Editing Falco (SSBB)

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*Laser Cancelling: Using Falco's Blaster before touching the ground cancels landing lag and shortens response time upon landing. The optimal timing is noticeable because Falco will draw his laser, but not fire a shot. This is used for mind games, because of its look of Falco immediately becoming neutral. It is more useful for flail recovery than tapping the shield button upon landing because there are no frames on landing, and Falco is able to attack more quickly. In ''Melee'', the response time reduction is more significant, but it lacks in flail recovery. In ''Brawl'', the flail recovery is better, but the response time reduction is almost unnoticeable. They both cancel flail (assuming the player has control) equally.
*Laser Cancelling: Using Falco's Blaster before touching the ground cancels landing lag and shortens response time upon landing. The optimal timing is noticeable because Falco will draw his laser, but not fire a shot. This is used for mind games, because of its look of Falco immediately becoming neutral. It is more useful for flail recovery than tapping the shield button upon landing because there are no frames on landing, and Falco is able to attack more quickly. In ''Melee'', the response time reduction is more significant, but it lacks in flail recovery. In ''Brawl'', the flail recovery is better, but the response time reduction is almost unnoticeable. They both cancel flail (assuming the player has control) equally.
*[[Laser lock]]: Some of Falco's moves have enough hit stun to cause opponents to bounce on the ground. If one's reflexes allow it, Falco can use his lasers to trap opponents in the bouncing animation, effectively giving him a potent and inescapable lock.
*[[Laser lock]]: Some of Falco's moves have enough hit stun to cause opponents to bounce on the ground. If one's reflexes allow it, Falco can use his lasers to trap opponents in the bouncing animation, effectively giving him a potent and inescapable lock.
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 82
|rweight    = 30-31
|dash      = 1.9
|rdash      = 3
|run        = 1.432
|rrun      = 22
|walk      = 1.28
|rwalk      = 7
|trac      = 0.065
|rtrac      = 9
|airfric    = 0.013
|rairfric  = 15
|air        = 0.893
|rair      = 24-26
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.07
|raddaccel  = 19-24
|gravity    = 0.112
|rgravity  = 4
|fall      = 1.708
|rfall      = 6
|ff        = 2.3912
|rff        = 6
|jumpsquat  = 6
|rjumpsquat = 27-35
|jumpheight = 50.52007143
|rjumpheight= 1
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


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