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{{ArticleIcons|melee=y}} | {{ArticleIcons|melee=y}} | ||
{{ | {{disambig2|Falco's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Falco Lombardi}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Falco | |name = Falco | ||
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|tier = S | |tier = S | ||
|tierPAL = S | |tierPAL = S | ||
|ranking = | |ranking = 2 | ||
|rankingPAL = 3 | |rankingPAL = 3 | ||
}} | }} | ||
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is | {{cquote|''Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages.''|cite=Description from Falco's trophy.}} | ||
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is a [[unlockable character|hidden]] character in ''[[Super Smash Bros. Melee]]''. He is a clone of {{SSBM|Fox}}, with many of the same moves. However, some of his moves have different properties, making their playstyles somewhat different. | |||
Falco is voiced by Hisao Egawa | Falco is voiced in all regions of ''Melee'' by Hisao Egawa, who reprises his role from ''Star Fox 64''. | ||
Falco is currently ranked | Falco is currently ranked 2nd on the ''Melee'' tier list, making him the highest ranked unlockable character, clone character, and newcomer all while this being his best placement in the series marginally. Falco has many combo openers and the options to extend them, most notably a frame 1 launcher in his [[Reflector]] and a frame 5 [[down aerial]] that spikes powerfully. These tools allow him to easily chain together highly damaging strings that are hard to [[DI]] out of. He also possesses very effective edgeguarding options, such as his back air, forward and down smashes, and his aforementioned down air. Falco also has one of the best neutral game options among the entire cast with his {{b|Blaster|Falco}}, as it allows him to pressure from afar and approach noncommittally. | ||
Falco, however, is not flawless; he suffers from being light yet having extremely high falling speed and low horizontal air speed. These flaws make him extremely vulnerable to chaingrabs and combos, while his low weight makes him among the easiest to KO horizontally. Additionally, his | Falco, however, is not flawless; he suffers from being light yet having extremely high falling speed and low horizontal air speed. These flaws make him extremely vulnerable to chaingrabs and combos, while his low weight makes him among the easiest to KO horizontally. Additionally, both of his recovery options travel very short distances, giving Falco one of the worst recoveries in the game. Regardless of these flaws, Falco's strengths greatly overwhelm his weaknesses and he has amazing matchups, lacking any negative ones (making him and Fox in ''Melee'', {{SSB|Pikachu}} in ''Smash 64'' and {{SSBB|Meta Knight}} in ''Brawl'' the only characters with no negative matchups) and having only a handful that are considered even. | ||
==How to Unlock== | |||
Players can unlock Falco by completing 100-Man Melee with any character within any time limit. Alternatively, players can take part in 300 VS. matches to unlock him. | |||
When being fought, Falco will appear on {{SSBM|Battlefield}}, with the music from [[Corneria]] playing. | When being fought, Falco will appear on {{SSBM|Battlefield}}, with the music from [[Corneria]] playing. | ||
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Falco's [[approach]] is also highly effective; with a very versatile projectile in his [[Blaster (Falco)|Blaster]], Falco can perform the [[short hop laser]] technique, either as a pressure option or as a way to approach. Performing this technique close to opponents almost guarantees free grabs, smashes, or ways to start shine combos. Coupled with low-lag aerials, a short short hop and a high falling speed, Falco has among the best SHFFLs in the game, giving him an incredible aerial approach. On the ground, many of Falco's attacks, while short-ranged, pack good power and relatively low ending lag; despite a short wavedash and an average dashing speed, Falco can still use these two to his advantage, with them being integral to his superb combo ability. | Falco's [[approach]] is also highly effective; with a very versatile projectile in his [[Blaster (Falco)|Blaster]], Falco can perform the [[short hop laser]] technique, either as a pressure option or as a way to approach. Performing this technique close to opponents almost guarantees free grabs, smashes, or ways to start shine combos. Coupled with low-lag aerials, a short short hop and a high falling speed, Falco has among the best SHFFLs in the game, giving him an incredible aerial approach. On the ground, many of Falco's attacks, while short-ranged, pack good power and relatively low ending lag; despite a short wavedash and an average dashing speed, Falco can still use these two to his advantage, with them being integral to his superb combo ability. | ||
Falco sacrifices a bit of his clone's speed for power, but still excels at performing devastating combos. Many of Falco's approach options also make for great combo starters as well. The core of Falco's combo ability lies in his good SHFFLs and ability to waveshine. Falco's primary form of comboing comes in the form of his [[pillar]], which is notorious for wearing [[shield]]s down quickly. Pillaring, in its most basic form, is simply chaining the upward vertical knockback of Falco's shine into the spiking hitboxes of his down aerial. To keep his moves fresh, Falco can combo into his other moves, most notably his down and up tilts, wavesmashes, his up throw, and his back and neutral aerials. Falco's down tilt and up throw are viable substitutes for his shine, while his up tilt racks up damage and segues directly into more shines. His smashes also rack up damage quickly but also make excellent KO options after enough beatings from the pillars have been dealt. Jump-canceled shines combo directly into back aerials and neutral aerials. Should the opponent DI close the ground, Falco can chase his opponents with multiple waveshines, depending on the direction. Falco can alternatively wear down shields by weaving back and forth with waveshining. | Falco sacrifices a bit of his clone's speed for power, but still excels at performing devastating combos. Many of Falco's approach options also make for great combo starters as well. The core of Falco's combo ability lies in his good SHFFLs and ability to waveshine. Falco's primary form of comboing comes in the form of his [[pillar]], which is notorious for wearing [[shield]]s down quickly. Pillaring, in its most basic form, is simply chaining the upward vertical knockback of Falco's shine into the spiking hitboxes of his down aerial. To keep his moves fresh, Falco can combo into his other moves, most notably his down and up tilts, wavesmashes, his up throw, and his back and neutral aerials. Falco's down tilt and up throw are viable substitutes for his shine, while his up tilt racks up damage and segues directly into more shines. His smashes also rack up damage quickly but also make excellent KO options after enough beatings from the pillars have been dealt. Jump-canceled shines combo directly into back aerials and neutral aerials. Should the opponent DI close the ground, Falco can chase his opponents with multiple waveshines, depending on the direction. Falco can alternatively wear down shields by weaving back and forth with waveshining. | ||
Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options; his down throw can potentially combo into a down tilt or start a shine combo, his up throw can start up aerial combos, and his forward and back throws can start edgeguards. However, although he can chain throw floaty characters with his forward throw, he lacks a reliable chain throw, his throws have poor damage output, and his down throw can be teched, leaving him vulnerable. Furthermore, unlike Fox's up throw, which can reliably set up into aerials at certain percents, Falco has a harder time securing follow-ups from his up-throw. This is because the lasers Falco shoots during his up throw animation have hitstun; and therefore, they can be [[Smash DI|SDI]]'d by the opponent. | Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options; his down throw can potentially combo into a down tilt or start a shine combo, his up throw can start up aerial combos, and his forward and back throws can start edgeguards. However, although he can chain throw floaty characters with his forward throw, he lacks a reliable chain throw, his throws have poor damage output, and his down throw can be teched, leaving him vulnerable. Furthermore, unlike Fox's up throw, which can reliably set up into aerials at certain percents, Falco has a harder time securing follow-ups from his up-throw. This is because the lasers Falco shoots during his up throw animation have hitstun; and therefore, they can be [[Smash DI|SDI]]'d by the opponent. | ||
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Overall, Falco can be considered to be a slower, but stronger and more combo-heavy version of Fox; while his overall speed is only average among the other characters in the game, his attack speed remains very fast and he can easily land very damaging combos in a short amount of time, sometimes even leading to death for the other player if they cannot DI correctly. Combined with relatively safe approaches against nearly every character in the game, it is possible to make defending against Falco difficult, even at top-level play. Falco has many tools for offense and defense, so players should use his arsenal accordingly to gain the upper hand. | Overall, Falco can be considered to be a slower, but stronger and more combo-heavy version of Fox; while his overall speed is only average among the other characters in the game, his attack speed remains very fast and he can easily land very damaging combos in a short amount of time, sometimes even leading to death for the other player if they cannot DI correctly. Combined with relatively safe approaches against nearly every character in the game, it is possible to make defending against Falco difficult, even at top-level play. Falco has many tools for offense and defense, so players should use his arsenal accordingly to gain the upper hand. | ||
===Similarities with {{SSB|Fox}} | ===Similarities with {{SSB|Fox}} from ''[[Super Smash Bros.]]''=== | ||
It has been said that Falco's play-style in ''Melee'' is very similar to {{SSB|Fox}}'s in ''Super Smash Bros.'' His special moves are arguably the most obvious. Below is the list of similarities: | It has been said that Falco's play-style in ''Melee'' is very similar to {{SSB|Fox}}'s in ''Super Smash Bros.'' His special moves are arguably the most obvious. Below is the list of similarities: | ||
*{{buff|Both Fox in ''Smash 64'' and Falco in ''Melee'' are heavier than Fox in Melee.}} | *{{buff|Both Fox in ''Smash 64'' and Falco in ''Melee'' are heavier than Fox in Melee.}} | ||
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*{{change|Up aerials are easier to sweetspot, but are weaker.}} | *{{change|Up aerials are easier to sweetspot, but are weaker.}} | ||
==Differences | ===PAL differences=== | ||
Like some other characters, Falco received minor changes in the [[PAL]] version of ''Melee''. Although these changes slightly nerf him, they do not significantly impact his competitive viability. | |||
*{{nerf|The latter half of down aerial doesn't [[spike]] but instead hits opponents on the [[Sakurai angle]] with drastically lower horizontal knockback, halving the time the move is able to spike.}} | |||
*{{nerf|Fox can now tech out of Falco's [[down throw]] due to him being lighter.}} | |||
==Differences with {{SSBM|Fox}}== | |||
{{Technical data|All valid frame data differences between the two.}} | |||
It is difficult to determine whether Falco is better or worse than Fox, as they are top-tiered [[clone]]s. Falco is heavier and falls faster than Fox does, aiding in his vertical endurance. Falco's combo ability, particularly against fastfallers, is superior to Fox's; his [[shine]] and down aerial can extend combos in ways that Fox's moves cannot. Additionally, Falco's [[Blaster|lasers]] are quite powerful in neutral because they cause hitstun, allowing them to be used as a powerful disruption and approach tool in the [[neutral game]] instead of just a passive maneuver to rack up damage. | It is difficult to determine whether Falco is better or worse than Fox, as they are top-tiered [[clone]]s. Falco is heavier and falls faster than Fox does, aiding in his vertical endurance. Falco's combo ability, particularly against fastfallers, is superior to Fox's; his [[shine]] and down aerial can extend combos in ways that Fox's moves cannot. Additionally, Falco's [[Blaster|lasers]] are quite powerful in neutral because they cause hitstun, allowing them to be used as a powerful disruption and approach tool in the [[neutral game]] instead of just a passive maneuver to rack up damage. | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Falco is taller than Fox, giving him more reach, but makes him easier to hit.}} | ||
*{{ | *{{buff|Falco has better [[jumping]] prowess than Fox.}} | ||
*{{change|Falco has more jump-squat frames than Fox (3 frames → 5 frames), making his [[SHFFL]] slower, but easier to perform.}} | |||
*{{buff|Falco has a much higher [[wall jump]] than Fox.}} | *{{buff|Falco has a much higher [[wall jump]] than Fox.}} | ||
*{{nerf|Falco [[walk]]s (1.6 → 1.4) slower than Fox.}} | *{{nerf|Falco [[walk]]s (1.6 → 1.4) slower than Fox.}} | ||
*{{nerf|Falco [[dash]]es (2.2 → 1.5) significantly slower than Fox.}} | *{{nerf|Falco [[dash]]es (2.2 → 1.5) significantly slower than Fox.}} | ||
*{{nerf|Falco's [[wavedash]] is slightly shorter than Fox's.}} | *{{nerf|Falco's [[wavedash]] is slightly shorter than Fox's.}} | ||
*{{buff|Falco's [[roll]]s cover more distance than Fox's.}} | *{{buff|Falco's [[roll]]s cover more distance than Fox's.}} | ||
*{{buff|Falco is heavier than Fox (75 → 80), allowing him to survive slightly longer, though he is the | *{{buff|Falco is heavier than Fox (75 → 80), allowing him to survive slightly longer, though he is still one of the lightest characters in the game.}} | ||
*{{change|Falco falls faster than Fox (2.8 → 3.1). Combined with his heavier weight, it grants Falco much better vertical endurance. However, his faster falling speed makes him more susceptible to combos and [[chaingrabs]] and worsens his already poor recovery.}} | *{{change|Falco falls faster than Fox (2.8 → 3.1). Combined with his heavier weight, it grants Falco much better vertical endurance. However, his faster falling speed makes him more susceptible to combos and [[chaingrabs]] and worsens his already poor recovery.}} | ||
*{{change|Falco has | *{{change|Falco has less [[gravity]] than Fox (0.23 → 0.17).}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
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*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Falco's down tilt deals more damage (10% → 13%), making it much stronger than Fox's and a viable KO move at high percents.}} | **{{buff|Falco's down tilt deals more damage (10% → 13%), making it much stronger than Fox's and a viable KO move at high percents.}} | ||
**{{nerf|Falco's down tilt has less range than Fox's despite | **{{nerf|Falco's down tilt has less range than Fox's despite his attacks generally having more range, due to his shorter tail.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Falco's forward smash deals more damage (15%/12% → 17%/14%) than Fox's, | **{{buff|Falco's forward smash deals more damage (15%/12% → 17%/14%) than Fox's, although its knockback was compensated (10 base/105 scaling → 40/90).}} | ||
**{{nerf|Falco's forward smash has a slightly shorter duration than Fox's (frame 12-23 → frame 12-22).}} | **{{nerf|Falco's forward smash has a slightly shorter duration than Fox's (frame 12-23 → frame 12-22).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
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*{{buff|Falco's back aerial can autocancel in a short hop.}} | *{{buff|Falco's back aerial can autocancel in a short hop.}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|The first hit of Falco's up aerial has different knockback properties (134 fixed knockback/120 scaling → 40/30 base/20 scaling), making it overall easier to connect with the second hit than Fox's.}} | **{{buff|The first hit of Falco's up aerial has different knockback properties (134 fixed knockback/120 scaling → 40/30 base/20 scaling), making it overall easier to connect with the second hit than Fox's.}} | ||
**{{nerf|The second hit of Falco's up aerial is weaker (40 base/116 scaling → 22/30 base/120/20 scaling) and deals less damage (first hit 5%/second hit 13%: 18% total → 6%/10: 16% total) overall than Fox's, hindering its KO potential.}} | **{{nerf|The second hit of Falco's up aerial is weaker (40 base/116 scaling → 22/30 base/120/20 scaling) and deals less damage (first hit 5%/second hit 13%: 18% total → 6%/10: 16% total) overall than Fox's, hindering its KO potential.}} | ||
**{{change|Each hit of Falco's up aerial has different knockback angles (first hit 92°/second hit 85° → 90°/70°/90°).}} | **{{change|Each hit of Falco's up aerial has different knockback angles (first hit 92°/second hit 85° → 90°/70°/90°).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{ | **{{buff|Falco's down aerial only hits once, but is a powerful [[spike]] considerably better than Fox's down aerial (30 base/0 scaling → 10/20/100), significantly improving its edgeguarding potential and granting it KO potential.}} | ||
***{{buff|Despite dealing much less damage than Fox's (19% → 12%), Falco's down aerial has much more combo potential when combined with his [[shine]].}} | |||
***{{buff| | |||
===Grabs and throws=== | ===Grabs and throws=== | ||
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*{{buff|Falco's [[forward throw]] can chaingrab more efficiently than Fox's because of his longer grab range.}} | *{{buff|Falco's [[forward throw]] can chaingrab more efficiently than Fox's because of his longer grab range.}} | ||
*{{nerf|Falco's [[back throw|back]] and [[down throw]]s are weaker than Fox's in damage and knockback output, with down throw being harder to meteor smash on the edge.}} | *{{nerf|Falco's [[back throw|back]] and [[down throw]]s are weaker than Fox's in damage and knockback output, with down throw being harder to meteor smash on the edge.}} | ||
**{{buff|However, this considerably increases down throw's combo ability.}} | **{{buff|However, this considerably increases down throw's combo ability.}} | ||
*{{nerf|Falco's [[up throw]] has less combo potential, with a followup often being dependent on the opponent's directional influence.}} | *{{nerf|Falco's [[up throw]] has less combo potential, with a followup often being dependent on the opponent's directional influence.}} | ||
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**{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}} | **{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}} | ||
*[[Falco Phantasm]]: | *[[Falco Phantasm]]: | ||
**{{buff|Falco's Falco Phantasm | **{{buff|Falco's Falco Phantasm travels faster (frame 63 → frame 59)<ref name="falcofd">[https://smashboards.com/threads/falco-hitboxes-and-frame-data.300397/ Falco Hitboxes and Frame Data]</ref> and possesses meteor smash capabilities.}} | ||
**{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}} | **{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}} | ||
***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion. }} | ***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion. }} | ||
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**{{buff|Falco's Reflector deals more damage than Fox's (5% → 8%).}} | **{{buff|Falco's Reflector deals more damage than Fox's (5% → 8%).}} | ||
**{{nerf|Falco's Reflector has less range than Fox's.}} | **{{nerf|Falco's Reflector has less range than Fox's.}} | ||
==Moveset== | ==Moveset== | ||
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|neutralinf=y | |neutralinf=y | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutralinfdmg=1% (loop) | |neutralinfdmg=1% (loop) | ||
|neutraldesc=Two quick jabs, which can easily be [[jab cancel]]ed into each other or other moves. The second jab moves Falco slightly forward and is followed by a flurry of fast kicks. | |neutraldesc=Two quick jabs, which can easily be [[jab cancel]]ed into each other or other moves. The second jab moves Falco slightly forward and is followed by a flurry of fast kicks. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Sticks his foot out to the side. Fast, and has impressive range for a tilt. Can [[gimp]] opponents, though has limited use outside this. This move can be aimed up or down. | |ftiltdesc=Sticks his foot out to the side. Fast, and has impressive range for a tilt. Can [[gimp]] opponents, though has limited use outside this. This move can be aimed up or down. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Considered one of the best up tilts in the game, after Marth, due to said combo ability. | |utiltdesc=Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Considered one of the best up tilts in the game, after Marth, due to said combo ability. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=13% | |dtiltdmg=13% | ||
|dtiltdesc=Swipes his tail in front of him. Although it has somewhat short range (shorter behind him than in the front), it has unusually high damage and knockback for a tilt. It knocks opponents straight upwards. It can KO some characters at as low as 90% if fresh. The strongest down tilt in the game along with Mr. Game & Watch. | |dtiltdesc=Swipes his tail in front of him. Although it has somewhat short range (shorter behind him than in the front), it has unusually high damage and knockback for a tilt. It knocks opponents straight upwards. It can KO some characters at as low as 90% if fresh. The strongest down tilt in the game along with Mr. Game & Watch. | ||
|dashname= | |dashname= | ||
|dashdmg=9% (clean), 6% (late) | |dashdmg=9% (clean), 6% (late) | ||
|dashdesc=Runs forward and sticks his leg out. Sends opponents upwards. | |dashdesc=Runs forward and sticks his leg out. Sends opponents upwards. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late) | |fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late) | ||
|fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth. | |fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | |usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | ||
|usmashdesc=Does a bicycle kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation. | |usmashdesc=Does a bicycle kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (feet), {{ChargedSmashDmgSSBM|13}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBM|16}} (feet), {{ChargedSmashDmgSSBM|13}} (legs) | ||
|dsmashdesc=Does a quick split. High KO power, and with high knockback and [[semi-spike]] properties, it is an excellent edgeguarder, though it has rather short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out. | |dsmashdesc=Does a quick split. High KO power, and with high knockback and [[semi-spike]] properties, it is an excellent edgeguarder, though it has rather short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out. | ||
|nairname= | |nairname= | ||
|nairdmg=12% (clean), 9% (late) | |nairdmg=12% (clean), 9% (late) | ||
|nairdesc=A simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. Not as good as Fox's due to the way shine works but still an amazing move. | |nairdesc=A simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. Not as good as Fox's due to the way shine works but still an amazing move. | ||
|fairname= | |fairname= | ||
|fairdmg=9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5) | |fairdmg=9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5) | ||
|fairdesc=Kicks forward five times. The move | |fairdesc=Kicks forward five times. The move as high duration due to the number of kicks, and it is very difficult to connect all the hits. It also gives Falco quite a short time to react with another jump or recovery. Does incredible damage if all hits connect, much more than Fox's. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (clean right leg), 9% (clean left leg, late) | |bairdmg=15% (clean right leg), 9% (clean left leg, late) | ||
|bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Good KO power, and great for [[edgeguarding]]. Has more range than Fox's but riskier to use offstage due to his faster falling speed and worse recovery, still one of the best back airs in the game. | |bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Good KO power, and great for [[edgeguarding]]. Has more range than Fox's but riskier to use offstage due to his faster falling speed and worse recovery, still one of the best back airs in the game. | ||
|uairname= | |uairname= | ||
|uairdmg=6% (hit 1), 10% (hit 2) | |uairdmg=6% (hit 1), 10% (hit 2) | ||
|uairdesc=Whips his tail up and kicks immediately after. Can deal up to 15% damage if both hits connect. Weaker than Fox's up air, but still a powerful KO move (especially on floaties) and will kill near the top blast zone under 100%. | |uairdesc=Whips his tail up and kicks immediately after. Can deal up to 15% damage if both hits connect. Weaker than Fox's up air, but still a powerful KO move (especially on floaties) and will kill near the top blast zone under 100%. | ||
|dairname= | |dairname= | ||
|dairdmg=12% (clean), 9% (late) | |dairdmg=12% (clean), 9% (late) | ||
|dairdesc=Spins around in place at a downwards angle while extending one foot. An extremely strong [[spike]] that can set up and follow out of Shine combos and KO characters quickly and efficiently. However, it is of extreme risk to use offstage, due to Falco's poor vertical recovery. Regardless, it is an excellent KO move and is among the most feared attacks in the game, with no [[sourspot]] and the hitbox lasting all of the move (however, in the PAL version of the game, the second half of the move produces weak horizontal knockback). Widely considered to be the best down air in the game due to | |dairdesc=Spins around in place at a downwards angle while extending one foot. An extremely strong [[spike]] that can set up and follow out of Shine combos and KO characters quickly and efficiently. However, it is of extreme risk to use offstage, due to Falco's poor vertical recovery. Regardless, it is an excellent KO move and is among the most feared attacks in the game, with no [[sourspot]] and the hitbox lasting all of the move (however, in the PAL version of the game, the second half of the move produces weak horizontal knockback). Widely considered to be the best down air in the game due to it's quick speed, spike properties, approaching ability, combo ability, amazing power, and good range. | ||
|grabname= | |grabname= | ||
|grabdesc=Ranked as tenth largest grab range in the game. | |grabdesc=Ranked as tenth largest grab range in the game. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Knees opponent. | |pummeldesc=Knees opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Punches opponent. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Can chaingrab floaty characters at low percentages. | |fthrowdesc=Punches opponent. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Can chaingrab floaty characters at low percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc=Throws opponent backwards, then fires three shots from his Blaster. Can force opponents offstage for edgeguarding, but other than that, not too useful. It is possible to [[tech-chase]] an opponent with this move, depending on their DI. | |bthrowdesc=Throws opponent backwards, then fires three shots from his Blaster. Can force opponents offstage for edgeguarding, but other than that, not too useful. It is possible to [[tech-chase]] an opponent with this move, depending on their DI. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc=Tosses opponent upwards, then fires three shots from his Blaster. Excellent for setting up an aerial combo (most particularly an up | |uthrowdesc=Tosses opponent upwards, then fires three shots from his Blaster. Excellent for setting up an aerial combo (most particularly an up aerial or neutral aerial), but can be DI'd out of at higher percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1% (shots), 1% (throw) | |dthrowdmg=1% (shots), 1% (throw) | ||
|dthrowdesc=Slams opponent onto the floor, then shoots them four times with his Blaster. If the player can predict the opponent's reaction, an up tilt is possible. This move can also set up a Shine combo. However, the move is relatively easy to tech out of. Like Fox's down throw, it [[meteor smash]]es over the ledge if Falco grabs the opponent at the very edge of the platform, however, it is much weaker. This throw, unlike Fox's, has the strange ability to chain throw extremely light characters, such as {{SSBM|Pichu}} and {{SSBM|Mr. Game & Watch}}. | |dthrowdesc=Slams opponent onto the floor, then shoots them four times with his Blaster. If the player can predict the opponent's reaction, an up tilt is possible. This move can also set up a Shine combo. However, the move is relatively easy to tech out of. Like Fox's down throw, it [[meteor smash]]es over the ledge if Falco grabs the opponent at the very edge of the platform, however, it is much weaker. This throw, unlike Fox's, has the strange ability to chain throw extremely light characters, such as {{SSBM|Pichu}} and {{SSBM|Mr. Game & Watch}}. | ||
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|nspage=Blaster (Falco) | |nspage=Blaster (Falco) | ||
|nsdmg=3% | |nsdmg=3% | ||
|nsdesc=Falco fires a laser from his Blaster. Not nearly as fast as Fox's, but is more powerful and makes the opponent flinch. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as [[short hop laser]]. Can also stop opponents when they are offstage. If Falco does a short hop laser close to an opponent, they will be stunned momentarily, allowing Falco to get an easy grab or start an aerial combo with | |nsdesc=Falco fires a laser from his Blaster. Not nearly as fast as Fox's, but is more powerful and makes the opponent flinch. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as [[short hop laser]]. Can also stop opponents when they are offstage. If Falco does a short hop laser close to an opponent, they will be stunned momentarily, allowing Falco to get an easy grab or start an aerial combo with a up tilt or a Shine. This attack has [[Priority#transcendent_priority|transcendent priority]]. Considered to either be one of the best or the best projectile in the game and the best neutral special because of its approach and combo ability, as well as strong pressure offstage. | ||
|ssname=Falco Phantasm | |ssname=Falco Phantasm | ||
|ssdmg=7% | |ssdmg=7% | ||
Line 239: | Line 234: | ||
|dsdesc=Falco's Reflector (informally referred to as the Shine) works just like Fox's, reflecting any projectiles that hit it right back at the opponent who fired them for more damage and knockback. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. This makes the move very useful for knocking opponents into the air and starting aerial combos, on par with the up tilt. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as pillaring combos. This allows Falco to use it repeatedly to wear down shields, continue aerial combos or save a teammate in doubles. Considered to be one of the best moves in the game and the best down special along with Fox due to its great combo ability along with down air. | |dsdesc=Falco's Reflector (informally referred to as the Shine) works just like Fox's, reflecting any projectiles that hit it right back at the opponent who fired them for more damage and knockback. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. This makes the move very useful for knocking opponents into the air and starting aerial combos, on par with the up tilt. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as pillaring combos. This allows Falco to use it repeatedly to wear down shields, continue aerial combos or save a teammate in doubles. Considered to be one of the best moves in the game and the best down special along with Fox due to its great combo ability along with down air. | ||
}} | }} | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
{{Taunt/SSBM|char=Falco|desc=Spins once and crosses one arm while scoffing. In the Japanese version, he speaks one of two phrases: {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} ("Get your hands off my prey!") or {{ja|逃がすかよ!|Nigasu ka yo!}} (" | {{Taunt/SSBM|char=Falco|desc=Spins once and crosses one arm while scoffing. In the Japanese version, he speaks one of two phrases: {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} ("Get your hands off my prey!") or {{ja|逃がすかよ!|Nigasu ka yo!}} ("Are you running away?!")|desc-smash=Falco can do a [[Star Fox's Conversations|Star Fox conversation]] that can only be used on [[Corneria]] or [[Venom]] by quickly tapping Down on the [[control pad]] (for one frame). This taunt can only be used once per match.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
Line 342: | Line 259: | ||
|victory-desc=A rendition of a portion of the main theme of ''Star Fox 64''. | |victory-desc=A rendition of a portion of the main theme of ''Star Fox 64''. | ||
|desc-1=Does a bunch of kicks and says "Mission Complete!" | |desc-1=Does a bunch of kicks and says "Mission Complete!" | ||
|desc-2=Jumps high into the air and poses on the ground, scoffing. In the Japanese version, he may say either {{ja|逃がすかよ!|Nigasu ka yo!}} (" | |desc-2=Jumps high into the air and poses on the ground, scoffing. In the Japanese version, he may say either {{ja|逃がすかよ!|Nigasu ka yo!}} ("Are you running away?!") or {{ja|敵機撃墜!|Tekki gekitsui!}} ("Enemy fighter shot down!"). | ||
|desc-3=Crossing his arms, he looks upward and says "Mission Complete!"; {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} which translates to "Get your hands off my prey!". This quote would later be translated into English for ''Brawl'' and ''SSB4''. | |desc-3=Crossing his arms, he looks upward and says "Mission Complete!"; {{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}} which translates to "Get your hands off my prey!". This quote would later be translated into English for ''Brawl'' and ''SSB4''. | ||
|char=Falco}} | |char=Falco}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===[[Character matchups (SSBM)|Matchups]]=== | ||
<!-- | {{SSBMMatchupTable|falco=yes}} | ||
Falco is one of two characters in the game to have no disadvantageous matchups whatsoever, along with {{SSBM|Fox}}, but has more even matchups than most other top tier characters. Falco has seven even matchups, [[soft counter]]s three characters, [[counter (matchup)|counter]]s seven, and [[hard counter]]s eight. He has the tools to beat every character, though he is particularly vulnerable to [[chaingrab]]s from characters such as {{SSBM|Marth}} and {{SSBM|Peach}}, and is very easy to [[gimp]] and [[edgeguard]]. These disadvantages give him some trouble against characters who have effective edgeguarding tools, such as {{SSBM|Jigglypuff}}, Marth, and Fox. He tends to do well against characters who do not have the tools to properly respond to his [[combo]] openers, such as {{SSBM|Captain Falcon}}, and does very well against characters with a lack of reliable horizontal finishers and/or edgeguarding ability, such as {{SSBM|Young Link}}. Overall, Falco's matchup spread is among the best in the game. | |||
====Current metagame==== | |||
Falco's even matchups are now being called into question, with him being argued to win a handful of these matchups instead. Falco is one of the only characters in the game that can be argued to have a winning matchup against Fox. His lasers allow him to restrict Fox's movement, and his shine followups on Fox are generally easier to execute than extended combos from Fox against Falco. However, Fox edgeguards Falco much more easily, and the advantages that Falco's lasers provide diminish as players improve and learn counterplay against it. At the top level, though, both characters can usually heavily damage (if not KO) the other as soon as they force an opening; because of this, opinions on the Fox-Falco matchup are still split. Falco is now considered to win against the Ice Climbers as well; he can easily separate them with his shine, forward smash, and down aerial, and his jump height allows him to easily reach high platforms that the Ice Climbers can't contest. | |||
On the other hand, some of his even matchups are now considered losing. Marth was long thought to have an even matchup against Falco, owing to Falco's superior neutral game offsetting Marth's range and slightly stronger punishes. Despite this, Falco mains have been struggling to defeat Marth players of similar level in recent times, as he is punished far harder for making a mistake and can easily be gimped at low percentages by Marth. This suggests that the risk-reward of interactions in the matchup is against Falco, and many now consider Marth to be a soft counter to him. Peach and Jigglypuff are also notoriously difficult matchups in practice at the highest level due to how hard it is for Falco to combo them. | |||
Characters who have seen more success since 2010, namely Yoshi and Pikachu, also have improved matchups against him. Falco is no longer considered to have an overwhelming advantage against them, due to advancements in those characters' punish and edgeguard games against fastfallers. Despite this, he still has the upper hand, with most believing that those matchups are 60/40 in his favor. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].'' | |||
'' | ====Active==== | ||
*{{Sm|Albert|USA}} (#37) - One of the best players in Texas. Notably upset {{Sm|Hungrybox}} at {{Trn|Low Tier City 7}}. | |||
*{{Sm|Axe|USA}} (#4) - Pikachu main that loosely secondaries Falco together with Marth and Young Link. | |||
*{{Sm|Bimbo|Mexico}} (#41) - One of the best Falco players in the world. Placed 33rd at {{Trn|GENESIS 6}}, 5th at {{Trn|Saving Mr. Lombardi}}, and 17th at {{Trn|The Second National Melee Arcadian}}. Has wins over {{Sm|SFAT}}, {{Sm|Ginger}}, and {{Sm|Bananas}}. | |||
*{{Sm|bobby big ballz|USA}} (#80) - One of the best Falco players in the US, well-known for his combo videos. Placed 1st at the {{Trn|Second National Melee Arcadian}} and 17th at {{Trn|Super Smash Con 2019}} and {{Trn|Pound 2019}}. Has wins on {{Sm|Drephen}}, {{Sm|Kalvar}}, and {{Sm|Magi}}. | |||
*{{Sm|Frenzy|England}} (#76) - The best Falco player in Europe. Placed 2nd at {{Trn|SUPERBOU 3}}, 5th at {{Trn|Valhalla III}}, and 17th at {{Trn|Smash 'N' Splash 5}}. Has wins on {{Sm|Overtriforce}}, {{Sm|Nicki}}, and {{Sm|Zamu}}. | |||
*{{Sm|Ginger|USA}} (#21) - The best player in Michigan and second best Falco in the world. Placed 5th at {{Trn|Saving Mr. Lombardi 2}} and {{Trn|Mainstage}} and 17th at {{Trn|GENESIS 7}} and {{Trn|The Big House 9}}. Has wins on {{Sm|S2J}}, {{Sm|Westballz}}, and {{Sm|SFAT}}. | |||
*{{Sm|HomeMadeWaffles|USA}} - Ranked 15th in [[NorCal Power Rankings]] 2017 | |||
*{{Sm|King Momo|USA}} (#85) - The best Falco player in Florida. Placed 13th at {{Trn|Smash 'N' Splash 5}} and 25th at {{Trn|Super Smash Con 2019}}. Has wins on {{Sm|Michael}} and {{Sm|Spark}}. | |||
*{{Sm|Kounotori|Japan}} - Ranked 7th in [[Japan SSBM Rank 2019|Japan]] and was ranked 91st on the [[2013 SSBMRank]]. | |||
*{{Sm|KPAN|USA}} - Ranked 2nd in [[Georgia Power Rankings]] Summer 2017 | |||
*{{Sm|Levingy|Finland}} - Ranked 31st in [[European Melee Power Rankings|Europe]]. Has wins on {{Sm|Jerry}}, {{Sm|bobby big ballz}}, and {{Sm|Rocky|p=California}}. | |||
*{{Sm|lint|USA}} (#84) - The best Falco player in New England. Placed 17th at {{Trn|Shine 2019}} and 25th at {{Trn|Mainstage}}. Has wins on {{Sm|KJH}}, {{Sm|Hax}}, and {{Sm|2saint}}. | |||
*{{Sm|Magi|USA}} (#43) - One of the best Falco players in the world. Placed 33rd at {{Trn|GENESIS 6}}, 7th at {{Trn|CEO 2019}}, and 13th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|Mango}}, {{Sm|Drephen}}, and {{Sm|Bananas}}. | |||
*{{Sm|Mango|USA}} (#3) - One of the [[Five Gods]] and considered the best active Falco player in the world. Duals mains Fox and Falco. Known for his aggressive playstyle. | |||
*{{Sm|MattDotZeb|USA}} - Formerly ranked 8th in New England. Has a set win on {{Sm|Leffen}}. | |||
*{{Sm|Ralph|USA}} - Ranked 12th in [[NorCal Power Rankings]] 2017, was ranked 76th on the [[2015 SSBMRank]] | |||
*{{Sm|Rocky|USA}} (#92) - Placed 9th at {{Trn|GENESIS: BLACK}}, 25th at {{Trn|Smash 'N' Splash 5}}, and 49th at {{Trn|GENESIS 7}}. Has wins over {{Sm|HugS}}, {{Sm|Zamu}}, and {{Sm|Prince Abu}}. | |||
*{{Sm|Santiago|USA}} - One of the best Falco players in the world. Placed 4th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|MikeHaze}}, {{Sm|S2J}}, and {{Sm|Ginger}}. | |||
*{{Sm|Squid|USA}} (#67) - One of the best Falco players in the world. Placed 49th at {{Trn|GENESIS 6}} and 13th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|Bananas}}, {{Sm|ARMY}}, and {{Sm|HugS}}. | |||
*{{Sm|TheRealThing|USA}} (#86) - The best Falco in Ohio. Placed 17th at {{Trn|Full Bloom 5}} and {{Trn|The Big House 9}}, and 25th at {{Trn|Super Smash Con 2019}}. Has wins on {{Sm|Lucky}}, {{Sm|2saint}}, and {{Sm|Boyd}}. | |||
*{{Sm|Timi|Austria}} - The best Falco player in Austria. Placed 5th at {{Trn|HFLAN Melee Edition 2019}} and 9th at {{Trn|Fête}} and {{Trn|Syndicate 2019}}. Has wins on {{Sm|Overtriforce}} and {{Sm|Fout NL}}. | |||
*{{Sm|Trulliam|Canada}} - Ranked 3rd in [[Southern Ontario Power Rankings]] 2016 | |||
*{{Sm|Westballz|USA}} (#31) - Known for his extremely technical and sometimes over-stylish playstyle. | |||
*{{Sm|Yu|Mexico}} - Ranked 3rd in [[Japan SSBM Rank 2017|Japan]] 2017 | |||
*{{Sm| | ====Inactive==== | ||
*{{Sm|Bam|Canada}} | |||
*{{Sm|Bombsoldier|Japan}} - One of the most | *{{Sm|Blunted_Object10|Canada}} - Formerly ranked 4th in the [[British Columbia Power Rankings]] | ||
*{{Sm| | *{{Sm|Bombsoldier|Japan}} - One of the most influental Falcos of all time, known for his match against {{Sm|Ken}}, created zero-to-death combos | ||
*{{Sm| | *{{Sm|Calle W|Sweden}} - Ranked 13th in [[European Melee Power Rankings|Europe]] 2016 | ||
*{{Sm| | *{{Sm|DaShizWiz|USA}} - 30th on [[2013 SSBM Player Rankings]], recently got back into the scene | ||
*{{Sm| | *{{Sm|Dope|USA}} | ||
*{{Sm| | *{{Sm|DruggedFox|USA}} - Now mains Fox | ||
*{{Sm| | *{{Sm|Forward|USA}} | ||
*{{Sm|PC Chris|USA}} - Once considered one of the best players in the world | *{{Sm|Frootloop|USA}} - Now mains Fox | ||
*{{Sm|PPMD|USA}} - One of the [[Five Gods]], once considered one of the best players in the world, | *{{Sm|Lambchops|USA}} | ||
*{{Sm|Rob$|USA}} | *{{Sm|Larry Lurr|USA}} - Ranked 87th and 36th on the [[2013 SSBMRank]] and [[2014 SSBMRank]], respectively. | ||
*{{Sm| | *{{Sm|PC Chris|USA}} - Once considered one of the best players in the world | ||
*{{Sm| | *{{Sm|Porkchops|USA}} - Formerly ranked 1st in [[Florida Power Rankings|South Florida]] | ||
*{{Sm|PPMD|USA}} (on hiatus) - One of the [[Five Gods]], once considered one of the best players in the world, known for his analytical and effective playstyle | |||
*{{Sm|Remen|Netherlands}} - Was ranked 4th in [[Dutch Power Rankings]] from 2007 to 2015. | |||
*{{Sm|Rob$|USA}} | |||
*{{Sm|Sion|Canada}} - Ranked 1st in [[British Columbia Power Rankings]] 2017 | |||
*{{Sm|StriCNYN3|USA}} | |||
*{{Sm|Sultan of Samitude|USA}} - Best Falco main in the early meta, retired 2005 | |||
*{{Sm|Tapioka|Japan}} - Ranked 7th in [[Japan SSBM Rank 2017|Japan]] 2017 | |||
*{{Sm|th0rn|USA}} - Is currently semi-retired, was formerly ranked 4th on the [[New England Power Rankings]], and was also ranked 38th on the [[2013 SSBMRank]] | |||
*{{Sm|Zanguzen|USA}} - Old school player that recently got active again | |||
*{{Sm|Zhu|USA}} - Ranked 66th on the [[2017 SSBMRank]] | |||
*{{Sm|Zorc|Norway}} - Formerly ranked 1st in [[Norwegian Power Rankings|Norway]] | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Line 375: | Line 338: | ||
With PC Chris retiring soon after ''Brawl'' was released in 2008, and with the concurrent rise of {{Sm|KoreanDJ}} and {{Sm|Mew2King}} (who both played Fox, among other characters), Falco saw a dip in popularity for a brief period of time. There was noticeable debate over his position at 2nd on the tier list, and he fell to 4th in a 2008 revision. However, his metagame was revitalized by new world class players, such as {{Sm|Mango}}, {{Sm|PPMD}}, {{Sm|Westballz}}, and {{Sm|DaShizWiz}}, who all gave Falco results at the top level once again. Falco players continued to place extremely well, and for some time until 2014, even won more large tournaments than Fox players. This led some players at the time, [http://www.eventhubs.com/news/2014/may/08/if-final-destination-was-only-stage-melee-marth-would-be-best-character-mew2kings-top-5-super-smash-bros-tier-list-pt3/ such as Mew2King], to believe that Falco was a better character than Fox, with the argument that Falco succeeds in notable tournaments more consistently than Fox, while Fox's perceived superiority was based more on potential than performance. | With PC Chris retiring soon after ''Brawl'' was released in 2008, and with the concurrent rise of {{Sm|KoreanDJ}} and {{Sm|Mew2King}} (who both played Fox, among other characters), Falco saw a dip in popularity for a brief period of time. There was noticeable debate over his position at 2nd on the tier list, and he fell to 4th in a 2008 revision. However, his metagame was revitalized by new world class players, such as {{Sm|Mango}}, {{Sm|PPMD}}, {{Sm|Westballz}}, and {{Sm|DaShizWiz}}, who all gave Falco results at the top level once again. Falco players continued to place extremely well, and for some time until 2014, even won more large tournaments than Fox players. This led some players at the time, [http://www.eventhubs.com/news/2014/may/08/if-final-destination-was-only-stage-melee-marth-would-be-best-character-mew2kings-top-5-super-smash-bros-tier-list-pt3/ such as Mew2King], to believe that Falco was a better character than Fox, with the argument that Falco succeeds in notable tournaments more consistently than Fox, while Fox's perceived superiority was based more on potential than performance. | ||
However, since then, there have been very few majors, if any, won by a Falco main; Fox players have since taken 1st place in many more majors, even in PAL. This is mainly due to {{Sm|PPMD}}'s hiatus, the rise of Fox mains such as {{Sm|Leffen}}, and more top players electing to pick Fox in high-level tournament matches for his superior matchups against [[floaty]] characters. The Falco counterplay metagame has also advanced considerably, as professionals have greatly improved their [[DI]] and [[powershielding]] skills that make it much harder for Falco players to win the neutral game and combo opponents. As such, Falco | However, since then, there have been very few majors, if any, won by a Falco main; Fox players have since taken 1st place in many more majors, even in PAL. This is mainly due to {{Sm|PPMD}}'s hiatus, the rise of Fox mains such as {{Sm|Leffen}}, and more top players electing to pick Fox in high-level tournament matches for his superior matchups against [[floaty]] characters. The Falco counterplay metagame has also advanced considerably, as professionals have greatly improved their [[DI]] and [[powershielding]] skills that make it much harder for Falco players to win the neutral game and combo opponents. As such, while it is agreed that Falco can still succeed at the top level, his position at 2nd in the tier list is once again extremely debatable. | ||
====PAL viability==== | ====PAL viability==== | ||
Like several other characters who, by coincidence, would years later be known to be top tier, Falco was nerfed in the PAL version of ''Melee''. His powerful down aerial spike now only has the spike hitbox during the first 10 frames of the move, while the weaker hitbox sends opponents on the [[Sakurai angle]] instead. This makes timing Falco's down aerial more key to success in tournament play. However, this nerf does not significantly affect him, as most Falco professionals train to hit with the strong hitbox anyway, and the duration of said hitbox is still enough to approach the enemy with it and wear down shields. Thus, Falco's viability in PAL is more or less the same as in NTSC, barring a slightly easier matchup against {{SSBM|Fox}} due to Fox's own nerfs in that version. | Like several other characters who, by coincidence, would years later be known to be top tier, Falco was nerfed in the PAL version of ''Melee''. His powerful down aerial spike now only has the spike hitbox during the first 10 frames of the move, while the weaker hitbox sends opponents on the [[Sakurai angle]] instead. This makes timing Falco's down aerial more key to success in tournament play. However, this nerf does not significantly affect him, as most Falco professionals train to hit with the strong hitbox anyway, and the duration of said hitbox is still enough to approach the enemy with it and wear down shields. Thus, Falco's viability in PAL is more or less the same as in NTSC, barring a slightly easier matchup against {{SSBM|Fox}} due to Fox's own nerfs in that version. | ||
==In | ==In Single-Player Modes== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
When unlocked, Falco can appear either in ordinary one-on-one matches, in a team with Fox or {{SSBM|Captain Falcon}}, as an ally in team and giant battles, or as a metal opponent in the game's penultimate battle. With the exception of being on a team with Captain Falcon and the metal battle, Falco appears on either [[Corneria]] or [[Venom]]. | When unlocked, Falco can appear either in ordinary one-on-one matches, in a team with Fox or {{SSBM|Captain Falcon}}, as an ally in team and giant battles, or as a metal opponent in the game's penultimate battle. With the exception of being on a team with Captain Falcon and the metal battle, Falco appears on either [[Corneria]] or [[Venom]]. | ||
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</center> | </center> | ||
== | ==Trophies== | ||
:'''Falco''' | |||
:"''Star Fox team pilot, Falco's constant air of casual indifference belies his precise piloting skills. He avoids discussion of what he did before joining the team, but many consider it likely that his past was filled with reckless behavior. He's not much for cooperation, but he does respect those more skilled than he is.''" | |||
:''Game: [[lylatwiki:Star Fox (game)|Star Fox]]'' [03/93] | |||
:'''Falco''' [<span style="color:#FF0000">Smash</span>] | |||
:"''Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages. He has both a higher jump and a longer reach than Fox, and although his Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox, Falco can stop enemies in their tracks with his Blaster fire.''" | |||
:*B: {{b|Blaster|Falco}} | |||
:*Smash B: [[Falco Phantasm]] | |||
:'''Falco''' [<span style="color:#0000FF">Smash</span>] | |||
:"''Falco's amazing jumping abilities have many merits, but it's vital to realize that it comes at the cost of some attack power and defensive strength. He falls at a high speed, which disrupts potential attackers, but this also prevents successful recoveries occasionally. Hit an opponent with Reflector, and he or she will fly straight up; this is Falco's quickest attack. ''" | |||
:*Up & B: [[Fire Bird]] | |||
:*Down & B: {{b|Reflector|Falco}} | |||
: | |||
{{ | |||
<center> | |||
| | <gallery> | ||
Falco Trophy Melee.png|Classic | |||
| | Falco Trophy (Smash).png|[<span style="color:#FF0000">Smash</span>] | ||
Falco Trophy (Smash 2).png|[<span style="color:#0000FF">Smash</span>] | |||
| | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBM)#Falco|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Falco|Alternate costumes]]== | ||
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|{{Head|Falco|g=SSBM|s=25px|cl=Green}} | |{{Head|Falco|g=SSBM|s=25px|cl=Green}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* | *Falco's voice actors, Ben Cullum and Hisao Egawa, are credited in the [[credits]] even if he has not been unlocked yet. This is due to his appearance in the intermission of the [[Corneria]] stage in [[Adventure Mode]]. | ||
*Falco, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | *Falco is the only character who isn't first on his respective tier list that has no disadvantageous matchups. | ||
*''Super Smash Bros. Melee'' is the only game where Falco is not fought on one of his home stages when being unlocked; instead he is fought in {{SSBM|Battlefield}}. | |||
*Falco, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSBMCharacters}} | {{SSBMCharacters}} |