Editing Falco (SSBU)

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Line 169: Line 169:
|usname=Fire Bird
|usname=Fire Bird
|usdmg=2% (charging loop), 3% (tackle startup), 2% (tackle loop)
|usdmg=2% (charging loop), 3% (tackle startup), 2% (tackle loop)
|usdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. The trajectory of the move can be chosen before Falco launches himself, with over 40 angles to choose from. After the move ends, Falco becomes helpless. Compared to [[Fire Fox]], Fire Bird travels less distance, deals multiple hits and has almost no KO potential, though it does a high amount of total damage if every hit lands (does a maximum of 33%, being one of the most damaging up specials in the game). It can, therefore, be used as a niche damage-racking option, though the looping hits sometimes have issues keeping the opponent trapped in the move.
|usdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. The trajectory of the move can be chosen before Falco launches himself, with up to 16 angles to choose from. After the move ends, Falco becomes helpless. Compared to [[Fire Fox]], Fire Bird travels less distance, deals multiple hits and has almost no KO potential, though it does a high amount of total damage if every hit lands (does a maximum of 33%, being one of the most damaging up specials in the game). It can, therefore, be used as a niche damage-racking option, though the looping hits sometimes have issues keeping the opponent trapped in the move.
|dsname=Reflector
|dsname=Reflector
|dspage=Reflector (Falco)
|dspage=Reflector (Falco)

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