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{{ | {{disambig2|Falco's appearance in ''[[Super Smash Bros. Melee]]''|the character in other contexts|Falco Lombardi}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Falco | |name = Falco | ||
|image = [[File:Falco SSBM.jpg]] | |image = [[File:Falco SSBM.jpg|Falco Lombardi]] | ||
|symbol = preBrawl | |symbol = preBrawl | ||
|game = | |game = Melee | ||
|ssbgame1 = | |ssbgame1 = Brawl | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = S | |tier = S | ||
|tierPAL = S | |tierPAL = S | ||
|ranking = | |ranking = 2 | ||
|rankingPAL = 3 | |rankingPAL = 3 | ||
}} | }} | ||
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is | {{cquote|''Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages.''|cite=Description from Falco's trophy.}} | ||
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is a [[Unlockable character|hidden]] character in ''[[Super Smash Bros. Melee]]''. He is a clone of {{SSBM|Fox}}, with many of the moves. However, some of his moves have different properties, making their playstyles somewhat different. | |||
Falco is | Falco is currently ranked 2nd in the ''Melee'' tier list, making him the highest ranked unlockable character, clone character, and newcomer. Falco has many combo openers and the options to extend them, most notably a frame 1 launcher in his [[Reflector]] and a frame 5 [[down aerial]] that spikes powerfully. These tools allow him to easily chain together highly damaging strings that are hard to [[DI]] out of. He also possesses very effective edgeguarding options, such as his back air, forward and down smashes, and his aforementioned down air. Falco also has one of the best neutral game options among the entire cast with his [[Blaster (Falco)|Blaster]], as it allows him to pressure from afar and approach noncommittally. | ||
Falco | Falco, however, is not flawless; he suffers from being light yet having extremely high falling speed and low horizontal air speed. These flaws make him extremely vulnerable to chaingrabs and combos, while his low weight makes him among the easiest to KO horizontally. Additionally, both of his recovery options travel very short distances, giving Falco one of the worst recoveries in the game. Regardless of these flaws, Falco's strengths greatly overwhelm his weaknesses and he has amazing matchups, lacking any negative ones (making him and Fox in ''Melee'', {{SSB|Pikachu}} in ''Smash 64'' and {{SSBB|Meta Knight}} in ''Brawl'' the only characters with no negative matchups) and having only a handful that are considered even. | ||
Falco | ==How to Unlock== | ||
Players can unlock Falco by completing 100-Man Melee with any character within any time limit. Alternatively, players can take part in 300 VS. matches to unlock him. | |||
When being fought, Falco will appear on {{SSBM|Battlefield}}, with the music from [[Corneria]] playing. | When being fought, Falco will appear on {{SSBM|Battlefield}}, with the music from [[Corneria]] playing. | ||
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Falco's [[approach]] is also highly effective; with a very versatile projectile in his [[Blaster (Falco)|Blaster]], Falco can perform the [[short hop laser]] technique, either as a pressure option or as a way to approach. Performing this technique close to opponents almost guarantees free grabs, smashes, or ways to start shine combos. Coupled with low-lag aerials, a short short hop and a high falling speed, Falco has among the best SHFFLs in the game, giving him an incredible aerial approach. On the ground, many of Falco's attacks, while short-ranged, pack good power and relatively low ending lag; despite a short wavedash and an average dashing speed, Falco can still use these two to his advantage, with them being integral to his superb combo ability. | Falco's [[approach]] is also highly effective; with a very versatile projectile in his [[Blaster (Falco)|Blaster]], Falco can perform the [[short hop laser]] technique, either as a pressure option or as a way to approach. Performing this technique close to opponents almost guarantees free grabs, smashes, or ways to start shine combos. Coupled with low-lag aerials, a short short hop and a high falling speed, Falco has among the best SHFFLs in the game, giving him an incredible aerial approach. On the ground, many of Falco's attacks, while short-ranged, pack good power and relatively low ending lag; despite a short wavedash and an average dashing speed, Falco can still use these two to his advantage, with them being integral to his superb combo ability. | ||
Falco sacrifices a bit of his clone's speed for power, but still excels at performing devastating combos. Many of Falco's approach options also make for great combo starters as well. The core of Falco's combo ability lies in his good SHFFLs and ability to waveshine. Falco's primary form of comboing comes in the form of his [[pillar]], which is notorious for wearing [[shield]]s down quickly. Pillaring, in its most basic form, is simply chaining the upward vertical knockback of Falco's shine into the spiking hitboxes of his down aerial. To keep his moves fresh, Falco can combo into his other moves, most notably his down and up tilts, wavesmashes, his up throw, and his back and neutral aerials. Falco's down tilt and up throw are viable substitutes for his shine, while his up tilt racks up damage and segues directly into more shines. His smashes also rack up damage quickly but also make excellent KO options after enough beatings from the pillars have been dealt. Jump-canceled shines combo directly into back aerials and neutral aerials. Should the opponent DI close the ground, Falco can chase his opponents with multiple waveshines, depending on the direction. Falco can alternatively wear down shields by weaving back and forth with waveshining. | Falco sacrifices a bit of his clone's speed for power, but still excels at performing devastating combos. Many of Falco's approach options also make for great combo starters as well. The core of Falco's combo ability lies in his good SHFFLs and ability to waveshine. Falco's primary form of comboing comes in the form of his [[pillar]], which is notorious for wearing [[shield]]s down quickly. Pillaring, in its most basic form, is simply chaining the upward vertical knockback of Falco's shine into the spiking hitboxes of his down aerial. To keep his moves fresh, Falco can combo into his other moves, most notably his down and up tilts, wavesmashes, his up throw, and his back and neutral aerials. Falco's down tilt and up throw are viable substitutes for his shine, while his up tilt racks up damage and segues directly into more shines. His smashes also rack up damage quickly but also make excellent KO options after enough beatings from the pillars have been dealt. Jump-canceled shines combo directly into back aerials and neutral aerials. Should the opponent DI close the ground, Falco can chase his opponents with multiple waveshines, depending on the direction. Falco can alternatively wear down shields by weaving back and forth with waveshining. | ||
Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options; his down throw can potentially combo into a down tilt or start a shine combo, his up throw can start up aerial combos, and his forward and back throws can start edgeguards. However, although he can chain throw floaty characters with his forward throw, he lacks a reliable chain throw, his throws have poor damage output, and his down throw can be teched, leaving him vulnerable | Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options; his down throw can potentially combo into a down tilt or start a shine combo, his up throw can start up aerial combos, and his forward and back throws can start edgeguards. However, although he can chain throw floaty characters with his forward throw, he lacks a reliable chain throw, his throws have poor damage output, and his down throw can be teched, leaving him vulnerable. | ||
Falco's properties, however, also compose his weaknesses. As with Fox, Falco is light (the 6th lightest character in the game), and is therefore able to be KO'd through the sidelines without difficulty, despite Falco being difficult to KO through the ceiling because of said falling speed. Additionally, despite his high jumps and ability to [[wall jump]], Falco's recovery is among the worst in the game; due to a low air speed and a high falling speed, Falco cannot maneuver effectively off-stage. His up special move, [[Fire Bird]], is also short and easy to gimp; due to its linear nature, attacks such as {{SSBM|Marth}}'s [[Counter]], {{SSBM|Link}}'s [[Spin Attack]], and {{SSBM|Mario}}'s [[Cape]] can easily knock Falco away from the ledge when using the moves. Additionally, due to its inability to harm attackers while it charges, Falco is vulnerable to any attack while using the move, particularly meteor smashes or spikes; with correct timing, opponents with reliable spikes, such as Marth or even another Falco, can easily gimp his recovery. As such, Falco is primarily reliant on his side special, [[Falco Phantasm]] to recover; however, even that doesn't travel a significant distance, and it still suffers from the linear problems of Fire Bird. To his merit, however, Falco can angle his Fire Bird in many different directions, and he can additionally shorten his Falco Phantasm to avoid going on stage and into the edge, mixing up his recovery options and leaving the opponent guessing | Falco's properties, however, also compose his weaknesses. As with Fox, Falco is light (the 6th lightest character in the game), and is therefore able to be KO'd through the sidelines without difficulty, despite Falco being difficult to KO through the ceiling because of said falling speed. Additionally, despite his high jumps and ability to [[wall jump]], Falco's recovery is among the worst in the game; due to a low air speed and a high falling speed, Falco cannot maneuver effectively off-stage. His up special move, [[Fire Bird]], is also short and easy to gimp; due to its linear nature, attacks such as {{SSBM|Marth}}'s [[Counter]], {{SSBM|Link}}'s [[Spin Attack]], and {{SSBM|Mario}}'s [[Cape]] can easily knock Falco away from the ledge when using the moves. Additionally, due to its inability to harm attackers while it charges, Falco is vulnerable to any attack while using the move, particularly meteor smashes or spikes; with correct timing, opponents with reliable spikes, such as Marth or even another Falco, can easily gimp his recovery. As such, Falco is primarily reliant on his side special, [[Falco Phantasm]] to recover; however, even that doesn't travel a significant distance, and it still suffers from the linear problems of Fire Bird. To his merit, however, Falco can angle his Fire Bird in many different directions, and he can additionally shorten his Falco Phantasm to avoid going on stage and into the edge, mixing up his recovery options and leaving the opponent guessing. | ||
Falco's high falling speed also makes him a target for chain throws, especially from characters such as Marth and Peach, though it also gives him the 3rd highest vertical endurance among ''Melee'' characters, despite being tied for being the 5th lightest character in the game (only {{SSBM|Captain Falcon}} and {{SSBM|Donkey Kong}}, two much heavier characters by comparison, surpass him in this regard). Falco, along with Fox, has the dubious distinction of having an entire combo named for KOing him easily simply due to his high falling speed (the [[space animal slayer]]). | Falco's high falling speed also makes him a target for chain throws, especially from characters such as Marth and Peach, though it also gives him the 3rd highest vertical endurance among ''Melee'' characters, despite being tied for being the 5th lightest character in the game (only {{SSBM|Captain Falcon}} and {{SSBM|Donkey Kong}}, two much heavier characters by comparison, surpass him in this regard). Falco, along with Fox, has the dubious distinction of having an entire combo named for KOing him easily simply due to his high falling speed (the [[space animal slayer]]). | ||
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Overall, Falco can be considered to be a slower, but stronger and more combo-heavy version of Fox; while his overall speed is only average among the other characters in the game, his attack speed remains very fast and he can easily land very damaging combos in a short amount of time, sometimes even leading to death for the other player if they cannot DI correctly. Combined with relatively safe approaches against nearly every character in the game, it is possible to make defending against Falco difficult, even at top-level play. Falco has many tools for offense and defense, so players should use his arsenal accordingly to gain the upper hand. | Overall, Falco can be considered to be a slower, but stronger and more combo-heavy version of Fox; while his overall speed is only average among the other characters in the game, his attack speed remains very fast and he can easily land very damaging combos in a short amount of time, sometimes even leading to death for the other player if they cannot DI correctly. Combined with relatively safe approaches against nearly every character in the game, it is possible to make defending against Falco difficult, even at top-level play. Falco has many tools for offense and defense, so players should use his arsenal accordingly to gain the upper hand. | ||
===Similarities with {{SSB|Fox}} | ===Similarities with {{SSB|Fox}} from ''[[Super Smash Bros.]]''=== | ||
It has been said that Falco's play-style in ''Melee'' is very similar to {{SSB|Fox}}'s in ''Super Smash Bros.'' His special moves are arguably the most obvious. Below is the list of similarities: | It has been said that Falco's play-style in ''Melee'' is very similar to {{SSB|Fox}}'s in ''Super Smash Bros.'' His special moves are arguably the most obvious. Below is the list of similarities: | ||
*{{buff|Both Fox in | *{{buff|Both Fox in Smash 64 and Falco in Melee are heavier than Fox in Melee.}} | ||
*{{change|Both blasters are slower and cause hitstun.}} | *{{change|Both blasters are slower and cause hitstun.}} | ||
*{{change|Both [[Fire Bird]] and | *{{change|Both [[Fire Bird]] and Smash 64 [[Fire Fox]] travel less distance, but are more likely to KO.}} | ||
*{{change|Fire Bird can KO at the top at a reasonable percent, but does not have a hitbox while it is charging.}} | *{{change|Fire Bird can KO at the top at a reasonable percent, but does not have a hitbox while it is charging.}} | ||
*{{buff|Forward smashes are much stronger (Fox's in ''Smash 64'' is a little stronger than Falco's in ''Melee'').}} | *{{buff|Forward smashes are much stronger (Fox's in ''Smash 64'' is a little stronger than Falco's in ''Melee'').}} | ||
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*{{change|Up aerials are easier to sweetspot, but are weaker.}} | *{{change|Up aerials are easier to sweetspot, but are weaker.}} | ||
== | ===PAL differences=== | ||
Like some other characters, Falco received minor changes in the [[PAL]] version of ''Melee''. Although these changes slightly nerf him, they do not significantly impact his competitive viability. | |||
*{{nerf|The latter half of down aerial doesn't [[spike]] but instead hits opponents on the [[Sakurai angle]] with drastically lower horizontal knockback, halving the time the move is able to spike.}} | |||
*{{nerf|Fox can now tech out of Falco's [[down throw]] due to him being lighter.}} | |||
However, Falco's ground mobility is inferior to Fox's, as he has slower ground speed and a shorter [[wavedash]]. Additionally, his recovery moves, despite possessing more power, travel much shorter distances than Fox's; while this does allow for a safer near-stage recovery, it makes it impossible to recover from afar. Fox's [[shine]] and down aerial can lead into an up smash, and up throw can lead to almost any aerial. However, since most of Falco's moves are geared towards comboing, he lacks many of these guaranteed setups into his own KO moves. This is especially prevalent against floaty characters, such as {{SSBM|Jigglypuff}} and {{SSBM|Peach}}; Fox hard counters them due to the ease in which he can | ==Differences with {{SSBM|Fox}}== | ||
{{Technical data|All valid frame data differences between the two.}} | |||
It is difficult to determine whether Falco is better or worse than Fox, as they are top-tiered [[clone]]s. Falco is heavier and falls faster than Fox does, aiding in his vertical endurance. Falco's combo ability, particularly against fastfallers, is superior to Fox's; his [[shine]] and down aerial can extend combos in ways that Fox's moves cannot. Additionally, Falco's [[Blaster|lasers]] are generally better than Fox's because they cause hitstun, allowing them to be used as a powerful disruption and approach tool in the [[neutral game]] instead of just a passive maneuver to rack up damage. | |||
However, Falco's ground mobility is inferior to Fox's, as he has slower ground speed and a shorter [[wavedash]]. Additionally, his recovery moves, despite possessing more power, travel much shorter distances than Fox's; while this does allow for a safer near-stage recovery, it makes it impossible to recover from afar. Fox's [[shine]] and down aerial can lead into an up smash, and up throw can lead to almost any aerial. However, since most of Falco's moves are geared towards comboing, he lacks many of these guaranteed setups into his own KO moves. This is especially prevalent against floaty characters, such as {{SSBM|Jigglypuff}} and {{SSBM|Peach}}; Fox hard counters them due to the ease in which he can KO them, while Falco must rely on his superior neutral game to keep the match even. | |||
Overall, Falco's strategy at top-level play differs considerably from Fox's. Falco is more reliant on stage control and punishes; he is more suited to locking the foe down with lasers and damaging, guaranteed combos, and must maintain stage control at all times due to his poor recovery. Fox, on the other hand, is more reliant on edgeguarding and neutral resets due to the launch angle of his shine and his shorter, usually simpler punishes. Thus, while Falco and Fox may be indistinguishable from each other at low-level play, their general playstyles vary drastically at the tournament level. | Overall, Falco's strategy at top-level play differs considerably from Fox's. Falco is more reliant on stage control and punishes; he is more suited to locking the foe down with lasers and damaging, guaranteed combos, and must maintain stage control at all times due to his poor recovery. Fox, on the other hand, is more reliant on edgeguarding and neutral resets due to the launch angle of his shine and his shorter, usually simpler punishes. Thus, while Falco and Fox may be indistinguishable from each other at low-level play, their general playstyles vary drastically at the tournament level. | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Falco is taller than Fox, giving him more reach, but makes him easier to hit.}} | ||
*{{ | *{{buff|Falco is overall stronger than Fox in both KO and combo potential.}} | ||
*{{buff|Falco [[ | *{{buff|Falco has better [[jumping]] prowess than Fox.}} | ||
*{{change|Falco has more jump-squat frames than Fox (3 frames → 5 frames), making his [[SHFFL]] slower, but easier to perform.}} | |||
*{{buff|Falco has a much higher [[wall jump]] than Fox.}} | *{{buff|Falco has a much higher [[wall jump]] than Fox.}} | ||
*{{nerf|Falco [[walk]]s (1.6 → 1.4) slower than Fox.}} | *{{nerf|Falco [[walk]]s (1.6 → 1.4) slower than Fox.}} | ||
*{{nerf|Falco [[dash]]es (2.2 → 1.5) significantly slower than Fox.}} | *{{nerf|Falco [[dash]]es (2.2 → 1.5) significantly slower than Fox.}} | ||
*{{nerf|Falco's [[wavedash]] is slightly shorter than Fox's.}} | *{{nerf|Falco's [[wavedash]] is slightly shorter than Fox's.}} | ||
*{{buff|Falco's [[roll]]s cover more distance than Fox's.}} | *{{buff|Falco's [[roll]]s cover more distance than Fox's.}} | ||
*{{buff|Falco is heavier than Fox (75 → 80), allowing him to survive slightly longer, though he is the | *{{buff|Falco is heavier than Fox (75 → 80), allowing him to survive slightly longer, though he is still one of the lightest characters in the game.}} | ||
*{{change|Falco falls faster than Fox (2.8 → 3.1). Combined with his heavier weight, it grants Falco much better vertical endurance. However, his faster falling speed makes him more susceptible to combos and [[chaingrabs]] and worsens his already poor recovery.}} | *{{change|Falco falls faster than Fox (2.8 → 3.1). Combined with his heavier weight, it grants Falco much better vertical endurance. However, his faster falling speed makes him more susceptible to combos and [[chaingrabs]] and worsens his already poor recovery.}} | ||
*{{change|Falco has | *{{change|Falco has less [[gravity]] than Fox (0.23 → 0.17).}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Falco's [[dash attack]] deals more damage than Fox's (7%/5% → 9%/6%).}} | *{{buff|Falco's [[dash attack]] deals more damage than Fox's (7%/5% → 9%/6%).}} | ||
*{{buff|Falco's [[forward tilt]] | *{{buff|Falco's [[forward tilt]] lasts one frame longer than Fox's (frame 5-8 → frame 5-9).}} | ||
*{{change|Falco's [[up tilt]] deals overall less damage (12% (foot grounded)/9% (leg & foot aerial) → 9% (consistent)) and knockback (18 base/140 scaling → 30/120) than Fox's. This makes it unable to KO at realistic percentages, but makes it a | *{{change|Falco's [[up tilt]] deals overall less damage (12% (foot grounded)/9% (leg & foot aerial) → 9% (consistent)) and knockback (18 base/140 scaling → 30/120) than Fox's. This makes it unable to KO at realistic percentages, but makes it a very reliable combo tool.}} | ||
*{{buff|Falco's [[down tilt]] deals more damage (10% → 13%), making it much stronger than Fox's.}} | |||
*{{nerf|Falco's down tilt has less range than Fox's.}} | |||
*{{buff|Falco's [[forward smash]] deals more damage (15%/12% → 17%/14%) and deals more knockback than Fox's (10 base/105 scaling → 40/90).}} | |||
*{{nerf|Falco's forward smash lasts 1 frame shorter than Fox's (frame 12-23 → frame 12-22).}} | |||
*{{buff|Falco's [[up smash]] has more [[intangible]] frames on his head (frame 1-10 → frame 1-11).}} | |||
*{{nerf|Falco's up smash deals less damage (18%/13% → 14%/12%) and knockback (30 base/112 scaling → 25 base/100), making it drastically weaker than Fox's. It also lasts 2 frames shorter (frame 7-18 → frame 7-16) and has more ending lag.}} | |||
*{{buff|Up smash's weaker knockback makes it a better combo-starter.}} | |||
*{{buff|Falco's [[down smash]] deals more damage (15%/13%/12% → 16%/13%) and has more knockback scaling (65 → 70) than Fox's. It also gains more intangible frames on his legs (frame 6 → frame 1-6).}} | |||
*{{buff|Falco's [[down smash]] deals more damage (15%/13%/12% → 16%/13%) and has more knockback scaling (65 → 70) than Fox's. It also gains more | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|Falco's [[neutral aerial]] and [[back aerial]] have more reach than Fox's.}} | *{{buff|Falco's [[neutral aerial]] and [[back aerial]] have more reach than Fox's.}} | ||
*{{buff|The first four hits of Falco's [[forward aerial]] deal more damage than Fox (7% (hit 1) | *{{buff|Falco's back aerial auto-cancels in a short hop.}} | ||
*{{buff|The first four hits of Falco's [[forward aerial]] deal more damage than Fox (7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4) → 9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4)), thus, giving it higher damage potential than Fox's if all hits connect (23% → 29%), and can auto-cancel in a full hop due to Falco's higher jumping height.}} | |||
*{{buff|The first hit of Falco's [[up aerial]] has different knockback properties (134 fixed knockback/120 scaling → 40/30 base/20 scaling), making it overall easier to connect with the second hit than Fox's.}} | |||
*{{nerf|The second hit of Falco's up aerial is weaker (40 base/116 scaling → 22/30 base/120/20 scaling) and deals less damage (first hit 5%/second hit 13%: 18% total → 6%/10: 16% total) overall than Fox's.}} | |||
*{{change|Each hit of Falco's up aerial has different knockback angles (first hit 92°/second hit 85° → 90°/70°/90°).}} | |||
*{{buff|Although Falco's [[down aerial]] lacks multi-hit properties, it spikes opponents considerably more powerfully than Fox's (30 fixed knockback/100 scaling → 10/20 base/100 scaling).}} | |||
*[[ | |||
===Grabs and throws=== | ===Grabs and throws=== | ||
*{{buff|Falco's [[grab]] range is longer than Fox's.}} | *{{buff|Falco's [[grab]] range is longer than Fox's.}} | ||
*{{buff|Falco's [[forward throw]] can chaingrab more efficiently than Fox's because of his longer grab range.}} | *{{buff|Falco's [[forward throw]] can chaingrab more efficiently than Fox's because of his longer grab range.}} | ||
*{{nerf|Falco's [[back throw|back]] and [[down throw]]s are weaker than Fox's in damage and knockback output, with down throw being harder to meteor smash on the edge | *{{nerf|Falco's [[back throw|back]] and [[down throw]]s are also weaker than Fox's, in damage and knockback output, with the down throw being harder to meteor smash on the edge.}} | ||
*{{nerf|Falco's [[up throw]] does not combo as well, with a followup often being dependent on the opponent's directional influence.}} | |||
*{{nerf|Falco's [[up throw]] | |||
===Special moves=== | ===Special moves=== | ||
*[[ | *{{buff|Although Fox's [[Blaster]] possess rapid fire capabilities, and can be more effective for tacking on damage to opponents, Falco's Blaster fires more slowly, but it causes opponents to flinch, allowing for better combo setups and better capability at hindering an opponent's approach. It also fires faster when airborne, whereas Fox's can't, and the lasers cover much more distance.}} | ||
*{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}} | |||
*{{buff|Falco's [[Falco Phantasm]] travels faster and possesses meteor smash capabilities.}} | |||
*{{nerf|Falco Phantasm does not travel as far as Fox Illusion.}} | |||
*{{buff|Falco's [[Fire Bird]] deals more damage (14% → 16%) and has much more base knockback (60 → 80) than [[Fire Fox]].}} | |||
*{{nerf|Fire Bird's recovery distance is much shorter, travelling only half the length of Fire Fox. Fire Bird also lacks Fire Fox's charging hitboxes, making edgeguarding Falco much easier, especially with [[meteor smash]]es and [[spike]]s.}} | |||
*{{change|Fire Bird's animation differs slightly from that of Fire Fox; Falco does not spin during the travelling section of the move, whereas Fox does.}} | |||
*{{change|Falco's [[Reflector (Falco)|Reflector]] sends opponents straight upward, making it extremely useful for on-stage combos that can be hard to escape from; Fox's, however, semi-spikes the opponent with low set knockback, allowing for neutral resets, edgeguards, and guaranteed KO setups.}} | |||
*{{buff|Falco's Reflector deals more damage than Fox's (5% → 8%).}} | |||
*{{nerf|Falco's Reflector has less range than Fox's.}} | |||
*[[Reflector (Falco)|Reflector]] | |||
==Moveset== | ==Moveset== | ||
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|neutralinf=y | |neutralinf=y | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutralinfdmg=1% (loop) | |neutralinfdmg=1% (loop) | ||
|neutraldesc=Two quick jabs, which can easily be [[jab cancel]]ed into each other or other moves. The second jab moves Falco slightly forward and is followed by a flurry of fast kicks. | |neutraldesc=Two quick jabs, which can easily be [[jab cancel]]ed into each other or other moves. The second jab moves Falco slightly forward and is followed by a flurry of fast kicks. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Sticks his foot out to the side. Fast, and has impressive range for a tilt. Can [[gimp]] opponents, though has limited use outside this. This move can be aimed up or down. | |ftiltdesc=Sticks his foot out to the side. Fast, and has impressive range for a tilt. Can [[gimp]] opponents, though has limited use outside this. This move can be aimed up or down. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Considered one of the best up tilts in the game, after Marth, due to said combo ability. | |utiltdesc=Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Considered one of the best up tilts in the game, after Marth, due to said combo ability. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=13% | |dtiltdmg=13% | ||
|dtiltdesc=Swipes his tail in front of him. Although it has somewhat short range (shorter behind him than in the front), it has unusually high damage and knockback for a tilt. It knocks opponents straight upwards. It can KO some characters at as low as 90% if fresh. The strongest down tilt in the game along with Mr. Game & Watch. | |dtiltdesc=Swipes his tail in front of him. Although it has somewhat short range (shorter behind him than in the front), it has unusually high damage and knockback for a tilt. It knocks opponents straight upwards. It can KO some characters at as low as 90% if fresh. The strongest down tilt in the game along with Mr. Game & Watch. | ||
|dashname= | |dashname= | ||
|dashdmg=9% (clean), 6% (late) | |dashdmg=9% (clean), 6% (late) | ||
|dashdesc=Runs forward and sticks his leg out. Sends opponents upwards. | |dashdesc=Runs forward and sticks his leg out. Sends opponents upwards. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late) | |fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late) | ||
|fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth. | |fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | |usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | ||
|usmashdesc=Does a | |usmashdesc=Does a flip kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (feet), {{ChargedSmashDmgSSBM|13}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBM|16}} (feet), {{ChargedSmashDmgSSBM|13}} (legs) | ||
|dsmashdesc=Does a quick split. High KO power, and with high knockback and [[semi-spike]] properties, it is an excellent edgeguarder, though it has rather short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out. | |dsmashdesc=Does a quick split. High KO power, and with high knockback and [[semi-spike]] properties, it is an excellent edgeguarder, though it has rather short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out. | ||
|nairname= | |nairname= | ||
|nairdmg=12% (clean), 9% (late) | |nairdmg=12% (clean), 9% (late) | ||
|nairdesc=A simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. Not as good as Fox's due to the way shine works but still an amazing move. | |nairdesc=A simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. Not as good as Fox's due to the way shine works but still an amazing move. | ||
|fairname= | |fairname= | ||
|fairdmg=9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5) | |fairdmg=9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5) | ||
|fairdesc=Kicks forward five times. The move | |fairdesc=Kicks forward five times. The move as high duration due to the number of kicks, and it is very difficult to connect all the hits. It also gives Falco quite a short time to react with another jump or recovery. Does incredible damage if all hits connect, much more than Fox's. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (clean right leg), 9% (clean left leg, late) | |bairdmg=15% (clean right leg), 9% (clean left leg, late) | ||
|bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Good KO power, and great for [[edgeguarding]]. Has more range than Fox's but riskier to use offstage due to his faster falling speed and worse recovery, still one of the best back airs in the game. | |bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Good KO power, and great for [[edgeguarding]]. Has more range than Fox's but riskier to use offstage due to his faster falling speed and worse recovery, still one of the best back airs in the game. | ||
|uairname= | |uairname= | ||
|uairdmg=6% (hit 1), 10% (hit 2) | |uairdmg=6% (hit 1), 10% (hit 2) | ||
|uairdesc=Whips his tail up and kicks immediately after. Can deal up to 15% damage if both hits connect. Weaker than Fox's up air, but still a powerful KO move (especially on floaties) and will kill near the top blast zone under 100%. | |uairdesc=Whips his tail up and kicks immediately after. Can deal up to 15% damage if both hits connect. Weaker than Fox's up air, but still a powerful KO move (especially on floaties) and will kill near the top blast zone under 100%. | ||
|dairname= | |dairname= | ||
|dairdmg=12% (clean), 9% (late) | |dairdmg=12% (clean), 9% (late) | ||
|dairdesc=Spins around in place at a downwards angle while extending one foot. An extremely strong [[spike]] that can set up and follow out of Shine combos and KO characters quickly and efficiently. However, it is of extreme risk to use offstage, due to Falco's poor vertical recovery. Regardless, it is an excellent KO move and is among the most feared attacks in the game, with no [[sourspot]] and the hitbox lasting all of the move (however, in the PAL version of the game, the second half of the move produces weak horizontal knockback). Widely considered to be the best down air in the game due to | |dairdesc=Spins around in place at a downwards angle while extending one foot. An extremely strong [[spike]] that can set up and follow out of Shine combos and KO characters quickly and efficiently. However, it is of extreme risk to use offstage, due to Falco's poor vertical recovery. Regardless, it is an excellent KO move and is among the most feared attacks in the game, with no [[sourspot]] and the hitbox lasting all of the move (however, in the PAL version of the game, the second half of the move produces weak horizontal knockback). Widely considered to be the best down air in the game due to it's quick speed, spike properties, approaching ability, combo ability, amazing power, and good range. | ||
|grabname= | |grabname= | ||
|grabdesc=Ranked as tenth largest grab range in the game. | |grabdesc=Ranked as tenth largest grab range in the game. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Knees opponent. | |pummeldesc=Knees opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Punches opponent. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Can chaingrab floaty characters at low percentages. | |fthrowdesc=Punches opponent. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Can chaingrab floaty characters at low percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc=Throws opponent backwards, then fires three shots from his Blaster. Can force opponents offstage for edgeguarding, but other than that, not too useful. It is possible to [[tech-chase]] an opponent with this move, depending on their DI. | |bthrowdesc=Throws opponent backwards, then fires three shots from his Blaster. Can force opponents offstage for edgeguarding, but other than that, not too useful. It is possible to [[tech-chase]] an opponent with this move, depending on their DI. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc=Tosses opponent upwards, then fires three shots from his Blaster. Excellent for setting up an aerial combo (most particularly an up | |uthrowdesc=Tosses opponent upwards, then fires three shots from his Blaster. Excellent for setting up an aerial combo (most particularly an up aerial or neutral aerial), but can be DI'd out of at higher percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1% (shots), 1% (throw) | |dthrowdmg=1% (shots), 1% (throw) | ||
|dthrowdesc=Slams opponent onto the floor, then shoots them four times with his Blaster. If the player can predict the opponent's reaction, an up tilt is possible. This move can also set up a Shine combo. However, the move is relatively easy to tech out of. Like Fox's down throw, it [[meteor smash]]es over the ledge if Falco grabs the opponent at the very edge of the platform, however, it is much weaker. This throw, unlike Fox's, has the strange ability to chain throw extremely light characters, such as {{SSBM|Pichu}} and {{SSBM|Mr. Game & Watch}}. | |dthrowdesc=Slams opponent onto the floor, then shoots them four times with his Blaster. If the player can predict the opponent's reaction, an up tilt is possible. This move can also set up a Shine combo. However, the move is relatively easy to tech out of. Like Fox's down throw, it [[meteor smash]]es over the ledge if Falco grabs the opponent at the very edge of the platform, however, it is much weaker. This throw, unlike Fox's, has the strange ability to chain throw extremely light characters, such as {{SSBM|Pichu}} and {{SSBM|Mr. Game & Watch}}. | ||
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|nspage=Blaster (Falco) | |nspage=Blaster (Falco) | ||
|nsdmg=3% | |nsdmg=3% | ||
|nsdesc=Falco fires a laser from his Blaster. Not nearly as fast as Fox's, but is more powerful and makes the opponent flinch. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as [[short hop laser]]. Can also stop opponents when they are offstage. If Falco does a short hop laser close to an opponent, they will be stunned momentarily, allowing Falco to get an easy grab or start an aerial combo with | |nsdesc=Falco fires a laser from his Blaster. Not nearly as fast as Fox's, but is more powerful and makes the opponent flinch. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as [[short hop laser]]. Can also stop opponents when they are offstage. If Falco does a short hop laser close to an opponent, they will be stunned momentarily, allowing Falco to get an easy grab or start an aerial combo with a up tilt or a Shine. This attack has [[Priority#transcendent_priority|transcendent priority]]. Considered to either be one of the best or the best projectile in the game and the best neutral special because of its approach and combo ability, as well as strong pressure offstage. | ||
|ssname=Falco Phantasm | |ssname=Falco Phantasm | ||
|ssdmg=7% | |ssdmg=7% | ||
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|dsdesc=Falco's Reflector (informally referred to as the Shine) works just like Fox's, reflecting any projectiles that hit it right back at the opponent who fired them for more damage and knockback. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. This makes the move very useful for knocking opponents into the air and starting aerial combos, on par with the up tilt. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as pillaring combos. This allows Falco to use it repeatedly to wear down shields, continue aerial combos or save a teammate in doubles. Considered to be one of the best moves in the game and the best down special along with Fox due to its great combo ability along with down air. | |dsdesc=Falco's Reflector (informally referred to as the Shine) works just like Fox's, reflecting any projectiles that hit it right back at the opponent who fired them for more damage and knockback. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. This makes the move very useful for knocking opponents into the air and starting aerial combos, on par with the up tilt. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as pillaring combos. This allows Falco to use it repeatedly to wear down shields, continue aerial combos or save a teammate in doubles. Considered to be one of the best moves in the game and the best down special along with Fox due to its great combo ability along with down air. | ||
}} | }} | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
{{Taunt/SSBM|char=Falco|desc=Spins once and crosses one arm while scoffing. In the Japanese version, he speaks one of two phrases: {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} ("Get your hands off my prey!") or {{ja|逃がすかよ!|Nigasu ka yo!}} (" | {{Taunt/SSBM|char=Falco|desc=Spins once and crosses one arm while scoffing. In the Japanese version, he speaks one of two phrases: {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} ("Get your hands off my prey!") or {{ja|逃がすかよ!|Nigasu ka yo!}} ("Are you running away?!")|desc-smash=Falco can do a [[Star Fox's Conversations|Star Fox conversation]] that can only be used on [[Corneria]] or [[Venom]] by quickly tapping Down on the [[control pad]] (for one frame). This taunt can only be used once per match.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
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|desc-1=Turns slightly to the side. Unlike in future installments, this is Falco's intital idle pose, meaning he will always perform this animation even if he is holding an item. | |desc-1=Turns slightly to the side. Unlike in future installments, this is Falco's intital idle pose, meaning he will always perform this animation even if he is holding an item. | ||
|desc-2=Turns slightly to the side and waves his hand in front of his face. | |desc-2=Turns slightly to the side and waves his hand in front of his face. | ||
|image | |image=Falco Idle Pose Melee.png}} | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
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|victory-desc=A rendition of a portion of the main theme of ''Star Fox 64''. | |victory-desc=A rendition of a portion of the main theme of ''Star Fox 64''. | ||
|desc-1=Does a bunch of kicks and says "Mission Complete!" | |desc-1=Does a bunch of kicks and says "Mission Complete!" | ||
|desc-2=Jumps high into the air and poses on the ground, scoffing. In the Japanese version, he may say either {{ja|逃がすかよ!|Nigasu ka yo!}} (" | |desc-2=Jumps high into the air and poses on the ground, scoffing. In the Japanese version, he may say either {{ja|逃がすかよ!|Nigasu ka yo!}} ("Are you running away?!") or {{ja|敵機撃墜!|Tekki gekitsui!}} ("Enemy fighter shot down!"). | ||
|desc-3=Crossing his arms, he looks upward and says "Mission Complete!"; {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} which translates to "Get your hands off my prey!". This quote would later be translated into English for ''Brawl'' and ''SSB4''. | |desc-3=Crossing his arms, he looks upward and says "Mission Complete!"; {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} which translates to "Get your hands off my prey!". This quote would later be translated into English for ''Brawl'' and ''SSB4''. | ||
|char=Falco}} | |char=Falco}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===[[Character matchups (SSBM)|Matchups]]=== | ||
{{SSBMMatchupTable|falco=yes}} | |||
Falco is one of the two characters in the game to have no disadvantageous matchups whatsoever, along with {{SSBM|Fox}}, but has more even matchups than most other top tier characters. Falco has seven even matchups, [[soft counter]]s three characters, [[counter (matchup)|counter]]s seven, and [[hard counter]]s eight. He has the tools to beat every character, though he is particularly vulnerable to [[chaingrab]]s from characters such as {{SSBM|Marth}} and {{SSBM|Peach}}, and is very easy to [[gimp]] and [[edgeguard]]. These disadvantages give him some trouble against characters who have effective edgeguarding tools, such as {{SSBM|Jigglypuff}}, Marth, and Fox. He tends to do well against characters who do not have the tools to properly respond to his [[combo]] openers, such as {{SSBM|Captain Falcon}}, and does very well against characters with a lack of reliable horizontal finishers and/or edgeguarding ability, such as {{SSBM|Young Link}}. Overall, Falco's matchup spread is among the best in the game. A topic of constant debate is Falco's matchup with Fox. Falco is arguably the only character in the game to have a winning matchup against Fox. His laser's allow him to camp better along with his finishers being more effective on Fox than Fox's on him. The common argument against this however is that one character will usually kill the other after one hit is landed from both characters excellent combo games. | |||
''See also: [[:Category:Falco | ===Notable players=== | ||
:''See also: [[:Category:Falco professionals (SSBM)]] | |||
====Active==== | |||
*{{Sm|Axe|USA}} | |||
*{{Sm|Blunted_Object10|Canada}} | |||
*{{Sm|Calle W|Sweden}} | |||
*{{Sm|DaShizWiz|USA}} | |||
*{{Sm|Dope|USA}} | |||
*{{Sm|DruggedFox|USA}} | |||
*{{Sm|Forward|USA}} | |||
*{{Sm|Frootloop|USA}} | |||
*{{Sm|HomeMadeWaffles|USA}} | |||
*{{Sm|Kounotori|Japan}} | |||
*{{Sm|KPan|USA}} | |||
*{{Sm|Lambchops|USA}} | |||
*{{Sm|Mango|USA}} | |||
*{{Sm|MattDotZeb|USA}} | |||
*{{Sm|Porkchops|USA}} | |||
*{{Sm|Remen|Netherlands}} | |||
*{{Sm|StriCNYN3|USA}} | |||
*{{Sm|Westballz|USA}} | |||
*{{Sm|Zanguzen|USA}} | |||
*{{Sm|Zhu|USA}} | |||
*{{Sm|Zorc|Norway}} | |||
*{{Sm|Apeduden|Norway}} | |||
====Inactive==== | |||
*{{Sm| | *{{Sm|Bam|Canada}} | ||
*{{Sm|Bombsoldier|Japan}} | *{{Sm|Bombsoldier|Japan}} | ||
*{{Sm| | *{{Sm|Justin Junio|USA}} | ||
*{{Sm|Larry Lurr|USA}} | |||
*{{Sm| | *{{Sm|PC Chris|USA}} | ||
*{{Sm| | *{{Sm|PPMD|USA}} (on hiatus) | ||
*{{Sm| | *{{Sm|Sultan of Samitude|USA}} | ||
*{{Sm|Rob$|USA}} | |||
*{{Sm| | |||
*{{Sm|Rob$|USA}} | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Throughout the ''Melee'' tier lists, Falco has always been in the high/top tiers along with {{SSBM|Fox}} and {{SSBM|Sheik}}, with his lowest position being fifth place. | Throughout the ''Melee'' tier lists, Falco has always been in the high/top tiers along with {{SSBM|Fox}} and {{SSBM|Sheik}}, with his lowest position being fifth place. While his current position (second) is debatable, with some players claiming there are other candidates for second position (such as {{SSBM|Marth}} and Sheik), Falco and Fox can be considered "the best characters in ''Melee''" with a noticeable margin between them and other fighters. Some players, [http://www.eventhubs.com/news/2014/may/08/if-final-destination-was-only-stage-melee-marth-would-be-best-character-mew2kings-top-5-super-smash-bros-tier-list-pt3/ such as Mew2King], even think that Falco could be at the top of the tier list above Fox, claiming that Falco succeeds in notable tournaments more consistently than Fox, while Fox's position is based more on potential than performance; several other advantageous traits Falco has over Fox may also influence that opinion, such as having a faster side special that can meteor smash, flinching lasers, a Shine with vertical knockback which can combo more characters, and a single hit down aerial that always spikes opponents powerfully. However, since Mew2King's claim, there have been very few majors, if any, won by a Falco main; Fox players have since taken 1st place in many more majors, even in PAL. | ||
However, since | |||
====PAL viability==== | ====PAL viability==== | ||
Like several other characters who, by coincidence, would years later be known to be top tier, Falco was nerfed in the PAL version of ''Melee''. His powerful down aerial spike now only has the spike hitbox during the first 10 frames of the move, while the weaker hitbox sends opponents on the [[Sakurai angle]] instead. This makes timing Falco's down aerial more key to success in tournament play. However, this nerf does not significantly affect him, as most Falco professionals train to hit with the strong hitbox anyway, and the duration of said hitbox is still enough to approach the enemy with it and wear down shields. Thus, Falco's viability in PAL is more or less the same as in NTSC, barring a slightly easier matchup against {{SSBM|Fox}} due to Fox's own nerfs in that version. | Like several other characters who, by coincidence, would years later be known to be top tier, Falco was nerfed in the PAL version of ''Melee''. His powerful down aerial spike now only has the spike hitbox during the first 10 frames of the move, while the weaker hitbox sends opponents on the [[Sakurai angle]] instead. This makes timing Falco's down aerial more key to success in tournament play. However, this nerf does not significantly affect him, as most Falco professionals train to hit with the strong hitbox anyway, and the duration of said hitbox is still enough to approach the enemy with it and wear down shields. Thus, Falco's viability in PAL is more or less the same as in NTSC, barring a slightly easier matchup against {{SSBM|Fox}} due to Fox's own nerfs in that version. | ||
==In | ==In Single-Player Modes== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
When unlocked, Falco can appear either in ordinary one-on-one matches, in a team with Fox or {{SSBM|Captain Falcon}}, as an ally in team and giant battles, or as a metal opponent in the game's penultimate battle. With the exception of being on a team with Captain Falcon and the metal battle, Falco appears on either [[Corneria]] or [[Venom]]. | When unlocked, Falco can appear either in ordinary one-on-one matches, in a team with Fox or {{SSBM|Captain Falcon}}, as an ally in team and giant battles, or as a metal opponent in the game's penultimate battle. With the exception of being on a team with Captain Falcon and the metal battle, Falco appears on either [[Corneria]] or [[Venom]]. | ||
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*'''[[Event 49: All-Star Match Deluxe]]''': Falco is the second opponent fought in this series of staged battles. The selected character battles him on the [[Venom]] stage with a stock of 2 while Falco has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}. | *'''[[Event 49: All-Star Match Deluxe]]''': Falco is the second opponent fought in this series of staged battles. The selected character battles him on the [[Venom]] stage with a stock of 2 while Falco has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}. | ||
=== | ===Ending images=== | ||
<gallery> | <gallery> | ||
FalcoClassicMode.jpg|Classic Mode | File:FalcoClassicMode.jpg|Classic Mode. | ||
FalcoAdventureMode.jpg|Adventure Mode | File:FalcoAdventureMode.jpg|Adventure Mode. | ||
FalcoAllStarMode.jpg|All-Star Mode | File:FalcoAllStarMode.jpg|All-Star Mode. | ||
</gallery> | </gallery> | ||
== | ==Trophy descriptions== | ||
:'''Falco''' | |||
:"''Star Fox team pilot, Falco's constant air of casual indifference belies his precise piloting skills. He avoids discussion of what he did before joining the team, but many consider it likely that his past was filled with reckless behavior. He's not much for cooperation, but he does respect those more skilled than he is.''" | |||
:''Game: [[lylatwiki:Star Fox (game)|Star Fox]]'' [03/93] | |||
:'''Falco''' [<span style="color:#FF0000">Smash</span>] | |||
:"''Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages. He has both a higher jump and a longer reach than Fox, and although his Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox, Falco can stop enemies in their tracks with his Blaster fire.''" | |||
:*B: [[Blaster (Falco)|Blaster]] | |||
:*Smash B: [[Falco Phantasm]] | |||
| | |||
:'''Falco''' [<span style="color:#0000FF">Smash</span>] | |||
:"''Falco's amazing jumping abilities have many merits, but it's vital to realize that it comes at the cost of some attack power and defensive strength. He falls at a high speed, which disrupts potential attackers, but this also prevents successful recoveries occasionally. Hit an opponent with Reflector, and he or she will fly straight up; this is Falco's quickest attack. ''" | |||
:*Up & B: [[Fire Bird]] | |||
:*Down & B: [[Reflector (Falco)|Reflector]] | |||
: | |||
| | |||
<gallery> | |||
| | File:Falco Trophy Melee.png|Classic | ||
File:Falco Trophy (Smash).png|[<span style="color:#FF0000">Smash</span>] | |||
| | File:Falco Trophy (Smash 2).png|[<span style="color:#0000FF">Smash</span>] | ||
</gallery> | |||
| | |||
==[[Alternate costume (SSBM)#Falco|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Falco|Alternate costumes]]== | ||
Line 454: | Line 352: | ||
|{{Head|Falco|g=SSBM|s=25px|cl=Green}} | |{{Head|Falco|g=SSBM|s=25px|cl=Green}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* | *Falco's voice actors, Ben Cullum and Hisao Egawa, are credited in the [[credits]] even if he has not been unlocked yet. This is due to his appearance in the intermission of the [[Corneria]] stage in [[Adventure Mode]]. | ||
*Falco is the only character who isn't first on his respective tier list that has no disadvantageous matchups. | |||
* | |||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} | ||
{{Star Fox}} | {{Star Fox}} | ||
[[Category: | [[Category:Star Fox universe]] | ||
[[Category | [[Category:Falco (SSBM)]] | ||