Editing Falco (SSB4)
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Latest revision | Your text | ||
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===Special moves=== | ===Special moves=== | ||
*{{b|Blaster|Falco}}: | *{{b|Blaster|Falco}}: | ||
**{{buff|Blaster has | **{{buff|Blaster has less startup lag (frame 12 (grounded)/10 (aerial) → 11/9).}} | ||
**{{buff|Blaster has a | **{{buff|Blaster has a more generous repeat window (frames 8-16 → 7-17).}} | ||
**{{bugfix|The [[Laser glitch]] has been removed.}} | **{{bugfix|The [[Laser glitch]] has been removed.}} | ||
**{{nerf|Blaster has more ending lag | **{{nerf|Blaster has more ending lag (FAF 57 (grounded)/42 (aerial) → 59/50).}} | ||
**{{nerf|Blaster has a longer delay between consecutive shots | **{{nerf|Blaster has a longer delay between consecutive shots (24 frames → 29 (grounded), 15 frames → 24 (aerial)).}} | ||
**{{nerf|Blaster no longer auto-cancels on landing, greatly hindering its safety as well as greatly hindering Falco's camping potential.}} | **{{nerf|Blaster no longer auto-cancels on landing, greatly hindering its safety as well as greatly hindering Falco's camping potential.}} | ||
**{{nerf|When Falco lands on the same frame as the laser comes out, the laser will now make a sound effect, making lasers easier to react to in this situation.}} | **{{nerf|When Falco lands on the same frame as the laser comes out, the laser will now make a sound effect, making lasers easier to react to in this situation.}} | ||
**{{nerf|Lasers have lower set knockback (3 → 2).}} | **{{nerf|Lasers have lower set knockback (3 → 2).}} | ||
**{{nerf|Lasers travel slower (5 → 3.8).}} | **{{nerf|Lasers travel slower (5 → 3.8).}} | ||
**{{nerf|Lasers have a drastically shorter duration ( | **{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of {{SSB4|Final Destination}}.}} | ||
**{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | **{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | ||
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | **{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | ||
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**{{nerf|The hitbox deals less damage (6% → 5%).}} | **{{nerf|The hitbox deals less damage (6% → 5%).}} | ||
**{{nerf|The hitbox has a lower trip chance (40% → 25%).}} | **{{nerf|The hitbox has a lower trip chance (40% → 25%).}} | ||
**{{nerf|The hitbox can now be reflected | **{{nerf|The hitbox can now be reflected (although it will only hit Falco when used at close range).}} | ||
**{{nerf|The Reflector has a shorter duration (frames 1-51 → 1-32), no longer lasting the entire animation.}} | **{{nerf|The Reflector has a shorter duration (frames 1-51 → 1-32), no longer lasting the entire animation.}} | ||
**{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}} | **{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}} | ||
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|djump = 50.506073 | |djump = 50.506073 | ||
|rdjump = 3 | |rdjump = 3 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Falco | |||
|game=SSB4 | |||
|desc-us=Fal-co! | |||
|desc-jp=Fal-co! | |||
|pitch-us=Group chant | |||
| | |pitch-jp=Group chant}} | ||
| | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
Falco's default trophy is obtained by clearing Classic Mode as Falco. His alternate trophy is obtained by clearing All-Star Mode as Falco in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version | Falco's default trophy is obtained by clearing Classic Mode as Falco. His alternate trophy is obtained by clearing All-Star Mode as Falco in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Landmaster (Falco) trophy is obtained only in the Wii U version by clearing All-Star Mode as Falco. | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Falco | |name=Falco |