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'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. He is a clone of {{SSBM|Fox}}, with many of the same moves. However, some of his moves have different properties, making their playstyles somewhat different. | '''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is an [[unlockable character]] character in ''[[Super Smash Bros. Melee]]''. He is a clone of {{SSBM|Fox}}, with many of the same moves. However, some of his moves have different properties, making their playstyles somewhat different. | ||
Falco is voiced by Hisao Egawa | Falco is voiced in all regions of ''Melee'' by Hisao Egawa, who reprises his role from ''Star Fox 64''. | ||
Falco is currently ranked 4th on the ''Melee'' tier list, being the highest ranked clone character as well as his best placement in the series marginally. Falco has the most versatile combo game in ''Melee,'' as he possesses many combo starters and the options to extend them, most notably a frame 1 launcher in his [[shine]] and a frame 5 [[down aerial]] that spikes powerfully. These tools allow him to easily chain together highly damaging strings that are hard to [[DI]] out of. He also possesses very effective edgeguarding options, such as his back air, forward and down smashes, and his aforementioned down air. Falco also has one of the best neutral game options among the entire cast with his {{b|Blaster|Falco}}, as it allows him to pressure from afar and approach noncommittally. | Falco is currently ranked 4th on the ''Melee'' tier list, being the highest ranked clone character as well as his best placement in the series marginally. Falco has the most versatile combo game in ''Melee,'' as he possesses many combo starters and the options to extend them, most notably a frame 1 launcher in his [[shine]] and a frame 5 [[down aerial]] that spikes powerfully. These tools allow him to easily chain together highly damaging strings that are hard to [[DI]] out of. He also possesses very effective edgeguarding options, such as his back air, forward and down smashes, and his aforementioned down air. Falco also has one of the best neutral game options among the entire cast with his {{b|Blaster|Falco}}, as it allows him to pressure from afar and approach noncommittally. | ||
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==How to unlock== | ==How to unlock== | ||
Players can unlock Falco by completing 100-Man Melee with any character within any time limit. Alternatively, players can take part in 300 VS. matches to unlock him. | |||
When being fought, Falco will appear on {{SSBM|Battlefield}}, with the music from [[Corneria]] playing. | When being fought, Falco will appear on {{SSBM|Battlefield}}, with the music from [[Corneria]] playing. | ||
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==Differences from {{SSBM|Fox}}== | ==Differences from {{SSBM|Fox}}== | ||
{{Technical data|All valid frame data differences between the two.}} | |||
It is difficult to determine whether Falco is better or worse than Fox, as they are top-tiered [[clone]]s. Falco is heavier and falls faster than Fox does, aiding in his vertical endurance. Falco's combo ability, particularly against fastfallers, is superior to Fox's; his [[shine]] and down aerial can extend combos in ways that Fox's moves cannot. Additionally, Falco's [[Blaster|lasers]] are quite powerful in neutral because they cause hitstun, allowing them to be used as a powerful disruption and approach tool in the [[neutral game]] instead of just a passive maneuver to rack up damage. | It is difficult to determine whether Falco is better or worse than Fox, as they are top-tiered [[clone]]s. Falco is heavier and falls faster than Fox does, aiding in his vertical endurance. Falco's combo ability, particularly against fastfallers, is superior to Fox's; his [[shine]] and down aerial can extend combos in ways that Fox's moves cannot. Additionally, Falco's [[Blaster|lasers]] are quite powerful in neutral because they cause hitstun, allowing them to be used as a powerful disruption and approach tool in the [[neutral game]] instead of just a passive maneuver to rack up damage. | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Falco is taller than Fox, giving him more reach, but makes him easier to hit.}} | ||
*{{ | *{{change|Falco has more jump-squat frames than Fox (3 frames → 5 frames), making his [[SHFFL]] slower, but easier to perform.}} | ||
*{{buff|Falco [[jump]]s dramatically higher (31.28 → 51.5) than Fox, going from the 8th lowest out of 26 characters to the highest by far.}} | *{{buff|Falco [[jump]]s dramatically higher (31.28 → 51.5) than Fox, going from the 8th lowest out of 26 characters to the highest by far.}} | ||
**{{change|Falco's [[shorthop]] is also higher (10.65 → 11.58) than Fox.}} | **{{change|Falco's [[shorthop]] is also higher (10.65 → 11.58) than Fox.}} | ||
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*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Falco's down tilt deals more damage (10% → 13%), making it much stronger than Fox's and a viable KO move at high percents.}} | **{{buff|Falco's down tilt deals more damage (10% → 13%), making it much stronger than Fox's and a viable KO move at high percents.}} | ||
**{{nerf|Falco's down tilt has less range than Fox's despite | **{{nerf|Falco's down tilt has less range than Fox's despite his attacks generally having more range, due to his shorter tail.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Falco's forward smash deals more damage (15%/12% → 17%/14%) than Fox's, and overall has more knockback (10 base/105 scaling → 40/90), making it stronger.}} | **{{buff|Falco's forward smash deals more damage (15%/12% → 17%/14%) than Fox's, and overall has more knockback (10 base/105 scaling → 40/90), making it stronger.}} | ||
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**{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}} | **{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}} | ||
*[[Falco Phantasm]]: | *[[Falco Phantasm]]: | ||
**{{buff|Falco's Falco Phantasm | **{{buff|Falco's Falco Phantasm travels faster (frame 63 → frame 59)<ref name="falcofd">[https://smashboards.com/threads/falco-hitboxes-and-frame-data.300397/ Falco Hitboxes and Frame Data]</ref> and possesses meteor smash capabilities.}} | ||
**{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}} | **{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}} | ||
***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion. }} | ***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion. }} | ||
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|neutralinf=y | |neutralinf=y | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutralinfdmg=1% (loop) | |neutralinfdmg=1% (loop) | ||
|neutraldesc=Two quick jabs, which can easily be [[jab cancel]]ed into each other or other moves. The second jab moves Falco slightly forward and is followed by a flurry of fast kicks. | |neutraldesc=Two quick jabs, which can easily be [[jab cancel]]ed into each other or other moves. The second jab moves Falco slightly forward and is followed by a flurry of fast kicks. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Sticks his foot out to the side. Fast, and has impressive range for a tilt. Can [[gimp]] opponents, though has limited use outside this. This move can be aimed up or down. | |ftiltdesc=Sticks his foot out to the side. Fast, and has impressive range for a tilt. Can [[gimp]] opponents, though has limited use outside this. This move can be aimed up or down. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Considered one of the best up tilts in the game, after Marth, due to said combo ability. | |utiltdesc=Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Considered one of the best up tilts in the game, after Marth, due to said combo ability. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=13% | |dtiltdmg=13% | ||
|dtiltdesc=Swipes his tail in front of him. Although it has somewhat short range (shorter behind him than in the front), it has unusually high damage and knockback for a tilt. It knocks opponents straight upwards. It can KO some characters at as low as 90% if fresh. The strongest down tilt in the game along with Mr. Game & Watch. | |dtiltdesc=Swipes his tail in front of him. Although it has somewhat short range (shorter behind him than in the front), it has unusually high damage and knockback for a tilt. It knocks opponents straight upwards. It can KO some characters at as low as 90% if fresh. The strongest down tilt in the game along with Mr. Game & Watch. | ||
|dashname= | |dashname= | ||
|dashdmg=9% (clean), 6% (late) | |dashdmg=9% (clean), 6% (late) | ||
|dashdesc=Runs forward and sticks his leg out. Sends opponents upwards. | |dashdesc=Runs forward and sticks his leg out. Sends opponents upwards. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late) | |fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late) | ||
|fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth. | |fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | |usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | ||
|usmashdesc=Does a bicycle kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation. | |usmashdesc=Does a bicycle kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (feet), {{ChargedSmashDmgSSBM|13}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBM|16}} (feet), {{ChargedSmashDmgSSBM|13}} (legs) | ||
|dsmashdesc=Does a quick split. High KO power, and with high knockback and [[semi-spike]] properties, it is an excellent edgeguarder, though it has rather short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out. | |dsmashdesc=Does a quick split. High KO power, and with high knockback and [[semi-spike]] properties, it is an excellent edgeguarder, though it has rather short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out. | ||
|nairname= | |nairname= | ||
|nairdmg=12% (clean), 9% (late) | |nairdmg=12% (clean), 9% (late) | ||
|nairdesc=A simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. Not as good as Fox's due to the way shine works but still an amazing move. | |nairdesc=A simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. Not as good as Fox's due to the way shine works but still an amazing move. | ||
|fairname= | |fairname= | ||
|fairdmg=9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5) | |fairdmg=9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5) | ||
|fairdesc=Kicks forward five times. The move has high duration due to the number of kicks, and it is very difficult to connect all the hits. It also gives Falco quite a short time to react with another jump or recovery. Does incredible damage if all hits connect, much more than Fox's. | |fairdesc=Kicks forward five times. The move has high duration due to the number of kicks, and it is very difficult to connect all the hits. It also gives Falco quite a short time to react with another jump or recovery. Does incredible damage if all hits connect, much more than Fox's. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (clean right leg), 9% (clean left leg, late) | |bairdmg=15% (clean right leg), 9% (clean left leg, late) | ||
|bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Good KO power, and great for [[edgeguarding]]. Has more range than Fox's but riskier to use offstage due to his faster falling speed and worse recovery, still one of the best back airs in the game. | |bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Good KO power, and great for [[edgeguarding]]. Has more range than Fox's but riskier to use offstage due to his faster falling speed and worse recovery, still one of the best back airs in the game. | ||
|uairname= | |uairname= | ||
|uairdmg=6% (hit 1), 10% (hit 2) | |uairdmg=6% (hit 1), 10% (hit 2) | ||
|uairdesc=Whips his tail up and kicks immediately after. Can deal up to 15% damage if both hits connect. Weaker than Fox's up air, but still a powerful KO move (especially on floaties) and will kill near the top blast zone under 100%. | |uairdesc=Whips his tail up and kicks immediately after. Can deal up to 15% damage if both hits connect. Weaker than Fox's up air, but still a powerful KO move (especially on floaties) and will kill near the top blast zone under 100%. | ||
|dairname= | |dairname= | ||
|dairdmg=12% (clean), 9% (late) | |dairdmg=12% (clean), 9% (late) | ||
|dairdesc=Spins around in place at a downwards angle while extending one foot. An extremely strong [[spike]] that can set up and follow out of Shine combos and KO characters quickly and efficiently. However, it is of extreme risk to use offstage, due to Falco's poor vertical recovery. Regardless, it is an excellent KO move and is among the most feared attacks in the game, with no [[sourspot]] and the hitbox lasting all of the move (however, in the PAL version of the game, the second half of the move produces weak horizontal knockback). Widely considered to be the best down air in the game due to its quick speed, spike properties, approaching ability, combo ability, amazing power, and good range. | |dairdesc=Spins around in place at a downwards angle while extending one foot. An extremely strong [[spike]] that can set up and follow out of Shine combos and KO characters quickly and efficiently. However, it is of extreme risk to use offstage, due to Falco's poor vertical recovery. Regardless, it is an excellent KO move and is among the most feared attacks in the game, with no [[sourspot]] and the hitbox lasting all of the move (however, in the PAL version of the game, the second half of the move produces weak horizontal knockback). Widely considered to be the best down air in the game due to its quick speed, spike properties, approaching ability, combo ability, amazing power, and good range. | ||
|grabname=Grab | |grabname=Grab | ||
|grabdesc=Ranked as tenth largest grab range in the game. | |grabdesc=Ranked as tenth largest grab range in the game. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Knees opponent. | |pummeldesc=Knees opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Punches opponent. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Can chaingrab floaty characters at low percentages. | |fthrowdesc=Punches opponent. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Can chaingrab floaty characters at low percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc=Throws opponent backwards, then fires three shots from his Blaster. Can force opponents offstage for edgeguarding, but other than that, not too useful. It is possible to [[tech-chase]] an opponent with this move, depending on their DI. | |bthrowdesc=Throws opponent backwards, then fires three shots from his Blaster. Can force opponents offstage for edgeguarding, but other than that, not too useful. It is possible to [[tech-chase]] an opponent with this move, depending on their DI. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc=Tosses opponent upwards, then fires three shots from his Blaster. Excellent for setting up an aerial combo (most particularly an up aerial, back aerial or neutral aerial), but can be DI'd out of at higher percentages. | |uthrowdesc=Tosses opponent upwards, then fires three shots from his Blaster. Excellent for setting up an aerial combo (most particularly an up aerial, back aerial or neutral aerial), but can be DI'd out of at higher percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1% (shots), 1% (throw) | |dthrowdmg=1% (shots), 1% (throw) | ||
|dthrowdesc=Slams opponent onto the floor, then shoots them four times with his Blaster. If the player can predict the opponent's reaction, an up tilt is possible. This move can also set up a Shine combo. However, the move is relatively easy to tech out of. Like Fox's down throw, it [[meteor smash]]es over the ledge if Falco grabs the opponent at the very edge of the platform, however, it is much weaker. This throw, unlike Fox's, has the strange ability to chain throw extremely light characters, such as {{SSBM|Pichu}} and {{SSBM|Mr. Game & Watch}}. | |dthrowdesc=Slams opponent onto the floor, then shoots them four times with his Blaster. If the player can predict the opponent's reaction, an up tilt is possible. This move can also set up a Shine combo. However, the move is relatively easy to tech out of. Like Fox's down throw, it [[meteor smash]]es over the ledge if Falco grabs the opponent at the very edge of the platform, however, it is much weaker. This throw, unlike Fox's, has the strange ability to chain throw extremely light characters, such as {{SSBM|Pichu}} and {{SSBM|Mr. Game & Watch}}. | ||
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|dsdmg=8% (startup), 1.5x damage for reflected projectiles | |dsdmg=8% (startup), 1.5x damage for reflected projectiles | ||
|dsdesc=Falco's Reflector (informally referred to as the Shine) works just like Fox's, reflecting any projectiles that hit it right back at the opponent who fired them for more damage and knockback. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. This makes the move very useful for knocking opponents into the air and starting aerial combos, on par with the up tilt. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as pillaring combos. This allows Falco to use it repeatedly to wear down shields, continue aerial combos or save a teammate in doubles. Considered to be one of the best moves in the game and the best down special along with Fox due to its great combo ability along with down air. | |dsdesc=Falco's Reflector (informally referred to as the Shine) works just like Fox's, reflecting any projectiles that hit it right back at the opponent who fired them for more damage and knockback. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. This makes the move very useful for knocking opponents into the air and starting aerial combos, on par with the up tilt. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as pillaring combos. This allows Falco to use it repeatedly to wear down shields, continue aerial combos or save a teammate in doubles. Considered to be one of the best moves in the game and the best down special along with Fox due to its great combo ability along with down air. | ||
}} | }} | ||
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===[[Taunt]]=== | ===[[Taunt]]=== | ||
{{Taunt/SSBM|char=Falco|desc=Spins once and crosses one arm while scoffing. In the Japanese version, he speaks one of two phrases: {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} ("Get your hands off my prey!") or {{ja|逃がすかよ!|Nigasu ka yo!}} (" | {{Taunt/SSBM|char=Falco|desc=Spins once and crosses one arm while scoffing. In the Japanese version, he speaks one of two phrases: {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} ("Get your hands off my prey!") or {{ja|逃がすかよ!|Nigasu ka yo!}} ("Are you running away?!")|desc-smash=Falco can do a [[Star Fox's Conversations|Star Fox conversation]] that can only be used on [[Corneria]] or [[Venom]] by quickly tapping Down on the [[control pad]] (for one frame). This taunt can only be used once per match.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
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|victory-desc=A rendition of a portion of the main theme of ''Star Fox 64''. | |victory-desc=A rendition of a portion of the main theme of ''Star Fox 64''. | ||
|desc-1=Does a bunch of kicks and says "Mission Complete!" | |desc-1=Does a bunch of kicks and says "Mission Complete!" | ||
|desc-2=Jumps high into the air and poses on the ground, scoffing. In the Japanese version, he may say either {{ja|逃がすかよ!|Nigasu ka yo!}} (" | |desc-2=Jumps high into the air and poses on the ground, scoffing. In the Japanese version, he may say either {{ja|逃がすかよ!|Nigasu ka yo!}} ("Are you running away?!") or {{ja|敵機撃墜!|Tekki gekitsui!}} ("Enemy fighter shot down!"). | ||
:*If the language is set to Japanese and Falco wins against {{SSBM|Fox}}, he may say "{{ja|お前の腕前ってのは、その程度か?|Omae no udemae tte no wa, sono teido ka?}}", which roughly translates to "Is that all you've got?" | :*If the language is set to Japanese and Falco wins against {{SSBM|Fox}}, he may say "{{ja|お前の腕前ってのは、その程度か?|Omae no udemae tte no wa, sono teido ka?}}", which roughly translates to "Is that all you've got?" | ||
|desc-3=Crossing his arms, he looks upward and says "Mission Complete!"; {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} which translates to "Get your hands off my prey!". This quote would later be translated into English for ''Brawl'' and ''SSB4''. | |desc-3=Crossing his arms, he looks upward and says "Mission Complete!"; {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} which translates to "Get your hands off my prey!". This quote would later be translated into English for ''Brawl'' and ''SSB4''. | ||
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''See also: [[:Category:Falco players (SSBM)]]'' | ''See also: [[:Category:Falco players (SSBM)]]'' | ||
*{{Sm|Albert|USA}} - One of the best players in Texas. | *{{Sm|Albert|USA}} - One of the best players in Texas. His victory over #1 ranked player {{Sm|Hungrybox}} at {{Trn|Low Tier City 7}} is known as one of the biggest upsets in ''Melee'' history. | ||
*{{Sm|bobby big ballz|USA}} - One of the best Falco players in the US, well-known for his combo videos and extremely flashy style of play | *{{Sm|bobby big ballz|USA}} - One of the best Falco players in the US, well-known for his combo videos and extremely flashy style of play. | ||
*{{Sm|Bombsoldier|Japan}} - One of the most influential Falcos of all time, known for his match against {{Sm|Ken}} at the [[Jack Garden Tournament]]. He changed the playstyle of top-level Falcos, pioneering the very beginnings of his punish game by discovering pillar combos. | *{{Sm|Bombsoldier|Japan}} - One of the most influential Falcos of all time, known for his match against {{Sm|Ken}} at the [[Jack Garden Tournament]]. He changed the playstyle of top-level Falcos, pioneering the very beginnings of his punish game by discovering pillar combos. | ||
*{{Sm|DaShizWiz|USA}} - Once known as one of the best Falco players in the United States | *{{Sm|DaShizWiz|USA}} - Once known as one of the best Falco players in the United States; formerly ranked 30th on the [[2013 SSBM Player Rankings]]. | ||
*{{Sm|Fiction|USA}} - Switched to Falco during the COVID- | *{{Sm|Fiction|USA}} - Switched to Falco during the COVID-10 pandemic, and achieved rank #14 on the [[2022 SSBMRank]]. Known for his heavily laser-based playstyle. | ||
*{{Sm|Forward|USA}} - Formerly the best Falco player in Arizona, and one of the best in the world | *{{Sm|Forward|USA}} - Formerly the best Falco player in Arizona, and one of the best in the world back in 2007. Pioneered Falco's punish game further, particularly by extending punishes using platforms. | ||
*{{Sm|Ginger|USA}} - The best player in [[Michigan]] and one of the best Falco players in the current metagame | *{{Sm|Ginger|USA}} - The best player in [[Michigan]] and one of the best Falco players in the current metagame. Popularized the “Ginger nair,” which uses Falco’s {{Mvsub|Falco|SSBM|neutral aerial}} against [[spacie]] [[Fire Fox|up-B’s]] to prevent opponents from [[tech]]ing against the stage. | ||
*{{Sm|Magi|USA}} - One of the best Falco players in the world | *{{Sm|Magi|USA}} - One of the best Falco players in the world, famous for upsetting {{Sm|Mang0}} at {{Trn|GENESIS 6}}. Known for her creative combo game and popularizing Falco’s {{Mvsub|Falco|SSBM|up aerial}} as a combo extender. | ||
*{{Sm|Mang0|USA}} - One of the [[Five Gods]]; | *{{Sm|Mang0|USA}} - One of the [[Five Gods]]; considered the best active Falco player in the world and the greatest Falco player of all time. Duals mains Fox and Falco. Known for his aggressive and read-heavy playstyle, DI mixups, and an unforgiving punish game, especially vs. fastfallers, having a nearly perfect record against {{SSBM|Captain Falcon}} in tournament. | ||
*{{Sm|PC Chris|USA}} - Once considered one of the best players in the world | *{{Sm|PC Chris|USA}} - Once considered one of the best players in the world while dual maining Falco and Fox; won [[MLG Las Vegas 2006]]. | ||
*{{Sm|PPMD|USA}} - One of the [[Five Gods]], once considered one of the best players in the world, | *{{Sm|PPMD|USA}} - One of the [[Five Gods]], once considered one of the best players in the world, known for his analytical and effective playstyle, based around using lasers to control opponents in the neutral game, as well as his patience and strong punish game vs. floaty characters. His victory at {{Trn|Pound V}} in 2011 was solo Falco’s first supermajor win. | ||
*{{Sm|Rob$|USA}} - A notable competitor in the MLG era; | *{{Sm|Rob$|USA}} - A notable competitor in the MLG era; co-mained with {{SSBM|Sheik}}. | ||
*{{Sm|Westballz|USA}} - | *{{Sm|Westballz|USA}} - During his prime in 2014-2016, was considered a top ten player in the world, just behind the [[Five Gods]]. Known for his extremely technical and sometimes over-stylish playstyle. | ||
*{{Sm|Zhu|USA}} - The recipient of the famous [[Wombo Combo]], Zhu was one of the best Falco players in the post-MLG era, notably defeating {{Sm|Mew2King}} at the first {{Trn|GENESIS}} | *{{Sm|Zhu|USA}} - The recipient of the famous [[Wombo Combo]], Zhu was one of the best Falco players in the post-MLG era, notably defeating {{Sm|Mew2King}} at the first {{Trn|GENESIS}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
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==Trivia== | ==Trivia== | ||
* | *Falco's voice actors, Ben Cullum and Hisao Egawa, are credited in the [[credits]] even if he has not been unlocked yet. This is due to his appearance in the intermission of the [[Corneria]] stage in [[Adventure Mode]]. | ||
*Falco is the only character who isn't first on his respective tier list that has no disadvantageous matchups. | |||
*''Super Smash Bros. Melee'' is the only game where Falco is not fought on one of his home stages when being unlocked; instead he is fought in {{SSBM|Battlefield}}. | |||
*Falco, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | *Falco, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSBMCharacters}} | {{SSBMCharacters}} |