Editing Event 37: Legendary Pokémon

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
|reward      = Unlock {{SSBM|Pichu}}
|reward      = Unlock {{SSBM|Pichu}}
}}
}}
'''Legendary Pokémon''' ({{ja|伝説のポケモンたち|Densetsunopokemontachi}}, ''Legendary Pokémon'') is the 37th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.
'''Legendary Pokémon''' ({{ja|伝説のポケモンたち|Densetsunopokemontachi}}, ''Legendary Pokémon'') is the 37th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. Completing this match is one of the means of [[unlock]]ing {{SSBM|Pichu}}.


The player controls a fighter of their choice and must win a [[stock]] match against a CPU red {{SSBM|Jigglypuff}} and a team of four giant [[Fighting Wire Frames]] on the {{SSBM|Battlefield}} stage, where the player starts with 1 stock while the five opponents start with 2 stocks. This event match features no time limit. The CPU Jigglypuff's [[artificial intelligence]] is set at Level 7 while two of the Fighting Wire Frames' artificial intelligence is set at Level 2 and the other two Fighting Wire Frames' artificial intelligence is set at Level 3.
The player controls a fighter of their choice and must win a [[stock]] match against a CPU red {{SSBM|Jigglypuff}} and a team of four giant [[Fighting Wire Frames]] on the {{SSBM|Battlefield}} stage, where the player starts with 1 stock while the five opponents start with 2 stocks. This event match features no time limit. The CPU Jigglypuff's [[artificial intelligence]] is set at Level 7 while two of the Fighting Wire Frames' artificial intelligence is set at Level 2 and the other two Fighting Wire Frames' artificial intelligence is set at Level 3.
Line 24: Line 24:
The concept of Poké Balls which almost always hold a Legendary Pokémon would be revived in ''[[Super Smash Bros. 4]]'' with the [[Master Ball]] item, which functions similarly to this event's Poké Balls.
The concept of Poké Balls which almost always hold a Legendary Pokémon would be revived in ''[[Super Smash Bros. 4]]'' with the [[Master Ball]] item, which functions similarly to this event's Poké Balls.


Completing this event match will trigger an unlock battle against {{SSBM|Pichu}} if it is not already unlocked, where winning unlocks it.
Completing this event match will unlock {{SSBM|Pichu}} as a playable character.


==Trivia==
==Trivia==
*The music track that plays during this event match is an arrangement of the music tracks featured in ''Pokémon Red/Blue'', despite the fact the event match takes place on the Final Destination stage. This occurrence happens again during [[Event 44: Mewtwo Strikes!]] does the same and in [[All-Star Mode]] when the first opponent the player fights happens to be {{SSBM|Mewtwo}}.
*In this event match, the Fighting Wire Frames featured in this event match can be [[Star KO]]'d and [[Screen KO]]'d, despite the fact that this does not occur in any other game mode featuring Fighting Wire Frames as opponents.
*In this event match, the Fighting Wire Frames featured in this event match can be [[Star KO]]'d and [[Screen KO]]'d, despite the fact that this does not occur in any other game mode featuring Fighting Wire Frames as opponents.
*This event match features a minor hitbox glitch: If {{SSBM|Ganondorf}} uses his [[Dark Dive]] to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits, similarly to {{SSBM|Captain Falcon}}'s [[Falcon Dive]]. This is shown [http://www.youtube.com/watch?v=LZqDELm3QfI here]. This appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox.
*This event match features a minor hitbox glitch: If {{SSBM|Ganondorf}} uses his [[Dark Dive]] to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits, similarly to {{SSBM|Captain Falcon}}'s [[Falcon Dive]]. This is shown [http://www.youtube.com/watch?v=LZqDELm3QfI here]. This appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)