Editing Falco (SSB4)/Up smash

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:FalcoUpSmash.gif|thumb|270px|Hitbox visualization showing Falco's up smash.]]
[[File:Falco_Upsmash_SSB4.gif|thumb|Falco upsmash visualization. Invulnerability is shown with disappearing hurtbox. 10 FPS]]


==Overview==
==Overview==
A double sideways-hitting kick. Falco's legs have intangibility during the [[hitbox]]es, and combined with the hitboxes extending from Falco's legs considerably, it is relatively disjointed and good for catching landings. It comes out relatively fast, but has notable endlag, and usually kills at around 120%, somewhat weak for a smash attack. Opponents may be hit out of the move if the first hit sends them too far for the second to connect, in similar vain to {{SSB4|Charizard}}'s up smash, giving it notable reliability issues as a result. The first kick is also able to hit certain characters hanging on the ledge and stage spike them, such as {{SSB4|Pikachu}}.
{{competitive expertise}}
A sideways-flipping kick. Falco's legs have intangibility during the [[hitbox]]es. This move is comparable to {{SSB4|Fox}}'s up smash, although this one has more hits while overall less powerful. Update 1.1.4 buffed this move drastically, making it a more reliable move that is less likely to allow an escape before the final kick. [[KO]]s at around 120%, making it a relatively weak smash attack.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|The first hit's leg hitboxes can now hit grounded opponents, while the early foot hitbox can now hit aerial opponents.}}
*{{nerf|The first hit's leg hitboxes angle (140° → 110°) and knockback (30 (base), 20 (scaling) → 60/25). This makes them connect less reliably into the second hit against aerial opponents.}}
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{change|The first hit's late foot hitbox now overrides the early foot hitbox.}}
**{{nerf|This means that the foot hitbox can no longer hit grounded opponents above Falco, preventing it from hitting opponents on higher platforms.}}
**{{buff|However, the move always failed to lead into the second hit against opponents on higher platforms, allowing Falco to simply land the second hit, which is much more powerful.}}
*{{buff|Second hit startup lag/duration (frames 14-19 → 13-20). The animation was unchanged, giving the move more range below Falco.}}
*{{change|The second hit now has a part value of 1 on its hitboxes. As the first hit's hitboxes are deleted, this has no affect.}}
'''{{GameIcon|ssb4}} [[1.1.4]]'''
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|First hit startup/duration (frame 8 → 7-8). The animation was unchanged, giving the move more range below Falco.}}
*{{buff|First kick gained leg intangibility|none|frames 7 - 12}}
*{{buff|Falco now has intangibility on his attacking leg while the hitboxes are active.}}
*{{buff|First kick startup|frame 8|frame 7}}
*{{change|First hit knockback (60/80 (base near/far), 25/30 (scaling near/far) 70/18).}}
*{{change|First kick base knockback|60 (hitbox ID 0, 1) / 80 (hitbox ID 2) |70}}
*{{change|The first hit is now weight independent.}}
*{{change|First kick knockback scaling|25 (hitbox ID 0, 1) / 30 (hitbox ID 2)|18}}
*{{change|Middle hitbox X position (1.5 2).}}
*{{change|First kick (hitbox 0) X position|1.5|2}}
*{{buff|Far hitbox X position (5 7.7 (hit 1 early)/7 (hit  1 late/hit 2)), giving the move more range.}}
*{{change|First kick (hitbox 2) X position|5|7.7}}
*{{buff|Second kick knockback (30 (base), 98 (scaling) → 31/104).}}
*{{change|First kick (late hitbox 2) X position|5|7}}
*{{buff|Second kick startup|frame 13|frame 12}}
*{{buff|Second kick base knockback|30|31}}
*{{buff|Second kick knockback scaling|98|104}}
*{{change|Second kick (hitbox 0) X position|5|7}}
*{{change|Second kick (hitbox 1) X position|1.5|2}}


==Hitboxes==
==Hitboxes==
Line 32: Line 27:
|id=0
|id=0
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|4}}
|damage=4%
|angle=110
|angle=110
|bk=70
|bk=70
Line 45: Line 40:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 51: Line 47:
|id=1
|id=1
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|4}}
|damage=4%
|angle=110
|angle=110
|bk=70
|bk=70
Line 64: Line 60:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 70: Line 67:
|id=2
|id=2
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|4}}
|damage=4%
|angle=130
|angle=130
|bk=70
|bk=70
Line 83: Line 80:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 1 (late)|42}}
{{HitboxTableTitle|Hit 1 (late)|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|4}}
|angle=110
|bk=70
|ks=18
|fkv=0
|r=4.0
|bn=9
|xpos=2.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|4}}
|angle=110
|bk=70
|ks=18
|fkv=0
|r=3.5
|bn=8
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|4}}
|damage=4%
|angle=220
|angle=220
|bk=0
|bk=0
Line 149: Line 109:
|id=0
|id=0
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|12}}
|damage=12%
|angle=80
|angle=80
|bk=31
|bk=31
Line 169: Line 129:
|id=1
|id=1
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|12}}
|damage=12%
|angle=80
|angle=80
|bk=31
|bk=31
Line 189: Line 149:
|id=2
|id=2
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|12}}
|damage=12%
|angle=80
|angle=80
|bk=31
|bk=31
Line 210: Line 170:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
!Charges between
!Charges between
|2-3
|2-3
|-
|-
!Right leg intangible
!Leg intangibility
|7-12
|7-12, 13-20
|-
|-
!Hit 1 (clean)
!First hitboxes
|7-8
|7-8
|-
|-
!Hit 1 (late)
!First hitbox (late)
|9-12
|9-12
|-
|-
!Left leg intangible
!Second hitboxes
|13-20
|-
!Hit 2
|13-20
|13-20
|-
|-
Line 232: Line 190:
|-
|-
!Animation length
!Animation length
|59
|60
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=10}}
|Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
|'''Right leg''' {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=47}}
|Legs {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=6|e=IntangibleStateS}}{{FrameStrip|t=Intangible|c=8|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=39}}
|-
|'''Left leg''' {{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=39}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|state=y|interruptible=y}}
 
==See also==
[[Fox (SSB4)/Up smash]]


{{MvSubNavFalco|g=SSB4}}
{{MvSubNavFalco|g=SSB4}}

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