Editing Falco (SSB4)
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**{{bugfix|The [[Laser glitch]] has been removed.}} | **{{bugfix|The [[Laser glitch]] has been removed.}} | ||
**{{nerf|Blaster has more ending lag, especially the aerial version (FAF 57 (grounded)/42 (aerial) → 59/50).}} | **{{nerf|Blaster has more ending lag, especially the aerial version (FAF 57 (grounded)/42 (aerial) → 59/50).}} | ||
**{{nerf|Blaster has a longer delay between consecutive shots | **{{nerf|Blaster has a longer delay and significantly longer delay when using the aerial version between consecutive shots (24 frames → 29 (grounded), 15 frames → 24 (aerial)).}} | ||
**{{nerf|Blaster no longer auto-cancels on landing, greatly hindering its safety as well as greatly hindering Falco's camping potential.}} | **{{nerf|Blaster no longer auto-cancels on landing, greatly hindering its safety as well as greatly hindering Falco's camping potential.}} | ||
**{{nerf|When Falco lands on the same frame as the laser comes out, the laser will now make a sound effect, making lasers easier to react to in this situation.}} | **{{nerf|When Falco lands on the same frame as the laser comes out, the laser will now make a sound effect, making lasers easier to react to in this situation.}} | ||
**{{nerf|Lasers have lower set knockback (3 → 2).}} | **{{nerf|Lasers have lower set knockback (3 → 2).}} | ||
**{{nerf|Lasers travel slower (5 → 3.8).}} | **{{nerf|Lasers travel slower (5 → 3.8).}} | ||
**{{nerf|Lasers have a drastically shorter duration ( | **{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of {{SSB4|Final Destination}}.}} | ||
**{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | **{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | ||
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | **{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | ||
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**{{nerf|The hitbox deals less damage (6% → 5%).}} | **{{nerf|The hitbox deals less damage (6% → 5%).}} | ||
**{{nerf|The hitbox has a lower trip chance (40% → 25%).}} | **{{nerf|The hitbox has a lower trip chance (40% → 25%).}} | ||
**{{nerf|The hitbox can now be reflected, worsening | **{{nerf|The hitbox can now be reflected, worsening it's camping potential (although it will only hit Falco when used at close range).}} | ||
**{{nerf|The Reflector has a shorter duration (frames 1-51 → 1-32), no longer lasting the entire animation.}} | **{{nerf|The Reflector has a shorter duration (frames 1-51 → 1-32), no longer lasting the entire animation.}} | ||
**{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}} | **{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}} | ||
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! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Falco Cheer | |[[File:Falco Cheer NTSC SSB4.ogg|center]]||[[File:Falco Cheer JP SSB4.ogg|center]]||{{NTSC}} [[File:Falco Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Falco Cheer Spanish PAL SSB4.ogg|center]] | ||
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! scope="row"|Description | ! scope="row"|Description |