Editing Falco (SSBM)

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|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late)
|fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth.
|fsmashdesc=Flips his body in front and kicks in front of him. Similar to [[Fox (SSBM)|Fox]]'s forward smash, but much stronger, usually KOing at around 90-110%. A good option against an opponent who is trying to get on the ledge, especially if they are above 100% damage. Considered to be one of the best forward smashes in the game, after Marth.
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|usmashdmg={{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|usmashdesc=Does a bicycle kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation.
|usmashdesc=Does a bicycle kick. It is drastically weaker than Fox's up smash, but is a better juggler. However, there are usually better options available for knocking opponents into the air (like an up tilt or a Shine). It can also hit behind Falco, albeit with significantly lower knockback. Falco's head is intangible during the early part of the animation.
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|dairdmg=12% (clean), 9% (late)
|dairdmg=12% (clean), 9% (late)
|dairdesc=Spins around in place at a downwards angle while extending one foot. An extremely strong [[spike]] that can set up and follow out of Shine combos and KO characters quickly and efficiently. However, it is of extreme risk to use offstage, due to Falco's poor vertical recovery. Regardless, it is an excellent KO move and is among the most feared attacks in the game, with no [[sourspot]] and the hitbox lasting all of the move (however, in the PAL version of the game, the second half of the move produces weak horizontal knockback). Widely considered to be the best down air in the game due to its quick speed, spike properties, approaching ability, combo ability, amazing power, and good range.
|dairdesc=Spins around in place at a downwards angle while extending one foot. An extremely strong [[spike]] that can set up and follow out of Shine combos and KO characters quickly and efficiently. However, it is of extreme risk to use offstage, due to Falco's poor vertical recovery. Regardless, it is an excellent KO move and is among the most feared attacks in the game, with no [[sourspot]] and the hitbox lasting all of the move (however, in the PAL version of the game, the second half of the move produces weak horizontal knockback). Widely considered to be the best down air in the game due to its quick speed, spike properties, approaching ability, combo ability, amazing power, and good range.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab
|grabdesc=Ranked as tenth largest grab range in the game.
|grabdesc=Ranked as tenth largest grab range in the game.
|pummelname=Knee ({{ja|つかみニーバット|Tsukami Nībatto}}, ''Grab Kneebutt'')
|pummelname=Knee ({{ja|つかみニーバット|Tsukami Nībatto}}, ''Grab Kneebutt'')

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