Editing Event 10: All-Star Match 1
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The player controls a fighter of their choice and must win five different [[stock]] matches, all within a time limit of 4 minutes, where the player will start with 2 stocks and the opponents start with 1 stock. Each battle is a one-on-one match against a [[starter character]] from the {{uv|Mario}} universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}) on their respective series' stages. {{SSBM|Mario}} is battled on {{SSBM|Yoshi's Island}}, {{SSBM|Donkey Kong}} is battled on [[Jungle Japes]], {{SSBM|Yoshi}} is battled on [[Yoshi's Story]], {{SSBM|Peach}} is battled on [[Princess Peach's Castle]], and {{SSBM|Bowser}} is battled on [[Rainbow Cruise]]. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads. Mario's and Donkey Kong's [[artificial intelligence]] is set at Level 1, while Yoshi's, Peach's, and Bowser's artificial intelligence is set at Level 2. | The player controls a fighter of their choice and must win five different [[stock]] matches, all within a time limit of 4 minutes, where the player will start with 2 stocks and the opponents start with 1 stock. Each battle is a one-on-one match against a [[starter character]] from the {{uv|Mario}} universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}) on their respective series' stages. {{SSBM|Mario}} is battled on {{SSBM|Yoshi's Island}}, {{SSBM|Donkey Kong}} is battled on [[Jungle Japes]], {{SSBM|Yoshi}} is battled on [[Yoshi's Story]], {{SSBM|Peach}} is battled on [[Princess Peach's Castle]], and {{SSBM|Bowser}} is battled on [[Rainbow Cruise]]. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads. Mario's and Donkey Kong's [[artificial intelligence]] is set at Level 1, while Yoshi's, Peach's, and Bowser's artificial intelligence is set at Level 2. | ||
{{Event Melee}} | {{Event Melee}} |