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|title = F-Zero (universe) | |title = F-Zero (universe) | ||
|image = [[File:FZeroTitle.png|300px]] | |image = [[File:FZeroTitle.png|300px]] | ||
|caption = [[File:FZeroSymbol.svg|50px|class=invert | |caption = [[File:FZeroSymbol.svg|50px|class=invert]] | ||
|developer = [[Nintendo]]<br>Amusement Vision/[[Sega]]<br>Nd Cube<br>Suzak | |developer = [[Nintendo]]<br>Amusement Vision/[[Sega]]<br>Nd Cube<br>Suzak | ||
|publisher = Nintendo<br>Sega (''F-Zero AX'') | |publisher = Nintendo<br>Sega (''F-Zero AX'') | ||
|distributor = | |distributor = | ||
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|originconsole = Super Nintendo Entertainment System | |originconsole = Super Nintendo Entertainment System | ||
|firstinstallment = ''{{b|F-Zero|game}}'' (1990) | |firstinstallment = ''{{b|F-Zero|game}}'' (1990) | ||
|latestinstallment = ''{{s|fzerowiki|F-Zero | |latestinstallment = ''{{s|fzerowiki|F-Zero Climax}}'' (2004) {{Flag|Japan}} | ||
|interwiki = fzerowiki | |interwiki = fzerowiki | ||
|interwikiname = F-Zero Wiki | |interwikiname = F-Zero Wiki | ||
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The '''''F-Zero'' universe''', officially stylized as '''''F-ZERO''''', refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's ''F-Zero'' series of futuristic racing games. The universe's primary representation is the playable character [[Captain Falcon]], and has been on his own in this form since the franchise's debut in the original ''Smash Bros''. | The '''''F-Zero'' universe''', officially stylized as '''''F-ZERO''''', refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's ''F-Zero'' series of futuristic racing games. The universe's primary representation is the playable character [[Captain Falcon]], and has been on his own in this form since the franchise's debut in the original ''Smash Bros''. | ||
As of the Japan-only release of ''F-Zero Climax'' in 2004, the series has been on hiatus and has now been largely dormant for almost 20 years, only receiving primary representation in the ''Smash Bros.'' series, two courses and a kart in the ''{{s|mariowiki|Mario Kart}}'' series, and a minigame in ''Nintendo Land'' since ''Climax''{{'}}s release outside of amiibo functionality. | |||
==Franchise description== | ==Franchise description== | ||
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Several dozen F-Zero racers race at a time in some games, and each pilot has a different reason for taking part in the grand prix, whether it is intergalactic fame, the monetary grand prize, or satisfying some sort of vendetta against another racer or group. Each individual machine is balanced in relation to each other with different gradings in the areas of Body, Weight, Boost, and Grip. The wide cast of humans, aliens, monsters, androids, and other life forms that race against each other are designed in an aesthetic style reminiscent of American comic books, and the recurring character that is the closest to being the series' "mascot" is a space-faring bounty hunter named [[Captain Falcon]], whose wardrobe gives him the appearance of a comic book superhero and whose multiple rivals resemble stereotypical supervillains. Disregarding the alternate-universe ''GP Legend'' subseries, there is usually little heed paid to continuity between installments in the series, and little focus on up-front storytelling in a given game itself, except for the story mode in ''F-Zero GX''. | Several dozen F-Zero racers race at a time in some games, and each pilot has a different reason for taking part in the grand prix, whether it is intergalactic fame, the monetary grand prize, or satisfying some sort of vendetta against another racer or group. Each individual machine is balanced in relation to each other with different gradings in the areas of Body, Weight, Boost, and Grip. The wide cast of humans, aliens, monsters, androids, and other life forms that race against each other are designed in an aesthetic style reminiscent of American comic books, and the recurring character that is the closest to being the series' "mascot" is a space-faring bounty hunter named [[Captain Falcon]], whose wardrobe gives him the appearance of a comic book superhero and whose multiple rivals resemble stereotypical supervillains. Disregarding the alternate-universe ''GP Legend'' subseries, there is usually little heed paid to continuity between installments in the series, and little focus on up-front storytelling in a given game itself, except for the story mode in ''F-Zero GX''. | ||
The original '' | The original ''F-Zero'' had a very privileged position in [[Nintendo]]'s release timeline; it shared the spotlight with ''[[Mario (universe)|Super Mario World]]'' as the "other" primary launch title for the Super Famicom and one of several launch titles for the Western equivalent, the Super Nintendo, and was the technical showpiece for the console's innovative "Mode 7" graphics-rendering technique. This form of texture mapping available on the SNES allowed a raster graphical plane to be rotated and scaled freely, and its usage in ''F-Zero'' to partially simulate three-dimensional environments without processing polygons was lauded for providing ''F-Zero'' the most convincing racetracks that had yet been seen on a home console. ''F-Zero'' was widely praised and financially successful both for its technical achievements and for delivering responsive gameplay supplemented by a wide track variety and a steady increase in challenge, and is credited both for reinvigorating the racing genre and for establishing a sub-genre of racing games that featured a futuristic aesthetic. | ||
Considering the success of the first game, Nintendo notably did not jump into developing a sequel for several years, and what was technically the second installment of the franchise, '' | Considering the success of the first game, Nintendo notably did not jump into developing a sequel for several years, and what was technically the second installment of the franchise, ''BS F-Zero Grand Prix'', was released in two separate incarnations as downloadable titles for the Satellaview, a Japan-exclusive attachment for the Super Famicom, in the mid-1990s. But the next installment to receive widespread public attention was ''F-Zero X'' for the Nintendo 64, which made the transition into polygonal graphics and was released in mid-to-late 1998. The game was received positively for its hard rock soundtrack and its focus on refined gameplay and an abundance of tracks (including randomly generated tracks), all while keeping the graphics running at an unbroken 60 frames per second (it was purportedly the first racing game to do so), though not every review outlet felt that the lack of detail in the graphics and texturing was made up for by the smooth framerate. A subsequent Japanese-only release for the short-lived Nintendo 64DD add-on, the ''F-Zero X Expansion Kit'', was the first 64DD disk exclusively designed as an add-on to work in conjunction with a Nintendo 64 cartridge inserted into the base console; it primarily added both a vehicle-creation feature and a track-creation tool that was virtually the same tool used during the development of the game itself. | ||
The series | The series mirrored its roots as a technical showcase for a newly launched Nintendo system with the Game Boy Advance launch title ''F-Zero: Maximum Velocity'', which transplanted the Mode 7 presentation style of the original into a handheld game. Then, the series made its most technically advanced appearance yet in ''F-Zero GX'' for the GameCube in mid-2003 (the first-ever collaboration between Nintendo and [[Sega]]), where it was lauded for being the best racing game for the GameCube; critically acclaimed elements include its visuals, high sense of speed and intensity, track design, challenge, and fleshed-out single-player modes, with some criticism leveled against a very sharp difficulty slant. An arcade counterpart to this title named ''F-Zero AX'' was published by Sega for the Triforce arcade system board (a system that was conceived from a business alliance between Sega, Nintendo, and [[Namco]]), and it featured special connectivity with the GameCube title in which a player that inserted a Nintendo GameCube memory card into the ''F-Zero AX'' system could instantly unlock content in ''F-Zero GX'' that would normally require successful playthroughs on high difficulties to access. | ||
Following this, Nintendo attempted an alternate-universe take on the franchise with a 51-episode anime series, '' | Following this, Nintendo attempted an alternate-universe take on the franchise with a 51-episode anime series, ''F-Zero: GP Legend'', which began airing in October 2003, and two companion games for the Game Boy Advance, the first a game of the same name and the second titled ''F-Zero Climax'', were released in Japan near the end of 2003 and 2004, respectively. However, a 4Kids Entertainment localization of the anime was only partially aired before being cancelled, and ''F-Zero Climax'' was never released outside Japan. Despite ''F-Zero'' having been consistently featured as one of the contending Nintendo franchises in every installment of the ''[[Super Smash Bros.]]'' series since that series' inception, the ''F-Zero'' franchise itself has remained dormant ever since the release of ''F-Zero Climax'', and only some series elements have made intermittent and minor appearances outside of ''Smash Bros.'' since then. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
''F-Zero'' is one of the "bonus franchises" in the original ''[[Super Smash Bros.]]'', | ''F-Zero'' is one of the "bonus franchises" in the original ''[[Super Smash Bros.]]'', for it contributes one unlockable character, one victory theme, and absolutely nothing else - no stages and no items based on ''F-Zero'' repose in the game. Before being unlocked, Captain Falcon makes his appearance in [[Planet Zebes|Samus' stage]] (both Samus and Captain Falcon are known to be bounty hunters, in addition to both having originated from science fiction franchises). ''Super Smash Bros.'' also marked the only time to introduce an ''F-Zero'' newcomer. | ||
===Fighter=== | ===Fighter=== | ||
*[[File:CaptainFalconIcon(SSB).png|50px|right|link=Captain Falcon (SSB)]]'''{{SSB|Captain Falcon}}''' ([[Unlockable character|Unlockable]]): Captain Falcon appears as an unlockable character in the original ''Super Smash Bros.'' His design is based off his appearance from ''F-Zero X'' | *[[File:CaptainFalconIcon(SSB).png|50px|right|link=Captain Falcon (SSB)]]'''{{SSB|Captain Falcon}}''' ([[Unlockable character|Unlockable]]): Captain Falcon appears as an unlockable character in the original ''Super Smash Bros.''. His design is based off his appearance from ''F-Zero X''. His [[neutral special]] is the famous [[Falcon Punch]], which has a considerable amount of startup lag, with extremely high [[knockback]] and damage output to compensate. His attacks are very fast, and overall can [[combo]] into each other well. Captain Falcon currently lies in the A tier of the current ''SSB'' [[tier list]], in 3rd place. | ||
===Music=== | ===Music=== | ||
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*[[File:CaptainFalconIcon(SSBB).png|50px|right|link=Captain Falcon (SSBB)]]'''{{SSBB|Captain Falcon}}''' ([[Unlockable character|Unlockable]]): Like ''Melee'', Captain Falcon is still the only playable ''F-Zero'' character in the game. He resembles his ''Melee'' design, but now has the scarf from his ''GX'' appearance. He has the same moves as in ''[[Melee]]'', along with his final smash, [[Blue Falcon]]. When he uses this, he and the opponent(s) he is facing are taken onto an unknown race track where the [[Blue Falcon]] comes, Captain Falcon hops in it, and he drives it straight into his opponent. The opponent is then sent flying. When he uses [[Falcon Punch]], the player can tilt the control stick the opposite direction he is facing, and he will suddenly turn around, and hit the opponent that was behind him. However, his tier position has went from 8th (high tier) to 34th (fifth to last) due to a nerf in speed and power. | *[[File:CaptainFalconIcon(SSBB).png|50px|right|link=Captain Falcon (SSBB)]]'''{{SSBB|Captain Falcon}}''' ([[Unlockable character|Unlockable]]): Like ''Melee'', Captain Falcon is still the only playable ''F-Zero'' character in the game. He resembles his ''Melee'' design, but now has the scarf from his ''GX'' appearance. He has the same moves as in ''[[Melee]]'', along with his final smash, [[Blue Falcon]]. When he uses this, he and the opponent(s) he is facing are taken onto an unknown race track where the [[Blue Falcon]] comes, Captain Falcon hops in it, and he drives it straight into his opponent. The opponent is then sent flying. When he uses [[Falcon Punch]], the player can tilt the control stick the opposite direction he is facing, and he will suddenly turn around, and hit the opponent that was behind him. However, his tier position has went from 8th (high tier) to 34th (fifth to last) due to a nerf in speed and power. | ||
On the final character select screen (after all characters are unlocked), Captain Falcon joins the {{uv|Star Fox}} characters in the sixth column. All these characters fly spaceships (hence having a choice of fighting only up to two of these in {{SSBB|Classic Mode}}). | On the final character select screen (after all characters are unlocked), Captain Falcon joins the ''{{uv|Star Fox}}'' characters in the sixth column. All these characters fly spaceships (hence having a choice of fighting only up to two of these in {{SSBB|Classic Mode}}). | ||
===Stages=== | ===Stages=== | ||
*[[File:Icon-porttownaerodive.gif|right|link=Port Town Aero Dive]]'''[[Port Town Aero Dive]]''' ([[Starter stage|Starter]]): A stage based on the race course of the same name from [[F-Zero GX]]. Similar to the Mute City stage from ''Melee'', this battlefield takes place atop a moving platform that stops off at different points of the racetrack and players must dodge the F-Zero machines that make their way across the track. These machines are both significantly more powerful and far bigger than they were in Mute City, and are often more difficult to see coming.{{clr}} | *[[File:Icon-porttownaerodive.gif|right|link=Port Town Aero Dive]]'''[[Port Town Aero Dive]]''' ([[Starter stage|Starter]]): A stage based on the race course of the same name from [[F-Zero GX]]. Similar to the Mute City stage from ''Melee'', this battlefield takes place atop a moving platform that stops off at different points of the racetrack and players must dodge the F-Zero machines that make their way across the track. These machines are both significantly more powerful and far bigger than they were in Mute City, and are often more difficult to see coming.{{clr}} | ||
*[[File:bigbluemelee.png|right]]'''[[Melee Stages]]: [[Big Blue]]''' ([[Unlockable stage|Unlockable]]): A returning stage from ''Melee''. A significant change is that floating items like Pokémon don't disappear instantly. However, [[bumper]]s can't be placed in midair. The [[Falcon Flyer]] has also been scaled down.{{clr}} | |||
===Assist Trophy=== | ===Assist Trophy=== | ||
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*{{GameIcon|SSBB}}'''{{SSBUMusicLink|F-Zero|Mute City (Brawl)}}''': Another remix of the Mute City theme with a piano in addition to the guitar, from ''F-Zero''. Returns from ''Brawl''. | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|F-Zero|Mute City (Brawl)}}''': Another remix of the Mute City theme with a piano in addition to the guitar, from ''F-Zero''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|F-Zero|White Land (Remix)|White Land}}''': A remix of the themes from White Land I and White Land II, from ''F-Zero''. Returns from ''Brawl''. | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|F-Zero|White Land (Remix)|White Land}}''': A remix of the themes from White Land I and White Land II, from ''F-Zero''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|F-Zero|Fire Field (Remix)|Fire Field}}''': An intense remix of the Fire Field theme from ''F-Zero''. Returns from Brawl | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|F-Zero|Fire Field (Remix)|Fire Field}}''': An intense remix of the Fire Field theme from ''F-Zero''. Returns from Brawl | ||
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|F-Zero|Mute City (for 3DS / Wii U)}}''': A techno-based remix of the Mute City theme from ''F-Zero''. Returns from ''Smash 4''. | *{{GameIcon|SSB4}}'''{{SSBUMusicLink|F-Zero|Mute City (for 3DS / Wii U)}}''': A techno-based remix of the Mute City theme from ''F-Zero''. Returns from ''Smash 4''. | ||
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==Games with elements appearing in the ''Super Smash Bros.'' series== | ==Games with elements appearing in the ''Super Smash Bros.'' series== | ||
The ''F-Zero'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of | The ''F-Zero'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 7 games. The latest game represented in this universe is ''{{s|fzerowiki|F-Zero Climax}}'', released on October 21, 2004. | ||
===''{{s|fzerowiki|F-Zero}}''=== | ===''{{s|fzerowiki|F-Zero}}''=== | ||
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**{{GameIcon|SSBB}} [[Samurai Goroh]] appears as an assist trophy. | **{{GameIcon|SSBB}} [[Samurai Goroh]] appears as an assist trophy. | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSBM}} Captain Falcon, Blue Falcon, Falcon Flyer, Samurai Goroh, [[Dr. Stewart]], | **{{GameIcon|SSBM}} Captain Falcon, Blue Falcon, Falcon Flyer, Samurai Goroh, [[Dr. Stewart]], [[Pico]], Golden Fox, Wild Goose, Fire Stingray and Mute City appear as trophies | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} Captain Falcon, Samurai Goroh, Golden Fox, Wild Goose, Fire Stingray and Dr. Stewart appear as stickers. | **{{GameIcon|SSBB}} Captain Falcon, Samurai Goroh, Golden Fox, Wild Goose, Fire Stingray and Dr. Stewart appear as stickers. | ||
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|F-Zero|Fire Field (Original)}}'''": The Fire Field theme, sourced from ''F-Zero''. | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|F-Zero|Fire Field (Original)}}'''": The Fire Field theme, sourced from ''F-Zero''. | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Fire Field (Remix)}}'''": The music that plays on the Fire Field track in the original F-Zero. This track is also played during Captain Falcon's Classic Mode credits. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Fire Field (Remix)}}'''": The music that plays on the Fire Field track in the original F-Zero. This track is also played during Captain Falcon's Classic Mode credits. | ||
*Misc: | *Misc: | ||
**{{ | **{{gameIcon|SSB}} ''F-Zero'' can be seen in Captain Falcon's [[List of character profiles|character profile]]. | ||
**{{gameIcon|SSBB}} ''F-Zero'' can be seen in the [[Chronicle]]. | |||
===''{{s|fzerowiki|F-Zero X}}''=== | ===''{{s|fzerowiki|F-Zero X}}''=== | ||
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**{{GameIcon|SSBM}} The models for the cars on this stage are ripped directly from this game. | **{{GameIcon|SSBM}} The models for the cars on this stage are ripped directly from this game. | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSBM}} F-Zero racers | **{{GameIcon|SSBM}} F-Zero racers, Jody Summer, Mr. EAD, The Skull, Blood Falcon, Black Shadow, Zoda and James McCloud appear as trophies. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} Red Gazelle, Blood Falcon, Octoman , Mr. EAD, White Tiger, Black Shadow, Iron Tiger and Gomar & Shioh appear as stickers. Captain Falcon (F-Zero X) and Samurai Goroh (F-Zero X) use artwork from this game. | **{{GameIcon|SSBB}} Red Gazelle, Blood Falcon, Octoman , Mr. EAD, White Tiger, Black Shadow, Iron Tiger and Gomar & Shioh appear as stickers. Captain Falcon (F-Zero X) and Samurai Goroh (F-Zero X) use artwork from this game. | ||
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Devil's Call in Your Heart}}'''": The music track that played on all of the Devil's Forest racetracks, it is taken directly from F-Zero X. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Devil's Call in Your Heart}}'''": The music track that played on all of the Devil's Forest racetracks, it is taken directly from F-Zero X. | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Climb Up! And Get the Last Chance!}}'''": Taken directly from F-Zero X, this one played on the game's White Land races. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Climb Up! And Get the Last Chance!}}'''": Taken directly from F-Zero X, this one played on the game's White Land races. | ||
*Misc: | |||
**{{gameIcon|SSB}} ''F-Zero X'' can be seen in Captain Falcon's [[List of character profiles|character profile]]. | |||
**{{gameIcon|SSBB}} ''F-Zero X'' can be seen in the [[Chronicle]]. | |||
===''{{s|fzerowiki|F-Zero | ===''{{s|fzerowiki|F-Zero: Maximum Velocity}}''=== | ||
* | *Misc: | ||
**{{ | **{{gameIcon|SSBB}} ''F-Zero: Maximum Velocity'' can be seen in the [[Chronicle]]. | ||
===''{{s|fzerowiki|F-Zero GX}}''=== | ===''{{s|fzerowiki|F-Zero GX}}''=== | ||
*Playable characters: | |||
**{{GameIcon|SSBB}} Captain Falcon’s design has been updated with elements of design from this game. | |||
*Stages: | *Stages: | ||
**{{GameIcon|SSBB}} [[Port Town Aero | **{{GameIcon|SSBB}} [[Port Town Aero Drive]] debuts as a track in this game. | ||
*Assist Trophy: | |||
**{{GameIcon|SSBB}} Samurai Goroh uses his design from this game. | |||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSB4}} Deathborn appears as a trophy. | **{{GameIcon|SSB4}} Deathborn appears as a trophy. | ||
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Brain Cleaner}}'''": The track that played in F-Zero GX while viewing race replays, it is taken directly from said game. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Brain Cleaner}}'''": The track that played in F-Zero GX while viewing race replays, it is taken directly from said game. | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Shotgun Kiss}}'''": This track played on all of the Casino Palace tracks in F-Zero GX and happens to be taken directly from it. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Shotgun Kiss}}'''": This track played on all of the Casino Palace tracks in F-Zero GX and happens to be taken directly from it. | ||
**{{GameIcon|SSBB}} "'''[[Victory theme#F-Zero Victory Theme|Victory! Captain Falcon]]'''": The theme played whenever the player successfully completed a race in F-Zero GX. It is used in every titles after ''Brawl'' | |||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|F-Zero|Planet Colors}}'''": This was the track that played in F-Zero GX on all of the Green Plant racetracks. | |||
*Misc: | |||
**{{gameIcon|SSBB}} ''F-Zero GX'' can be seen in the [[Chronicle]]. | |||
===''{{s|fzerowiki|F-Zero AX}}''=== | |||
*Misc: | |||
**{{gameIcon|SSBU}} The game's logo can be seen on the [[Port Town Aero Dive]] stage during stage selection. | |||
===''{{s|fzerowiki|F-Zero: GP Legend}}''=== | |||
*Misc: | |||
**{{gameIcon|SSBB}} ''F-Zero: GP Legend'' can be seen in the [[Chronicle]]. | |||
===''{{s|fzerowiki|F-Zero Climax}}''=== | |||
*Misc: | |||
**{{gameIcon|SSBB}} ''F-Zero Climax'' can be seen in the [[Chronicle]] in the Japanese version. | |||
==Trivia== | ==Trivia== | ||
*''F-Zero'' and {{uv|Punch-Out!!}} are the only universes where none of their playable characters have any projectile attacks. | *''F-Zero'' and {{uv|Punch-Out!!}} are the only universes where none of their playable characters have any projectile attacks. | ||
*''F-Zero'', {{uv|Kirby}}, {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only universes to use the same series symbol throughout the entire ''Smash Bros.'' series. | *''F-Zero'', {{uv|Kirby}}, {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only universes to use the same series symbol throughout the entire ''Smash Bros.'' series. | ||
*''F-Zero'' is one of four series not to have a home stage for a fighter in the installment they were first included in, the other three being ''EarthBound'', {{uv|Fire Emblem}}, and {{uv|R.O.B.}} | *''F-Zero'' is one of four series not to have a home stage for a fighter in the installment they were first included in, the other three being ''EarthBound'', {{uv|Fire Emblem}}, and {{uv|R.O.B.}}. | ||
**This was technically the case for {{uv|Wii Fit}} and {{uv|Duck Hunt}} as well, as neither series received a stage in ''Super Smash Bros. for Nintendo 3DS'' | **This was technically the case for {{uv|Wii Fit}} and {{uv|Duck Hunt}} as well, as neither series received a stage in ''Super Smash Bros. for Nintendo 3DS'', though the {{b|Duck Hunt|stage}} stage would later be added as free DLC to the 3DS version of ''Smash 4''. | ||
*''F-Zero'' and {{uv|Banjo-Kazooie}} are the only franchises in the ''Smash Bros.'' series to feature a playable character that | *''F-Zero'' and {{uv|Banjo-Kazooie}} are the only franchises in the ''Smash Bros.'' series to feature a playable character that originated in a racing game, though ''Banjo-Kazooie'' primary represents the platformer genre. | ||
==External links== | ==External links== |