Editing Falco (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Falco | |name = Falco | ||
|image | |image = [[Image:Falco SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|altcostume = [[Falco (SSBM)|Classic Falco]] | |altcostume = [[Falco (SSBM)|Classic Falco]] | ||
|moveset1 = Falco (SSBM) | |moveset1 = Falco (SSBM) | ||
|tier = Top | |||
|ranking = 2 | |||
}} | }} | ||
'''Falco''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. | '''Falco''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. | ||
<!--tier position paragraph--> | |||
==Attributes== | ==Attributes== | ||
[[Image:PMFalcoAlt.png|thumb|Falco's ''Melee''-based alternate costume.]] | |||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
Falco | Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). While he gained situational options from his ''Brawl'' incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Has ''Brawl'' | *{{change|Has ''Brawl'''s running animation.}} | ||
*{{change|Falco uses SFXs from ''Melee'' for certain moves, such as his [[down aerial]] and Reflector.}} | *{{change|Falco uses SFXs from ''Melee'' for certain moves, such as his [[down aerial]] and Reflector.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{ | *{{buff|Falco retains the ability to use the [[DACUS]] from ''Brawl''.}} | ||
*{{buff|Falco retains his | *{{buff|Falco retains his ''Brawl'' jab combo, which is better for racking up damage than his ''Melee'' jab combo.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{nerf|Down aerial's strong initial hit duration was decreased to 4 frames, and | *{{nerf|Down aerial's strong initial hit duration was decreased to 4 frames, and late hit does slightly less damage.}} | ||
===Special Moves=== | ===Special Moves=== | ||
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==Revisions== | ==Revisions== | ||
===v2.5=== | ===v2.5=== | ||
*{{nerf|Falco's Jab 1 reduced SDIability corrected to be normal.}} | *{{nerf|Falco's Jab 1 reduced SDIability corrected to be normal.}} | ||
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===v3.5=== | ===v3.5=== | ||
*{{ | *{{change|Fire Bird now matches ''Melee''{{'}}s version of the move. It travels a greater distance and Falco falls later into the move.}} | ||
*{{nerf|First hit of up aerial deals slightly less damage.}} | *{{nerf|First hit of up aerial deals slightly less damage.}} | ||
*{{nerf|Down aerial's clean hit window has been reduced from 10 frames to 4. Its late hit | *{{nerf|Down aerial's clean hit window has been reduced from 10 frames to 4. Its late hit is also slightly weaker in damage.}} | ||
*{{nerf|Can no longer jump cancel Reflector's recovery frames after reflecting a projectile.}} | *{{nerf|Can no longer jump cancel Reflector's recovery frames after reflecting a projectile.}} | ||
*{{nerf|Can no longer Gatling Combo due to the DACUS window shortening to 2 frames.}} | *{{nerf|Can no longer Gatling Combo due to the DACUS window shortening to 2 frames.}} | ||
*{{nerf|Ending Landmaster in the air now puts Falco in a helpless state.}} | *{{nerf|Ending Landmaster in the air now puts Falco in a helpless state.}} | ||
*{{change|AI is more intelligent when using Falco, utilizing his down special, but is very prone to SD's.}} | *{{change|AI is more intelligent when using Falco, utilizing his down special, but is very prone to SD's.}} | ||
==Moveset== | ==Moveset== | ||
Up to date as of version 3. | Up to date as of version 3.5. | ||
{|class="wikitable" | {|class="wikitable" | ||
! | ! !!Name!!Damage!!Description | ||
|- | |- | ||
! | !Neutral attack | ||
| || 4% (hits 1-2), 1% (hit 3 loop) || A 3-hit Combo that leads up to a continuous attack that can be held by holding the attack button. | |||
|- | |- | ||
| | !Forward tilt | ||
| || 9% || A swift kick that can be angled. | |||
|- | |- | ||
| | !Up tilt | ||
| || 9% || A quick back kick that can be useful for juggling opponents. | |||
|- | |- | ||
! | !Down tilt | ||
| || | | || 13% || Falco sweeps the ground with his tail feathers. | ||
|- | |- | ||
! | !Dash attack | ||
| || 9% || | | || 9% (clean), 6% (late) || Falco makes a dash kick that loses power the longer it is out. | ||
|- | |- | ||
! | !Forward smash | ||
| || | | || {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late) || A swift kick with a lot of knockback. Similar to Fox's. | ||
|- | |- | ||
! | !Up smash | ||
| || | | || {{ChargedSmashDmgSSBM|14}} (clean), {{ChargedSmashDmgSSBM|12}} (late) || Falco does a flip kick to the air. | ||
|- | |- | ||
! | !Down smash | ||
| || {{ChargedSmashDmgSSBM| | | || {{ChargedSmashDmgSSBM|16}} (legs), {{ChargedSmashDmgSSBM|13}} (body) || Falco does a split kick that hits both sides of him. | ||
|- | |- | ||
! | !Neutral aerial | ||
| || | | || 12% (clean), 9% (late) || A [[Sex Kick]] that loses power the longer it's out. | ||
|- | |- | ||
! | !Forward aerial | ||
| || | | || 9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5) (32% total) || A 5 kick attack that is fast, but does not have much knockback. | ||
|- | |- | ||
! | !Back aerial | ||
| || | | || 15% (clean), 9% (late) || Falco does a back sex kick. Loses power the longer it is out, but great for combos. | ||
|- | |- | ||
! | !Up aerial | ||
| || | | || 5% (hit 1), 10% (hit 2) (15% total) || Falco does a flip kick into the air. Hits twice and is a great finisher. | ||
|- | |- | ||
! | !Down aerial | ||
| || 12% (clean), 8% (late) || | | || 12% (clean), 8% (late) || A downwards drill kick. Acts as a spike if done correctly. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
! | !Grab | ||
| || — || | | || — || Grabs the opponent. | ||
|- | |- | ||
! | !Pummel | ||
| || 3% || | | || 3% || A fairly quick knee pummel. | ||
|- | |- | ||
! | !Forward throw | ||
| || 4% (hit | | || 4% (hit), 3% (throw) || Falco bashes the opponent forward. | ||
|- | |- | ||
! | !Back throw | ||
| || 2% (throw), 2% (laser) || Falco throws the foe backwards and then blasts them with his blaster. | | || 2% (throw), 2% (laser) || Falco throws the foe backwards and then blasts them with his blaster. | ||
|- | |- | ||
! | !Up throw | ||
| || 2% (throw), 2% (laser) || Falco throws the foe upwards and shoots at them. | | || 2% (throw), 2% (laser) || Falco throws the foe upwards and shoots at them. | ||
|- | |- | ||
! | !Down throw | ||
| || 1% (laser shots 1- | | || 1% (laser shots 1-5) (5% total) || The opponent is thrown on the ground and shot. They land at the place they were thrown at, taking away Falco's [[Chain grab]] ability. | ||
|- | |- | ||
! | !Floor attack (front) | ||
| || 6% || Falco | | || 6% || Falco lunges and kicks backwards and forwards. | ||
|- | |- | ||
! | !Floor attack (back) | ||
| || 6% || Falco | | || 6% || Falco extends to attack in front and in back. | ||
|- | |- | ||
! | !Floor attack (trip) | ||
| || 5% || Falco spins around, kicking | | || 5% || Falco spins around, kicking those who are near. | ||
|- | |- | ||
! | !Edge attack (fast) | ||
| || 8% (legs), 6% (head) || Falco lunges at the opponent with a kick. | | || 8% (legs), 6% (head) || Falco lunges at the opponent with a kick. | ||
|- | |- | ||
! | !Edge attack (slow) | ||
| || 9% || Falco slowly gets up and hammers the ground with a kick. | | || 9% || Falco slowly gets up and hammers the ground with a kick. | ||
|- | |- | ||
! | !Neutral special | ||
| [[Blaster]] || 1-3% (laser) || Falco fires his blaster. Unlike Fox's Blaster, it is slow but does stun the opponent | | [[Blaster]] || 1-3% (laser) || Falco fires his blaster. Unlike Fox's Blaster, it is slow but does stun the opponent. The lasers lose power as they travel. | ||
|- | |- | ||
! | !Side special | ||
| [[Falco Phantasm]] || 7% || Falco dashes | | [[Falco Phantasm]] || 7% || Falco becomes invisible and suddenly dashes through opponents, leaving behind after-images. | ||
|- | |- | ||
! | !Up special | ||
| [[Fire Bird]] || 16% || Falco charges up | | [[Fire Bird]] || 16% || Falco charges up and suddenly fires himself in one of eight directions, depending on what direction is held. | ||
|- | |- | ||
! | !Down special | ||
| [[Reflector]] || 8% ( | | [[Reflector]] || 8% (shine), 1.5x damage for reflected projectiles || Falco activates his Reflector around him. When activated, it can do damage to opponents. Any projectiles are reversed back at opponents and do more damage than normal. | ||
|- | |- | ||
! | !Final Smash | ||
| [[Landmaster]] || Varies || Falco summons his Landmaster. It has more | | [[Landmaster]] || Varies || Falco summons his Landmaster. It has more air speed than Fox's, but has a much weaker blast and slower ground movement. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Axe|USA}} | |||
*{{Sm|Larry Lurr|USA}} | |||
*{{Sm|Mango|USA}} | |||
*{{Sm| | *{{Sm|Porkchops|USA}} | ||
*{{Sm| | *{{Sm|SFAT|USA}} | ||
*{{Sm| | *{{Sm|Westballz|USA}} | ||
*{{Sm| | |||
*{{Sm| | |||
==Alternate costumes== | ==Alternate costumes== | ||
Falco now has an alternative costume based off of [[Falco (SSBM)|his appearance]] in ''Melee'', and ''Star Fox 64''. There are four variations of this costume: the original and the three [[Team Battle|team]] colors used in ''Melee''. | Falco now has an alternative costume based off of [[Falco (SSBM)|his appearance]] in ''Melee'', and ''Star Fox 64''. There are four variations of this costume: the original and the three [[Team Battle|team]] colors used in ''Melee''. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Falco Palette (PM).png|frame|center|Falco's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:FalcoHeadSSBB.png]] | |[[File:FalcoHeadSSBB.png]] | ||
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| | | | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Oddly, Falco's ''Melee'' portrait in the Character Selection screen is mirrored, with his reflector and holster being on the wrong positions, and he faces right. Whenever any of his costumes is used in battle, his portrait shows him facing left, which is the | *Oddly, Falco's ''Melee'' portrait in the Character Selection screen is mirrored, with his reflector and holster being on the wrong positions, and he faces right. Whenever any of his costumes is used in battle, his portrait shows him facing left, which is the right position. | ||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/falco Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Falco]] | [[Category:Falco]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |