Editing Event 10: All-Star Match 1

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|music        = ''In order of appearance:''<br/>''{{MeleeMusic|Yoshi's Island}}''<br/>''{{MeleeMusic|Kongo Jungle}}''<br/>''{{MeleeMusic|Yoshi's Story}}''<br/>''{{MeleeMusic|Princess Peach's Castle}}''<br/>''{{MeleeMusic|Rainbow Cruise}}''
|music        = ''In order of appearance:''<br/>''{{MeleeMusic|Yoshi's Island}}''<br/>''{{MeleeMusic|Kongo Jungle}}''<br/>''{{MeleeMusic|Yoshi's Story}}''<br/>''{{MeleeMusic|Princess Peach's Castle}}''<br/>''{{MeleeMusic|Rainbow Cruise}}''
|availability = [[Starter]]
|availability = [[Starter]]
}}{{for|other similarly named event matches|All-Star Battle (disambiguation)}}
}}
'''[[All-Star Match]] 1'''  is the 10th of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]'', and the first of the five All-Star Matches.


The player controls a fighter of their choice and must win five different [[stock]] matches, all within a time limit of 4 minutes, where the player will start with 2 stocks and the opponents start with 1 stock. Each battle is a one-on-one match against a [[starter character]] from the {{uv|Mario}} universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}) on their respective series' stages. {{SSBM|Mario}} is battled on {{SSBM|Yoshi's Island}}, {{SSBM|Donkey Kong}} is battled on [[Jungle Japes]], {{SSBM|Yoshi}} is battled on [[Yoshi's Story]], {{SSBM|Peach}} is battled on [[Princess Peach's Castle]], and {{SSBM|Bowser}} is battled on [[Rainbow Cruise]]. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads. Mario's and Donkey Kong's [[artificial intelligence]] is set at Level 1, while Yoshi's, Peach's, and Bowser's artificial intelligence is set at Level 2.
'''[[All-Star Match]] 1''' ({{ja|オールスター戦1}}, ''Ōrusutāsen 1'') is the 10th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. As an available character of their choice, the player must play through five matches in succession and defeat five opponents, all within a time limit of
 
four minutes. Each battle is a one-on-one match against a [[starter character]] from the [[Super Mario]] franchise and its spin-offs-*the [[Donkey Kong]] and the [[Yoshi's Island]] franchise*. Each match takes place on a different Mario series stage, the final one being [[Rainbow Cruise]]. Each opponent starts with 1 [[stock]], while the player starts with two stocks. As is the case in [[All-Star Mode]], the player's stock and [[damage]] percentage carry between matches, and icons representing the player's upcoming opponents & the order in which they will be faced appear in the top left corner of the screen. Each stage switch occurs with a slow fade to black while the next stage loads.
==Names in other languages==
{{langtable
|ja={{ja|オールスター戦1|Ōrusutā Sen Ichi}}
|jaM=All-Star Battle 1
|de=All-Star-Kampf Nr.1
|deM=Literal translation
|es=1.ᵉʳ combate All-Star
|esM=1<sup>st</sup> All-Star fight
|it=Scontro All-Star nº 1
|itM=Literal translation}}


{{Event Melee}}
{{Event Melee}}
[[Category:Event Matches]]

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