Editing Falco (SSB4)/Down aerial
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a [[meteor smash]] on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from [[teching]]. | Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a decently strong [[meteor smash]] on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from [[teching]]. | ||
This move has a few interesting properties. As a carryover from ''[[Melee]]'', it is one of the few meteor smashes that sends opponents diagonally downwards, more akin to a [[spike]] from that game, making it more difficult for them to reach the stage. It also benefits greatly from [[frame cancelling]] due to its high [[hitlag]], which will almost eliminate the otherwise high landing lag Falco would suffer. The late hit can also [[jab reset]] any floored opponent, leaving them wide open to anything Falco decides to use. In spite of these valuable assets, this move is rarely used as an [[approach]], due to its slow startup and high ending and landing lag. It is most commonly used in [[edgeguarding]] or as a follow-up after a down throw. | This move has a few interesting properties. As a carryover from ''[[Melee]]'', it is one of the few meteor smashes that sends opponents diagonally downwards, more akin to a [[spike]] from that game, making it more difficult for them to reach the stage. It also benefits greatly from [[frame cancelling]] due to its high [[hitlag]], which will almost eliminate the otherwise high landing lag Falco would suffer. The late hit can also [[jab reset]] any floored opponent, leaving them wide open to anything Falco decides to use. In spite of these valuable assets, this move is rarely used as an [[approach]], due to its slow startup and high ending and landing lag. It is most commonly used in [[edgeguarding]] or as a follow-up after a down throw. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 131: | Line 119: | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavFalco | {{MvSubNavFalco}} | ||
[[Category:Falco (SSB4)]] | [[Category:Falco (SSB4)]] | ||
[[Category:Down aerials (SSB4)]] | [[Category:Down aerials (SSB4)]] |