Editing Falco (SSBM)/Up aerial
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==Overview== | ==Overview== | ||
[[File:Falco Up Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's up aerial.]] | [[File:Falco Up Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's up aerial.]] | ||
Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than {{mvsub|Fox|SSBM|up aerial|poss=y}}. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into | Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than {{mvsub|Fox|SSBM|up aerial|poss=y}}. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into another moves, especially his {{mvsub|Falco|SSBM|Down aerial}}. It is more effective as a KO move against floaties, as it can be used as an alternative to his {{mvsub|Falco|SSBM|down special|alt=shine}} to [[Star KO]] on stages with low ceilings such as [[Yoshi's Story]] and [[Pokémon Stadium]]. It can be used as a followup to shine against many characters. It can be used to techchase fastfallers on a platform above Falco, because of it's tall second hitbox (Falco can short hop and stay below the platform when doing this). It can also situationally be used as a followup to an {{mvsub|Falco|SSBM|up throw}} (depending on the opponent's [[DI]]). | ||
==Hitboxes== | ==Hitboxes== |