Editing Falco (PM)
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Given that Falco was among the best characters in ''Melee'' however, and has transitioned better than other ''Melee'' top tier characters (such as {{PM|Jigglypuff}}) he remains a significant threat to most of the roster. | Given that Falco was among the best characters in ''Melee'' however, and has transitioned better than other ''Melee'' top tier characters (such as {{PM|Jigglypuff}}) he remains a significant threat to most of the roster. | ||
==Differences with {{PM|Fox}}== | |||
{{Technical data|All valid frame data differences between the two.}} | |||
Despite other [[clone|clones]] (except {{PM|Luigi}} and {{PM|Wolf}}) are decloned, Falco was significantly recloned from ''Brawl'', reverted to become a full clone of {{SSBM|Fox}} again. | |||
===Aesthetics=== | |||
*{{change|Falco's taunt, idle pose, running, sleep, and victory animations are different from Fox's.}} | |||
===Attributes=== | |||
*{{change|Falco is taller than Fox, giving him more reach, but makes him easier to hit.}} | |||
*{{buff|Falco has better [[jumping]] prowess than Fox.}} | |||
*{{change|Falco has more jump-squat frames than Fox (3 frames → 5 frames), making his [[SHFFL]] slower, but easier to perform.}} | |||
*{{buff|Falco has a much higher [[wall jump]] than Fox.}} | |||
*{{nerf|Falco [[walk]]s (1.6 → 1.4) slower than Fox.}} | |||
*{{nerf|Falco [[dash]]es (2.2 → 1.5) significantly slower than Fox.}} | |||
*{{nerf|Falco's [[wavedash]] is slightly shorter than Fox's.}} | |||
*{{buff|Falco's [[roll]]s cover more distance than Fox's.}} | |||
*{{buff|Falco is heavier than Fox (75 → 80), allowing him to survive slightly longer, though he is still one of the lightest characters in the game.}} | |||
*{{change|Falco falls faster than Fox (2.8 → 3.1). Combined with his heavier weight, it grants Falco much better vertical endurance. However, his faster falling speed makes him more susceptible to combos and [[chaingrabs]] and worsens his already poor recovery.}} | |||
*{{change|Falco has less [[gravity]] than Fox (0.23 → 0.17).}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{change|Falco has a different neutral attack, where he chop-slashes with one wing after the other, then spins quickly while leaning forward stationary with a single wing out to repeatedly slash the opponent.}} | |||
**{{change|The second hit of Falco's neutral attack has a different angle than Fox's (70° → 50°).}} | |||
**{{buff|Falco's rapid jab having shorter gaps between hits (7 → 5 frames), set knockback (10 (base), 80 (scaling) → 3 (set)/100), and different angles (80° → 30°/50°/80°) than Fox's. Altogether, these differences make it connect more reliably.}} | |||
**{{nerf|Falco's rapid jab has a higher hitlag multiplier than Fox's (1x → 1.3x), making it easier to SDI.}} | |||
*{{buff|Falco's [[dash attack]] deals more damage than Fox's (7%/5% → 9%/6%).}} | |||
*{{buff|Falco's [[forward tilt]] has a slightly longer duration than Fox's (frame 5-8 → frame 5-9).}} | |||
*{{change|Falco's [[up tilt]] deals overall less damage (12% (foot grounded)/9% (leg & foot aerial) → 9% (consistent)) and knockback (18 base/140 scaling → 30/120) than Fox's. This makes it unable to KO at realistic percentages, but makes it a much more reliable combo tool.}} | |||
*[[Down tilt]]: | |||
**{{buff|Falco's down tilt deals more damage (10% → 13%), making it much stronger than Fox's and a viable KO move at high percents.}} | |||
**{{nerf|Falco's down tilt has less range than Fox's despite his attacks generally having more range, due to his shorter tail.}} | |||
*[[Forward smash]]: | |||
**{{buff|Falco's forward smash deals more damage (15%/12% → 17%/14%) than Fox's, although its knockback was compensated (10 base/105 scaling → 40/90).}} | |||
**{{nerf|Falco's forward smash has a slightly shorter duration than Fox's (frame 12-23 → frame 12-22).}} | |||
*[[Up smash]]: | |||
**{{nerf|Falco's up smash hasn't [[intangible]] frame on his head.}} | |||
**{{nerf|Falco's up smash deals less damage (18%/13% → 14%/12%) and knockback (30 base/112 scaling → 25 base/100), making it drastically weaker than Fox's. It also has a shorter duration (frame 7-18 → frame 7-16) and more ending lag.}} | |||
***{{buff|However, its weaker knockback makes it a much better combo move.}} | |||
**{{buff|Unlike Fox, Falco has the ability to [[DACUS]] from ''Brawl''.}} | |||
*{{buff|Falco's [[down smash]] deals more damage (15%/13%/12% → 16%/13%) and has more knockback scaling (65 → 70) than Fox's. It also gains more intangibility frames on his legs (frame 6 → frame 1-6).}} | |||
===Aerial attacks=== | |||
*{{buff|Falco's [[neutral aerial]] and [[back aerial]] have more reach than Fox's.}} | |||
*{{buff|The first three hits of Falco's [[forward aerial]] deal more damage than Fox (7% (hit 1)/5% (hit 2)/5% (hit 3) → 9%/7%/7%), thus, giving it more damage than Fox's if all hits connect (24% → 30%). It can also autocancel in a full hop due to Falco's higher jumping height.}} | |||
*{{buff|Falco's back aerial can autocancel in a short hop.}} | |||
*[[Up aerial]]: | |||
**{{buff|The first hit of Falco's up aerial has different knockback properties (134 fixed knockback/120 scaling → 40/30 base/20 scaling), making it overall easier to connect with the second hit than Fox's.}} | |||
**{{nerf|The second hit of Falco's up aerial is weaker (40 base/116 scaling → 22/30 base/120/20 scaling) and deals less damage (first hit 4%/second hit 13%: 17% total → 5%/10: 15% total) overall than Fox's, hindering its KO potential.}} | |||
**{{change|Each hit of Falco's up aerial has different knockback angles (first hit 92°/second hit 85° → 90°/70°/90°).}} | |||
*[[Down aerial]]: | |||
**{{buff|Falco's down aerial only hits once, but is a powerful [[spike]] considerably better than Fox's down aerial (30 base/0 scaling → 10/20/100), significantly improving its edgeguarding potential and granting it KO potential.}} | |||
***{{buff|Despite dealing much less damage than Fox's (21% → 12%), Falco's down aerial has much more combo potential when combined with his [[shine]].}} | |||
===Grabs and throws=== | |||
*{{buff|Falco's [[grab]] range is longer than Fox's.}} | |||
*{{buff|Falco's [[forward throw]] can chaingrab more efficiently than Fox's because of his longer grab range.}} | |||
*{{nerf|Falco's [[back throw|back]] and [[down throw]]s are weaker than Fox's in damage and knockback output, with down throw being harder to meteor smash on the edge.}} | |||
**{{buff|However, this considerably increases down throw's combo ability.}} | |||
*{{nerf|Falco's [[up throw]] has less combo potential, with a followup often being dependent on the opponent's directional influence.}} | |||
===Special moves=== | |||
*[[Blaster (Falco)|Blaster]]: | |||
**{{buff|Falco's Blaster causes [[hitstun]], allowing for better combo setups and better capability at hindering an opponent's approach. It also fires faster when airborne and the lasers cover much more distance.}} | |||
**{{nerf|Falco's lasers shoot slower than Fox's.}} | |||
**{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}} | |||
*[[Falco Phantasm]]: | |||
**{{buff|Falco's Falco Phantasm travels faster and possesses meteor smash capabilities.}} | |||
**{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}} | |||
***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion.}} | |||
*[[Fire Bird]]: | |||
**{{buff|Falco's Fire Bird has much more base knockback (60 → 80) than [[Fire Fox]], granting it KO potential.}} | |||
**{{nerf|Fire Bird's recovery distance is much shorter, travelling only half the length of Fire Fox. Fire Bird also lacks Fire Fox's charging hitboxes, dealing less damage (25% → 16%) and making edgeguarding Falco much easier, especially with [[meteor smash]]es and [[spike]]s. These changes drastically reduce its recovery potential.}} | |||
**{{change|Fire Bird's animation differs slightly from that of Fire Fox; Falco does not spin during the travelling section of the move, whereas Fox does.}} | |||
*[[Reflector (Falco)|Reflector]]: | |||
**{{change|Falco's Reflector sends opponents straight vertically, making it extremely useful for on-stage combos that can be hard to escape from, unlike Fox's, which instead semi-spikes the opponent, allowing for neutral resets, edgeguards, and guaranteed KO setups.}} | |||
**{{buff|Falco's Reflector deals more damage than Fox's (5% → 8%).}} | |||
**{{nerf|Falco's Reflector has less range than Fox's.}} | |||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
Falco was slightly nerfed overall in the transition from ''Melee'' to ''Project M'' | Falco was slightly nerfed overall in the transition from ''Melee'' to ''Project M''. While he gained situational options from his ''Brawl'' incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers. Additionally, the strong hitbox of his down aerial now lasts less than half of its duration from ''Melee'', forcing Falco to time his down aerial far more precisely than he had to before to approach, pressure, and KO with it. | ||
Overall, Falco is still very strong and has the tools to take on any character. However, he is less effective in the metagame because he must now contend with not only his nerfs, but the prevalence of more [[floaty]] characters that he cannot combo as easily. | Overall, Falco is still very strong and has the tools to take on any character. However, he is less effective in the metagame because he must now contend with not only his nerfs, but the prevalence of more [[floaty]] characters that he cannot combo as easily. | ||
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*{{buff|Falco retains his rapid jab from ''Brawl'' having shorter gaps between hits (7 → 5 frames), set knockback (10 (base), 80 (scaling) → 3 (set)/100), and different angles (80° → 30°/50°/80°). Altogether, these changes make it connect more reliably.}} | *{{buff|Falco retains his rapid jab from ''Brawl'' having shorter gaps between hits (7 → 5 frames), set knockback (10 (base), 80 (scaling) → 3 (set)/100), and different angles (80° → 30°/50°/80°). Altogether, these changes make it connect more reliably.}} | ||
*{{nerf|Falco's rapid jab has a higher hitlag multiplier (1x → 1.3x) making it easier to SDI.}} | *{{nerf|Falco's rapid jab has a higher hitlag multiplier (1x → 1.3x) making it easier to SDI.}} | ||
*{{nerf|Falco's [[up smash]] no longer grants [[intangibility]] on his head.}} | |||
*{{buff|Falco retains the ability to [[DACUS]] from ''Brawl'' although it covers less distance than it did in ''Brawl'' and Falco cannot perform the Gatling combo due to his decreased DACUS window.}} | *{{buff|Falco retains the ability to [[DACUS]] from ''Brawl'' although it covers less distance than it did in ''Brawl'' and Falco cannot perform the Gatling combo due to his decreased DACUS window.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{nerf|Down aerial's strong initial hit duration was decreased to 4 frames, and the late hit does slightly less damage.}} | *{{nerf|Down aerial's strong initial hit duration was decreased to 4 frames (5-14 → 5-8), and the late hit does slightly less damage (9% → 8%).}} | ||
===Special Moves=== | ===Special Moves=== |