Editing Event 33: Lethal Marathon

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
}}
'''Lethal Marathon''' ({{ja|めざすゴールはただひとつ|Mezasu Gōru wa Tada Hitotsu}}, ''There's Only One Goal to Reach'') is the 33rd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.
'''Lethal Marathon''' is the 33rd [[event match]] of 51 in ''[[Super Smash Bros. Melee]]''. It is a reprise of the [[F-Zero Grand Prix]] stage from [[Adventure Mode]], where the goal is to reach the end of the stage in the time limit. Unlike in Adventure Mode, the time limit is shorter (45 seconds), the game runs at double speed, and the F-Zero racers can all hit the player in succession for massive damage and a [[one-hit KO]]. The difficulty therefore lies in navigating the stage with Captain Falcon's high falling speed and progressing forwards while avoiding the cars.


This event match is a reprise of [[F-Zero Grand Prix]], the first part of the eighth stage of in {{SSBM|Adventure Mode}}. The player controls {{SSBM|Captain Falcon}} and must reach the end of the stage in the time limit. Unlike in Adventure Mode, the player has one [[stock]] instead of up to five, the time limit is set to 45 seconds instead of 4 minutes, the game runs at double speed (causing the timer to run out in only 22.5 seconds of real time), and the player receives no temporary [[invincibility]] after being hit by an F-Zero racer (meaning that being hit by a single F-Zero racer almost certainly guarantees being hit by several more in succession for massive damage and an [[OHKO]]). The difficulty therefore lies in navigating the stage with Captain Falcon's high falling speed and progressing forwards while avoiding the cars.
It is possible to survive getting hit, if the player is only hit by the last F-Zero machine, or by [[DI]]ing out of the F-Zero machines into the ground and [[tech]]ing, though that is almost impossible to perform with the sped-up gameplay. There are also certain points on the field where the player is safe from the cars if he/she ducks, most notably the platforms and bends in the road.
 
It is possible to survive getting hit, if the player is only hit by the last F-Zero machine, or by [[DI]]ing out of the F-Zero machines into the ground and [[tech]]ing, though both are almost impossible to perform with the sped-up gameplay. There are also certain points on the field where the player is safe from the cars if they crouch, most notably the platforms and bends in the road.
 
==External links==
*[https://youtu.be/gzwtLHTYNhM#t=52s A video demonstrating the event being cleared with the player being hit by the F-Zero machines]. By running the video in slow-motion, it can be seen that the player was able to [[air dodge]] both to prevent further damage and being blasted offscreen.


{{Event Melee}}
{{Event Melee}}
[[Category:Event Matches]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)