Editing Falco (SSBM)

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Line 228: Line 228:
|nspage=Blaster (Falco)
|nspage=Blaster (Falco)
|nsdmg=3%
|nsdmg=3%
|nsdesc=Falco fires a laser from his Blaster. Not nearly as fast as Fox's, but is more powerful and makes the opponent flinch. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as [[short hop laser]]. Can also stop opponents when they are offstage. If Falco does a short hop laser close to an opponent, they will be stunned momentarily, allowing Falco to get an easy grab or start an aerial combo with an up tilt or a Shine. This attack has [[Priority#transcendent_priority|transcendent priority]]. Considered to either be one of the best or the best projectile in the game and the best neutral special because of its approach and combo ability, as well as strong pressure offstage.
|nsdesc=Falco fires a laser from his Blaster. Not nearly as fast as Fox's, but is more powerful and makes the opponent flinch. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as [[short hop laser]]. Can also stop opponents when they are offstage. If Falco does a short hop laser close to an opponent, they will be stunned momentarily, allowing Falco to get an easy grab or start an aerial combo with a up tilt or a Shine. This attack has [[Priority#transcendent_priority|transcendent priority]]. Considered to either be one of the best or the best projectile in the game and the best neutral special because of its approach and combo ability, as well as strong pressure offstage.
|ssname=Falco Phantasm
|ssname=Falco Phantasm
|ssdmg=7%
|ssdmg=7%

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