Editing Falco (SSBM)/Side special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
==Overview==
==Overview==
[[File:Falco Side Special Hitbox Melee.gif|thumb|Hitbox duration of Falco's side special when used on the ground.]]
Falco's Side special move in Melee is Falco Phantasm, a move that emulates the abilities of Fox Illusion. Falco moves very quickly, leaving behind afterimages of himself and attacking enemies.
[[File:Falco Side Special Hitbox Aerial Melee.gif|thumb|Hitbox duration of Falco's side special when used in the air.]]
{{competitive expertise}}
Falco's side special move is known as '''[[Falco Phantasm]]''', a move that involves Falco dashing forward whilst leaving afterimages of himself behind. These afterimages can damage opponents, but they are very weak. The move is primarily used as a [[recovery]] move, and although it travels a rather short distance, it is Falco's best option for horizontal recoveries due to its speed. Compared to {{mvsub|Fox|SSBM|side special|alt=Fox Illusion}}, the move from which it is cloned from, Falco Phantasm travels a much shorter distance, but has quicker [[startup]]. The move also [[meteor smash]]es opponents who are hit by the afterimages, though it has very weak knockback and is very easy to [[meteor cancel]].
{{technical data}}
 
It is also possible to shorten the length of this move by quickly pressing the B button again after initiating the move. Since Falco travels for 4 frames, the move has 4 shortened lengths. Shortening the move is useful for making it to the [[edge]] whilst avoiding [[gimp]]ing options such as {{mvsub|Marth|SSBM|neutral attack|poss=y}}.
 
==Hitboxes==
===Grounded===
{{MeleeHitboxTableHeader|special=y}}
{{MeleeSpecialHitboxTableRow
|id=0
|damage=7%
|angle=65
|bk=74
|ks=60
|fkv=0
|r=1065
|bn=0
|ypos=1536
|clang=f
|rebound=f
|effect=Slash
|slvl=M
|sfx=Slash
}}
|}
 
===Aerial===
{{MeleeHitboxTableHeader|special=y}}
{{MeleeSpecialHitboxTableRow
|id=0
|damage=7%
|angle=270
|bk=70
|ks=70
|fkv=0
|r=1065
|bn=0
|ypos=1536
|clang=f
|rebound=f
|effect=Slash
|slvl=S
|sfx=19
}}
|}
 
==Timing==
Falco can cancel this move's end lag by grabbing ledge as early as frame 25.
 
{|class="wikitable"
!Hitbox
|18-21
|-
!Animation length
|59
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Blank|c=38}}
|-
{{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=42|s=LagPropE}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length (pre free fall)
|20
|-
!Animation length (post free fall)
|3
|}
 
{{FrameStripStart}}
|'''Pre free fall''' {{FrameStrip|t=Lag|c=20}}
|-
|'''Post free fall''' {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Blank|c=17}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
==Similar moves==
*[[Fox (SSBM)/Side special|Fox Illusion]]


{{MvSubNavFalco|g=SSBM}}
{{MvSubNavFalco|g=SSBM}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)