Editing Falco (SSBM)

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|rankingPAL = 3
|rankingPAL = 3
}}
}}
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. He is a clone of {{SSBM|Fox}}, with many of the same moves. However, some of his moves have different properties, making their playstyles somewhat different.
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is an [[unlockable character]] character in ''[[Super Smash Bros. Melee]]''. He is a clone of {{SSBM|Fox}}, with many of the same moves. However, some of his moves have different properties, making their playstyles somewhat different.


Falco is voiced by Hisao Egawa in-game and in Japanese [[Star Fox Smash Taunt]] and [[Adventure Mode]] scenes, reprising his role from ''Star Fox 64''. He is voiced by Ben Cullum in the English Smash Taunt and Adventure scenes.
Falco is voiced by Hisao Egawa in-game and in Japanese [[Star Fox Smash Taunt]] and [[Adventure Mode]] scenes, reprising his role from ''Star Fox 64''. He is voiced by Ben Cullum in the English Smash Taunt and Adventure scenes.
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==Differences from {{SSBM|Fox}}==
==Differences from {{SSBM|Fox}}==
{{Technical data|All valid frame data differences between the two.}}


It is difficult to determine whether Falco is better or worse than Fox, as they are top-tiered [[clone]]s. Falco is heavier and falls faster than Fox does, aiding in his vertical endurance. Falco's combo ability, particularly against fastfallers, is superior to Fox's; his [[shine]] and down aerial can extend combos in ways that Fox's moves cannot. Additionally, Falco's [[Blaster|lasers]] are quite powerful in neutral because they cause hitstun, allowing them to be used as a powerful disruption and approach tool in the [[neutral game]] instead of just a passive maneuver to rack up damage.
It is difficult to determine whether Falco is better or worse than Fox, as they are top-tiered [[clone]]s. Falco is heavier and falls faster than Fox does, aiding in his vertical endurance. Falco's combo ability, particularly against fastfallers, is superior to Fox's; his [[shine]] and down aerial can extend combos in ways that Fox's moves cannot. Additionally, Falco's [[Blaster|lasers]] are quite powerful in neutral because they cause hitstun, allowing them to be used as a powerful disruption and approach tool in the [[neutral game]] instead of just a passive maneuver to rack up damage.
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**{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}}
**{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}}
*[[Falco Phantasm]]:
*[[Falco Phantasm]]:
**{{buff|Falco's Falco Phantasm propels Falco sooner (frame 20 → frame 16)<ref name="falcofd">[https://smashboards.com/threads/falco-hitboxes-and-frame-data.300397/ Falco Hitboxes and Frame Data]</ref> and possesses meteor smash capabilities.}}
**{{buff|Falco's Falco Phantasm travels faster (frame 63 → frame 59)<ref name="falcofd">[https://smashboards.com/threads/falco-hitboxes-and-frame-data.300397/ Falco Hitboxes and Frame Data]</ref> and possesses meteor smash capabilities.}}
**{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}}
**{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}}
***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion. }}
***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion. }}
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|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Sticks his foot out to the side. Fast, and has impressive range for a tilt. Can [[gimp]] opponents, though has limited use outside this. This move can be aimed up or down.
|ftiltdesc=Sticks his foot out to the side. Fast, and has impressive range for a tilt. Can [[gimp]] opponents, though has limited use outside this. This move can be aimed up or down.
|utiltname=Back Kick ({{ja|フリップキック|Furippu Kikku}}, ''Flip Kick'')
|utiltname=Back Kick ({{ja|バックキック|Bakku Kikku}})
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Considered one of the best up tilts in the game, after Marth, due to said combo ability.
|utiltdesc=Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Considered one of the best up tilts in the game, after Marth, due to said combo ability.
|dtiltname=Bird Sweep ({{ja|テイルカッター|Teiru Kattā}}, ''Tail Cutter'')
|dtiltname=Bird Sweep ({{ja|バードスイープ|Bādo Suīpu}})
|dtiltdmg=13%
|dtiltdmg=13%
|dtiltdesc=Swipes his tail in front of him. Although it has somewhat short range (shorter behind him than in the front), it has unusually high damage and knockback for a tilt. It knocks opponents straight upwards. It can KO some characters at as low as 90% if fresh. The strongest down tilt in the game along with Mr. Game & Watch.
|dtiltdesc=Swipes his tail in front of him. Although it has somewhat short range (shorter behind him than in the front), it has unusually high damage and knockback for a tilt. It knocks opponents straight upwards. It can KO some characters at as low as 90% if fresh. The strongest down tilt in the game along with Mr. Game & Watch.
|dashname=Jumping Side Kick ({{ja|ジャンプサイドキック|Janpu Saido Kikku}}, ''Jump Side Kick'')
|dashname=Jumping Side Kick ({{ja|ジャンピングサイドキック|Janpingu Saido Kikku}})
|dashdmg=9% (clean), 6% (late)
|dashdmg=9% (clean), 6% (late)
|dashdesc=Runs forward and sticks his leg out. Sends opponents upwards.
|dashdesc=Runs forward and sticks his leg out. Sends opponents upwards.
|fsmashname=Roundhouse Kick ({{ja|レッグショット|Reggu Shotto}}, ''Leg Shot'')
|fsmashname=Roundhouse Kick ({{ja|回し蹴り|Mawashi Geri}})
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late)
|fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth.
|fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth.
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|usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|usmashdesc=Does a bicycle kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation.
|usmashdesc=Does a bicycle kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation.
|dsmashname=Falco Split ({{ja|グラウンドキック|Guraundo Kikku}}, ''Ground Kick'')
|dsmashname=Falco Split ({{ja|ファルコスプリット|Faruko Supuritto}})
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (feet), {{ChargedSmashDmgSSBM|13}} (legs)
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (feet), {{ChargedSmashDmgSSBM|13}} (legs)
|dsmashdesc=Does a quick split. High KO power, and with high knockback and [[semi-spike]] properties, it is an excellent edgeguarder, though it has rather short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out.
|dsmashdesc=Does a quick split. High KO power, and with high knockback and [[semi-spike]] properties, it is an excellent edgeguarder, though it has rather short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out.
|nairname=Flying Kick ({{ja|ファルコスキック|Faruko Kikku}}, ''Falco Kick'')
|nairname=Flying Kick ({{ja|飛び蹴り|Tobi Geri}})
|nairdmg=12% (clean), 9% (late)
|nairdmg=12% (clean), 9% (late)
|nairdesc=A simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. Not as good as Fox's due to the way shine works but still an amazing move.
|nairdesc=A simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. Not as good as Fox's due to the way shine works but still an amazing move.
|fairname=Cyclone Kick ({{ja|トルネードシャフト|Torunēdo Shafuto}}, ''Tornado Shaft'')
|fairname=Cyclone Kick ({{ja|サイクロンキック|Saikuron Kikku}})
|fairdmg=9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5)
|fairdmg=9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5)
|fairdesc=Kicks forward five times. The move has high duration due to the number of kicks, and it is very difficult to connect all the hits. It also gives Falco quite a short time to react with another jump or recovery. Does incredible damage if all hits connect, much more than Fox's.
|fairdesc=Kicks forward five times. The move has high duration due to the number of kicks, and it is very difficult to connect all the hits. It also gives Falco quite a short time to react with another jump or recovery. Does incredible damage if all hits connect, much more than Fox's.
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|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Ranked as tenth largest grab range in the game.
|grabdesc=Ranked as tenth largest grab range in the game.
|pummelname=Knee ({{ja|つかみニーバット|Tsukami Nībatto}}, ''Grab Kneebutt'')
|pummelname=Knee ({{ja||Hiza}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Knees opponent.
|pummeldesc=Knees opponent.
|fthrowname=Elbow Bash ({{ja|スマッシュエルボー|Sumasshu Erubō}}, ''Smash Elbow'')
|fthrowname=Elbow Bash ({{ja|エルボーバッシュ|Erubō Basshu}})
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Punches opponent. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Can chaingrab floaty characters at low percentages.
|fthrowdesc=Punches opponent. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Can chaingrab floaty characters at low percentages.
|bthrowname=Skeet Blaster ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}}, ''Close Range Blaster H'')
|bthrowname=Skeet Blaster ({{ja|スキートブラスター|Sukīto Burasutā}})
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdesc=Throws opponent backwards, then fires three shots from his Blaster. Can force opponents offstage for edgeguarding, but other than that, not too useful. It is possible to [[tech-chase]] an opponent with this move, depending on their DI.
|bthrowdesc=Throws opponent backwards, then fires three shots from his Blaster. Can force opponents offstage for edgeguarding, but other than that, not too useful. It is possible to [[tech-chase]] an opponent with this move, depending on their DI.
|uthrowname=Star Blaster ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā }}, ''Close Range Blaster V'')
|uthrowname=Star Blaster ({{ja|スターブラスター|Sutā Burasutā}})
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdesc=Tosses opponent upwards, then fires three shots from his Blaster. Excellent for setting up an aerial combo (most particularly an up aerial, back aerial or neutral aerial), but can be DI'd out of at higher percentages.
|uthrowdesc=Tosses opponent upwards, then fires three shots from his Blaster. Excellent for setting up an aerial combo (most particularly an up aerial, back aerial or neutral aerial), but can be DI'd out of at higher percentages.
|dthrowname=Floor Blaster ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}}, ''Close Range Blaster Down'')
|dthrowname=Floor Blaster ({{ja|フロアブラスター|Furoa Burasutā}})
|dthrowdmg=1% (shots), 1% (throw)
|dthrowdmg=1% (shots), 1% (throw)
|dthrowdesc=Slams opponent onto the floor, then shoots them four times with his Blaster. If the player can predict the opponent's reaction, an up tilt is possible. This move can also set up a Shine combo. However, the move is relatively easy to tech out of. Like Fox's down throw, it [[meteor smash]]es over the ledge if Falco grabs the opponent at the very edge of the platform, however, it is much weaker. This throw, unlike Fox's, has the strange ability to chain throw extremely light characters, such as {{SSBM|Pichu}} and {{SSBM|Mr. Game & Watch}}.
|dthrowdesc=Slams opponent onto the floor, then shoots them four times with his Blaster. If the player can predict the opponent's reaction, an up tilt is possible. This move can also set up a Shine combo. However, the move is relatively easy to tech out of. Like Fox's down throw, it [[meteor smash]]es over the ledge if Falco grabs the opponent at the very edge of the platform, however, it is much weaker. This throw, unlike Fox's, has the strange ability to chain throw extremely light characters, such as {{SSBM|Pichu}} and {{SSBM|Mr. Game & Watch}}.
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==Trivia==
==Trivia==
*Hisao Egawa's voice clips cannot be heard in non-Japanese versions of ''Melee'' without unlocking Falco first. Despite this, his name and voice role still appear in the [[credits]] of the non-Japanese versions.
*Hisao Egawa's voice clips cannot be heard in non-Japanese versions of ''Melee'' without unlocking Falco first. Despite this, his name and voice role still appear in the [[credits]] of the non-Japanese versions.
*Falco is the only character who isn't first on his respective tier list that has no disadvantageous matchups.
*''Super Smash Bros. Melee'' is the only game where Falco is not fought on one of his home stages when being unlocked; instead he is fought in {{SSBM|Battlefield}}.
*Falco, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]].
*Falco, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]].


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