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| |description = Master Hand's the right hand; now meet the left! | | |description = Master Hand's the right hand; now meet the left! |
| |character = Choose (1 stock) | | |character = Choose (1 stock) |
| |enemies = {{SSBM|Master Hand}} (300 HP)<br/>{{SSBM|Crazy Hand}} (300 HP) | | |allies = |
| | |enemies = [[Master Hand]] (300 HP)<br/>[[Crazy Hand]] (300 HP) |
| |stage = {{SSBM|Final Destination}} | | |stage = {{SSBM|Final Destination}} |
| |music = ''{{MeleeMusic|Final Destination}}'' | | |music = ''{{MeleeMusic|Final Destination}}'' |
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| }} | | }} |
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| '''Final Destination Match''' is the 50th and penultimate of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]''. | | '''Final Destination Match''' is the 50th and penultimate [[event match]] of 51 in ''[[Super Smash Bros. Melee]]'', in which the player may choose any character. The player will have 1 [[stock]], while their foes, [[Master Hand]] and [[Crazy Hand]], have 300 [[HP]] each (the same as when fighting them in [[Classic Mode]] on normal difficulty). |
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| The player controls a fighter of their choice and must win a 1 [[stock]] match against both {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} on the {{SSBM|Final Destination}} stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's [[artificial intelligence]] is set at Level 5. | | The stage the player fights them on is [[Final Destination (SSBM)|Final Destination]]. Unlike in Classic Mode, Crazy Hand is in the fight right away, rather than entering the fight when Master Hand's HP falls below the halfway point. As a result, this battle is more difficult than the fight with them in Classic Mode, as the player has to avoid both their attacks for half the match instead of just a quarter. |
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| When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 [[HP]], the same amount they start with when battling them in {{SSBM|Classic Mode}} on Normal [[difficulty]]). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.
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| ==Names in other languages==
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| {{langtable
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| |ja={{ja|最終決戦|Saishū Kessen}}
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| |jaM=Final Battle
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| |fr=Destination Finale
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| |frM=Final Destination
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| |de=Final Destination
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| |es=Destino: partida final
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| |esM=Destination: final match
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| |it=Scontro finale
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| |itM=Final fight}}
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| ==Trivia== | | ==Trivia== |
| *If the player chooses to play as Master Hand via the [[Master Hand glitch]] or hacking to complete this event, the background's sequence will not change throughout the event match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode). | | *When the player is playing as Master Hand using the [[Master Hand glitch]], the background stays the same throughout the match. |
| **In some rare occasions, if the player chooses to play as Master Hand or Crazy Hand via the glitch or hacking, they will be facing the opposite direction.
| | *It isn't strictly necessary to have ever faced Crazy Hand before in order to play this event, whereas most other events need to have their combatants unlocked first. |
| **If the player chooses to play as Crazy Hand via hacking, Master Hand will not perform combination attacks with the CPU Crazy Hand.<ref>https://www.youtube.com/watch?v=rGPjIUGzd1o</ref>
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| *Defeating Crazy Hand in Classic Mode is not required to unlock this event match, whereas most other events need to have their combatants unlocked or accessible first.
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| ==References==
| | {{Event Melee}} |
| <references/>
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| {{Event Melee}}
| | [[Category:Event Matches]] |
| | [[Category:Event Matches (SSBM)]] |