Editing Falco (SSBB)

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|edgesdesc=Falco slowly gets up and hammers the ground with a kick.
|edgesdesc=Falco slowly gets up and hammers the ground with a kick.
|nsname=Blaster
|nsname=Blaster
|nspage=Blaster (Falco)
|nsdmg=3%
|nsdmg=3%
|nsdesc=Falco fires his blaster. Compared to Fox's Blaster, it is slower but the lasers last for much longer and they stun opponents. It auto-cancels on landing and it fires faster when used in the air, which allows Falco to easily and quickly shoot two lasers in a short hop. Falco can very easily camp with lasers, by running away and spamming short hop lasers, which can be very difficult for certain characters to deal with. If a laser connects just as Falco is landing, Falco can followup with a DACUS as a hard punish, or he can continue to pressure with lasers. They can also be used to edgeguard, by intercepting character's jumps, specials moves and even [[glide]]s. They are also an effective [[lock]]ing tool as if Falco's opponent misses a tech, he can easily shoot lasers at them from any distance, which he can continuously do until his opponent reaches a ledge, where he can then punish them with a DACUS. It is overall a defining neutral tool for Falco, and his lasers are usually considered to be the second best projectile in the game (behind {{SSBB|Diddy Kong}}'s {{b|Banana Peel|move}}) due to how safe and spammable they can be in the right situations. Much like his down throw, it is one of the main reasons why he is ranked so highly on the tier list.
|nsdesc=Falco fires his blaster. Compared to Fox's Blaster, it is slower but the lasers last for much longer and they stun opponents. It auto-cancels on landing and it fires faster when used in the air, which allows Falco to easily and quickly shoot two lasers in a short hop. Falco can very easily camp with lasers, by running away and spamming short hop lasers, which can be very difficult for certain characters to deal with. If a laser connects just as Falco is landing, Falco can followup with a DACUS as a hard punish, or he can continue to pressure with lasers. They can also be used to edgeguard, by intercepting character's jumps, specials moves and even [[glide]]s. They are also an effective [[lock]]ing tool as if Falco's opponent misses a tech, he can easily shoot lasers at them from any distance, which he can continuously do until his opponent reaches a ledge, where he can then punish them with a DACUS. It is overall a defining neutral tool for Falco, and his lasers are usually considered to be the second best projectile in the game (behind {{SSBB|Diddy Kong}}'s {{b|Banana Peel|move}}) due to how safe and spammable they can be in the right situations. Much like his down throw, it is one of the main reasons why he is ranked so highly on the tier list.
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|usdesc=Falco charges up and suddenly fires himself in any direction, depending on what direction is held. The attack hits multiple times. The move is slow and it travels a very short distance making it an easily exploitable recovery move, while also being ineffective as an attack. The move should only be used either as an occasional recovery mixup or when it is required for Falco to survive offstage.
|usdesc=Falco charges up and suddenly fires himself in any direction, depending on what direction is held. The attack hits multiple times. The move is slow and it travels a very short distance making it an easily exploitable recovery move, while also being ineffective as an attack. The move should only be used either as an occasional recovery mixup or when it is required for Falco to survive offstage.
|dsname=Reflector
|dsname=Reflector
|dspage=Reflector (Falco)
|dsdmg=6% (reflector), 1.5x damage for reflected projectiles
|dsdmg=6% (reflector), 1.5x damage for reflected projectiles
|dsdesc=Falco activates his Reflector and kicks it away from him, reflecting any projectiles and shocking any enemies it comes in contact with. The reflector is active throughout the entire animation, making it a good option to deal with projectiles. As an attack it can be used as a long range poking tool that trips low-damage opponents, although it has high ending lag and very low knockback, making it easily punishable on hit if the opponent does not trip. It is not a great attack although it can be a used as a long range mixup and it is naturally useful against characters with projectiles.
|dsdesc=Falco activates his Reflector and kicks it away from him, reflecting any projectiles and shocking any enemies it comes in contact with. The reflector is active throughout the entire animation, making it a good option to deal with projectiles. As an attack it can be used as a long range poking tool that trips low-damage opponents, although it has high ending lag and very low knockback, making it easily punishable on hit if the opponent does not trip. It is not a great attack although it can be a used as a long range mixup and it is naturally useful against characters with projectiles.

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