Editing Falco (SSB4)

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===Special moves===
===Special moves===
*{{b|Blaster|Falco}}:
*{{b|Blaster|Falco}}:
**{{buff|Blaster has very slightly less startup lag (frame 12 (grounded)/10 (aerial) → 11/9).}}
**{{buff|Blaster has less startup lag (frame 12 (grounded)/10 (aerial) → 11/9).}}
**{{buff|Blaster has a slightly more generous repeat window (frames 8-16 → 7-17).}}
**{{buff|Blaster has a more generous repeat window (frames 8-16 → 7-17).}}
**{{bugfix|The [[Laser glitch]] has been removed.}}
**{{bugfix|The [[Laser glitch]] has been removed.}}
**{{nerf|Blaster has more ending lag, especially the aerial version (FAF 57 (grounded)/42 (aerial) → 59/50).}}
**{{nerf|Blaster has more ending lag (FAF 57 (grounded)/42 (aerial) → 59/50).}}
**{{nerf|Blaster has a longer delay between consecutive shots, being much slower in the air (24 frames → 29 (grounded), 15 frames → 24 (aerial)).}}
**{{nerf|Blaster has a longer delay between consecutive shots (24 frames → 29 (grounded), 15 frames → 24 (aerial)).}}
**{{nerf|Blaster no longer auto-cancels on landing, greatly hindering its safety as well as greatly hindering Falco's camping potential.}}
**{{nerf|Blaster no longer auto-cancels on landing, greatly hindering its safety as well as greatly hindering Falco's camping potential.}}
**{{nerf|When Falco lands on the same frame as the laser comes out, the laser will now make a sound effect, making lasers easier to react to in this situation.}}
**{{nerf|When Falco lands on the same frame as the laser comes out, the laser will now make a sound effect, making lasers easier to react to in this situation.}}
**{{nerf|Lasers have lower set knockback (3 → 2).}}
**{{nerf|Lasers have lower set knockback (3 → 2).}}
**{{nerf|Lasers travel slower (5 → 3.8).}}
**{{nerf|Lasers travel slower (5 → 3.8).}}
**{{nerf|Lasers have a drastically shorter duration (99 frames → 35). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of {{SSB4|Final Destination}}.}}
**{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of {{SSB4|Final Destination}}.}}
**{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}}
**{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}}
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}}
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}}
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**{{nerf|The hitbox deals less damage (6% → 5%).}}
**{{nerf|The hitbox deals less damage (6% → 5%).}}
**{{nerf|The hitbox has a lower trip chance (40% → 25%).}}
**{{nerf|The hitbox has a lower trip chance (40% → 25%).}}
**{{nerf|The hitbox can now be reflected, worsening its camping potential (although it will only hit Falco when used at close range).}}
**{{nerf|The hitbox can now be reflected (although it will only hit Falco when used at close range).}}
**{{nerf|The Reflector has a shorter duration (frames 1-51 → 1-32), no longer lasting the entire animation.}}
**{{nerf|The Reflector has a shorter duration (frames 1-51 → 1-32), no longer lasting the entire animation.}}
**{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}}
**{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}}
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|djump = 50.506073
|djump = 50.506073
|rdjump = 3
|rdjump = 3
|ellag = 4
|rellag = 1-46
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Falco
!{{{name|}}}
|game=SSB4
!Cheer (English)
|desc-us=Fal-co!
!Cheer (Japanese)
|desc-jp=Fal-co!
!Cheer (Spanish)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:Falco Cheer English SSB4 SSBU.ogg|center]]||[[File:Falco Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Falco Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Falco Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Fal - co! || Fal - co! || Faaaaal - co!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Falco Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Falco Cheer French PAL SSB4.ogg|center]]||[[File:Falco Cheer German SSB4.ogg|center]]||[[File:Falco Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Fal - co ! || Fal - co! || Fal - co! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==[[Trophies]]==
==[[Trophies]]==
Falco's default trophy is obtained by clearing Classic Mode as Falco. His alternate trophy is obtained by clearing All-Star Mode as Falco in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Falco). The Landmaster (Falco) trophy is obtained only in the Wii U version by clearing All-Star Mode as Falco.
Falco's default trophy is obtained by clearing Classic Mode as Falco. His alternate trophy is obtained by clearing All-Star Mode as Falco in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Landmaster (Falco) trophy is obtained only in the Wii U version by clearing All-Star Mode as Falco.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Falco
|name=Falco

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