Editing Falco (SSBU)
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|fthrowdmg=4% (hit), 3% (throw) | |fthrowdmg=4% (hit), 3% (throw) | ||
|fthrowdesc=Slams the opponent forward with his right arm. Has no true follow-ups at 0%, though it can follow-up with dash attack. At around 40%, it causes opponents to tumble, allowing setups such as a lock from neutral attack or Blaster, or tech chases if the opponent rolls. Otherwise, this throw is mostly used to send opponents offstage. | |fthrowdesc=Slams the opponent forward with his right arm. Has no true follow-ups at 0%, though it can follow-up with dash attack. At around 40%, it causes opponents to tumble, allowing setups such as a lock from neutral attack or Blaster, or tech chases if the opponent rolls. Otherwise, this throw is mostly used to send opponents offstage. | ||
|bthrowname=Close Range Blaster H ({{ja| | |bthrowname=Close Range Blaster H ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā H}}) | ||
|bthrowdmg= 6% (throw), 3% (Blaster shot) | |bthrowdmg= 6% (throw), 3% (Blaster shot) | ||
|bthrowdesc=Throws the opponent behind him before firing a Blaster shot towards them. The laser can KO at extremely high percentages near the edge, though opponents can easily [[DI]] out of it. It is otherwise used to send opponents offstage, much like forward throw. | |bthrowdesc=Throws the opponent behind him before firing a Blaster shot towards them. The laser can KO at extremely high percentages near the edge, though opponents can easily [[DI]] out of it. It is otherwise used to send opponents offstage, much like forward throw. | ||
|uthrowname=Close Range Blaster V ({{ja| | |uthrowname=Close Range Blaster V ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā V}}) | ||
|uthrowdmg=4% (throw), 4% (Blaster shot) | |uthrowdmg=4% (throw), 4% (Blaster shot) | ||
|uthrowdesc=Throws the opponent above him before firing a Blaster shot towards them. An effective aerial combo initiator, as it can combo into aerials from 0% till as high as 120% if the laser connects. At high percents, up aerial can KO an opponent after an up throw. However, opponents can DI away from the laser, much like back throw. | |uthrowdesc=Throws the opponent above him before firing a Blaster shot towards them. An effective aerial combo initiator, as it can combo into aerials from 0% till as high as 120% if the laser connects. At high percents, up aerial can KO an opponent after an up throw. However, opponents can DI away from the laser, much like back throw. |