Editing Event 10: All-Star Match 1
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|character = Choose (2 stocks) | |character = Choose (2 stocks) | ||
|enemies = ''In order of appearance:''<br/>{{SSBM|Mario}} ({{rollover|1 stock|level 1|y}})<br/>{{SSBM|Donkey Kong}} ({{rollover|1 stock|level 1|y}})<br/>{{SSBM|Yoshi}} ({{rollover|1 stock|level 2|y}})<br/>{{SSBM|Peach}} ({{rollover|1 stock|level 2|y}})<br/>{{SSBM|Bowser}} ({{rollover|1 stock|level 2|y}}) | |enemies = ''In order of appearance:''<br/>{{SSBM|Mario}} ({{rollover|1 stock|level 1|y}})<br/>{{SSBM|Donkey Kong}} ({{rollover|1 stock|level 1|y}})<br/>{{SSBM|Yoshi}} ({{rollover|1 stock|level 2|y}})<br/>{{SSBM|Peach}} ({{rollover|1 stock|level 2|y}})<br/>{{SSBM|Bowser}} ({{rollover|1 stock|level 2|y}}) | ||
|stage = ''In order of appearance:''<br/> | |stage = ''In order of appearance:''<br/>[[Yoshi's Island (SSBM)|Yoshi's Island]]<br/>[[Jungle Japes]]<br/>[[Yoshi's Story]]<br/>[[Princess Peach's Castle]]<br/>[[Rainbow Cruise]] | ||
|music = ''In order of appearance:''<br/>'' | |music = ''In order of appearance:''<br/>''Yoshi's Island''<br/>''Kongo Jungle''<br/>''Yoshi's Story''<br/>''Princess Peach's Castle''<br/>''Rainbow Cruise'' | ||
|availability = [[Starter]] | |availability = [[Starter]] | ||
}} | }} | ||
'''Event Match 10: [[All-Star Matches|All-Star Match]] 1''' is the tenth [[event match]] in ''[[Super Smash Bros. Melee]]''. As an available character of their choice, the player must play through five matches in succession and defeat five opponents, all within a time limit of | |||
four minutes. Each battle is a one-on-one match against a character from the [[Mario (universe)|''Mario'' series]] and its spin-offs, the ''[[Donkey Kong (universe)|Donkey Kong]]'' and ''[[Yoshi (universe)|Yoshi]]'' series. Each match takes place on a different Mario series stage, the final one being [[Rainbow Cruise]]. Each opponent starts with 1 [[stock]], while the player starts with two stocks. As is the case in [[All-Star Mode]], the player's stock and [[damage]] percentage carry between matches, and icons representing the player's upcoming opponents & the order in which they will be faced appear in the top left corner of the screen. Each stage switch occurs with a slow fade to black while the next stage loads. | |||
{{Event Melee}} | {{Event Melee}} | ||
[[Category:Event Matches]] |