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|name = Falco | |name = Falco | ||
|image = [[File:Falco SSBB.jpg|250px]] | |image = [[File:Falco SSBB.jpg|250px]] | ||
|caption = [[File:StarFoxSymbol.svg|50px|class=invert | |caption = [[File:StarFoxSymbol.svg|50px|class=invert]] | ||
|game = SSBB | |game = SSBB | ||
|ssbgame1 = SSBM | |ssbgame1 = SSBM | ||
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|ranking = 7 | |ranking = 7 | ||
}} | }} | ||
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is a | '''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') is a character appearing in ''[[Super Smash Bros. Brawl]]''. He was confirmed to return as a playable character on February 20, 2008. Hisao Egawa reprises his role in the Japanese version from ''[[Melee]]'', providing new voice clips, while he is now voiced by Dex Manley in the English version of the game. | ||
Falco is ranked 7th out of 38 on the tier list, the lowest position of the A- Tier and top tier, and a slight drop from his ''Melee'' tier placement, where he was 4th overall. Falco's {{b|Blaster|Falco}} shots are very fast, hard to punish, very long-ranged, [[transcendent]], and allow him to [[camp]] and punish approaches easily. At low percents, Falco can rack up damage quickly using lasers and his down throw [[chain grab]] with many follow-ups such as the [[Gatling Combo]] or the [[meteor smash]] in his down aerial. He also has incredible vertical mobility, fast attack speed, a strong all-purpose attack in his back aerial, the aforementioned down air meteor smash (the fastest meteor smash in ''Brawl'' with only 5 frames of startup lag), a long-ranged {{b|Reflector|Falco}}, and other tricks such as his [[BDACUS]]. | Falco is ranked 7th out of 38 on the tier list, the lowest position of the A- Tier and top tier, and a slight drop from his ''Melee'' tier placement, where he was 4th overall. Falco's {{b|Blaster|Falco}} shots are very fast, hard to punish, very long-ranged, [[transcendent]], and allow him to [[camp]] and punish approaches easily. At low percents, Falco can rack up damage quickly using lasers and his down throw [[chain grab]] with many follow-ups such as the [[Gatling Combo]] or the [[meteor smash]] in his down aerial. He also has incredible vertical mobility, fast attack speed, a strong all-purpose attack in his back aerial, the aforementioned down air meteor smash (the fastest meteor smash in ''Brawl'' with only 5 frames of startup lag), a long-ranged {{b|Reflector|Falco}}, and other tricks such as his [[BDACUS]]. | ||
Falco still has significant problems, however. While his vertical mobility is excellent, his horizontal mobility is sub-par as Falco has | Falco still has significant problems, however. While his vertical mobility is excellent, his horizontal mobility is sub-par as Falco has lackluster dashing speed and air speed. Falco can have difficulty KOing his opponents who can survive his meteor smash offstage from his chain throw, possessing few reliable KO moves that are not particularly powerful and [[stale]] quickly (made worse by the fact that some of his finishers are used frequently). Falco also has a poor [[recovery]]; while his [[Falco Phantasm]] provides great horizontal distance, it can be predictable and leaves Falco vulnerable for the duration of the move, allowing opponents to easily hit him out of it. Additionally, his [[Fire Bird]] travels a short vertical distance, has a very small [[ledge]] sweetspot, and is easily [[edgehog]]ged. His fast [[falling speed]] also hinders his recovery, and the fast acceleration of it makes him vulnerable to chain throws from characters like {{SSBB|Pikachu}} who can chain throw him from low percentages to a KO. Regardless of his disadvantages, Falco still has a large amount of favorable matchups, having only three disadvantageous ones, and has achieved very strong tournament results. | ||
==How to unlock== | ==How to unlock== | ||
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*Play 50 [[VS. match]]es. | *Play 50 [[VS. match]]es. | ||
*Complete [[100-Man Brawl]]. | *Complete [[100-Man Brawl]]. | ||
*Have Falco join the player's party in [[ | *Have Falco join the player's party in the [[Subspace Emissary]] ([[The Swamp]]). | ||
With the exception of the third method, Falco must then be defeated on [[Lylat Cruise]]. | With the exception of the third method, Falco must then be defeated on [[Lylat Cruise]]. | ||
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*{{nerf|Falco [[dash]]es slower (1.5 → 1.432).}} | *{{nerf|Falco [[dash]]es slower (1.5 → 1.432).}} | ||
*{{buff|Falco's [[air speed]] is slightly faster (0.83 → 0.893).}} | *{{buff|Falco's [[air speed]] is slightly faster (0.83 → 0.893).}} | ||
*{{buff|Falco's additional [[air acceleration]] is higher (0.05 → 0.07), increasing the total amount (0.07 → 0.08) despite his base air acceleration being lower (0.02 → 0.01). Relative to the cast however, | *{{buff|Falco's additional [[air acceleration]] is higher (0.05 → 0.07), increasing the total amount (0.07 → 0.08) despite his base air acceleration being lower (0.02 → 0.01). Relative to the cast however, it has gone from the 3rd highest to the 20th highest.}} | ||
*{{buff|Falco's [[traction]] is lower (0.08 → 0.065), going from the 7th highest in Melee to the 9th highest. Compared to the returning veterans, however, Falco's traction is higher, making it easier for him to punish out of shield.}} | *{{buff|Falco's [[traction]] is lower (0.08 → 0.065), going from the 7th highest in Melee to the 9th highest. Compared to the returning veterans, however, Falco's traction is higher, making it easier for him to punish out of shield.}} | ||
*{{change|As with the returning veterans, Falco's [[falling speed]] is drastically slower (3.1 → 1.708). Compared to the returning veterans, however, Falco falls much slower going from having the highest falling speed to the 6th highest, improving his recovery and making him less vulnerable to combos, while drastically weakening his vertical endurance despite being heavier.}} | *{{change|As with the returning veterans, Falco's [[falling speed]] is drastically slower (3.1 → 1.708). Compared to the returning veterans, however, Falco falls much slower going from having the highest falling speed to the 6th highest, improving his recovery and making him less vulnerable to combos, while drastically weakening his vertical endurance despite being heavier.}} | ||
*{{change|Falco's [[gravity]] is lower (0.17 → 0.112) going from the second highest to the 4th highest.}} | *{{change|Falco's [[gravity]] is lower (0.17 → 0.112) going from the second highest to the 4th highest.}} | ||
*{{ | *{{buff|Falco's overwhelming [[jump]] height has been greatly increased even more (47.41242647 → 50.52007143).}} | ||
*{{nerf|[[Jumpsquat]] is one frame slower (5 → 6 frames).}} | *{{nerf|[[Jumpsquat]] is one frame slower (5 → 6 frames).}} | ||
*{{buff|[[Spot dodge]] has a longer duration (frames 2-15 → 2-20).}} | *{{buff|[[Spot dodge]] has a longer duration (frames 2-15 → 2-20).}} | ||
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**{{buff|The introduction of the [[DACUS]] turns Falco's up smash into a much better [[approach]] and followup option, as well as a quick move that can deal damage in excess of 20% at lower percentages (via the [[Gatling Combo]]). Its late hit also deals more knockback (10 (base)/100 (scaling) → 18/98).}} | **{{buff|The introduction of the [[DACUS]] turns Falco's up smash into a much better [[approach]] and followup option, as well as a quick move that can deal damage in excess of 20% at lower percentages (via the [[Gatling Combo]]). Its late hit also deals more knockback (10 (base)/100 (scaling) → 18/98).}} | ||
**{{nerf|Up smash has more startup (frame 7 → 8) and no longer grants [[intangibility]] on Falco's head. Its clean hit also has less knockback (25 (base)/100 (scaling) → 20/98), although this is mitigated by the generally slower falling speeds in ''Brawl''.}} | **{{nerf|Up smash has more startup (frame 7 → 8) and no longer grants [[intangibility]] on Falco's head. Its clean hit also has less knockback (25 (base)/100 (scaling) → 20/98), although this is mitigated by the generally slower falling speeds in ''Brawl''.}} | ||
*{{nerf|[[Down smash]] has more startup with a shorter duration (frames 6-10 → 7-9), more ending lag (frame 46 → 47), deals less damage on its sweetspots (16% → 15%), and has less range, greatly decreasing its utility. Combined with the loss of [[intangible]] frames on the leg hurtboxes when charging, it is less effective as an edgeguarding option.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
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**{{change|Up aerial's angles have been altered (70°/90° → 68°/80°).}} | **{{change|Up aerial's angles have been altered (70°/90° → 68°/80°).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial's clean hit deals more damage (12% → 13%), improving its KO potential. The move also autocancels earlier (frame 30 → 27), allowing it to autocancel in a short hop | **{{buff|Down aerial's clean hit deals more damage (12% → 13%), improving its KO potential. The move also autocancels earlier (frame 30 → 27), allowing it to autocancel in a short hop, and can be used more safely offstage due to Falco's much slower falling speed.}} | ||
**{{nerf|Down aerial can now be [[meteor cancel]]ed, and no longer [[meteor smash]]es with the late hit (290° → 361°). While the latter was also the case in the PAL version of ''Melee'', the clean hit in ''Brawl'' has a much shorter duration as well (frames 5-14 (clean)/15-24 (late) → 5-7/8-21), making the move harder to meteor smash with, although it remains one of Falco's most powerful edgeguarding options. The late hit also deals less damage (9% → 8%) with less knockback scaling (100 → 90).}} | **{{nerf|Down aerial can now be [[meteor cancel]]ed, and no longer [[meteor smash]]es with the late hit (290° → 361°). While the latter was also the case in the PAL version of ''Melee'', the clean hit in ''Brawl'' has a much shorter duration as well (frames 5-14 (clean)/15-24 (late) → 5-7/8-21), making the move harder to meteor smash with, although it remains one of Falco's most powerful edgeguarding options. The late hit also deals less damage (9% → 8%) with less knockback scaling (100 → 90).}} | ||
**{{change|Down aerial's clean hit's angle has been altered (290° → 280°).}} | **{{change|Down aerial's clean hit's angle has been altered (290° → 280°).}} | ||
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*[[Blaster (Falco)|Blaster]] | *[[Blaster (Falco)|Blaster]] | ||
**{{nerf|Falco can no longer fast fall while firing lasers, hindering his ability to control their height precisely. In particular, Falco can no longer short hop laser lower than a grounded laser and cannot fire consecutive low lasers as frequently. This makes his lasers less effective for pressuring and approaching since he cannot get to the ground as quickly after firing them. However, it remains one of his best options, still gives him among the best neutrals in ''Brawl'', and is still considered one of the best moves in the game.}} | **{{nerf|Falco can no longer fast fall while firing lasers, hindering his ability to control their height precisely. In particular, Falco can no longer short hop laser lower than a grounded laser and cannot fire consecutive low lasers as frequently. This makes his lasers less effective for pressuring and approaching since he cannot get to the ground as quickly after firing them. However, it remains one of his best options, still gives him among the best neutrals in ''Brawl'', and is still considered one of the best moves in the game.}} | ||
**{{change|Falco's lasers are blue instead of red.}} | **{{change|Falco's lasers are blue instead of red.}} | ||
**{{buff|Falco can now shoot two lasers in a short hop, making them better for tacking on damage, especially against aerial opponents. The [[lock]] mechanics in ''Brawl'' also allow them to rack up damage very effectively via [[laser lock]]ing. Furthermore, due to [[powershield]]ing no longer [[reflect]]ing [[projectile]]s, lasers are safer to use for [[camping]].}} | **{{buff|Falco can now shoot two lasers in a short hop, making them better for tacking on damage, especially against aerial opponents. The [[lock]] mechanics in ''Brawl'' also allow them to rack up damage very effectively via [[laser lock]]ing. Furthermore, due to [[powershield]]ing no longer [[reflect]]ing [[projectile]]s, lasers are safer to use for [[camping]].}} | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
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|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg=1% | |neutralinfdmg=1% | ||
|neutraldesc=Falco does a jab, another jab, and then tilts diagonally and spins very quickly with his arms out. Has very low startup lag coming out on frame 2, surprisingly great range and it has low ending lag, making it a great move to use at close range or in pressure situations. Falco has no guaranteed followups out of jab, although it does have great mixup potential, potentially leading into another set of jabs, a grab or even a smash attack. The neutral infinite can easily be escaped and punished, although it has low ending lag. | |neutraldesc=Falco does a jab, another jab, and then tilts diagonally and spins very quickly with his arms out. Has very low startup lag coming out on frame 2, surprisingly great range and it has low ending lag, making it a great move to use at close range or in pressure situations. Falco has no guaranteed followups out of jab, although it does have great mixup potential, potentially leading into another set of jabs, a grab or even a smash attack. The neutral infinite can easily be escaped and punished, although it has low ending lag. | ||
|ftiltname= | |ftiltname= | ||
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*Laser Cancelling: Using Falco's Blaster before touching the ground cancels landing lag and shortens response time upon landing. The optimal timing is noticeable because Falco will draw his laser, but not fire a shot. This is used for mind games, because of its look of Falco immediately becoming neutral. It is more useful for flail recovery than tapping the shield button upon landing because there are no frames on landing, and Falco is able to attack more quickly. In ''Melee'', the response time reduction is more significant, but it lacks in flail recovery. In ''Brawl'', the flail recovery is better, but the response time reduction is almost unnoticeable. They both cancel flail (assuming the player has control) equally. | *Laser Cancelling: Using Falco's Blaster before touching the ground cancels landing lag and shortens response time upon landing. The optimal timing is noticeable because Falco will draw his laser, but not fire a shot. This is used for mind games, because of its look of Falco immediately becoming neutral. It is more useful for flail recovery than tapping the shield button upon landing because there are no frames on landing, and Falco is able to attack more quickly. In ''Melee'', the response time reduction is more significant, but it lacks in flail recovery. In ''Brawl'', the flail recovery is better, but the response time reduction is almost unnoticeable. They both cancel flail (assuming the player has control) equally. | ||
*[[Laser lock]]: Some of Falco's moves have enough hit stun to cause opponents to bounce on the ground. If one's reflexes allow it, Falco can use his lasers to trap opponents in the bouncing animation, effectively giving him a potent and inescapable lock. | *[[Laser lock]]: Some of Falco's moves have enough hit stun to cause opponents to bounce on the ground. If one's reflexes allow it, Falco can use his lasers to trap opponents in the bouncing animation, effectively giving him a potent and inescapable lock. | ||
===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
{{ | {{incomplete|Needs announcer calls from other languages.}} | ||
<gallery> | <gallery> | ||
Falco English Announcer SSBB.wav|English/Japanese | Falco English Announcer SSBB.wav|English/Japanese | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|falco=yes}} | |||
Falco has great matchups in ''Brawl''. According to [[character matchup (SSBB)|the current SmashBoards matchup chart]], Falco's matchup spread has the fourth highest unweighted rank, fourth highest total (tied with {{SSBB|Marth}}), and sixth highest weighted total. Falco is [[counter (matchup)|counter]]ed in two matchups, [[soft counter]]ed by one matchup, and has seven even matchups. He soft counters ten characters, counters nine characters, [[hard counter]]s six characters, and has one close-to-unloseable matchup. He does have trouble against some other top/high tiers, being countered by {{SSBB|Ice Climbers}}, whom Falco lacks safe options to [[approach]] without getting [[grab]]bed (allowing their [[0-death]] [[chaingrab]]), and {{SSBB|Pikachu}}, who can take advantage of his fast falling speed acceleration attribute by chaingrabbing him (if started at 20%, which can be reached with two forward throws, it can also buffer down throws and finish with a [[Thunderspike]], as a 0-death combo). Falco is one of the few characters to have an arguably even matchup against {{SSBB|Meta Knight}}, due to his ability to [[projectile camp]] against him, though this is stage specific, with him only coming close on neutral stages, specifically {{SSBB|Final Destination}}. One major disadvantage against said character is that he can easily be [[gimp]]ed and [[edgeguard]]ed. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Falco professionals (SSBB)]]'' | |||
:''See also: [[:Category:Falco | |||
*{{Flag|Japan}} [[Smasher:Aki (Japan)|Aki]] | *{{Flag|Japan}} [[Smasher:Aki (Japan)|Aki]] | ||
*{{Sm|Bloodcross|USA}} | *{{Sm|Bloodcross|USA}} | ||
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*{{Sm|Keitaro|USA}} | *{{Sm|Keitaro|USA}} | ||
*{{Sm|Kismet|USA}} | *{{Sm|Kismet|USA}} | ||
*{{Sm|Larry Lurr|USA}} - Widely considered to be the best Falco player in the world | *{{Sm|Larry Lurr|USA}} - Widely considered to be the best Falco player in the world. | ||
*{{Sm|Masha|Japan}} - Considered to be one of Japan's two best Falco players, along with {{Sm|SLS}}. | *{{Sm|Masha|Japan}} - Considered to be one of Japan's two best Falco players, along with {{Sm|SLS}}. | ||
*{{Sm|Pelca|USA}} - Co-mains Falco with {{SSBB|Meta Knight}}. | *{{Sm|Pelca|USA}} - Co-mains Falco with {{SSBB|Meta Knight}} and is considered the best active Falco player in the world. | ||
*{{Sm|RAIN|Japan}} | *{{Sm|RAIN|Japan}} | ||
*{{Sm|Shugo|USA}} | *{{Sm|Shugo|USA}} | ||
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==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Subspace falco.png|thumb|250px|Falco in '' | [[File:Subspace falco.png|thumb|250px|Falco in ''SSE'']] | ||
Ejecting from his Arwing, Falco shows up just in time to save {{SSBB|Fox}} from trophyization at the hands of {{SSBB|Bowser}} and a [[Shadow Bug]] clone of {{SSBB|Diddy Kong}} by flip-kicking the [[Dark Cannon]] from Bowser's hands and destroying it with dual lasergun fire, forcing Bowser to leave. He is shown to use two blasters, but only uses one when he is used in-game. This makes Falco the only character who destroys a Dark Cannon in SSE, no matter which princess the player rescues. The Diddy clone begins to absorb more Shadow Bugs, becoming gigantic, and after Fox revives the real Diddy, the three fight the giant clone. Falco then turns to leave, but is dragged back by Diddy and reluctantly comes along. A stupefied Fox shrugs his shoulders and walks off after them as he received the same treatment from Diddy earlier. | Ejecting from his Arwing, Falco shows up just in time to save {{SSBB|Fox}} from trophyization at the hands of {{SSBB|Bowser}} and a [[Shadow Bug]] clone of {{SSBB|Diddy Kong}} by flip-kicking the [[Dark Cannon]] from Bowser's hands and destroying it with dual lasergun fire, forcing Bowser to leave. He is shown to use two blasters, but only uses one when he is used in-game. This makes Falco the only character who destroys a Dark Cannon in SSE, no matter which princess the player rescues. The Diddy clone begins to absorb more Shadow Bugs, becoming gigantic, and after Fox revives the real Diddy, the three fight the giant clone. Falco then turns to leave, but is dragged back by Diddy and reluctantly comes along. A stupefied Fox shrugs his shoulders and walks off after them as he received the same treatment from Diddy earlier. | ||
As {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} look down at the ship carrying {{SSBB|Donkey Kong}}'s trophy, Falco's [[Arwing]] shows up, ejecting Diddy Kong from the cockpit. Diddy then activates his Rocket Barrel Jet Pack and shoots the ship with his [[Peanut Popgun]]s. Landing on the ship, he quickly detrophifies DK, and after DK, Diddy, Captain Falcon, and Olimar defeat the [[Primid]]s that board the ship, Falco gives Diddy and Donkey Kong a thumbs up as he leaves. | As {{SSBB|Captain Falcon}} and {{SSBB|Captain Olimar}} look down at the ship carrying {{SSBB|Donkey Kong}}'s trophy, Falco's [[Arwing]] shows up, ejecting Diddy Kong from the cockpit. Diddy then activates his Rocket Barrel Jet Pack and shoots the ship with his [[Peanut Popgun]]s. Landing on the ship, he quickly detrophifies DK, and after DK, Diddy, Captain Falcon, and Olimar defeat the [[Primid]]s that board the ship, Falco gives Diddy and Donkey Kong a thumbs up as he leaves. | ||
He makes his next appearance in the battle against [[Duon]] on the [[Halberd]], where he teams up with {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Snake}}, and {{SSBB|Lucario}}. When it's defeated, Peach revives {{SSBB|Mr. Game & Watch}} as {{SSBB|Meta Knight}} takes back control of his ship. He uses his Arwing during the attack on the [[Subspace Gunship]] and maneuvers effectively to avoid the cannons. He enters Subspace and stands loftily, as if he is above this. When he is turned into a trophy, he is rescued by {{SSBB|Luigi}}, {{SSBB|Ness}} and {{SSBB| | He makes his next appearance in the battle against [[Duon]] on the [[Halberd]], where he teams up with {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Snake}}, and {{SSBB|Lucario}}. When it's defeated, Peach revives {{SSBB|Mr. Game & Watch}} as {{SSBB|Meta Knight}} takes back control of his ship. He uses his Arwing during the attack on the [[Subspace Gunship]] and maneuvers effectively to avoid the cannons. He enters Subspace and stands loftily, as if he is above this. When he is turned into a trophy, he is rescued by {{SSBB|Luigi}}, {{SSBB|Ness}} and {{SSBB|Dedede}}, and joins them in the Great Maze. He aids them in the fight against Tabuu. | ||
===Playable appearances=== | ===Playable appearances=== | ||
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*Wolfen (Star Fox: Assault): [Tail] Attack +30 | *Wolfen (Star Fox: Assault): [Tail] Attack +30 | ||
== | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
In | |||
*'''[[Event 32: Bird in Darkest Night]]''': As Falco (with a dark [[Palette swap (SSBB)|alternative costume]]), the player must defeat {{SSBB|Mr. Game & Watch}} on [[Brinstar]]. The stage gets dark very frequently throughout the match. | *'''[[Event 32: Bird in Darkest Night]]''': As Falco (with a dark [[Palette swap (SSBB)|alternative costume]]), the player must defeat {{SSBB|Mr. Game & Watch}} on [[Brinstar]]. The stage gets dark very frequently throughout the match. | ||
*'''[[Event 34: All-Star Battle Melee]]''': Falco is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros | *'''[[Event 34: All-Star Battle Melee]]''': Falco is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros Melee]]''. | ||
*'''[[Event 38: The Wolf Hunts the Fox]]''': As {{SSBB|Wolf}}, the player must defeat {{SSBB|Fox}} and Falco on [[Lylat Cruise]]. | *'''[[Event 38: The Wolf Hunts the Fox]]''': As {{SSBB|Wolf}}, the player must defeat {{SSBB|Fox}} and Falco on [[Lylat Cruise]]. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 19: Shadow of Andross]]''': {{SSBB|Fox}} and Falco team up to defeat {{SSBB|Wolf}} on [[Lylat Cruise]] while an [[Andross]] [[assist trophy]] is used against them. | *'''[[Co-Op Event 19: Shadow of Andross]]''': {{SSBB|Fox}} and Falco team up to defeat {{SSBB|Wolf}} on [[Lylat Cruise]] while an [[Andross]] [[assist trophy]] is used against them. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
===[[ | ==[[Trophies]]== | ||
Falco's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Falco. | |||
:'''Falco''' | |||
::''A Star Fox pilot whose real name is Falco Lombardi. He once roamed the starways as the head of a galactic gang, and his piloting skills are superb. He affects an air of cool disdain and is sometimes uncooperative, but in reality his passion for Star Fox is second to none. He once left the team to fly solo for a time.'' | |||
{{Trophy games|console1=SNES|game1_pal=Starwing|game1_ntsc=[[lylatwiki:Star Fox|Star Fox]]|console2=DS|game2=[[lylatwiki:Star Fox Command|Star Fox Command]]}} | |||
:'''Landmaster (Falco)''' | |||
::''Falco's Final Smash. He jumps aboard the Landmaster high-spec, antiaircraft tank. With the tank's powerful cannon blasts and rolling ability, it's possible to take out all enemies at once. The Landmaster is based on actual production vehicles, but Team Star Fox's Landmaster was customized by the team's mechanic, [[Slippy Toad]].'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
Falco | Falco - Brawl Trophy.png|Classic | ||
Falco | Landmaster (Falco) - Brawl Trophy.png|[[Landmaster]] | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSBB)#Falco|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Falco|Alternate costumes]]== | ||
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|{{Head|Falco|g=SSBB|s=25px|cl=Black}} | |{{Head|Falco|g=SSBB|s=25px|cl=Black}} | ||
|} | |} | ||
==Trivia== | ==Trivia== |