Editing F.L.U.D.D.
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
|interwikipage=F.L.U.D.D. | |interwikipage=F.L.U.D.D. | ||
}} | }} | ||
'''F.L.U.D.D.''' ({{ja|ポンプ|Ponpu}}, ''Pump'') is [[Mario]]'s [[down special move]] since ''[[Super Smash Bros. Brawl]]'' | |||
'''F.L.U.D.D.''' ({{ja|ポンプ|Ponpu}}, ''Pump''), short for '''F'''lash '''L'''iquidizer '''U'''ltra '''D'''ousing '''D'''evice, is [[Mario]]'s [[down special move]] since ''[[Super Smash Bros. Brawl]]''. The move involves Mario taking out F.L.U.D.D. and charging it up for about a second and a half. | |||
==Overview== | ==Overview== | ||
F.L.U.D.D. is an auto-[[charge]] special; thus, pressing the special move button again while charging, or using the move after being fully charged, results in F.L.U.D.D. firing twelve globs of water a distance-dependent on the charge, Like other such auto-charge moves, pressing a shield button while charging will cancel and save the charge, and tilting left or right will make him roll with the same cancel effect (shielding/grabbing while charging in the air would instead cancel it with an air dodge), while getting hit during charging period will lose said charge. | F.L.U.D.D. is an auto-[[charge]] special; thus, pressing the special move button again while charging, or using the move after being fully charged, results in F.L.U.D.D. firing twelve globs of water a distance-dependent on the charge, Like other such auto-charge moves, pressing a shield button while charging will cancel and save the charge, and tilting left or right will make him roll with the same cancel effect (shielding/grabbing while charging in the air would instead cancel it with an air dodge), while getting hit during charging period will lose said charge. | ||
The attack does not deal any damage, instead simply pushing opponents based on the charge level. The water spray can be aimed vertically with the control stick. Should Mario use the move, he will be pushed backward. This can aid horizontal recovery in midair. | The attack does not deal any damage, instead simply pushing opponents based on the charge level. The water spray can be aimed vertically with the control stick. Should Mario use the move, he will be pushed backward. This can aid horizontal recovery in midair. | ||
[[File:FLUDD.jpg|thumb|F.L.U.D.D. on Mario's back in ''Brawl''.]] | |||
In most situations, being pushed by F.L.U.D.D. is merely a nuisance, not doing much but forcing combatants apart. When used judiciously, however, F.L.U.D.D. can be highly effective. Opponents that are attacking will [[clang]] with each segment of the water stream, trapping them in significant [[freeze frame]]s and possibly allowing Mario to approach. More notable is the move's power at [[gimp]]ing - as it deals no damage and doesn't cause the opponent to [[flinch]], it can push opponents away from the stage during their recovery without giving them another chance to use it, often not only further distancing them from the stage but providing momentum in the wrong direction. | In most situations, being pushed by F.L.U.D.D. is merely a nuisance, not doing much but forcing combatants apart. When used judiciously, however, F.L.U.D.D. can be highly effective. Opponents that are attacking will [[clang]] with each segment of the water stream, trapping them in significant [[freeze frame]]s and possibly allowing Mario to approach. More notable is the move's power at [[gimp]]ing - as it deals no damage and doesn't cause the opponent to [[flinch]], it can push opponents away from the stage during their recovery without giving them another chance to use it, often not only further distancing them from the stage but providing momentum in the wrong direction. | ||
Line 24: | Line 26: | ||
It was noted on the [[Dojo]] that this move can be charged while shielding; however, this is not true, as shielding merely saves the current charge. | It was noted on the [[Dojo]] that this move can be charged while shielding; however, this is not true, as shielding merely saves the current charge. | ||
With increased push force and range added to F.L.U.D.D. in ''Smash 4'', Mario has a much easier time setting up his opponents to be Caped while they are still off stage. The term "FLUping" was coined by Brawl Karter to describe using the moves in tandem (F.L.U.D.D. to Cape) and denying the opponent the ability to safely recover back to the ledge/stage | With increased push force and range added to F.L.U.D.D. in ''Smash 4'', Mario has a much easier time setting up his opponents to be Caped while they are still off stage. The term "FLUping" was coined by Brawl Karter to describe using the moves in tandem (F.L.U.D.D. to Cape) and denying the opponent the ability to safely recover back to the ledge/stage. | ||
Aesthetically, if Mario activates F.L.U.D.D., it lingers on his back for a while before disappearing, even if Mario gets [[Star KO]]'d or [[Screen KO]]'d. This feature is not present in ''Smash 4''. | |||
==Customization== | ==Customization== | ||
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Mario|Down|name1=F.L.U.D.D.|desc1=Blasts opponents with water. It can be charged and aimed at an angle.|name2=Scalding F.L.U.D.D.|desc2=Shoots hot water a short distance. Burns opponents on contact.|name3=High-Pressure F.L.U.D.D.|desc3=Takes a while to fully charge, but blasts opponents with torrents of water.}} | {{CustomSet|Mario|Down|name1=F.L.U.D.D.|desc1=Blasts opponents with water. It can be charged and aimed at an angle.|name2=Scalding F.L.U.D.D.|desc2=Shoots hot water a short distance. Burns opponents on contact.|name3=High-Pressure F.L.U.D.D.|desc3=Takes a while to fully charge, but blasts opponents with torrents of water.}} | ||
# '''F.L.U.D.D.''': Default. | # '''F.L.U.D.D.''': Default. | ||
# '''Scalding F.L.U.D.D.''': An offensive variant of the move. The spray has significantly less range, but it charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits connect, regardless of charge, although fully charging the move increases its range. Does not kill until extreme percentages, but can lead to follow-ups. The move does not push Mario back as far, making it more punishable and worse for recovery. | # '''Scalding F.L.U.D.D.''': An offensive variant of the move. The spray has significantly less range, but it charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits connect, regardless of charge, although fully charging the move increases its range. Does not kill until extreme percentages, but can lead to follow-ups. The move does not push Mario back as far, making it more punishable and worse for recovery. | ||
# '''High-Pressure F.L.U.D.D.''': The push effect of the water is drastically stronger than the default, so much so that when uncharged, it is the same strength as the default move fully charged. At lower charge levels it has less range than the default, but fully charging the move gives it slightly more range than the default. In return, it takes nearly twice as long to fully charge and has roughly triple the recoil distance on the ground, as well as slightly more recoil in the air. Mario will aim the nozzle slightly downwards by default instead of straight ahead. | # '''High-Pressure F.L.U.D.D.''': The push effect of the water is drastically stronger than the default, so much so that when uncharged, it is the same strength as the default move fully charged. At lower charge levels it has less range than the default, but fully charging the move gives it slightly more range than the default. In return, it takes nearly twice as long to fully charge and has roughly triple the recoil distance on the ground, as well as slightly more recoil in the air. Mario will aim the nozzle slightly downwards by default instead of straight ahead. | ||
<gallery> | <gallery> | ||
Line 47: | Line 44: | ||
==Instructional quotes== | ==Instructional quotes== | ||
{{InstructionalQuotes | {{InstructionalQuotes | ||
|ssbbdesc=Press B once to prime, then again to shoot [[water]] that pushes foes (no damage). | |ssbbdesc=Press B once to prime, then again to shoot [[water]] that pushes foes (no damage). | ||
|ssb4-3desc=Shoot water to push opponents back. | |ssb4-3desc=Shoot water to push opponents back. | ||
|ssbudesc=Blasts opponents with water. Can charge and aim at an angle. | |ssbudesc=Blasts opponents with water. Can charge and aim at an angle. | ||
}} | }} | ||
Line 57: | Line 51: | ||
==Origin== | ==Origin== | ||
[[File:FLUDD Sunshine art.png|thumb|150px|Artwork of F.L.U.D.D. in ''Super Mario Sunshine''.]] | [[File:FLUDD Sunshine art.png|thumb|150px|Artwork of F.L.U.D.D. in ''Super Mario Sunshine''.]] | ||
F.L.U.D.D. | F.L.U.D.D. originally appeared in ''{{s|mariowiki|Super Mario Sunshine}}'' for the [[Nintendo]] [[GameCube]]. Mario encounters the device at the beginning of his vacation to {{s|mariowiki|Isle Delfino}}. It introduces itself and Mario equips it, and it comes in handy when he is forced to clean up the [[supermariowiki:Graffiti|pollution]] on Isle Delfino. Although its main use is to wash away poisonous goo, F.L.U.D.D. doubles as a weapon and can be used to push small enemies away or stun them. If the water tank is emptied, Mario is required to refill it in the nearest source of water. In ''[[Brawl]]'', F.L.U.D.D. uses the secondary purpose from ''Super Mario Sunshine'' as a defensive measure against opponents. | ||
{{clr}} | {{clr}} | ||
== | ==Aqua Jump== | ||
An aqua jump occurs when Mario's F.L.U.D.D. or Squirtle's [[Water Gun]] hits any jumping character just before they begin to lose momentum. This causes the jump to rapidly speed up and double in height. It is technically not so much of a technique as a misuse of the two aforementioned moves. | |||
=== | ==Trophy Description== | ||
===''Super Smash Bros. Brawl''=== | |||
[[File:FLUDD Trophy Brawl.png|100px|thumb|left|Trophy in ''Brawl'']] | |||
| | ;F.L.U.D.D. | ||
| | :''A multifunction water cannon invented by Professor Elvin Gadd that Mario totes like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's believed to be equipped with some kind of artificial intelligence. With special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places or for high-speed swimming.'' | ||
| | :{{Trophy games|console1=GCN|game1=Super Mario Sunshine (08/2002)}} | ||
{{clear}} | |||
===''Super Smash Bros. for Wii U''=== | |||
[[File:FLUDDTrophyWiiU.png|100px|thumb|left|Trophy in ''for Wii U'']] | |||
}} | ;F.L.U.D.D. | ||
{{ | :{{Flag|ntsc}} ''When Mario straps this fine accessory to his back, he takes to it like a fish to water! He can use F.L.U.D.D.'s high-powered water jets to blast himself high into the air or do a high-speed dash... Oh yeah, and he can defeat enemies and wash away graffiti. The built-in tutorial function makes anyone a pro F.L.U.D.D. user in just minutes!'' | ||
:{{Flag|pal}} ''When Mario straps this fine accessory to his back, he takes to it like a fish to water! He can use F.L.U.D.D.'s high-powered water jets to blast himself way up high or do a super-high-speed dash - not to mention defeat enemies and wash away graffiti. Afraid it'll be hard to use? No worries - it has a tutorial function, too!'' | |||
:{{Trophy games|console1=GCN|game1=Super Mario Sunshine (08/2002)}} | |||
{{clear}} | |||
==Spirit== | ==Spirit== | ||
{| class="wikitable sortable" | |||
|- | |||
{|class="wikitable" | |||
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ||
|- | |- | ||
| 68 || | | 68 || [[File:Fludd.png|center|108x108px]] || F.L.U.D.D. || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★★ || 2 || Sticky-Floor Immunity || ''Super Mario'' Series | ||
|} | |} | ||
Line 105: | Line 87: | ||
SSB4 - 3DS FLUDD.png|F.L.U.D.D. in {{for3ds}}. | SSB4 - 3DS FLUDD.png|F.L.U.D.D. in {{for3ds}}. | ||
SSB4 - Gravitational Pull 01.gif|Mario using F.L.U.D.D. (deflected by [[Rosalina & Luma (SSB4)|Rosalina]]'s [[Gravitational Pull]]) in {{forwiiu}}. | SSB4 - Gravitational Pull 01.gif|Mario using F.L.U.D.D. (deflected by [[Rosalina & Luma (SSB4)|Rosalina]]'s [[Gravitational Pull]]) in {{forwiiu}}. | ||
Mario SSBU Skill Preview Down Special.png|F.L.U.D.D. as shown in | Mario SSBU Skill Preview Down Special.png|F.L.U.D.D. as shown in a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Super Mario Sunshine'', F.L.U.D.D. is used while above and behind Mario's head. In ''Smash'', it is shown being used next to his | *In ''Super Mario Sunshine'', F.L.U.D.D. is used while above and behind Mario's head. In ''Super Smash Bros. Brawl'', ''Super Smash Bros. 4'', and ''Super Smash Bros. Ultimate'' it is shown being used next to his right ear, with Mario grabbing the nozzle. | ||
*If paused at the right time, when F.L.U.D.D. has just finished charging, the player can see a small pulse of water move outwards from Mario. If paused exactly when F.L.U.D.D. is generated, the player can sometimes see it without the belt on Mario. | *If paused at the right time, when F.L.U.D.D. has just finished charging, the player can see a small pulse of water move outwards from Mario. If paused exactly when F.L.U.D.D. is generated, the player can sometimes see it without the belt on Mario. | ||
*F.L.U.D.D. is one of three auto-charging down specials in the ''Super Smash Bros.'' series, the others being [[R.O.B.]]'s [[Gyro]] and [[Cloud]]'s [[Limit Charge]]. | *F.L.U.D.D. is one of three auto-charging down specials in the ''Super Smash Bros.'' series, the others being [[R.O.B.]]'s [[Gyro]] and [[Cloud]]'s [[Limit Charge]]. | ||
{{Special Moves|char=Mario}} | {{Special Moves|char=Mario}} | ||
Line 148: | Line 106: | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||