Editing Falco (SSBM)/Up special

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Despite its glaring weaknesses and inferiority to Fire Fox at recovering from far distances off the stage, Fire Bird is an extremely useful tool for recoveries close to the stage for various reasons. The shorter distance traveled makes the ledge easier to sweetspot, and makes Falco much harder to punish when he comes back onto the stage, as there is less time for opponents to respond to the path he chooses. In this situation, it is almost impossible for many characters in a neutral position to effectively cover all of Falco's directional options from Fire Bird, especially since the Falco player can change the angle of the attack if the foe commits to a particular edgeguarding option, such as an [[edgehog]], too early. Comparatively, Fire Fox's long distance makes it inferior for close recoveries as it allows enemies to set up various punishes while Fox is still recovering, and even if characters cannot cover several of Fox's distance options at once, they usually still have time to attack Fox afterwards unless he recovers onto a platform.
Despite its glaring weaknesses and inferiority to Fire Fox at recovering from far distances off the stage, Fire Bird is an extremely useful tool for recoveries close to the stage for various reasons. The shorter distance traveled makes the ledge easier to sweetspot, and makes Falco much harder to punish when he comes back onto the stage, as there is less time for opponents to respond to the path he chooses. In this situation, it is almost impossible for many characters in a neutral position to effectively cover all of Falco's directional options from Fire Bird, especially since the Falco player can change the angle of the attack if the foe commits to a particular edgeguarding option, such as an [[edgehog]], too early. Comparatively, Fire Fox's long distance makes it inferior for close recoveries as it allows enemies to set up various punishes while Fox is still recovering, and even if characters cannot cover several of Fox's distance options at once, they usually still have time to attack Fox afterwards unless he recovers onto a platform.


Fire Bird can also be used as a combo finisher at mid-to-high percentages; after an [[Falco (SSBM)/Up tilt|up tilt]], [[Falco (SSBM)/Up aerial|up air]], or aerial [[Falco (SSBM)/Down special|shine]], Falco can use this move to ram into the opponent, guaranteeing a KO off the top [[blast zone]]. This is especially useful against [[floaty|floaties]], who typically have difficulty being combo'ed-to-death; however, as this is largely [[DI]] dependent and requires very specific setups that may not work in the middle of serious matches, it is a situational maneuver at best. If the attack for any reason hits the ground, Falco will not suffer from too much landing lag, but he will then bounce off to a direction, leaving him momentarily vulnerable.
Fire Bird can also be used as a ceiling finisher at high percentages; after an up tilt or an aerial [[shine]], Falco can use this move to ram into the opponent, guaranteeing a KO. However, as this is largely [[DI]] dependent and requires very specific setups that may not work in the middle of serious matches, it is a situational maneuver at best. If the attack for any reason hits the ground, Falco will not suffer from too much landing lag, but he will then bounce off to a direction, leaving him momentarily vulnerable.


==Hitboxes==
==Hitboxes==

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