Editing Falco (SSB4)/Down aerial

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:FalcoDAir.gif|thumb|270px|Hitbox visualization showing Falco's down aerial.]]
[[File:Falco Down Aerial SSB4.JPG|300px|thumb]]
 
==Overview==
==Overview==
Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a [[meteor smash]] on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from [[teching]].
Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a decently strong [[meteor smash]] on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from [[teching]].


This move has a few interesting properties. As a carryover from ''[[Melee]]'', it is one of the few meteor smashes that sends opponents diagonally downwards, more akin to a [[spike]] from that game, making it more difficult for them to reach the stage. It also benefits greatly from [[frame cancelling]] due to its high [[hitlag]], which will almost eliminate the otherwise high landing lag Falco would suffer. The late hit can also [[jab reset]] any floored opponent, leaving them wide open to anything Falco decides to use. In spite of these valuable assets, this move is rarely used as an [[approach]], due to its slow startup and high ending and landing lag. It is most commonly used in [[edgeguarding]] or as a follow-up after a down throw.
This move has a few interesting properties. As a carryover from ''[[Melee]]'', it is one of the few meteor smashes that sends opponents diagonally downwards, making it more difficult for them to reach the stage. It also benefits a lot from [[frame cancelling]] due to its high [[hitlag]], which will almost eliminate the otherwise high landing lag Falco would suffer. The late hit can also [[jab reset]] any floored opponent, leaving them wide open to anything Falco decides to use. In spite of these valuable assets, this move is rarely used as an [[approach]], due to its slow startup and high landing lag. It is most commonly used in [[edgeguarding]] or as a folow-up after a down throw.
 
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{buff|Landing lag (26 frames → 23).}}
 
'''{{GameIcon|ssb4-3ds}} 1.0.4/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{buff|Ending lag (FAF 58 → 52).}}
 
{{GameIcon|ssb4}} [[1.0.8]]
*{{buff|Clean hit duration (frames 16-18 → 16-19).}}
*{{buff|Clean hit angle against grounded opponents (285° → 80°).}}
*{{buff|Late hit hitbox size (5u → 5.3u).}}


==Hitboxes==
==Hitboxes==
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==Timing==
==Timing==
{{technical data}}
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
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|-
|-
!Ending autocancel
!Ending autocancel
|38-
|38
|-
|-
!Interruptible
!Interruptible
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|-
|-
!Animation length
!Animation length
|63
|?
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=11|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=11|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=34}}{{FrameStrip|t=Autocancel|c=26}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=34}}{{FrameStrip|t=Autocancel|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|23
|23
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


{{MvSubNavFalco|g=SSB4}}
{{MvSubNavFalco}}
[[Category:Falco (SSB4)]]
[[Category:Falco (SSB4)]]
[[Category:Down aerials (SSB4)]]
[[Category:Down aerials (SSB4)]]

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