very high percents.}} | |||
**{{buff|Fire Bird is able to deal more damage (31% → 33%)}} | |||
*{{b|Reflector|Falco}}: | |||
**{{buff|Reflector has reduced ending lag (FAF 51 → 47), improving its safety both defensively and offensively.}} | |||
**{{buff|It can no longer be [[reflect]]ed.}} | |||
**{{nerf|It no longer has a bonus [[trip]] chance, removing its followups.}} | |||
**{{change|It now deals [[hitlag]].}} | |||
**{{change|Reflector's ending animation has been altered, with Falco standing upright to catch his Reflector while turned slightly.}} | |||
*[[Final Smash]]: | |||
**{{change|Falco has a new Final Smash, [[Team Star Fox]], which involves him leading an Arwing strike in a similar manner to {{SSBU|Fox}}'s Final Smash, but with a more erratic and aggressive flight pattern. Unlike Fox's version, Falco's sends opponents almost vertically.}} | |||
**{{change|Upon activating, Falco yells, "Showtime!" If the Arwings successfully catch their target, Falco yells, "Time for a little payback!", one of Falco's famous quotes from ''Star Fox 64'' with it captioned on screen during the cinematic.}} | |||
***{{change|If the Final Smash hits multiple opponents, he will yell "We've got multiple bogies inbound!".}} [https://youtu.be/KtieIQtonwA?t=147] | |||
**{{buff|Team Star Fox can potentially deal more damage than Landmaster (although it could also deal a lot less), and the single hit has increased KO power, making it more consistent.}} | |||
**{{nerf|It is much easier to avoid compared to Landmaster, and is overall less versatile.}} | |||
**{{buff|Due to being a cutscene Final Smash, Falco can no longer accidentally [[self-destruct]] like he could in the Landmaster.}} | |||
==Moveset== | ==Moveset== | ||
*Falco can [[wall jump]]. | *Falco can [[wall jump]]. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=1.5% | |neutral1dmg=1.5% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutralinfdmg=0.3% (loop), 3% (last) | |neutralinfdmg=0.3% (loop), 3% (last) | ||
|neutraldesc=Performs two knifehanded strikes before spinning his whole body to perform a series of knifehand strikes, | |neutraldesc=Performs two knifehanded strikes before spinning his whole body to perform a series of knifehand strikes, with a final downward axe kick that sends the opponent away. The first two jabs can [[lock]]. The first hit starts on frame 2, making it one of the fastest neutral attacks in the game. At mid percents, it can be followed up with [[Blaster (Falco)|Blaster]] to lock opponents who miss a tech. As Falco's neutral attack will only transition into an infinite and has high ending lag if canceled on the second hit, it can be punishable on shield. Regardless, its speed makes it a reliable close-range interceptor. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=6% | |ftiltdmg=6% | ||
|ftiltdesc=A roundhouse kick that can be angled both up and down. The angled versions send Falco's leg at very strong angles, being capable of missing medium-sized characters like {{SSBU|Mario}} if aimed up, but being able to hit any grounded character when aimed down. It is fast (frame 6) and has rather low ending lag ( | |ftiltdesc=A roundhouse kick that can be angled both up and down. The angled versions send Falco's leg at very strong angles, being capable of missing medium-sized characters like {{SSBU|Mario}} if aimed up, but being able to hit any grounded character when aimed down. It is fast (frame 6) and has rather low ending lag (19 frames), but will not cause tumbling until around 70%, making more suited for creating space at lower percents. At higher percents, it can set up a tech-chase situation. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=3.5% (hit 1), 2.7% (hit 1 sourspot), 4% (hit 2) | |utiltdmg=3.5% (hit 1), 2.7% (hit 1 sourspot), 4% (hit 2) | ||
|utiltdesc=Swings his wings up in the air, one after the other. Very fast (frame 5) with wide hitboxes that can hit prone opponents in front, and medium-sized characters from behind. One of Falco's | |utiltdesc=Swings his wings up in the air, one after the other. Very fast (frame 5) with wide hitboxes that can hit prone opponents in front, and medium-sized characters from behind. One of Falco's best combo initiators due to its speed, low ending lag and low knockback, allowing him to follow up with his capable aerial moves. It can combo into itself or neutral aerial at low percents, most aerials at mid percents, and even up aerial at around 110% as a KO setup. Hit 1 has a sourspot near the end of its hitbox duration that deals 2.7%, and has [[set knockback]] with no followups. | ||
|dtiltname=Tail Cutter | |dtiltname=Tail Cutter | ||
|dtiltdmg=13% (near), 12% (mid), 10.5% (far) | |dtiltdmg=13% (near), 12% (mid), 10.5% (far) | ||
|dtiltdesc= | |dtiltdesc=Crouches on the floor and swipes with his tail feathers. A very strong down tilt with high damage and knockback, though it is rather slow (frame 10). Deals more damage and knockback the closer the opponent is to Falco, with the sweetspot being capable of KOing Mario at around 128%, and the sourspots being able to start aerial combos. | ||
|dashname= | |dashname= | ||
|dashdmg= | |dashdmg=9% (clean), 6% (late) | ||
|dashdesc=A flying kick. | |dashdesc=A flying kick. Has decent knockback and is a usable approach option due to its speed (frame 8) and the distance Falco moves. The clean hit sends at a diagonal trajectory, while the late hit sends at a [[semi-spike]] angle. However, it is punishable on shield and cannot KO until extremely high percentages. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=16% (clean), 12% (late) | |fsmashdmg=16% (clean), 12% (late) | ||
|fsmashdesc=Uses both wings to perform a wide knifehanded swing in front of himself. Hits on frame 17. Unlike the version in ''SSB4'', Falco does not move forward as much, reducing its range. Regardless, the clean hit is Falco's strongest | |fsmashdesc=Uses both wings to perform a wide knifehanded swing in front of himself. Hits on frame 17. Unlike the version in ''SSB4'', Falco does not move forward as much, reducing its range. Regardless, the clean hit is one of Falco's strongest finishers, KOing Mario at 100% from the middle of [[Final Destination]]. The late hit sends at a semi-spike angle and still has respectable KO potential near the ledge, doing so at around 130%. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=4% (hit 1), 13% (hit 2) | |usmashdmg=4% (hit 1), 13% (hit 2) | ||
|usmashdesc=Performs a 540 kick while facing towards/away from the camera (the former if he is facing right). Very fast for a smash attack, hitting on frame 7. However, its hitbox has been moved significantly upwards, heavily reducing its utility from ''SSB4'' as it will now completely miss medium-sized opponents touching his back, opponents one character length away from him, and even fully prone opponents directly next to Falco's legs. As a result, it is mostly used to punish landings from above Falco, and can no longer be used as an all-purpose smash attack, Furthermore, up smash is known to occasionally fail in the conversion from the first hit to the second, which weakens it as a finishing move. The second hit KOs Mario at 117%. | |usmashdesc=Performs a 540 kick while facing towards/away from the camera (the former if he is facing right). Very fast for a smash attack, hitting on frame 7. However, its hitbox has been moved significantly upwards, heavily reducing its utility from ''SSB4'' as it will now completely miss medium-sized opponents touching his back, opponents one character length away from him, and even fully prone opponents directly next to Falco's legs. As a result, it is mostly used to punish landings from above Falco, and can no longer be used as an all-purpose smash attack, Furthermore, up smash is known to occasionally fail in the conversion from the first hit to the second, which weakens it as a finishing move. The second hit KOs Mario at 117%. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=15% (feet), 12% (legs) | |dsmashdmg=15% (feet), 12% (legs) | ||
|dsmashdesc=A split kick. Falco's feet are [[intangible]] during the attack. | |dsmashdesc=A split kick. Falco's feet are [[intangible]] during the attack. Comes out fast (frame 8) and sends at a semi-spike angle with reasonable knockback, making it effective against fighters with poor horizontal recovery. However, its range is extremely lacking, with both his forward and down tilts outranging it. KOs Mario at 104% from the edge of Final Destination. It has a sourspot on Falco's legs, though this is very hard to land due to the sweetspot outprioritizing it. | ||
|nairname=Spinning Falco Chop | |nairname=Spinning Falco Chop | ||
|nairdmg=3% ( | |nairdmg=3% (hits 1), 2% (hit 2-3), 4% (hit 4) | ||
|nairdesc=Spins his entire body clockwise to perform a series of | |nairdesc=Spins his entire body clockwise to perform a series of spinning knifehanded strikes. Despite its looks, it has difficulty hitting opponents from behind. Extremely fast startup (frame 3) with low landing lag (9 frames), hitboxes that cover most of his upper body, and a good damage output. It is an overall effective move for aerial offense, as it can be used out of a short hop as a walling option, follow up into other moves, catch opponents [[out of shield]], and KO offstage at around 90%. The looping hits use the [[autolink angle]], allowing it to start combos while falling; however, the hits now transition faster, making this difficult to do consistently. Opponents may also fall out of the move if Falco fast-falls. [[Auto-cancel]]s from a full hop fast-fall, though the timing is rather strict. | ||
|fairname= | |fairname= | ||
|fairdmg=1% (hits 1-5), 4% (hit 6), 3% (landing hit) | |fairdmg=1% (hits 1-5), 4% (hit 6), 3% (landing hit) | ||
|fairdesc=Spins in a drill-like formation, hitting multiple times with his beak. It is relatively fast (frame 7) with a further-reaching hitbox than neutral aerial. The hits use the auto-link angle and therefore connect reliably, and can be used to [[gimp]] recovering opponents while falling; trading hits with forward aerial usually results in the opponent being sent diagonally downwards. The final hit deals decent knockback and can KO at 135% near the edge. This move has high landing lag (15 frames) and cannot auto-cancel; instead, landing causes a grounded hit in front of Falco | |fairdesc=Spins in a drill-like formation, hitting multiple times with his beak. It is relatively fast (frame 7) with a further-reaching hitbox than neutral aerial. The hits use the auto-link angle and therefore connect reliably, and can be used to [[gimp]] recovering opponents while falling; trading hits with forward aerial usually results in the opponent being sent diagonally downwards. The final hit deals decent knockback and can KO at 135% near the edge. This move has rather high landing lag (15 frames) and cannot auto-cancel; instead, landing causes a grounded hit in front of Falco which deals moderate knockback. This makes it safer on shield, and can KO at the edge of the stage from 154%. | ||
|bairname= | |bairname= | ||
|bairdmg=13% (clean), 7% (late) | |bairdmg=13% (clean), 7% (late) | ||
|bairdesc= | |bairdesc=Faces backwards to perform a kick behind himself. Its renowned power from ''SSB4'' has been retained, being one of the strongest back aerials in the game. This makes it Falco's best aerial KO option, doing so on Mario at 85% at the edge of Final Destination. However, its utility has been toned back due to an increase of startup lag, now making its speed rather average (frame 9) and makes it more difficult to hit most characters out of a short hop. Back aerial is also a [[sex kick]], allowing it to wall out opponents while landing. Auto-cancels from a short hop. | ||
|uairname= | |uairname= | ||
|uairdmg=9% | |uairdmg=9% | ||
|uairdesc=A somersault kick from back to | |uairdesc=A somersault kick from back to front above himself. Sends at a slightly diagonal trajectory upwards. Hits on frame 7, auto-cancels from a short hop, has low landing lag (9 frames) and possesses a deceptively wide hitbox which can catch opponents if used right before landing. These factors make it an excellent aerial juggling tool, as it can knock opponents into the air for additional followups, including into itself. Due to Falco's impressive jump height, it can act as a KO option at around 130% near the upper blast line. However, it will not hit medium-sized characters during a short hop unless Falco directly touches his foe. | ||
|dairname=Corkscrew Meteor | |dairname=Corkscrew Meteor | ||
|dairdmg=13% (clean), 8% (late) | |dairdmg=13% (clean), 8% (late) | ||
|dairdesc=A | |dairdesc=A downward corkscrew kick that hits once. Has sex kick properties, with the clean hit dealing a powerful diagonal [[meteor smash]] against aerial opponents. Previously infamous for being heavily nerfed from ''Brawl'' to ''SSB4'', down aerial has been significantly buffed in ''Ultimate'': it now auto-cancels in a short hop and has twice the startup of the iteration in ''Brawl'' (frame 10). As a result, it is an excellent tool in the [[neutral game]], allowing Falco to put out a lasting hitbox with little risk of punishment. It is also a potent [[edgeguarding]] tool due to the meteor smash's sheer speed. On grounded opponents, the move instead launches them directly upward at a slight angle with higher base knockback but much lower knockback scaling, granting it combo potential at a wide variety of percents, including into a second down aerial as a KO combo. However, the move has notably high ending lag, noticeable landing lag (14 frames) and very poor horizontal range. Regardless of these factors, down aerial is once again one of Falco's staple moves. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches forward with his right wing. | |grabdesc=Reaches forward with his right wing. A fast grab. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc= | |pummeldesc=Knees the opponent. Rather slow for a pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit), 3% (throw) | |fthrowdmg=4% (hit), 3% (throw) | ||
|fthrowdesc=Slams the opponent forward with his right arm. Has no true | |fthrowdesc=Slams the opponent forward with his right arm. Has no true followups at 0%, though it can followup with dash attack. At around 40%, it causes opponents to tumble, allowing setups such as a lock from neutral attack or Blaster, or tech chases if the opponent rolls. Otherwise, this throw is mostly used to send opponents offstage. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg= 6% (throw), 3% (Blaster shot) | |bthrowdmg= 6% (throw), 3% (Blaster shot) | ||
|bthrowdesc=Throws the opponent behind him before firing a Blaster shot towards them. The laser can KO at extremely high percentages near the edge, though opponents can | |bthrowdesc=Throws the opponent behind him before firing a Blaster shot towards them. The laser can KO at extremely high percentages near the edge, though opponents can [[DI]]'d out of it. It is otherwise used to send opponents offstage, like forward throw. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (throw), 4% (Blaster shot) | |uthrowdmg=4% (throw), 4% (Blaster shot) | ||
|uthrowdesc=Throws the opponent above him before firing a Blaster shot towards them. An effective aerial combo initiator, as it can combo into aerials from 0% till as high as 120% if the laser connects. At high percents, up aerial can KO an opponent after an up throw. However, opponents can DI away from the laser, much like back throw. | |uthrowdesc=Throws the opponent above him before firing a Blaster shot towards them. An effective aerial combo initiator, as it can combo into aerials from 0% till as high as 120% if the laser connects. At high percents, up aerial can KO an opponent after an up throw. However, opponents can DI away from the laser, much like back throw. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (throw), 3% (Blaster shot) | |dthrowdmg=2% (throw), 3% (Blaster shot) | ||
|dthrowdesc=Lays the opponent on the ground before firing a point | |dthrowdesc=Lays the opponent on the ground before firing a point blank Blaster shot. It is an effective combo throw like up throw, though it is more focused on grounded followups. Combos into neutral attack, dash attack, forward tilt, up smash, neutral aerial, forward aerial, Blaster, and [[Falco Phantasm]]. Can also set up for Blaster locks. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Does a sweep kick forward, then | |floortdesc=Does a sweep kick forward, then backwards. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
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|usname=Fire Bird | |usname=Fire Bird | ||
|usdmg=2% (charging loop), 3% (tackle startup), 2% (tackle loop) | |usdmg=2% (charging loop), 3% (tackle startup), 2% (tackle loop) | ||
|usdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. The trajectory of the move can be chosen before Falco launches himself, with | |usdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. The trajectory of the move can be chosen before Falco launches himself, with up to 16 angles to choose from. After the move ends, Falco becomes helpless. Compared to [[Fire Fox]], Fire Bird travels less distance, deals multiple hits and has almost no KO potential, though it does a high amount of total damage if every hit lands (does a maximum of 33%, being the most damaging up special in the game). It can therefore be used as a niche damage-racking option, though the looping hits sometimes have issues keeping the opponent trapped in the move. | ||
|dsname=Reflector | |dsname=Reflector | ||
|dspage=Reflector (Falco) | |dspage=Reflector (Falco) | ||
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|fsname=Team Star Fox | |fsname=Team Star Fox | ||
|fsdmg=3% (trapping hit), 30% (Arwings), 10% (end) | |fsdmg=3% (trapping hit), 30% (Arwings), 10% (end) | ||
|fsdesc=Upon activation, Falco announces "Showtime!" and targets in front of himself with a green reticle. Three Arwings fly in an unorthodox formation from behind the screen in the area where the reticle is located. Upon hit, both Falco and his victims are sent skywards, and a cinematic begins with Falco and his team flying in a group of Arwings. Falco then announces "Time for a little payback!" (single | |fsdesc=Upon activation, Falco announces "Showtime!" and targets in front of himself with a green reticle. Three Arwings fly in an unorthodox formation from behind the screen in the area where the reticle is located. Upon hit, both Falco and his victims are sent skywards, and a cinematic begins with Falco and his team flying in a group of Arwings. Falco then announces "Time for a little payback!" (single victim), or "We've got multiple bogeys inbound!" (multiple targets), as all of the members then fire lasers at the trapped opponents, damaging them heavily. Compared to Fox's version, Falco's Arwing flight has a more erratic flight pattern, and the launching hit causes vertical knockback. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Ejects from an upside-down [[Arwing]]. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Kicks his {{b| | *'''Up taunt''': Kicks his {{b|reflector|move}} around and says "Piece of cake." ({{ja|楽勝だぜ。|Rakushō da ze.}}, ''An easy win.'') before catching it. | ||
*'''Side taunt''': Holds out his hand and slowly raises it | *'''Side taunt''': Holds out his hand and slowly raises it, saying "Come on!" ({{ja|かかってきな。|Kakatte ki na.}}, ''Come bring it.'') | ||
*'''Down taunt''': Spins on one foot, then poses with one of his arms/wings before him, | *'''Down taunt''': Spins on one foot, then poses with one of his arms/wings before him, stating "Hands off my prey!" ({{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}}, ''Get your hands off my prey!'') while doing so. | ||
**'''[[Smash Taunt]]''': Kneels down before [[Star Fox Smash Taunt|contacting Team Star Fox]]. This can only be done on ''Star Fox'' stages and is performed by tapping the down taunt command. Falco will hold a pose for a few seconds, then a conversation will begin. This can only be done once each round and if the player is hit while Falco is holding his pose before the conversation starts, it is canceled. | **'''[[Smash Taunt]]''': Kneels down before [[Star Fox Smash Taunt|contacting Team Star Fox]]. This can only be done on ''Star Fox'' stages, and is performed by tapping the down taunt command. Falco will hold a pose for a few seconds, then a conversation will begin. This can only be done once each round and if the player is hit while Falco is holding his pose before the conversation starts, it is canceled. | ||
<gallery> | <gallery> | ||
SSBUFalcoTaunt1.gif|Falco's up taunt. | SSBUFalcoTaunt1.gif|Falco's up taunt. | ||
Line 225: | Line 274: | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
* | *Slightly turns to his side. | ||
* | *Moves his wing in front of his face. | ||
<gallery> | <gallery> | ||
SSBUFalcoIdle1.gif|Falco's first idle pose | SSBUFalcoIdle1.gif|Falco's first idle pose | ||
SSBUFalcoIdle2.gif|Falco's second idle pose | SSBUFalcoIdle2.gif|Falco's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Does a flurry of rapid kicks | *'''Left:''' Does a flurry of rapid kicks then poses, saying "Had enough already?" ("{{ja|くたばるのはまだ早ぇぜ。|Kutabaru no wa mada hae~ze.}}", ''Too early to kick the bucket just yet.''). | ||
**If Fox was present in the match, there's a chance | **If Fox was present in the match, there's a chance he will say "You're off your game, Fox!" ("{{ja|腕が落ちたな、フォックス。|Ude ga ochita na, Fokkusu.}}", ''Your skills have fallen off, Fox.''). | ||
*'''Up:''' Jumps high into the air | *'''Up:''' Jumps high into the air and poses on the ground, scoffing. His ending pose is reminiscent of his artwork in ''Smash 4'' and his old [[spotdodge]] animation. Due to this, it looks like he still "{{iw|wikipedia|dab|dance}}s" in ''Ultimate'', despite having his spotdodge animation changed. | ||
*'''Right:''' Walks up towards the camera, shrugs, and crosses his arms, saying "Sorry! Gotta jet!" ("{{ja|付き合ってらんねぇな。|Tsukiatte ran ne~na.}}", ''Not worth associating with.''). | *'''Right:''' Walks up towards the camera, shrugs, and crosses his arms, saying "Sorry! Gotta jet!" ("{{ja|付き合ってらんねぇな。|Tsukiatte ran ne~na.}}", ''Not worth associating with.''). | ||
[[File:StarFoxUniverseTheme.ogg|thumb|This victory theme is based upon the main theme of ''{{s|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.]] | [[File:StarFoxUniverseTheme.ogg|thumb|This victory theme is based upon the main theme of ''{{s|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.]] | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|FILIP|Japan}} - Placed 25th at {{Trn|Sumabato SP 2}}, 33rd at both {{Trn|Umebura SP 4}} and {{Trn|Umebura SP 5}} with solo Falco. | |||
*{{Sm|Jaxter|England}} - The best UK Falco player, ranked #1 in the East of England region. Placed 1st at [https://smash.gg/tournament/impact-7/events/ultimate-singles/brackets/640446/1052847 Impact 7] and 4th at [https://smash.gg/tournament/pixelpokal-summer-2019/events/ultimate-invitational-top-16/brackets/614677/1015705 Pixelpokal Summer Invitational]. | |||
*{{Sm|Juice|USA}} - Co-mains {{SSBU|Zero Suit Samus}} with Falco and is considered one of the best Falco players in the world. Placed 7th at {{Trn|Smashadelphia 2019}}, 13th at {{Trn|Shine 2019}}, 17th at {{Trn|Glitch 6}}, and 33rd at {{Trn|Smash 'N' Splash 5}}. | |||
*{{Sm| | *{{Sm|Kofi|USA}} - One of the best Falco players in the world. Placed 9th at both {{Trn|Overclocked Ultimate}} and {{Trn|Smash at The Paramount}}, 17th at {{Trn|Suplex City Smash}}, and 65th at {{Trn|GENESIS 6}}. | ||
*{{Sm| | *{{Sm|Larry Lurr|USA}} - Co-mains Falco alongside {{SSBU|Wolf}} and is considered one of the best Falco players in the world. Placed 2nd at {{Trn|Super Splat Bros}}, 7th at both {{Trn|Goodwill of Orange County's Charity Invitational}} and {{Trn|The Kid, the Goat, and the Mang0}}, 9th at {{Trn|DreamHack Dallas 2019}}, and 17th at {{Trn|2GG: Prime Saga}}. Has wins over {{Sm|VoiD}}, {{Sm|Charlie}}, {{Sm|Prodigy}}, {{Sm|YB}}, and {{Sm|Lui$}}. | ||
*{{Sm| | *{{Sm|Lazyboredom|USA}} - Placed 3rd at {{Trn|Just Roll With It! 10}} and 9th at {{Trn|Just Roll With It! 11}} with both Falco and {{SSBU|Little Mac}}. Ranked 2nd on the [[North Carolina Power Rankings#Smash Ultimate|North Carolina Ultimate Power Rankings]]. | ||
*{{Sm| | *{{Sm|Lui$|USA}} - Placed 7th at {{Trn|Super Smash Con 2019}} and 33rd at {{Trn|Mainstage}} using Falco as one of his characters. Has wins over {{Sm|8BitMan}} and {{Sm|Mew2King}}. | ||
*{{Sm| | *{{Sm|PiXL|USA}} - Placed 7th at {{Trn|Pre-Genesix}} and 17th at {{Trn|Crown}}. | ||
*{{Sm|Seven|Japan}} - One of the best Falco players in the world. Placed 25th at {{Trn|EVO 2019}} with wins over {{Sm|Charlie}}, {{Sm|Cyro}}, and {{Sm|Prodigy}}. | |||
=={{SSBU|Classic Mode}}: Soar Above the Darkness== | =={{SSBU|Classic Mode}}: Soar Above the Darkness== | ||
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All of Falco's battles are against "dark" forms of main characters. Referencing how [[Crazy Hand]] is the chaotic version of [[Master Hand]], he is encountered instead of Master Hand on lower difficulties. | All of Falco's battles are against "dark" forms of main characters. Referencing how [[Crazy Hand]] is the chaotic version of [[Master Hand]], he is encountered instead of Master Hand on lower difficulties. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1|| {{ | |1||{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''|| | ||
|- | |- | ||
|2|| {{ | |2||{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''|| | ||
|- | |- | ||
|3|| {{ | |3||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Black}} and {{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Black}}||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''||References Dark Link from various ''Legend of Zelda'' titles. | ||
|- | |- | ||
|4|| {{ | |4||{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Porky's Theme}}''||References the Masked Man from ''Mother 3''. | ||
|- | |- | ||
|5|| {{ | |5||{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|Devil's Call in Your Heart}}''||References Blood Falcon. | ||
|- | |- | ||
|6||Giant {{ | |6||Giant {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}||[[Find Mii]]||''{{SSBUMusicLink|Game & Watch|Flat Zone}}''|| | ||
|- | |- | ||
|colspan="5"| | |colspan="5"|Bonus Stage | ||
|- | |- | ||
|Final||{{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Crazy Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(7.0 or higher intensity)</small>||On intensity 7.0 or higher, {{SSBU|Master Hand}} teams up with Crazy Hand. | |Final||{{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Crazy Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(7.0 or higher intensity)</small>||On intensity 7.0 or higher, {{SSBU|Master Hand}} teams up with Crazy Hand. | ||
|} | |} | ||
Credits roll after completing Classic Mode. Completing it as Falco has ''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox 64 (Brawl)}}'' accompany the credits. | |||
{{clr}} | {{clr}} | ||
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Falco was among the fighters summoned to the cliffside to fight an army of [[Master Hand]]s. | Falco was among the fighters summoned to the cliffside to fight an army of [[Master Hand]]s. | ||
During the opening cutscene, Falco was present | During the opening cutscene, Falco was present when [[Galeem]] unleashed his beams of light. Falco attempted to flee the scene immediately, as he was already seated in his Arwing; however, Galeem destroyed his aircraft and vaporized him, placing him under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}. | ||
Falco is unlocked in the space area of the World of Light on the planet resembling Titania, a callback to the Star Fox games where Fox rescues a teammate on | Falco is unlocked in the space area of the World of Light on the planet resembling Titania, a callback to the Star Fox games where Fox rescues a teammate on said planet if they were shot down in certain levels. The player must have a [[Slippy Toad]] or ROB 64 spirit to ride the [[Great Fox]] to navigate this sector. Then, the player must defeat the Starship Mario and the Aparoid spirits to access his unlock stage. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|20 | | 20 | ||
|[[File:Falco SSBU.png|center| | | [[File:Falco SSBU.png|center|108x108px]] | ||
| {{SSBU|Falco}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|7,500 | | 7,500 | ||
|[[Lylat Cruise]] ([[Ω form]]) | | [[Lylat Cruise]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Star Fox|Space Armada}}'' | | ''{{SSBUMusicLink|Star Fox|Space Armada}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Falco's | Falco's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Falco in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Falco Spirit.png|383. '''''Falco Lombardi''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
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===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 382: | Line 390: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|153 | |153 | ||
|{{ | |[[File:Expresso spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Expresso}}Expresso | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[Green Hill Zone]] | |[[Green Hill Zone]] | ||
Line 394: | Line 402: | ||
|•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly | |•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly | ||
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
|- | |- | ||
|186 | |186 | ||
|{{ | |[[File:Cucco Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Cucco}}[[Cucco]] | ||
|•Tiny {{SSBU|Falco}} Team {{Head|Falco|g=SSBU|s=20px|cl=White}}×5 | |''The Legend of Zelda series'' | ||
| | |•Tiny {{SSBU|Falco}} Team {{Head|Falco|g=SSBU|s=20px|cl=White}} (×5) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|2,200 | |2,200 | ||
|[[Skyloft]] (hazards off) | |[[Skyloft]] (hazards off) | ||
|•Item: Cucco | |•Item: [[Cucco]] | ||
|•The enemy favors neutral air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is easily distracted by items | |•The enemy favors neutral air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|The Legend of Zelda| | |{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | ||
|- | |- | ||
|231 | |231 | ||
|{{ | |[[File:Loftwing.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Loftwing}}Loftwing | ||
|''The Legend of Zelda series'' | |||
|•Giant {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Red}} | |•Giant {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,800 | |2,800 | ||
|[[Skyloft]] | |[[Skyloft]] | ||
|•Hazard: Heavy Wind | |•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect<br>•The enemy is giant | |•Dangerously high winds are in effect<br>•The enemy is giant | ||
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}} | ||
|- | |- | ||
|241 | |241 | ||
|{{ | |[[File:Revali.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Revali}}Revali | ||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,400 | |4,400 | ||
|[[Skyloft]] ([[Battlefield form]]) | |[[Skyloft]] ([[Battlefield form]]) | ||
Line 430: | Line 438: | ||
|•Dangerously high winds are in effect<br>•[[Stamina battle]] | |•Dangerously high winds are in effect<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}} | ||
|- | |- | ||
|334 | |334 | ||
|{{ | |[[File:CooSpirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Coo}}Coo | ||
|''Kirby series'' | |||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,100 | |4,100 | ||
|{{SSB|Dream Land}} | |{{SSB|Dream Land}} | ||
Line 442: | Line 450: | ||
|•Dangerously high winds are in effect<br>•The enemy loves to jump<br>•The enemy falls slowly | |•Dangerously high winds are in effect<br>•The enemy loves to jump<br>•The enemy falls slowly | ||
|{{SSBUMusicLink|Kirby|Forest/Nature Area}} | |{{SSBUMusicLink|Kirby|Forest/Nature Area}} | ||
|- | |- | ||
|442 | |442 | ||
|{{ | |[[File:FarfetchdSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Farfetch'd}}Farfetch'd | ||
|''Pokémon series'' | |||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[Golden Plains]] (hazards off) | |[[Golden Plains]] (hazards off) | ||
Line 454: | Line 462: | ||
|•The enemy starts the battle with a [[Lip's Stick]] | |•The enemy starts the battle with a [[Lip's Stick]] | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | ||
|- | |- | ||
|478 | |478 | ||
|{{ | |[[File:Skarmory.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Skarmory}}Skarmory | ||
|•Metal {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} | |''Pokémon series'' | ||
| | |•Metal {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,500 | |2,500 | ||
|[[Unova Pokémon League]] ([[Battlefield form]]) | |[[Unova Pokémon League]] ([[Battlefield form]]) | ||
Line 466: | Line 474: | ||
|•[[Stamina battle]]<br>•The enemy is metal | |•[[Stamina battle]]<br>•The enemy is metal | ||
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | ||
|- | |- | ||
|484 | |484 | ||
| | |[[File:Lugia2.png|center|64x64px]] | ||
|''Pokémon'' | |[[Lugia]] | ||
|''Pokémon series'' | |||
|•Giant {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} | |•Giant {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|10,000 | |10,000 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
|•Hazard: Heavy Wind | |•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect after a little while<br>•Only certain Pokémon will emerge from Poké Balls (Lugia)<br>•The enemy is giant | |•Dangerously high winds are in effect after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Lugia]])<br>•The enemy is giant | ||
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | ||
|- | |- | ||
|838 | |838 | ||
| | |[[File:Gulliver.png|center|64x64px]] | ||
|''Animal Crossing'' | |Gulliver | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,200 | |4,200 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
Line 490: | Line 498: | ||
|•Dangerously high winds are in effect after a little while | |•Dangerously high winds are in effect after a little while | ||
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}} | ||
|- | |- | ||
|852 | |852 | ||
| | |[[File:Brewster Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Brewster | ||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}})<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|8,800 | |8,800 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
|•Item Tidal Wave | |•Item Tidal Wave | ||
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while | |•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | ||
|- | |- | ||
|870 | |870 | ||
|{{ | |{{anchor|Beat}}[[File:Beat.png|center|64x64px]] | ||
|''Mega Man'' | |[[Beat]] | ||
|''Mega Man series'' | |||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,900 | |3,900 | ||
|[[Wily Castle]] ([[Ω form]]) | |[[Wily Castle]] ([[Ω form]]) | ||
Line 514: | Line 522: | ||
|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws | |•Dangerously high winds are in effect<br>•The enemy favors grabs and throws | ||
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
|- | |- | ||
|1,323 | |1,323 | ||
| | |[[File:Owl Zelda.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |Owl | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Wuhu Island]] (Swaying Bridge) | |[[Wuhu Island]] (Swaying Bridge) | ||
Line 526: | Line 534: | ||
|•Only certain Pokémon will emerge from Poké Balls ([[Kyogre]])<br>•The enemy falls slowly | |•Only certain Pokémon will emerge from Poké Balls ([[Kyogre]])<br>•The enemy falls slowly | ||
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 573: | Line 557: | ||
|- | |- | ||
|238 | |238 | ||
|{{ | |[[File:Botwzelda.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Zelda (Breath of the Wild)}}Zelda (Breath of the Wild) | ||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|9,200 | |9,200 | ||
|[[Great Plateau Tower]] | |[[Great Plateau Tower]] | ||
Line 585: | Line 570: | ||
|- | |- | ||
|386 | |386 | ||
|{{ | |[[File:Peppy Hare Spirit.png|center|64x64px]] | ||
|''Star Fox'' | |{{anchor|Peppy Hare}}[[Peppy Hare]] | ||
|''Star Fox series'' | |||
|•Bunny {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} | |•Bunny {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|8,800 | |8,800 | ||
|[[Venom]] | |[[Venom]] | ||
Line 597: | Line 583: | ||
|- | |- | ||
|387 | |387 | ||
|{{ | |[[File:Krystal.png|center|64x64px]] | ||
|''Star Fox'' | |{{anchor|Krystal}}[[Krystal]] | ||
|''Star Fox series'' | |||
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|13,100 | |13,100 | ||
|[[Corneria]] | |[[Corneria]] | ||
|•Assist Trophy Enemies (Krystal) | |•Assist Trophy Enemies ([[Krystal]]) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}} | |{{SSBUMusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}} | ||
Line 609: | Line 596: | ||
|- | |- | ||
|388 | |388 | ||
|{{ | |[[File:Rob 64.png|center|64x64px]] | ||
|''Star Fox'' | |{{anchor|ROB 64}}[[ROB 64]] | ||
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} | |''Star Fox series'' | ||
| | |•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Orange}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,300 | |3,300 | ||
|[[Corneria]] ([[Battlefield form]]) | |[[Corneria]] ([[Battlefield form]]) | ||
Line 621: | Line 609: | ||
|- | |- | ||
|1,053 | |1,053 | ||
| | |[[File:Maria DX.PNG|center|64x64px]] | ||
|''Castlevania'' | |Maria Renard | ||
|''Castlevania series'' | |||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Reset Bomb Forest]] (hazards off) | |[[Reset Bomb Forest]] (hazards off) | ||
Line 630: | Line 619: | ||
|•The enemy starts the battle with a [[Cucco]] | |•The enemy starts the battle with a [[Cucco]] | ||
|{{SSBUMusicLink|Castlevania|Slash}} | |{{SSBUMusicLink|Castlevania|Slash}} | ||
|[https://castlevania.fandom.com/wiki/Cardinal | |[https://castlevania.fandom.com/wiki/Cardinal Suzaku] | ||
|- | |- | ||
|1,130 | |1,130 | ||
|{{ | |{{anchor|Donbe & Hikari}}[[File:Donbe hikari.png|center|64x64px]] | ||
|''Famicom Mukashibanashi'' | |Donbe & Hikari | ||
|''Famicom Mukashibanashi Series'' | |||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,500 | |3,500 | ||
|{{b|Duck Hunt|stage}} (hazards off) | |{{b|Duck Hunt|stage}} (hazards off) | ||
|N/A | |N/A | ||
|•Defeat an army of fighters | |•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}} | ||
|[https://nintendo.fandom.com/wiki/Shin_Onigashima Ohana] | |[https://nintendo.fandom.com/wiki/Shin_Onigashima Ohana] | ||
|} | |} | ||
===As an ally=== | ===As an ally=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 677: | Line 656: | ||
|- | |- | ||
|395 | |395 | ||
|{{ | |[[File:Powalski.png|center|64x64px]] | ||
|''Star Fox'' | |{{anchor|Leon Powalski}}[[Leon Powalski]] | ||
|''Star Fox series'' | |||
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Green}}<br>•Ally: {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Green}}<br>•Ally: {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Venom]] ([[Ω form]]) | |[[Venom]] ([[Ω form]]) | ||
|N/A | |N/A | ||
|•You lose if your CPU ally is KO'd | |•You lose if your CPU ally is KO'd | ||
|{{SSBUMusicLink|Star Fox|Star Wolf | |{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}} | ||
|{{s|lylatwiki|Falco Lombardi}} | |{{s|lylatwiki|Falco Lombardi}} | ||
|} | |} | ||
Line 707: | Line 687: | ||
<gallery> | <gallery> | ||
SSBU Falco Number.png|Falco's fighter card. | SSBU Falco Number.png|Falco's fighter card. | ||
SSBUWebsiteFalco1.jpg|Falco on {{SSBU|Battlefield}} after catching his {{b|Reflector|Falco}}. | SSBUWebsiteFalco1.jpg|Falco on {{SSBU|Battlefield}} after catching his {{b|Reflector|Falco}}. | ||
SSBUWebsiteFalco2.jpg|Firing his [[Blaster]] on [[Pokémon Stadium 2]]. | SSBUWebsiteFalco2.jpg|Firing his [[Blaster]] on [[Pokémon Stadium 2]]. | ||
SSBUWebsiteFalco3.jpg|Performing [[Falco Phantasm]] next to {{SSBU|Sonic}} on [[Prism Tower]]. | SSBUWebsiteFalco3.jpg|Performing [[Falco Phantasm]] next to {{SSBU|Sonic}} on [[Prism Tower]]. | ||
SSBUWebsiteFalco4.jpg|[[Air dodging]] on [[The Great Cave Offensive]]. | SSBUWebsiteFalco4.jpg|[[Air dodging]] on [[The Great Cave Offensive]]. | ||
SSBUWebsiteFalco5.jpg|Attacking {{SSBU|Captain Falcon}} with Falco Phantasm on [[ | SSBUWebsiteFalco5.jpg|Attacking {{SSBU|Captain Falcon}} with Falco Phantasm on [[Pokémon Stadium]]. | ||
SSBUWebsiteFalco6.jpg|Performing [[Fire Bird]] on the [[Great Plateau Tower]]. | SSBUWebsiteFalco6.jpg|Performing [[Fire Bird]] on the [[Great Plateau Tower]]. | ||
SSBUWebsite21.jpg|Taunting on [[Lylat Cruise]]. | |||
</gallery> | </gallery> | ||
=== | === Character Showcase Video === | ||
{{#widget:YouTube|id=rJj9J5MW8xg}} | {{#widget:YouTube|id=rJj9J5MW8xg}} | ||
==Trivia== | ==Trivia== | ||
*Unlike in previous ''Smash'' games, where he was confirmed post-release, Falco was the 8th character to be confirmed for ''Ultimate'', and the second outside of the [[perfect-attendance crew]]. | *Unlike in previous ''Smash'' games, where he was confirmed post-release, Falco was the 8th character to be confirmed for ''Ultimate'', and the second outside of the [[perfect-attendance crew]]. | ||
*One of the pictures of Falco from [https://www.smashbros.com/en_US/fighter/20.html his fighter page] on the ''Ultimate'' website features him using [[Fire Bird]] above the [[Great Plateau Tower]]. This is a likely homage to {{s|zeldawiki|Revali}}, a similar | *One of the pictures of Falco from [https://www.smashbros.com/en_US/fighter/20.html his fighter page] on the ''Ultimate'' website features him using [[Fire Bird]] above the [[Great Plateau Tower]]. This is a likely homage to {{s|zeldawiki|Revali}}, a similar looking character from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. Falco is used to represent Revali in Spirits mode. | ||
*A section of Falco's trailer pictures him showing frustration by charging [[Fire Bird]] once he notices a roast chicken [[food]] item on the ground. This is a recurring joke from ''Super Smash Bros. for Wii U'', as {{SSB4|Falco}}'s clear movie shows him crouching near the roast chicken food item, as well as {{SSB4|Roy}}'s clear movie, where he is seen "turning" into a roast chicken item upon being hit by [[Flare Blade]]. | *A section of Falco's trailer pictures him showing frustration by charging [[Fire Bird]] once he notices a roast chicken [[food]] item on the ground. This is a recurring joke from ''Super Smash Bros. for Wii U'', as {{SSB4|Falco}}'s clear movie shows him crouching near the roast chicken food item, as well as {{SSB4|Roy}}'s clear movie, where he is seen "turning" into a roast chicken item upon being hit by [[Flare Blade]]. | ||
*In Falco's character showcase video, frame-by-frame inspection reveals that the hitbox visualization of Falco's {{b|Blaster|Falco}} lasers and [[Falco Phantasm]] are visible while Falco fights Cloud | *In Falco's character showcase video, frame-by-frame inspection reveals that the hitbox visualization of Falco's {{b|Blaster|Falco}} lasers and [[Falco Phantasm]] are visible while Falco fights Cloud. [https://i.imgur.com/qsfT2se.jpg][https://i.imgur.com/tJWcR2t.png]. This is likely an error that went unnoticed during editing. | ||
*Falco and {{SSBU|Dark Pit}} are the only clones in World of Light that appear in the opening cutscene. In Falco's case, he appears | *Falco and {{SSBU|Dark Pit}} are the only clones in World of Light that appear in the opening cutscene. In Falco's case, he briefly appears when he is trying to escape from the beam of light. | ||
*Falco's artwork was one of the three that have been updated on the official site, alongside {{SSBU|Palutena}} and {{SSBU|Shulk}}. In his case, he is covered with more feathers, his forehead appears slightly larger | *Falco's artwork was one of the three that have been updated on the official site, alongside {{SSBU|Palutena}} and {{SSBU|Shulk}}. In his case, he is covered with more feathers, his forehead appears slightly larger, and his body and beak have more saturated colors. | ||
*Due to an error on the American official site blog, Falco does not have his own Fighter tag nor the general "Fighter" tag on his blog entry, thus not being listed when sorting the "By Fighter" category. The former also applies to {{SSBU|Incineroar}}. | *Due to an error on the American official site blog, Falco does not have his own Fighter tag nor the general "Fighter" tag on his blog entry, thus not being listed when sorting the "By Fighter" category. The former also applies to {{SSBU|Incineroar}}. | ||
*The afterimages of Falco's [[Falco Phantasm]] still | *The afterimages of Falco's [[Falco Phantasm]] still uses his model from ''Smash 4'' rather than his ''Ultimate'' model. This is shared with Fox's [[Fox Illusion]]. | ||
*Falco's zipper will sometimes detach from his jacket on certain animations such as hanging on an edge. This also happens with {{SSBU|Wolf}}.<ref>[https://imgur.com/fCU3NvX]</ref> | *Falco's zipper will sometimes detach from his jacket on certain animations such as hanging on an edge. This also happens with {{SSBU|Wolf}}. <ref>[https://imgur.com/fCU3NvX]</ref> | ||
*Falco, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Olimar}}, {{SSBU|Duck Hunt}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles. | |||
*Falco, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Olimar}}, {{SSBU|Duck Hunt}} and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles. | *Falco and {{SSBU|Squirtle}} are the only fighters not to receive any changes through updates, as of [[5.0.0 (SSBU)|5.0.0]]. | ||
*Falco | **Due to Squirtle itself is part of {{SSBU|Pokemon Trainer}}'s team, Falco is the only solo fighter that has received no changes since ''Ultimate''{{'}}s release. | ||
*Falco and {{SSBU|Ken}} are the only two fighters to face a lone [[Crazy Hand]] as their final boss in Classic Mode. | |||
==References== | ==References== |