Editing F-Zero (universe)

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|developer        = [[Nintendo]]<br>Amusement Vision/[[Sega]]<br>Nd Cube<br>Suzak<br>Nintendo Software Technology
|developer        = [[Nintendo]]<br>Amusement Vision/[[Sega]]<br>Nd Cube<br>Suzak<br>Nintendo Software Technology
|publisher        = Nintendo<br>Sega (''F-Zero AX'')
|publisher        = Nintendo<br>Sega (''F-Zero AX'')
|distributor      =
|distributor      =  
|designer          =
|designer          =  
|genres            = Racing
|genres            = Racing
|originconsole    = Super Nintendo Entertainment System
|originconsole    = Super Nintendo Entertainment System
|firstinstallment  = ''{{b|F-Zero|game}}'' (1990)
|firstinstallment  = ''{{b|F-Zero|game}}'' (1990)
|latestinstallment = ''{{iw|fzerowiki|F-Zero 99}}'' (2023)
|latestinstallment = ''{{s|fzerowiki|F-Zero 99}}'' (2023)
|interwiki        = fzerowiki
|interwiki        = fzerowiki
|interwikiname    = F-Zero Wiki
|interwikiname    = F-Zero Wiki
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The '''''F-Zero'' universe''', officially stylized as '''''F-ZERO''''', refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's ''F-Zero'' series of futuristic racing games. The universe's primary representation is the playable character [[Captain Falcon]], and has been on his own in this form since the franchise's debut in the original ''Smash Bros''.
The '''''F-Zero'' universe''', officially stylized as '''''F-ZERO''''', refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's ''F-Zero'' series of futuristic racing games. The universe's primary representation is the playable character [[Captain Falcon]], and has been on his own in this form since the franchise's debut in the original ''Smash Bros''.


After the Japan-only release of ''F-Zero Climax'' in 2004, the series went on a hiatus and was largely dormant for almost 20 years, only receiving primary representation in the ''Smash Bros.'' series, two courses and a kart in the ''{{iw|mariowiki|Mario Kart}}'' series, and a minigame in ''Nintendo Land'' since ''Climax''{{'}}s release outside of amiibo functionality. The series suddenly returned in September 2023 with the release of ''F-Zero 99'' as a Nintendo Switch Online game.
After the Japan-only release of ''F-Zero Climax'' in 2004, the series went on a hiatus and was largely dormant for almost 20 years, only receiving primary representation in the ''Smash Bros.'' series, two courses and a kart in the ''{{s|mariowiki|Mario Kart}}'' series, and a minigame in ''Nintendo Land'' since ''Climax''{{'}}s release outside of amiibo functionality. The series suddenly returned in September 2023 with the release of ''F-Zero 99'' as a Nintendo Switch Online game.


==Franchise description==
==Franchise description==
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The original ''{{iw|fzerowiki|F-Zero}}'' had a very privileged position in [[Nintendo]]'s release timeline. Developed simultaneously with ''{{iw|mariowiki|Super Mario World}}'' and {{uv|Pilotwings}}, this seminal entry was a launch title for Super Famicom and its western equivalent, Super Nintendo Entertainment System, and was the technical showpiece for the console's innovative "Mode 7" graphics-rendering technique. This form of texture mapping available on the SNES allowed a raster graphical plane to be rotated and scaled freely, and its usage in ''F-Zero'' to partially simulate three-dimensional environments without processing polygons was lauded for providing ''F-Zero'' the most convincing racetracks that had yet been seen on a home console. ''F-Zero'' was widely praised and financially successful both for its technical achievements and for delivering responsive gameplay supplemented by a wide track variety and a steady increase in challenge, and is credited both for reinvigorating the racing genre and for establishing a sub-genre of racing games that featured a futuristic aesthetic.
The original ''{{iw|fzerowiki|F-Zero}}'' had a very privileged position in [[Nintendo]]'s release timeline. Developed simultaneously with ''{{iw|mariowiki|Super Mario World}}'' and {{uv|Pilotwings}}, this seminal entry was a launch title for Super Famicom and its western equivalent, Super Nintendo Entertainment System, and was the technical showpiece for the console's innovative "Mode 7" graphics-rendering technique. This form of texture mapping available on the SNES allowed a raster graphical plane to be rotated and scaled freely, and its usage in ''F-Zero'' to partially simulate three-dimensional environments without processing polygons was lauded for providing ''F-Zero'' the most convincing racetracks that had yet been seen on a home console. ''F-Zero'' was widely praised and financially successful both for its technical achievements and for delivering responsive gameplay supplemented by a wide track variety and a steady increase in challenge, and is credited both for reinvigorating the racing genre and for establishing a sub-genre of racing games that featured a futuristic aesthetic.


Considering the success of the first game, Nintendo notably did not jump into developing a sequel for several years, and what was technically the second installment of the franchise, ''{{iw|fzerowiki|BS F-Zero Grand Prix}}'', was released in two separate incarnations as downloadable titles for the Satellaview, a Japan-exclusive attachment for the Super Famicom, in the mid-1990s. The sequel would eventually release in 1998 for [[Nintendo 64]] as ''{{iw|fzerowiki|F-Zero X}}''. Continuing the tradition of being a technical showcase for the console,  ''F-Zero X'' was able to create large, complex tracks with high speeds and many cars on screen at once all while maintaining an unbroken 60 frames per second. The game was received positively for its impressive technical elements, refined gameplay, hard rock soundtrack, and abundance of content, some reviewers pointed out that the framerate came at a cost of visual detail. A subsequent Japanese-only release for the short-lived Nintendo 64DD add-on, the ''{{iw|fzerowiki|F-Zero X Expansion Kit}}'', was the first 64DD disk exclusively designed as an add-on to work in conjunction with a Nintendo 64 cartridge inserted into the base console; it primarily added both a vehicle-creation feature and a track-creation tool that was virtually the same tool used during the development of the game itself.
Considering the success of the first game, Nintendo notably did not jump into developing a sequel for several years, and what was technically the second installment of the franchise, ''{{iw|fzerowiki|BS F-Zero Grand Prix}}'', was released in two separate incarnations as downloadable titles for the Satellaview, a Japan-exclusive attachment for the Super Famicom, in the mid-1990s. The sequel would eventually release in 1998 for [[Nintendo 64]] as ''{{iw|fzerowiki|F-Zero X}}''. Continuing the tradition of being a technical showcase for the console,  ''F-Zero X'' was able to create large, complex tracks with high speeds and many cars on screen at once all while maintaining an unbroken 60 frames per second. The game was received positively for its impressive technical elements, refined gameplay, hard rock soundtrack, and abundance of content, some reviewers pointed out that the framerate came at a cost of visual detail. A subsequent Japanese-only release for the short-lived Nintendo 64DD add-on, the ''{{iw|fzerowiki|F-Zero X Expansion Kit}}'', was the first 64DD disk exclusively designed as an add-on to work in conjunction with a Nintendo 64 cartridge inserted into the base console; it primarily added both a vehicle-creation feature and a track-creation tool that was virtually the same tool used during the development of the game itself.  


The series once again mirrored its roots as a technical showcase for a newly launched Nintendo system with the Game Boy Advance launch title ''{{iw|fzerowiki|F-Zero: Maximum Velocity}}'', which transplanted the Mode 7 presentation style of the original into a handheld system. Then, the series made its most technically advanced appearance yet in ''{{iw|fzerowiki|F-Zero GX}}'' for the [[Nintendo GameCube]] in 2003. This is the first entry in the series not developed in-house, and was instead outsourced to [[Sega]] as the first official collaboration between the two since their pulling out of the console market. This game was lauded for being the best racing game for the GameCube; critically acclaimed elements include its visuals, high sense of speed and intensity, track design, challenge, and fleshed-out single-player modes, with some criticism leveled against a very sharp difficulty slant. An arcade counterpart to this title named ''{{iw|fzerowiki|F-Zero AX}}'' was published by Sega for the Triforce arcade system board (a system that was conceived from a business alliance between Sega, Nintendo, and [[Namco]]), and it featured special connectivity with the GameCube title in which a player that inserted a Nintendo GameCube memory card into the ''F-Zero AX'' system could instantly unlock content in ''F-Zero GX'' that would normally require successful playthroughs on high difficulties to access.
The series once again mirrored its roots as a technical showcase for a newly launched Nintendo system with the Game Boy Advance launch title ''{{iw|fzerowiki|F-Zero: Maximum Velocity}}'', which transplanted the Mode 7 presentation style of the original into a handheld system. Then, the series made its most technically advanced appearance yet in ''{{iw|fzerowiki|F-Zero GX}}'' for the [[Nintendo GameCube]] in 2003. This is the first entry in the series not developed in-house, and was instead outsourced to [[Sega]] as the first official collaboration between the two since their pulling out of the console market. This game was lauded for being the best racing game for the GameCube; critically acclaimed elements include its visuals, high sense of speed and intensity, track design, challenge, and fleshed-out single-player modes, with some criticism leveled against a very sharp difficulty slant. An arcade counterpart to this title named ''{{iw|fzerowiki|F-Zero AX}}'' was published by Sega for the Triforce arcade system board (a system that was conceived from a business alliance between Sega, Nintendo, and [[Namco]]), and it featured special connectivity with the GameCube title in which a player that inserted a Nintendo GameCube memory card into the ''F-Zero AX'' system could instantly unlock content in ''F-Zero GX'' that would normally require successful playthroughs on high difficulties to access.


Following this, Nintendo attempted an alternate-universe take on the franchise with a 51-episode anime series, ''{{iw|fzerowiki|F-Zero: GP Legend}}'', which began airing in October 2003 to September 2004. Only 15 of these episodes were dubbed by 4Kids Entertainment outside of Japan, though voice actors claim that all episodes were dubbed before being canceled.<ref>[https://www.youtube.com/watch?v=5EVjQUawvxQ This F-Zero Anime Dub Will Never See the Light of Day (4Kids, 2004)]</ref> Two companion games for the anime, both on Game Boy Advance: the first is a game of the same name, and the second titled ''F-Zero Climax''. Both were released in Japan near the end of 2003 and 2004, respectively, though ''F-Zero Climax'' never released outside Japan due to the cancellation of the anime dub. Despite ''F-Zero'' having been consistently featured as one of the contending Nintendo franchises in every installment of the ''[[Super Smash Bros.]]'' series since that series' inception, the ''F-Zero'' franchise itself remained dormant for almost 20 years ever since the release of ''F-Zero Climax'', and only some series elements made intermittent and minor appearances outside of ''Smash Bros.'' since then. On September 14th, 2023, the ''F-Zero'' series suddenly returned with the announcement and release of ''{{iw|fzerowiki|F-Zero 99}}'' as a free Nintendo Switch Online game. The game is a spin on the classic ''F-Zero'' formula with 99 concurrent players in a single race and a greater emphasis on car combat and sabotaging opponents. It was the first game in the series to be developed by a Western studio, as {{iw|nintendowiki|Nintendo Software Technology}} worked on it. A year later, both ''F-Zero: GP Legend'' and ''F-Zero Climax'' were released onto the Nintendo Switch Online service's Game Boy Advance collection, marking the first time the latter was released internationally.
Following this, Nintendo attempted an alternate-universe take on the franchise with a 51-episode anime series, ''{{iw|fzerowiki|F-Zero: GP Legend}}'', which began airing in October 2003 to September 2004. Only 15 of these episodes were dubbed by 4Kids Entertainment outside of Japan, though voice actors claim that all episodes were dubbed before being canceled.<ref>[https://www.youtube.com/watch?v=5EVjQUawvxQ This F-Zero Anime Dub Will Never See the Light of Day (4Kids, 2004)]</ref>. Two companion games for the anime, both on Game Boy Advance: the first is a game of the same name, and the second titled ''F-Zero Climax''. Both were released in Japan near the end of 2003 and 2004, respectively, though ''F-Zero Climax'' never released outside Japan due to the cancellation of the anime dub. Despite ''F-Zero'' having been consistently featured as one of the contending Nintendo franchises in every installment of the ''[[Super Smash Bros.]]'' series since that series' inception, the ''F-Zero'' franchise itself remained dormant for almost 20 years ever since the release of ''F-Zero Climax'', and only some series elements made intermittent and minor appearances outside of ''Smash Bros.'' since then. On September 14th, 2023, the ''F-Zero'' series suddenly returned with the announcement and release of ''{{iw|fzerowiki|F-Zero 99}}'' as a free Nintendo Switch Online game. The game is a spin on the classic ''F-Zero'' formula with 99 concurrent players in a single race and a greater emphasis on car combat and sabotaging opponents. It was the first game in the series to be developed by a Western studio, as {{iw|nintendowiki|Nintendo Software Technology}} worked on it. A year later, both ''F-Zero: GP Legend'' and ''F-Zero Climax'' were released onto the Nintendo Switch Online service's Game Boy Advance collection, marking the first time the latter was released internationally.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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===Stages===
===Stages===
*[[File:bigbluemelee.png|right]]{{gameIcon|SSBM}}'''[[Melee Stages]]: [[Big Blue]]''' ([[Unlockable stage|Unlockable]]): A returning stage from ''Melee''. A significant change is that floating items like Pokémon don't disappear instantly. However, [[bumper]]s can't be placed in midair. The [[Falcon Flyer]] has also been scaled down.{{clr}}
*[[File:bigbluemelee.png|right]]{{gameIcon|SSBM}}'''[[Melee Stages]]: [[Big Blue]]''' ([[Unlockable stage|Unlockable]]): A returning stage from ''Melee''. A significant change is that floating items like Pokémon don't disappear instantly. However, [[bumper]]s can't be placed in midair. The [[Falcon Flyer]] has also been scaled down.{{clr}}
*[[File:Icon-porttownaerodive.gif|right|link=Port Town Aero Dive]]'''[[Port Town Aero Dive]]''' ([[Starter stage|Starter]]): A stage based on the race course of the same name from [[F-Zero GX]]. Similar to the Mute City stage from ''Melee'', this battlefield takes place atop a moving platform that stops off at different points of the racetrack and players must dodge the F-Zero machines that make their way across the track. These machines are both significantly more powerful and far bigger than they were in Mute City, and are often more difficult to see coming.{{clr}}
*[[File:Icon-porttownaerodive.gif|right|link=Port Town Aero Dive]]'''[[Port Town Aero Dive]]''' ([[Starter stage|Starter]]): A stage based on the race course of the same name from [[F-Zero GX]]. Similar to the Mute City stage from ''Melee'', this battlefield takes place atop a moving platform that stops off at different points of the racetrack and players must dodge the F-Zero machines that make their way across the track. These machines are both significantly more powerful and far bigger than they were in Mute City, and are often more difficult to see coming.{{clr}}


===Assist Trophy===
===Assist Trophy===
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===Music===
===Music===
{{main|List of SSBB Music (F-Zero series)}}
{{main|List of SSBB Music (F-Zero series)}}
====Original Tracks====
*'''{{SSBBMusicLink|F-Zero|Mute City}}''': A slightly more subdued remix of the series standby track theme that calls parallels to its remix in F-Zero GX.  It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Fire Field}}''': The music that plays on the Fire Field track in the original F-Zero.  It is used on the ''Port Town Aero Dive'' stage.  This track is also played during Captain Falcon's Classic Mode credits.
*'''{{SSBBMusicLink|F-Zero|White Land}}''': This was the track that played on all of the White Land tracks.  It is used on the ''Port Town Aero Dive'' stage.


====Original tracks====
====Returning Tracks====
*'''{{SSBBMusicLink|F-Zero|Mute City}}''': A slightly more subdued remix of the series standby track theme that calls parallels to its remix in F-Zero GX. It is used on the ''Port Town Aero Dive'' stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Big Blue (Melee)}}''': Taken directly from Melee. It is used on the ''Big Blue'' stage.
*'''{{SSBBMusicLink|F-Zero|Fire Field}}''': The music that plays on the Fire Field track in the original F-Zero. It is used on the ''Port Town Aero Dive'' stage. This track is also played during Captain Falcon's Classic Mode credits.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Mute City (Melee)}}''': Taken directly from Melee. It is used on the ''Big Blue'' stage.
*'''{{SSBBMusicLink|F-Zero|White Land}}''': This was the track that played on all of the White Land tracks. It is used on the ''Port Town Aero Dive'' stage.


====Returning tracks====
====Source Tracks====
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Big Blue (Melee)}}''': Taken directly from Melee. It is used on the ''Big Blue'' stage.
*'''{{SSBBMusicLink|F-Zero|Car Select}}''': Another track taken directly from the source, this one is the menu track from F-Zero X. It is used on the ''Port Town Aero Dive'' stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Mute City (Melee)}}''': Taken directly from Melee. It is used on the ''Big Blue'' stage.
*'''{{SSBBMusicLink|F-Zero|Dream Chaser}}''': The track that played on all of the Silence tracks in F-Zero X, this track is also taken directly from F-Zero X. It is used on the ''Port Town Aero Dive'' stage.
 
*'''{{SSBBMusicLink|F-Zero|Devil's Call in Your Heart}}''': The music track that played on all of the Devil's Forest racetracks, it is taken directly from F-Zero X. It is used on the ''Port Town Aero Dive'' stage.
====Source tracks====
*'''{{SSBBMusicLink|F-Zero|Car Select}}''': Another track taken directly from the source, this one is the menu track from F-Zero X. It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Dream Chaser}}''': The track that played on all of the Silence tracks in F-Zero X, this track is also taken directly from F-Zero X. It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Devil's Call in Your Heart}}''': The music track that played on all of the Devil's Forest racetracks, it is taken directly from F-Zero X. It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Climb Up!  And Get the Last Chance!}}''': Yet another track taken directly from F-Zero X, this one played on the game's White Land races. It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Climb Up!  And Get the Last Chance!}}''': Yet another track taken directly from F-Zero X, this one played on the game's White Land races. It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Brain Cleaner}}''': The track that played in F-Zero GX while viewing race replays, it is taken directly from said game. It is the theme of the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Brain Cleaner}}''': The track that played in F-Zero GX while viewing race replays, it is taken directly from said game. It is the theme of the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Shotgun Kiss}}''': This track played on all of the Casino Palace tracks in F-Zero GX and happens to be taken directly from it. It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Shotgun Kiss}}''': This track played on all of the Casino Palace tracks in F-Zero GX and happens to be taken directly from it. It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Planet Colors}}''': This was the track that played in F-Zero GX on all of the Green Plant racetracks. It is used on the ''Port Town Aero Dive'' stage.
*'''{{SSBBMusicLink|F-Zero|Planet Colors}}''': This was the track that played in F-Zero GX on all of the Green Plant racetracks. It is used on the ''Port Town Aero Dive'' stage.


====Victory theme====
====Victory Theme====
*'''[[Victory theme#F-Zero Victory Theme|Victory! Captain Falcon]]''': The theme played whenever the player successfully completed a race in F-Zero GX.
*'''[[Victory theme#F-Zero Victory Theme|Victory! Captain Falcon]]''': The theme played whenever the player successfully completed a race in F-Zero GX.


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===Stages===
===Stages===
===={{for3ds}}====
==== {{for3ds}} ====
*[[File:MuteCityIconSSB4-3.png|75px|right|link=Mute City (SSB4)]]'''{{SSB4|Mute City}}''' ([[Unlockable stage|Unlockable]]): A brand new stage that is based on Mute City from the original ''F-Zero'' on SNES. Similar to Big Blue from ''Melee'', it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.{{clr}}
*[[File:MuteCityIconSSB4-3.png|75px|right|link=Mute City (SSB4)]]'''{{SSB4|Mute City}}''' ([[Unlockable stage|Unlockable]]): A brand new stage that is based on Mute City from the original ''F-Zero'' on SNES. Similar to Big Blue from ''Melee'', it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.{{clr}}


===={{forwiiu}}====
==== {{forwiiu}} ====
*[[File:PortTownAeroDiveIconSSB4-U.png|75px|right|link=Port Town Aero Dive]]{{gameIcon|SSBB}}'''[[Port Town Aero Dive]]''' ([[Starter stage|Starter]]): This stage returns from ''Brawl'' with new textures for the HD console.{{clr}}
*[[File:PortTownAeroDiveIconSSB4-U.png|75px|right|link=Port Town Aero Dive]]{{gameIcon|SSBB}}'''[[Port Town Aero Dive]]''' ([[Starter stage|Starter]]): This stage returns from ''Brawl'' with new textures for the HD console.{{clr}}


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===Music===
===Music===
{{main|List of SSB4 Music (F-Zero series)}}
{{main|List of SSB4 Music (F-Zero series)}}
 
====Original Track====
====Original track====
*'''{{SSB4MusicLink|F-Zero|Mute City Ver. 3}}''': This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''{{SSB4MusicLink|F-Zero|Mute City Ver. 3}}''': This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.


====Returning tracks====
====Returning Tracks====
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|F-Zero|Mute City (Remix)|Mute City}}''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|F-Zero|Mute City (Remix)|Mute City}}''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|F-Zero|Big Blue}}''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|F-Zero|Big Blue}}''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
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*{{GameIcon|SSBB}}'''{{SSB4MusicLink|F-Zero|White Land}}''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|F-Zero|White Land}}''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.


====Source tracks====
====Source Tracks====
*'''{{SSB4MusicLink|F-Zero|Mute City (Original)|Mute City}}''': This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''{{SSB4MusicLink|F-Zero|Mute City (Original)|Mute City}}''': This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''{{SSB4MusicLink|F-Zero|Red Canyon}}''': This track uses the original ''SNES'' Red Canyon music from ''F-Zero''. This plays on Port Town Aero Dive.
*'''{{SSB4MusicLink|F-Zero|Red Canyon}}''': This track uses the original ''SNES'' Red Canyon music from ''F-Zero''. This plays on Port Town Aero Dive.
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*'''{{SSB4MusicLink|F-Zero|Planet Colors}}''': This track uses the original ''NGC'' Green Plant music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''{{SSB4MusicLink|F-Zero|Planet Colors}}''': This track uses the original ''NGC'' Green Plant music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.


====Victory theme====
====Victory Theme====
*'''[[Victory theme#F-Zero Victory Theme|Victory! Captain Falcon]]''': The theme played whenever the player successfully completed a race in F-Zero GX. Unchanged from ''Brawl''.
*'''[[Victory theme#F-Zero Victory Theme|Victory! Captain Falcon]]''': The theme played whenever the player successfully completed a race in F-Zero GX. Unchanged from ''Brawl''.


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===Music===
===Music===
{{main|List of SSBU Music (F-Zero series)}}
{{main|List of SSBU Music (F-Zero series)}}
 
====Original Tracks====
====Original tracks====
Arrangements and remixes unique to ''Ultimate''.
Arrangements and remixes unique to ''Ultimate''.
*'''{{SSBUMusicLink|F-Zero|Big Blue (Remix)|Big Blue}}''': A new, trance-inspired remix of the [[Big Blue]] theme from ''{{iw|fzerowiki|F-Zero|game}}''.
*'''{{SSBUMusicLink|F-Zero|Big Blue (Remix)|Big Blue}}''': A new, trance-inspired remix of the [[Big Blue]] theme from ''{{iw|fzerowiki|F-Zero|game}}''.
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*'''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}''': A medley of various themes from ''F-Zero'' featuring vocal backing; it consists of the "Life Lost" jingle, "{{iw|fzerowiki|Death Wind}}", "{{iw|fzerowiki|White Land}}", "{{iw|fzerowiki|Fire Field}}", "[[Mute City]]", "{{iw|fzerowiki|Red Canyon}}", and "{{iw|fzerowiki|Port Town}}".
*'''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}''': A medley of various themes from ''F-Zero'' featuring vocal backing; it consists of the "Life Lost" jingle, "{{iw|fzerowiki|Death Wind}}", "{{iw|fzerowiki|White Land}}", "{{iw|fzerowiki|Fire Field}}", "[[Mute City]]", "{{iw|fzerowiki|Red Canyon}}", and "{{iw|fzerowiki|Port Town}}".


====Returning tracks====
====Returning Tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|F-Zero|Mute City (Melee)}}''': A guitar-led remix of the Mute City theme from ''F-Zero''. Returns from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|F-Zero|Mute City (Melee)}}''': A guitar-led remix of the Mute City theme from ''F-Zero''. Returns from ''Melee''.
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*{{GameIcon|SSB4}}'''{{SSBUMusicLink|F-Zero|Mute City (for 3DS / Wii U)}}''': A techno-based remix of the Mute City theme from ''F-Zero''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|F-Zero|Mute City (for 3DS / Wii U)}}''': A techno-based remix of the Mute City theme from ''F-Zero''. Returns from ''Smash 4''.


====Source tracks====
====Source Tracks====
Tracks directly sourced from the ''F-Zero'' games.
Tracks directly sourced from the ''F-Zero'' games.
*'''{{SSBUMusicLink|F-Zero|Mute City (Original)|Mute City}}''': The Mute City theme, sourced from ''F-Zero''.
*'''{{SSBUMusicLink|F-Zero|Mute City (Original)|Mute City}}''': The Mute City theme, sourced from ''F-Zero''.
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*'''{{SSBUMusicLink|F-Zero|Planet Colors}}''': The {{iw|fzerowiki|Green Plant}} theme, sourced from ''F-Zero GX''.
*'''{{SSBUMusicLink|F-Zero|Planet Colors}}''': The {{iw|fzerowiki|Green Plant}} theme, sourced from ''F-Zero GX''.


====Victory theme====
====Victory Theme====
*'''[[Victory theme#F-Zero Victory Theme|Victory! F-Zero Series]]''': An electric guitar-based remix of the race finish theme from ''F-Zero GX''. Unchanged from ''Brawl'' and ''Smash 4''.
*'''[[Victory theme#F-Zero Victory Theme|Victory! F-Zero Series]]''': An electric guitar-based remix of the race finish theme from ''F-Zero GX''. Unchanged from ''Brawl'' and ''Smash 4''.


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==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
The ''F-Zero'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 4 represented games. The latest game represented in this universe is ''{{iw|fzerowiki|F-Zero GX}}'', released on July 25, 2003.
The ''F-Zero'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 4 represented games. The latest game represented in this universe is ''{{s|fzerowiki|F-Zero GX}}'', released on July 25, 2003.


===''{{iw|fzerowiki|F-Zero}}''===
===''{{s|fzerowiki|F-Zero}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSB}} [[Captain Falcon]] debuts in this game as a playable racer.
**{{GameIcon|SSB}} [[Captain Falcon]] debuts in this game as a playable racer.
**{{GameIcon|SSB4}} Captain Falcon also appears as a costume for the {{SSB4|Mii Brawler}}.
**{{GameIcon|SSB4}} Captain Falcon also appears as a costume for the {{SSB4|Mii Brawler}}.
**{{GameIcon|SSBB}} [[Blue Falcon]] debuts as Captain Falcon's signature vehicle.
**{{GameIcon|SSBB}} [[Blue Falcon]] debuts as Captain Falcon’s signature vehicle.
**{{GameIcon|SSB}} Captain Falcon's green costume is based on the Wild Goose.
**{{GameIcon|SSB}} Captain Falcon's green costume is based on the Wild Goose.
**{{GameIcon|SSB}} Captain Falcon's blue costume is based on his appearance in this game.
**{{GameIcon|SSB}} Captain Falcon's blue costume is based on his appearance in this game.
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*Stage elements:
*Stage elements:
**{{GameIcon|SSBM}} Several racers appear in the background or as platforms.
**{{GameIcon|SSBM}} Several racers appear in the background or as platforms.
**{{GameIcon|SSBM}} The [[Falcon Flyer]] is first mentioned in this game's manual.
**{{GameIcon|SSBM}} The [[Falcon Flyer]] is first mentioned in this game’s manual.
*Assist Trophy:
*Assist Trophy:
**{{GameIcon|SSBB}} [[Samurai Goroh]] appears as an assist trophy.
**{{GameIcon|SSBB}} [[Samurai Goroh]] appears as an assist trophy.
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*Music:
*Music:
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|F-Zero|Mute City (Original)}}'''": This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|F-Zero|Mute City (Original)}}'''": This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
**{{GameIcon|SSBM}} "'''{{SSBUMusicLink|F-Zero|Mute City (Melee)}}'''": A remix of the rock music heard on the first track in F-Zero X. Later Renamed to "Mute City (Melee)."
**{{GameIcon|SSBM}} "'''{{SSBUMusicLink|F-Zero|Mute City (Melee)}}'''": A remix of the rock music heard on the first track in F-Zero X. Later Renamed to “Mute City (Melee).
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Mute City (Brawl)}}'''": A slightly more subdued remix of the series standby track theme that calls parallels to its remix in F-Zero GX. Later renamed to "Mute City Ver. 2" and again renamed to "Mute City (Brawl)."
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Mute City (Brawl)}}'''": A slightly more subdued remix of the series standby track theme that calls parallels to its remix in F-Zero GX. Later renamed to “Mute City Ver. 2” and again renamed to “Mute City (Brawl).
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|F-Zero|Mute City (for 3DS / Wii U)}}'''": This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version. Later renamed to "Mute City (for 3DS / Wii U)."
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|F-Zero|Mute City (for 3DS / Wii U)}}'''": This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version. Later renamed to “Mute City (for 3DS / Wii U).
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|F-Zero|Big Blue (Original)}}'''": The original track, sourced from the game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|F-Zero|Big Blue (Original)}}'''": The original track, sourced from the game.
**{{GameIcon|SSBM}} "'''{{SSBUMusicLink|F-Zero|Big Blue (Melee)}}'''": A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. Later renamed to "Big Blue (Melee)."
**{{GameIcon|SSBM}} "'''{{SSBUMusicLink|F-Zero|Big Blue (Melee)}}'''": A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. Later renamed to “Big Blue (Melee).
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|F-Zero|Big Blue (Remix)}}'''": A new, trance-inspired remix of the [[Big Blue]] theme from ''{{iw|fzerowiki|F-Zero|game}}''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|F-Zero|Big Blue (Remix)}}'''": A new, trance-inspired remix of the [[Big Blue]] theme from ''{{iw|fzerowiki|F-Zero|game}}''.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|F-Zero|Sand Ocean (Original)}}'''": The original track, sourced from the game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|F-Zero|Sand Ocean (Original)}}'''": The original track, sourced from the game.
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|F-Zero|Fire Field (Original)}}'''": The Fire Field theme, sourced from ''F-Zero''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|F-Zero|Fire Field (Original)}}'''": The Fire Field theme, sourced from ''F-Zero''.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Fire Field (Remix)}}'''": The music that plays on the Fire Field track in the original F-Zero. This track is also played during Captain Falcon's Classic Mode credits.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Fire Field (Remix)}}'''": The music that plays on the Fire Field track in the original F-Zero. This track is also played during Captain Falcon's Classic Mode credits.
*Misc:
*Misc:  
**{{GameIcon|SSBB}} This game appears as a [[Masterpieces|masterpiece]] in ''Brawl'' and ''Smash for Wii U.''
**{{GameIcon|SSBB}} This game appears as a [[Masterpieces|masterpiece]] in ''Brawl'' and ''Smash for Wii U.''


===''{{iw|fzerowiki|F-Zero X}}''===
===''{{s|fzerowiki|F-Zero X}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSB}} Captain Falcon's design is largely inspired by this game.
**{{GameIcon|SSB}} Captain Falcon’s design is largely inspired by this game.
**{{GameIcon|SSB}} Captain Falcon's black costume is based on his appearance from the Japanese commercial of this game.
**{{GameIcon|SSB}} Captain Falcon's black costume is based on his appearance from the Japanese commercial of this game.
**{{GameIcon|SSB}} Blood Falcon, who debuted in this game, appears as an alternate costume for Captain Falcon.
**{{GameIcon|SSB}} Blood Falcon, who debuted in this game, appears as an alternate costume for Captain Falcon.
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Climb Up! And Get the Last Chance!}}'''": Taken directly from F-Zero X, this one played on the game's White Land races.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Climb Up! And Get the Last Chance!}}'''": Taken directly from F-Zero X, this one played on the game's White Land races.


===''{{iw|fzerowiki|F-Zero AX}}''===
===''{{s|fzerowiki|F-Zero AX}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSBB}} Captain Falcon's design has been updated with elements of his design from this game and its console counterpart.
**{{GameIcon|SSBB}} Captain Falcon’s design has been updated with elements of his design from this game and its console counterpart.
*Assist Trophy:
*Assist Trophy:
**{{GameIcon|SSBB}} Samurai Goroh uses his design from this game and its console counterpart.
**{{GameIcon|SSBB}} Samurai Goroh uses his design from this game and its console counterpart.
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Planet Colors}}'''": This was the track that played in F-Zero AX and F-Zero GX on all of the Green Plant racetracks.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Planet Colors}}'''": This was the track that played in F-Zero AX and F-Zero GX on all of the Green Plant racetracks.


===''{{iw|fzerowiki|F-Zero GX}}''===
===''{{s|fzerowiki|F-Zero GX}}''===
*Stages:
*Stages:
**{{GameIcon|SSBB}} [[Port Town Aero Dive]] debuts as a track in this game.
**{{GameIcon|SSBB}} [[Port Town Aero Dive]] debuts as a track in this game.
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*''F-Zero'', {{uv|Kirby}}, {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only universes to use the same series symbol throughout the entire ''Smash Bros.'' series.
*''F-Zero'', {{uv|Kirby}}, {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only universes to use the same series symbol throughout the entire ''Smash Bros.'' series.
*''F-Zero'' is one of four series not to have a home stage for a fighter in the installment they were first included in, the other three being ''EarthBound'', {{uv|Fire Emblem}}, and {{uv|R.O.B.}}
*''F-Zero'' is one of four series not to have a home stage for a fighter in the installment they were first included in, the other three being ''EarthBound'', {{uv|Fire Emblem}}, and {{uv|R.O.B.}}
**This was technically the case for {{uv|Wii Fit}} and {{uv|Duck Hunt}} as well, as neither series received a stage in ''Super Smash Bros. for Nintendo 3DS'' at launch, though the {{b|Duck Hunt|stage}} stage would later be added as free DLC to the 3DS version of ''Smash 4''.
**This was technically the case for {{uv|Wii Fit}} and {{uv|Duck Hunt}} as well, as neither series received a stage in ''Super Smash Bros. for Nintendo 3DS'' at launch, though the {{b|Duck Hunt|stage}} stage would later be added as free DLC to the 3DS version of ''Smash 4''.  
*''F-Zero'' and {{uv|Banjo-Kazooie}} are the only franchises in the ''Smash Bros.'' series to feature a playable character that debuted in a racing game, though ''Banjo-Kazooie'' itself represents the platformer genre.
*''F-Zero'' and {{uv|Banjo-Kazooie}} are the only franchises in the ''Smash Bros.'' series to feature a playable character that debuted in a racing game, though ''Banjo-Kazooie'' itself represents the platformer genre.
==References==
{{Reflist}}


==External links==
==External links==
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{{Universe}}
{{Universe}}
{{F-Zero}}
{{F-Zero}}
[[Category:F-Zero universe| ]]
[[Category:F-Zero universe| ]]
[[es:F-Zero (universo)]]
[[es:F-Zero (universo)]]

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