Editing Equipment
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:KirbyUsingEquipment.jpg|270px|thumb|This [[Kirby (SSB4)|custom Kirby]] has a high attack stat and a Critical Hitter Lollipop to deal 364%. This is otherwise impossible.]] | [[File:KirbyUsingEquipment.jpg|270px|thumb|This [[Kirby (SSB4)|custom Kirby]] has a high attack stat and a Critical Hitter Lollipop to deal 364%. This is otherwise impossible.]] | ||
'''Equipment''' is a [[Character customization|customization]] option in ''[[Super Smash Bros. 4]]''. Three pieces of equipment can be attached to a character, which will modify their attack, defense, and speed. In '' | '''Equipment''' is a [[Character customization|customization]] option in ''[[Super Smash Bros. 4]]''. Three pieces of equipment can be attached to a character, which will modify their attack, defense, and speed. In ''Ultimate'', equipment is replaced with [[Spirits (characters)|Spirits]]. | ||
There are three classes of equipment. Orange equipment is based on weaponry and improves attack but lowers defense. Blue equipment is based on clothing and improves defense but lowers speed. Green equipment is based on footwear and improves speed but lowers attack. All three types can also bestow secondary effects, which may either be positive or negative. | There are three classes of equipment. Orange equipment is based on weaponry and improves attack but lowers defense. Blue equipment is based on clothing and improves defense but lowers speed. Green equipment is based on footwear and improves speed but lowers attack. All three types can also bestow secondary effects, which may either be positive or negative. | ||
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! Type !! Effect | ! Type !! Effect | ||
|- | |- | ||
| Attack || Increases damage done by all attacks, including special moves and items (although several item attacks, such as the [[Daybreak]]’s blast, [[Ray Gun]] shots, [[Beehive]] bees, and [[Hammer]]s are unaffected). [[Freeze frames]] are increased proportionally. Knockback is not affected; while opponents will take slightly more knockback simply due to having higher damage after being hit, the knockback formula only uses the unmodified damage of the move. Having negative Attack will both decrease how much damage the fighter deals and weaken their knockback delivered on top of that, making launching enemies take longer than expected. Equipment that increases Attack also decreases Defense. | | Attack || Increases damage done by all attacks, including special moves and items (although several item attacks, such as the [[Daybreak]]’s blast, [[Ray Gun]] shots, [[Beehive]] bees, and [[Hammer]]s are unaffected). [[Freeze frames]] are increased proportionally. Knockback is not affected; while opponents will take more slightly more knockback simply due to having higher damage after being hit, the knockback formula only uses the unmodified damage of the move. Having negative Attack will both decrease how much damage the fighter deals and weaken their knockback delivered on top of that, making launching enemies take longer than expected. Equipment that increases Attack also decreases Defense. | ||
|- | |- | ||
| Defense || Decreases knockback taken from all sources, and very slightly reduces damage received. [[Weight]] is unaffected. It also reduces the growth rate of [[Lucario]]’s [[Aura]]. Negative defense values will cause the fighter to take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult in [[Pirate Ship]], may KO fighters with low enough Defense. Equipment that increases Defense also decreases Speed. | | Defense || Decreases knockback taken from all sources, and very slightly reduces damage received. [[Weight]] is unaffected. It also reduces the growth rate of [[Lucario]]’s [[Aura]]. Negative defense values will cause the fighter to take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult in [[Pirate Ship]], may KO fighters with low enough Defense. Equipment that increases Defense also decreases Speed. | ||
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!colspan="8"|Attack | !colspan="8"|Attack | ||
|- | |- | ||
|Damage dealt||0. | |Damage dealt||0.6x||0.72x||0.84x||1.0x||1.4x||1.7x||2.0x | ||
|- | |- | ||
|Knockback dealt||0. | |Knockback dealt||0.8x||0.86x||0.92x||1.0x||1.0x||1.0x||1.0x | ||
|- | |- | ||
!colspan="8"|Defense | !colspan="8"|Defense | ||
|- | |- | ||
|Damage taken||2. | |Damage taken||2.0x||1.7x||1.4x||1.0x||0.948x||0.909x||0.87x | ||
|- | |- | ||
|Knockback taken||1. | |Knockback taken||1.22x||1.154x||1.088x||1.0x||0.894x||0.8145x||0.735x | ||
|- | |- | ||
!colspan="8"|Speed | !colspan="8"|Speed | ||
|- | |- | ||
|Walk speed||0. | |Walk speed||0.58x||0.706x||0.832x||1.0x||1.36x||1.63x||1.9x | ||
|- | |- | ||
|Run speed||0. | |Run speed||0.58x||0.706x||0.832x||1.0x||1.4x||1.7x||2.0x | ||
|- | |- | ||
|Air speed||0. | |Air speed||0.52x||0.664x||0.808x||1.0x||1.4x||1.7x||2.0x | ||
|- | |- | ||
|Falling speed||1. | |Falling speed||1.0x||1.0x||1.0x||1.0x||1.2x||1.35x||1.5x | ||
|- | |- | ||
|Fastfall speed||1. | |Fastfall speed||1.0x||1.0x||1.0x||1.0x||1.32x||1.56x||1.8x | ||
|- | |- | ||
|Jump height||0. | |Jump height||0.52x||0.664x||0.808x||1.0x||1.432x||1.756x||2.08x | ||
|- | |- | ||
|Landing lag||1. | |Landing lag||1.6x||1.42x||1.24x||1.0x||0.84x||0.72x||0.6x | ||
|} | |} | ||
===Dr. Mario=== | ===Dr. Mario=== | ||
{{SSB4|Dr. Mario}} has the unique trait of having passive equipment statistics baked into his character: his raw properties are modified as if he were wearing equipment of +15 attack and -50 speed. However, unlike with attack equipment, the knockback formula does include Dr. Mario's increased damage multiplier when calculating the amount of knockback dealt. This modification occurs before any actual equipment is applied (e.g. giving him a +50 speed -15 attack equipment will not "reset" him to zero), and in general is largely invisible to the player. | {{SSB4|Dr. Mario}} has the unique trait of having passive equipment statistics baked into his character: his raw properties are modified as if he were wearing equipment of +15 attack and -50 speed. However, unlike with attack equipment, the knockback formula does include Dr. Mario's increased damage multiplier when calculating the amount of knockback dealt. This modification occurs before any actual equipment is applied (e.g. giving him a +50 speed -15 attack equipment will not "reset" him to zero), and in general is largely invisible to the player. | ||
In Ultimate despite equipment being discontinuing, Dr. Mario still has it tied to his properties. This time with +22 attack & -65 speed modifiers respectively. | |||
==Equipment types== | ==Equipment types== | ||
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!Type!!Common!!Uncommon!!Rare | !Type!!Common!!Uncommon!!Rare | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Brawn Badge.png|32px]] Brawn Badge||<!--blank-->||Super||Rare | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Arm Cannon.png|32px]] Arm Cannon||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Banana.png|32px]] Banana||Ordinary||High-Quality||Exquisite | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Bat.png|32px]] Bat||Decent||Top-Notch||Legendary | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Beam Whip.png|32px]] Beam Whip||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Blaster.png|32px]] Blaster||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Boxing Gloves.png|32px]] Boxing Gloves||Lightweight {{NTSC}}<br/>Featherweight {{PAL}}||Middleweight||Heavyweight | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Drill.png|32px]] Drill||Light||Super||Hyper | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Egg.png|32px]] Egg||Medium||Large||Extra-Large | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Fake Nails.png|32px|left]] Fake Nails {{NTSC}}<br/>Claws {{PAL}}||Bronze||Silver||Gold | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Gloves.png|32px]] Gloves||Power||High-Power||Max-Power | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Hammer.png|32px]] Hammer||100 lb.||1-ton||100-ton | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Lloid.png|32px]] Lloid||Mini||Good Ol'||Mega | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Lollipop.png|32px]] Lollipop||Yummy||Delicious||Decadent | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Magic Stone.png|32px]] Magic Stone||Enchanted {{NTSC}}<br/>Pretty {{PAL}}||Mystical||Mysterious | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Needles.png|32px]] Needles||Iron||Steel||Silver | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Pikmin.png|32px]] Pikmin||Dedicated||Brave||Fearless | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Protein.png|32px]] Protein||One-Star {{NTSC}}<br/>A+ {{PAL}}||Two-Star {{NTSC}}<br/>A++ {{PAL}}||Three-Star {{NTSC}}<br/>A+++ {{PAL}} | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Sacred Treasures.png|32px|left]] Sacred Treasures {{NTSC}}<br/>Bow {{PAL}}||Heroic||Angelic||Godly{{NTSC}}<br/>Sacred {{PAL}} | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Staff.png|32px]] Staff||Enchanted||Purifying||Holy | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Sword.png|32px]] Sword||Steel||Silver||Legendary | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Toad.png|32px]] Toad||Dedicated||Brave||Fearless | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Tome.png|32px]] Tome||Apprentice's||Expert's||Sage's | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Torch.png|32px]] Torch||Smoldering||Burning||Blazing | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon X Attack.png|32px]] X Attack||<!--blank-->||Threefold||Sixfold | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Zapper.png|32px]] Zapper||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Protection Badge.png|32px]] Protection Badge||<!--blank-->||Super||Rare | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Block.png|32px]] Block||Iron||Steel||Diamond | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Cape.png|32px]] Cape||Squire's||Knight's||King's | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Clothes.png|32px]] Clothes||Well-Worn||Stylish||Expensive | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Coat.png|32px]] Coat||Discount||Expensive||Designer | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Collar.png|32px]] Collar||Bronze||Silver||Gold | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Dress.png|32px]] Dress||Enchanted {{NTSC}}<br/>Pretty {{PAL}}||High-Quality||Exquisite | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Hat.png|32px]] Hat||Average Joe's||Pretty Sweet||Hero's | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Helmet.png|32px]] Helmet||Light||Super||Hyper | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Jacket.png|32px]] Jacket||Rookie's||Veteran's||Master's | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Mask.png|32px]] Mask||Enigmatic||Heroic{{NTSC}}<br/>Inspiring {{PAL}}||Vengeful | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Overalls.png|32px|left]] Overalls {{NTSC}}<br/>Dungarees {{PAL}}||Ordinary||Trendy {{NTSC}}<br/>Fashionable {{PAL}}||Vintage | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Raiment.png|32px]] Raiment||Heroic||Angelic||Godly {{NTSC}}<br/>Sacred {{PAL}} | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Ring.png|32px]] Ring||Bronze||Silver||Gold | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Saddle.png|32px]] Saddle||Bronze||Silver||Gold | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Shell.png|32px]] Shell||Turtle||Iron||Diamond | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Shield.png|32px]] Shield||Steel||Silver||Legendary | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Space Suit.png|32px]] Space Suit||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Suit.png|32px]] Suit||Light||Super||Hyper | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Tie.png|32px]] Tie||Discount||Expensive||Designer | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Watch Battery.png|32px]] Watch Battery||Ordinary||High-Performance||Ultra-Performance | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon X Defense.png|32px]] X Defense||<!--blank-->||Threefold||Sixfold | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Agility Badge.png|32px]] Agility Badge||<!--blank-->||Super||Rare | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Booster.png|32px]] Booster||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Boots.png|32px]] Boots||Well-Worn||Stylish||Expensive | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Dash Mushroom.png|32px]] Dash Mushroom||<!--blank-->||Double||Turbo | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Feather.png|32px]] Feather||Enchanted {{NTSC}}<br/>Pretty {{PAL}}||Shiny||Shimmering | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Microchip.png|32px]] Microchip||Ordinary||High-Performance||Ultra-Performance | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Pumps.png|32px|left]] Pumps {{NTSC}}<br/>Heels {{PAL}}||Discount||Expensive||Designer | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Rocketbarrel Pack.png|32px]] Rocketbarrel Pack||High-Speed||Mach-Speed||Light-Speed | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Sandals.png|32px]] Sandals||Nimble||Swift||Speedy | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Shin Guards.png|32px]] Shin Guards||Ordinary||Lightweight||Ultra-Lightweight | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Shoes.png|32px]] Shoes||Ordinary||Lightweight||Ultra-Lightweight | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon Turbo Boost.png|32px]] Turbo Boost||<!--blank-->||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||First-Class | ||
|- | |- | ||
|[[ | |[[Image:Equipment Icon X Speed.png|32px]] X Speed||<!--blank-->||Threefold||Sixfold | ||
|} | |} | ||
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!Character!!Attack!!Defense!!Speed!!Items | !Character!!Attack!!Defense!!Speed!!Items | ||
|- | |- | ||
|{{Head|Mario|s=32px|g=SSB4}}||[[ | |{{Head|Mario|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Overalls.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Luigi|s=32px|g=SSB4}}||[[ | |{{Head|Luigi|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Overalls.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Peach|s=32px|g=SSB4}}||[[ | |{{Head|Peach|s=32px|g=SSB4}}||[[Image:Equipment Icon Toad.png|32px]]||[[Image:Equipment Icon Dress.png|32px]]||[[Image:Equipment Icon Pumps.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Bowser|s=32px|g=SSB4}}||[[ | |{{Head|Bowser|s=32px|g=SSB4}}||[[Image:Equipment Icon Fake Nails.png|32px]]||[[Image:Equipment Icon Shell.png|32px]]||[[Image:Equipment Icon Dash Mushroom.png|32px]]||29 | ||
|- | |- | ||
|{{Head|Dr. Mario|s=32px|g=SSB4}}||[[ | |{{Head|Dr. Mario|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Tie.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Rosalina|s=32px|g=SSB4}}||[[ | |{{Head|Rosalina|s=32px|g=SSB4}}||[[Image:Equipment Icon Staff.png|32px]]||[[Image:Equipment Icon Dress.png|32px]]||[[Image:Equipment Icon Pumps.png|32px]]||22 | ||
|- | |- | ||
|{{Head|Bowser Jr.|s=32px|g=SSB4}}||[[ | |{{Head|Bowser Jr.|s=32px|g=SSB4}}||[[Image:Equipment Icon Drill.png|32px]]||[[Image:Equipment Icon Shell.png|32px]]||[[Image:Equipment Icon Dash Mushroom.png|32px]]||27 | ||
|- | |- | ||
|{{Head|Yoshi|s=32px|g=SSB4}}||[[ | |{{Head|Yoshi|s=32px|g=SSB4}}||[[Image:Equipment Icon Egg.png|32px]]||[[Image:Equipment Icon Saddle.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||26 | ||
|- | |- | ||
|{{Head|Donkey Kong|s=32px|g=SSB4}}||[[ | |{{Head|Donkey Kong|s=32px|g=SSB4}}||[[Image:Equipment Icon Banana.png|32px]]||[[Image:Equipment Icon Tie.png|32px]]||[[Image:Equipment Icon Dash Mushroom.png|32px]]||27 | ||
|- | |- | ||
|{{Head|Diddy Kong|s=32px|g=SSB4}}||[[ | |{{Head|Diddy Kong|s=32px|g=SSB4}}||[[Image:Equipment Icon Banana.png|32px]]||[[Image:Equipment Icon Hat.png|32px]]||[[Image:Equipment Icon Rocketbarrel Pack.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Link|s=32px|g=SSB4}}||[[ | |{{Head|Link|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Shield.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||26 | ||
|- | |- | ||
|{{Head|Zelda|s=32px|g=SSB4}}||[[ | |{{Head|Zelda|s=32px|g=SSB4}}||[[Image:Equipment Icon Magic Stone.png|32px]]||[[Image:Equipment Icon Dress.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||22 | ||
|- | |- | ||
|{{Head|Sheik|s=32px|g=SSB4}}||[[ | |{{Head|Sheik|s=32px|g=SSB4}}||[[Image:Equipment Icon Needles.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Ganondorf|s=32px|g=SSB4}}||[[ | |{{Head|Ganondorf|s=32px|g=SSB4}}||[[Image:Equipment Icon Magic Stone.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Shin Guards.png|32px]]||29 | ||
|- | |- | ||
|{{Head|Toon Link|s=32px|g=SSB4}}||[[ | |{{Head|Toon Link|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Shield.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Samus|s=32px|g=SSB4}}||[[ | |{{Head|Samus|s=32px|g=SSB4}}||[[Image:Equipment Icon Arm Cannon.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Booster.png|32px]]||27 | ||
|- | |- | ||
|{{Head|Zero Suit Samus|s=32px|g=SSB4}}||[[ | |{{Head|Zero Suit Samus|s=32px|g=SSB4}}||[[Image:Equipment Icon Beam Whip.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Booster.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Kirby|s=32px|g=SSB4}}||[[ | |{{Head|Kirby|s=32px|g=SSB4}}||[[Image:Equipment Icon Lollipop.png|32px]]||[[Image:Equipment Icon Hat.png|32px]]||[[Image:Equipment Icon Turbo Boost.png|32px]]||21 | ||
|- | |- | ||
|{{Head|Meta Knight|s=32px|g=SSB4}}||[[ | |{{Head|Meta Knight|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Mask.png|32px]]||[[Image:Equipment Icon Turbo Boost.png|32px]]||22 | ||
|- | |- | ||
|{{Head|King Dedede|s=32px|g=SSB4}}||[[ | |{{Head|King Dedede|s=32px|g=SSB4}}||[[Image:Equipment Icon Hammer.png|32px]]||[[Image:Equipment Icon Coat.png|32px]]||[[Image:Equipment Icon Turbo Boost.png|32px]]||28 | ||
|- | |- | ||
|{{Head|Fox|s=32px|g=SSB4}}||[[ | |{{Head|Fox|s=32px|g=SSB4}}||[[Image:Equipment Icon Blaster.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Shin Guards.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Falco|s=32px|g=SSB4}}||[[ | |{{Head|Falco|s=32px|g=SSB4}}||[[Image:Equipment Icon Blaster.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Shin Guards.png|32px]]||22 | ||
|- | |- | ||
|{{Head|Pikachu|s=32px|g=SSB4}}||[[ | |{{Head|Pikachu|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Jigglypuff|s=32px|g=SSB4}}||[[ | |{{Head|Jigglypuff|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||21 | ||
|- | |- | ||
|{{Head|Mewtwo|s=32px|g=SSB4}}||[[ | |{{Head|Mewtwo|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Charizard|s=32px|g=SSB4}}||[[ | |{{Head|Charizard|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]<br>[[Image:Equipment Icon Fake Nails.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||27 | ||
|- | |- | ||
|{{Head|Lucario|s=32px|g=SSB4}}||[[ | |{{Head|Lucario|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Greninja|s=32px|g=SSB4}}||[[ | |{{Head|Greninja|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Captain Falcon|s=32px|g=SSB4}}||[[ | |{{Head|Captain Falcon|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Ness|s=32px|g=SSB4}}||[[ | |{{Head|Ness|s=32px|g=SSB4}}||[[Image:Equipment Icon Bat.png|32px]]||[[Image:Equipment Icon Hat.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Lucas|s=32px|g=SSB4}}||[[ | |{{Head|Lucas|s=32px|g=SSB4}}||[[Image:Equipment Icon Bat.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Marth|s=32px|g=SSB4}}||[[ | |{{Head|Marth|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Roy|s=32px|g=SSB4}}||[[ | |{{Head|Roy|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Ike|s=32px|g=SSB4}}||[[ | |{{Head|Ike|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||26 | ||
|- | |- | ||
|{{Head| | |{{Head|Robin|s=32px|g=SSB4}}||[[Image:Equipment Icon Tome.png|32px]]||[[Image:Equipment Icon Coat.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||24 | ||
|- | |- | ||
|{{Head| | |{{Head|Lucina|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Corrin|s=32px|g=SSB4}}||[[ | |{{Head|Corrin|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Mr. Game & Watch|s=32px|g=SSB4}}||[[ | |{{Head|Mr. Game & Watch|s=32px|g=SSB4}}||[[Image:Equipment Icon Torch.png|32px]]||[[Image:Equipment Icon Watch Battery.png|32px]]||[[Image:Equipment Icon Microchip.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Pit|s=32px|g=SSB4}}||[[ | |{{Head|Pit|s=32px|g=SSB4}}||[[Image:Equipment Icon Sacred Treasures.png|32px]]||[[Image:Equipment Icon Raiment.png|32px]]||[[Image:Equipment Icon Sandals.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Palutena|s=32px|g=SSB4}}||[[ | |{{Head|Palutena|s=32px|g=SSB4}}||[[Image:Equipment Icon Staff.png|32px]]||[[Image:Equipment Icon Shield.png|32px]]||[[Image:Equipment Icon Sandals.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Dark Pit|s=32px|g=SSB4}}||[[ | |{{Head|Dark Pit|s=32px|g=SSB4}}||[[Image:Equipment Icon Sacred Treasures.png|32px]]||[[Image:Equipment Icon Raiment.png|32px]]||[[Image:Equipment Icon Sandals.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Wario|s=32px|g=SSB4}}||[[ | |{{Head|Wario|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Overalls.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||27 | ||
|- | |- | ||
|{{Head|Olimar|s=32px|g=SSB4}}||[[ | |{{Head|Olimar|s=32px|g=SSB4}}||[[Image:Equipment Icon Pikmin.png|32px]]||[[Image:Equipment Icon Space Suit.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||23 | ||
|- | |- | ||
|{{Head|R.O.B.|s=32px|g=SSB4 | |{{Head|R.O.B.|s=32px|g=SSB4}}||[[Image:Equipment Icon Zapper.png|32px]]||[[Image:Equipment Icon Block.png|32px]]||[[Image:Equipment Icon Booster.png|32px]]||26 | ||
|- | |- | ||
|{{Head|Villager|s=32px|g=SSB4}}||[[ | |{{Head|Villager|s=32px|g=SSB4}}||[[Image:Equipment Icon Lloid.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||24 | ||
|- | |- | ||
|{{Head| | |{{Head|Little Mac|s=32px|g=SSB4}}||[[Image:Equipment Icon Boxing Gloves.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||23 | ||
|- | |- | ||
|{{Head| | |{{Head|Wii Fit Trainer|s=32px|g=SSB4}}||[[Image:Equipment Icon Protein.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||24 | ||
|- | |- | ||
|{{Head|Shulk|s=32px|g=SSB4}}||[[ | |{{Head|Shulk|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Duck Hunt|s=32px|g=SSB4}}||[[ | |{{Head|Duck Hunt|s=32px|g=SSB4}}||[[Image:Equipment Icon Zapper.png|32px]]||[[Image:Equipment Icon Collar.png|32px]]||[[Image:Equipment Icon Feather.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Sonic|s=32px|g=SSB4}}||[[ | |{{Head|Sonic|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Ring.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||23 | ||
|- | |- | ||
|{{Head|Mega Man|s=32px|g=SSB4}}||[[ | |{{Head|Mega Man|s=32px|g=SSB4}}||[[Image:Equipment Icon Arm Cannon.png|32px]]||[[Image:Equipment Icon Helmet.png|32px]]||[[Image:Equipment Icon Booster.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Pac-Man|s=32px|g=SSB4}}||[[ | |{{Head|Pac-Man|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Helmet.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Ryu|s=32px|g=SSB4}}||[[ | |{{Head|Ryu|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Shin Guards.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Cloud|s=32px|g=SSB4}}||[[ | |{{Head|Cloud|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Bayonetta|s=32px|g=SSB4}}||[[ | |{{Head|Bayonetta|s=32px|g=SSB4}}||[[Image:Equipment Icon Zapper.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Mii Brawler|s=32px|g=SSB4}}||[[ | |{{Head|Mii Brawler|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Mii Swordfighter|s=32px|g=SSB4}}||[[ | |{{Head|Mii Swordfighter|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25 | ||
|- | |- | ||
|{{Head|Mii Gunner|s=32px|g=SSB4}}||[[ | |{{Head|Mii Gunner|s=32px|g=SSB4}}||[[Image:Equipment Icon Arm Cannon.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25 | ||
|} | |} | ||
Line 322: | Line 322: | ||
!rowspan=2|Item prefix!!rowspan=2|Bonus effect name!!rowspan=2|In-game description!!colspan=3|Numerical effect!!rowspan=2|Stat modifier!!rowspan=2|Notes | !rowspan=2|Item prefix!!rowspan=2|Bonus effect name!!rowspan=2|In-game description!!colspan=3|Numerical effect!!rowspan=2|Stat modifier!!rowspan=2|Notes | ||
|- | |- | ||
! | !x1!!x2!!x3 | ||
|- | |- | ||
|Sprinter||Increased run speed||1. | |Sprinter||Increased run speed||1.3x [[Dash|running]] speed.||1.3x dash speed, dash accel., run speed||1.45x||1.6x||-25|| | ||
|- | |- | ||
|Stroller {{NTSC}}<br/>Jogger {{PAL}}||Decreased run speed||0. | |Stroller {{NTSC}}<br/>Jogger {{PAL}}||Decreased run speed||0.8x running speed.||0.8x dash speed, dash accel., run speed||0.7x||0.6x||+30|| | ||
|- | |- | ||
|Glider {{NTSC}}<br/>Pro Glider {{PAL}}||Increased lateral air movement||1. | |Glider {{NTSC}}<br/>Pro Glider {{PAL}}||Increased lateral air movement||1.25x [[Air speed|lateral air movement speed]].||1.25x air mobility||1.3x||1.35x||-25|| | ||
|- | |- | ||
|Antiglide {{NTSC}}<br/>Slow Glider {{PAL}}||Decreased lateral air movement||0. | |Antiglide {{NTSC}}<br/>Slow Glider {{PAL}}||Decreased lateral air movement||0.8x lateral air movement speed.||0.8x air mobility||0.73x||0.65x||+38|| | ||
|- | |- | ||
|Leaper {{NTSC}}<br/>Springer {{PAL}}||Improved jump||1. | |Leaper {{NTSC}}<br/>Springer {{PAL}}||Improved jump||1.2x [[jump]] height.||1.2x||1.27x||1.34x||-34||Also increases footstool jump height. | ||
|- | |- | ||
|Antileap {{NTSC}}<br/>Hopper {{PAL}}||Weakened jump||0. | |Antileap {{NTSC}}<br/>Hopper {{PAL}}||Weakened jump||0.8x jump height.||0.8x||0.72x||0.65x||+36||Also lowers footstool jump height. | ||
|- | |- | ||
|Speed Skater {{NTSC}}<br/>Skater {{PAL}}||Skating traction||1. | |Speed Skater {{NTSC}}<br/>Skater {{PAL}}||Skating traction||1.5x movement speed on land, but watch that you don't slip!||1.5x ground mobility<br/>0.6x traction||1.65x<br/>0.5x||1.8x<br/>0.4x||-34|| | ||
|- | |- | ||
|Hi-Jump {{NTSC}}<br/>High Jump {{PAL}}||Improved ground jumps||1. | |Hi-Jump {{NTSC}}<br/>High Jump {{PAL}}||Improved ground jumps||1.3x jump height from the ground.||1.3x||1.36x||1.42x||-27||Also increases footstool jump height. | ||
|- | |- | ||
|Lo-Jump||Weakened ground jumps||0. | |Lo-Jump||Weakened ground jumps||0.7x jump height from the ground.||0.7x||0.64x||0.58x||+35||Also lowers footstool jump height. | ||
|- | |- | ||
|Double-Jump Boost {{NTSC}}<br/>Mid-Air Springer {{PAL}}||Improved double jump||1. | |Double-Jump Boost {{NTSC}}<br/>Mid-Air Springer {{PAL}}||Improved double jump||1.3x [[midair jump]] height.||1.3x||1.36x||1.42x||-34|| | ||
|- | |- | ||
|Double-Jump Drag||Weakened double jump||0. | |Double-Jump Drag||Weakened double jump||0.7x midair jump height.||0.7x||0.64x||0.58x||+43|| | ||
|- | |- | ||
|Thistle Jump {{NTSC}}<br/>Floaty Jump {{PAL}}||Floaty jumps||0. | |Thistle Jump {{NTSC}}<br/>Floaty Jump {{PAL}}||Floaty jumps||0.6x [[Falling speed|speed when falling]].||0.95x gravity<br/>0.6x fall speed<br/>0.7x fastfall speed||0.925x<br/>0.5x<br/>0.65x||0.9x<br/>0.4x<br/>0.6x||-19|| | ||
|- | |- | ||
|Anchor Jump {{NTSC}}<br/>Heavy Jump {{PAL}}||Heavy jumps||1. | |Anchor Jump {{NTSC}}<br/>Heavy Jump {{PAL}}||Heavy jumps||1.4x speed when falling.||1.4x gravity<br/>1.4x fall speed<br/>1.1x fastfall speed||1.55x<br/>1.55x<br/>1.1x||1.7x<br/>1.7x<br/>1.1x||+43|| | ||
|- | |- | ||
|Speed Walker {{NTSC}}<br/>Power-Walker {{PAL}}||Increased walk speed||1. | |Speed Walker {{NTSC}}<br/>Power-Walker {{PAL}}||Increased walk speed||1.3x [[Walk|walking]] speed.||1.3x walk speed, walk accel.||1.4x||1.5x||-12|| | ||
|- | |- | ||
|Meanderer {{NTSC}}<br/>Dawdler {{PAL}}||Decreased walk speed||0. | |Meanderer {{NTSC}}<br/>Dawdler {{PAL}}||Decreased walk speed||0.8x walking speed.||0.8x walk speed, walk accel.||0.7x||0.6x||+8|| | ||
|- | |- | ||
|Lingering Edge {{NTSC}}<br/>Hanging Ace {{PAL}}||Increased edge-grab duration||Hang on to the edges of stages for twice as long.||2. | |Lingering Edge {{NTSC}}<br/>Hanging Ace {{PAL}}||Increased edge-grab duration||Hang on to the edges of stages for twice as long.||2.0x edgehang dur.||3.0x||4.0x||-10|| | ||
|- | |- | ||
|Hasty Edge {{NTSC}}<br/>Hanging Amateur {{PAL}}||Decreased edge-grab duration||Hang on to the edges of stages for half as long.||0. | |Hasty Edge {{NTSC}}<br/>Hanging Amateur {{PAL}}||Decreased edge-grab duration||Hang on to the edges of stages for half as long.||0.5x edgehang dur.||0.33x||0.2x||+5|| | ||
|- | |- | ||
|Gluey Edge {{NTSC}}<br/>Edge-Gripper {{PAL}}||Easier edge grabs||Increased range for grabbing stage edges.||1. | |Gluey Edge {{NTSC}}<br/>Edge-Gripper {{PAL}}||Easier edge grabs||Increased range for grabbing stage edges.||1.3x edgegrab range||1.5x||1.7x||-27||Also increases tether range. | ||
|- | |- | ||
|Tough Edge {{NTSC}}<br/>Edge-Slipper {{PAL}}||Harder edge grabs||Decreased range for grabbing stage edges.||0. | |Tough Edge {{NTSC}}<br/>Edge-Slipper {{PAL}}||Harder edge grabs||Decreased range for grabbing stage edges.||0.75x edgegrab range||0.6x||0.45x||+32||Also decreases tether range. | ||
|- | |- | ||
|Hard Braker {{NTSC}}<br/>Quick Stopper {{PAL}}||Improved braking ability||Stop on a dime even when dashing.||1. | |Hard Braker {{NTSC}}<br/>Quick Stopper {{PAL}}||Improved braking ability||Stop on a dime even when dashing.||1.5x traction||2.0x||3.0x||-5|| | ||
|- | |- | ||
|Perfect-Shield Helper {{NTSC}}<br/>Perfect-Shield Whiz {{PAL}}||Easy [[perfect shield]]||More easily nullify attacks when blocking at the last second.||2. | |Perfect-Shield Helper {{NTSC}}<br/>Perfect-Shield Whiz {{PAL}}||Easy [[perfect shield]]||More easily nullify attacks when blocking at the last second.||2.34x powershield window||3.0x||3.67x||-40|| | ||
|- | |- | ||
|Imperfect Shield||No perfect shield||Only get a normal shield no matter how good your timing is.||0. | |Imperfect Shield||No perfect shield||Only get a normal shield no matter how good your timing is.||0.0x powershield window||0.0x||0.0x||+35|| | ||
|- | |- | ||
|Shield Regenerator {{NTSC}}<br/>Speedy Shield Recharge {{PAL}}||Improved shield regeneration||Recharge your shield more quickly.||1. | |Shield Regenerator {{NTSC}}<br/>Speedy Shield Recharge {{PAL}}||Improved shield regeneration||Recharge your shield more quickly.||1.5x shield regen||2.0x||2.5x||-21|| | ||
|- | |- | ||
|Shield Degenerator {{NTSC}}<br/>Sluggish Shield Recharge {{PAL}}||Weakened shield regeneration||Recharge your shield more slowly.||0. | |Shield Degenerator {{NTSC}}<br/>Sluggish Shield Recharge {{PAL}}||Weakened shield regeneration||Recharge your shield more slowly.||0.5x shield regen||0.33x||0.25x||+22|| | ||
|- | |- | ||
|Air Defender||Improved air defense||0. | |Air Defender||Improved air defense||0.75x damage received when in midair.||0.75x dmg taken||0.68x||0.6x||-27|| | ||
|- | |- | ||
|Air Piñata||Weakened air defense||1. | |Air Piñata||Weakened air defense||1.2x damage received when in midair.||1.2x dmg taken||1.3x||1.4x||+38|| | ||
|- | |- | ||
|Nimble Dodger||Improved dodge ability||Gives a little extra time to dodge an enemy attack.||1. | |Nimble Dodger||Improved dodge ability||Gives a little extra time to dodge an enemy attack.||1.1x||1.2x||1.3x||-22||Increases the number of intangibility frames in a dodge. | ||
|- | |- | ||
|Dodgy Dodger||Weakened dodge ability||Gives a bit less time to dodge an enemy attack.||0. | |Dodgy Dodger||Weakened dodge ability||Gives a bit less time to dodge an enemy attack.||0.75x||0.63x||0.5x||+33||Reduces the number of intangibility frames in a dodge. | ||
|- | |- | ||
|Smooth Lander||Reduced [[Lag#Landing lag|landing impact]]||Start moving again more quickly after landing.||0. | |Smooth Lander||Reduced [[Lag#Landing lag|landing impact]]||Start moving again more quickly after landing.||0.7x aerial landing lag, heavy landing lag||0.6x||0.5x||-33|| | ||
|- | |- | ||
|Crash Lander||Increased landing impact||After landing, take more time to start moving again.||1. | |Crash Lander||Increased landing impact||After landing, take more time to start moving again.||1.3x aerial landing lag<br/>2.0x heavy landing lag<br/>2.0x light landing lag||1.5x<br/>2.5x<br/>3.0x||1.7x<br/>3.0x<br/>4.0x||+36|| | ||
|- | |- | ||
|Quick Smasher||Quick smash attacks||Charge smash attacks faster when holding the attack button.||2. | |Quick Smasher||Quick smash attacks||Charge smash attacks faster when holding the attack button.||2.0x smash charge speed||2.5x||3.0x||-28|| | ||
|- | |- | ||
|Hyper Smasher||Hyper smash attacks||Charge smash attacks for longer to get 1. | |Hyper Smasher||Hyper smash attacks||Charge smash attacks for longer to get 1.3x power.||0.65x smash charge speed<br/>1.3x smash charge dmg||0.5x<br/>1.4x||0.4x<br/>1.5x||-29|| | ||
|- | |- | ||
|Air Attacker {{NTSC}}<br/>Air Scrapper {{PAL}}||Improved air attacks||1. | |Air Attacker {{NTSC}}<br/>Air Scrapper {{PAL}}||Improved air attacks||1.15x attack power while airborne.||1.15x||1.25x||1.35x||-15|| | ||
|- | |- | ||
|Air Pushover {{NTSC}}<br/>Air Tapper {{PAL}}||Weakened air attacks||0. | |Air Pushover {{NTSC}}<br/>Air Tapper {{PAL}}||Weakened air attacks||0.7x attack power while airborne.||0.7x||0.6x||0.5x||+35|| | ||
|- | |- | ||
|Meteor Master||Improved meteor effect||1. | |Meteor Master||Improved meteor effect||1.5x power when using [[Meteor smash|moves that launch opponents downward.]]||1.5x meteor power||1.6x||1.7x||-40|| | ||
|- | |- | ||
|Desperate Attacker||Improved attack in a crisis||1. | |Desperate Attacker||Improved attack in a crisis||1.7x attack power for 20 seconds when damage reaches 100%.||1.7x dmg dealt||1.9x||2.1x||-27||rowspan=3|Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP. | ||
|- | |- | ||
|Desperate Defender||Improved defense in a crisis||Take 0. | |Desperate Defender||Improved defense in a crisis||Take 0.33x damage for 20 seconds when damage reaches 100%.||0.33x dmg taken||0.2x||0.1x||-18 | ||
|- | |- | ||
|Desperate Speedster||Improved speed in a crisis||1. | |Desperate Speedster||Improved speed in a crisis||1.55x speed for 20 seconds when damage reaches 100%.||1.55x ground mobility<br/>1.35x air mobility<br/>1.28x jump power||1.68x<br/>1.43x<br/>1.34x||1.8x<br/>1.53x<br/>1.4x||-20 | ||
|- | |- | ||
|Desperate Specialist||Powered up in a crisis||Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.||1. | |Desperate Specialist||Powered up in a crisis||Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.||1.5x dmg dealt<br/>0.5x dmg taken<br/>1.4x ground mobility<br/>1.25x air mobility<br/>1.2x jump power||1.65x<br/>0.33x<br/>1.5x<br/>1.3x<br/>1.27x||1.8x<br/>0.25x<br/>1.6x<br/>1.35x<br/>1.34x||-33||Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after their use of their Final Smash.<br/>Increase is set, and effect wears off completely when time is up.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP. | ||
|- | |- | ||
|Desperate Immortal||Invincibility in a crisis||Gain 7 seconds of invincibility when your damage reaches 100%.||7 seconds||8||9||-36||Some Final Smashes, such as [[Blue Falcon]], will ignore this bonus effect if it catches the user before they reach 100%.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP. | |Desperate Immortal||Invincibility in a crisis||Gain 7 seconds of invincibility when your damage reaches 100%.||7 seconds||8||9||-36||Some Final Smashes, such as [[Blue Falcon]], will ignore this bonus effect if it catches the user before they reach 100%.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP. | ||
|- | |- | ||
|Unharmed Attacker||Improved attack at 0 damage||1. | |Unharmed Attacker||Improved attack at 0 damage||1.5x attack power while damage is at 0%.||1.5x dmg dealt||1.75x||2.0x||-24|| | ||
|- | |- | ||
|Unharmed Speedster||Improved speed at 0 damage||1. | |Unharmed Speedster||Improved speed at 0 damage||1.32x speed while damage is at 0%.||1.32x ground mobility<br/>1.3x air mobility<br/>1.2x jump power||1.43x<br/>1.37x<br/>1.27x||1.55x<br/>1.42x<br/>1.34x||-8|| | ||
|- | |- | ||
|Unharmed Speed Demon {{NTSC}} Swift-Striker {{PAL}}||Improved attack/speed at 0%||Attack and speed gradually increase while damage is at 0%.||1. | |Unharmed Speed Demon {{NTSC}} Swift-Striker {{PAL}}||Improved attack/speed at 0%||Attack and speed gradually increase while damage is at 0%.||1.4x dmg dealt<br/>1.26x ground mobility<br/>1.2x air mobility<br/>1.18x jump power||1.55x<br/>1.34x<br/>1.25x<br/>1.24x||1.7x<br/>1.43x<br/>1.3x<br/>1.3x||-26||Increase is set, and effect wears off when not at 0%. | ||
|- | |- | ||
|Trade-off Attacker||Improved trade-off attack||Start each life with 30% damage, but you have 1. | |Trade-off Attacker||Improved trade-off attack||Start each life with 30% damage, but you have 1.15x attack power.<br/>(1.15x attack power from the start of the match...as well as 30% damage.)||1.15x dmg dealt<br/>30% initial damage||1.25x<br/>40%||1.35x<br/>50%||-16||The user glows red (Wii U only). | ||
|- | |- | ||
|Trade-off Defender||Improved trade-off defense||Start each life with 30% damage, but take only 0. | |Trade-off Defender||Improved trade-off defense||Start each life with 30% damage, but take only 0.8x damage from attacks.<br/>(1.2x damage resistance from attacks...as well as 30% damage.)||0.8x dmg taken<br/>30% initial damage||0.7x<br/>50%||0.6x<br/>70%||-25|| The user glows blue (Wii U only). | ||
|- | |- | ||
|Trade-off Speedster||Improved trade-off speed||Start each life with 30% damage, but you move 1. | |Trade-off Speedster||Improved trade-off speed||Start each life with 30% damage, but you move 1.3x faster.<br/>(1.3x speed from the start of the match...as well as 30% damage.)||1.3x ground mobility<br/>1.2x air mobility<br/>1.18x jump power<br/>30% initial damage||1.4x<br/>1.24x<br/>1.22x<br/>40%||1.5x<br/>1.28x<br/>1.26x<br/>50%||-21|| The user glows green (Wii U only). | ||
|- | |- | ||
|All-Around Trade-off||Improved trade-off ability||Start with 60% damage but slowly gain attack, defense, and speed.||1. | |All-Around Trade-off||Improved trade-off ability||Start with 60% damage but slowly gain attack, defense, and speed.||1.1x dmg dealt<br/>0.8x dmg taken<br/>1.28x ground mobility<br/>1.18x air mobility<br/>1.15x jump power<br/>60% initial damage||1.2x<br/>0.7x<br/>1.36x<br/>1.21x<br/>1.21x<br/>75%||1.3x<br/>0.6x<br/>1.44x<br/>1.24x<br/>1.26x<br/>90%||-27||Increase appears to be set, not slowly gained. Also, the user glows (Wii U only). | ||
|- | |- | ||
|Moon Launcher||Improved launch ability||1. | |Moon Launcher||Improved launch ability||1.3x attack power when launching enemies upward.||1.3x up-launch power||1.4x||1.5x||-29||Works between angles of 60º and 120º. | ||
|- | |- | ||
|Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted.||Heals 0. | |Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted.||Heals 0.5x damage dealt||0.65x||0.8x||-43||Activates 50% of the time.<br/>Striking multiple targets with attacks allows multiple instances of healing. Doesn't activate from projectiles. | ||
|- | |- | ||
|No-Flinch Smasher {{NTSC}}<br/>Solid Smasher {{PAL}}||No-flinch charged smashes||You cannot be launched by standard attacks when charging a smash attack.||1. | |No-Flinch Smasher {{NTSC}}<br/>Solid Smasher {{PAL}}||No-flinch charged smashes||You cannot be launched by standard attacks when charging a smash attack.||1.33x damage taken while charging||1.2x||1.1x||-30||Grants [[armor]] while charging, although it appears to be limited, with strong enough attacks still able to launch the user. [https://www.youtube.com/watch?v=zj3uNBy4OxE] | ||
|- | |- | ||
|Critical Hitter||Critical-hit capability||Attacks get a 20% chance of dealing extra damage.||20% chance||28%||36%||-58||Critical hits do about | |Critical Hitter||Critical-hit capability||Attacks get a 20% chance of dealing extra damage.||20% chance||28%||36%||-58||Critical hits do about 3x damage, with knockback compensated. Additional freeze frames are sustained by the target, but not the attacker. Interestingly, this effect also applies to attacks from Pokémon and assist trophies summoned by the user. | ||
|- | |- | ||
|Insult to Injury||Prone damage dealer||1. | |Insult to Injury||Prone damage dealer||1.4x damage when hitting a prone opponent.||1.4x||1.55x||1.7x||-25|| | ||
|- | |- | ||
|First Striker||First-strike advantage||If you land the first strike of the battle, you will be invincible for 10 seconds.||10||12||14||-9||The player must deal the first hit on a playable character to activate the bonus effect; it will not activate on [[enemies]] or [[boss]]es. (As [[Master Shadow]] is treated as a playable character, the effect will activate against it.) | |First Striker||First-strike advantage||If you land the first strike of the battle, you will be invincible for 10 seconds.||10||12||14||-9||The player must deal the first hit on a playable character to activate the bonus effect; it will not activate on [[enemies]] or [[boss]]es. (As [[Master Shadow]] is treated as a playable character, the effect will activate against it.) | ||
|- | |- | ||
|Countdown {{NTSC}}<br/>Countdown Bonus {{PAL}}||Countdown bonus||Greatly improved launch power for the [[Match timer#Final countdown timer|last five seconds of a battle.]]||2. | |Countdown {{NTSC}}<br/>Countdown Bonus {{PAL}}||Countdown bonus||Greatly improved launch power for the [[Match timer#Final countdown timer|last five seconds of a battle.]]||2.65x launching distance||3.15x||3.65x||-23||The bearer will glow upon activation (3DS version only). | ||
|- | |- | ||
|Speed Crasher||Crash run||Do damage to an opponent if you crash into them while dashing.|| | |Speed Crasher||Crash run||Do damage to an opponent if you crash into them while dashing.||1-7% range||2-12%||3-17%||-27||Damage dealt based on duration of dash. | ||
|- | |- | ||
|Shield Exploder {{NTSC}}<br/>Perfect Shield Blast {{PAL}}||Explosive perfect shield||Shield against an attack with perfect timing to create an explosion.||15% explosion damage||20%||25%||-30|| | |Shield Exploder {{NTSC}}<br/>Perfect Shield Blast {{PAL}}||Explosive perfect shield||Shield against an attack with perfect timing to create an explosion.||15% explosion damage||20%||25%||-30|| | ||
|- | |- | ||
|Shield Healer {{NTSC}}<br/>Healing Shield {{PAL}}||Health-restoring shield||Recover health when shielding relative to the power of received attacks.||Heals for 0. | |Shield Healer {{NTSC}}<br/>Healing Shield {{PAL}}||Health-restoring shield||Recover health when shielding relative to the power of received attacks.||Heals for 0.3x the damage of blocked attacks<br/>0.7x shield regen||0.4x<br/>0.7x||0.5x<br/>0.7x||-33||Activates even if the incoming attack breaks the shield.<br/>Unlike Vampire, all incoming attacks will trigger heal. Doesn't activate from projectiles. | ||
|- | |- | ||
|Shield Reflector {{NTSC}}<br/>Shield Counter {{PAL}}||Mirror shield||When shielding, reflect some damage back at your attackers.||Reflects 0. | |Shield Reflector {{NTSC}}<br/>Shield Counter {{PAL}}||Mirror shield||When shielding, reflect some damage back at your attackers.||Reflects 0.3x the damage of blocked attacks<br/>0.8x shield regen||0.4x<br/>0.8x||0.5x<br/>0.8x||-15||Only reflects damage from fighters' melee attacks. Activates even if the incoming attack breaks the shield. | ||
|- | |- | ||
|Escape Artist||Improved escapability||Escape more easily from being [[grab]]bed, [[stun]]ned, etc.||0. | |Escape Artist||Improved escapability||Escape more easily from being [[grab]]bed, [[stun]]ned, etc.||0.5x status dur.||0.33x||0.25x||-18|| | ||
|- | |- | ||
|Item Hurler||Stronger item throws||1. | |Item Hurler||Stronger item throws||1.5x attack power to thrown items.||1.5x||1.65x||1.8x||-40|| | ||
|- | |- | ||
|Item Lobber {{NTSC}}<br/>Item-Fumbler {{PAL}}||Weakened item throws||0. | |Item Lobber {{NTSC}}<br/>Item-Fumbler {{PAL}}||Weakened item throws||0.7x attack power to thrown items.||0.7x||0.5x||0.3x||+21|| | ||
|- | |- | ||
|Item Hitter {{NTSC}}<br/>Walloper {{PAL}}||Battering item boost||1. | |Item Hitter {{NTSC}}<br/>Walloper {{PAL}}||Battering item boost||1.5x attack power to battering items.||1.5x||1.65x||1.8x||-35|| | ||
|- | |- | ||
|Item Pitcher {{NTSC}}<br/>Pitcher {{PAL}}||Throwing item boost||Item-throwing range increased.||1. | |Item Pitcher {{NTSC}}<br/>Pitcher {{PAL}}||Throwing item boost||Item-throwing range increased.||1.28x||1.5x||1.72x||-15|| | ||
|- | |- | ||
|Item Shooter {{NTSC}}<br/>Shooter {{PAL}}||Projectile item boost||1. | |Item Shooter {{NTSC}}<br/>Shooter {{PAL}}||Projectile item boost||1.5x attack power and ammo for items that fire projectiles.||1.5x item dmg dealt<br/>1.5x item ammo||1.65x<br/>1.8x||1.8x<br/>2.0x||-33|| | ||
|- | |- | ||
|Quick Batter {{NTSC}}<br/>Fast Bat Smasher {{PAL}}||Quicker bat swing||Faster smash attacks when using the Home-Run Bat.||0. | |Quick Batter {{NTSC}}<br />Fast Bat Smasher {{PAL}}||Quicker bat swing||Faster smash attacks when using the Home-Run Bat.||0.7x bat speed||0.6x||0.5x||-26||Only works for the Home-Run Bat item (Ness's side-smash bat is out of effect). | ||
|- | |- | ||
|Star Rod||[[Star Rod]] equipped||Start battles with a Star Rod. Wave it to fire star-shaped projectiles.||rowspan=9|Provides item on first stock only.||rowspan=9|Provides item on first and second stocks.||rowspan=9|Provides item on first 3 stocks.||-12||rowspan=9|Items are obtained in order of equipment set from top to bottom. Doesn't work in regular Smash if the item is turned off. Also doesn't work in [[event matches]], as they don't allow outside items. | |Star Rod||[[Star Rod]] equipped||Start battles with a Star Rod. Wave it to fire star-shaped projectiles.||rowspan=9|Provides item on first stock only.||rowspan=9|Provides item on first and second stocks.||rowspan=9|Provides item on first 3 stocks.||-12||rowspan=9|Items are obtained in order of equipment set from top to bottom. Doesn't work in regular Smash if the item is turned off. Also doesn't work in [[event matches]], as they don't allow outside items. | ||
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|Mr. Saturn||[[Mr. Saturn]] equipped||Start matches with Mr. Saturn. He does huge damage to fighters' shields.||-4 | |Mr. Saturn||[[Mr. Saturn]] equipped||Start matches with Mr. Saturn. He does huge damage to fighters' shields.||-4 | ||
|- | |- | ||
|Food Lover {{NTSC}}<br/>Mega Metaboliser {{PAL}}||Increased healing from [[food]]||1. | |Food Lover {{NTSC}}<br/>Mega Metaboliser {{PAL}}||Increased healing from [[food]]||1.5x damage healed when eating food.||1.5x healing||1.75x||2.0x||-17|| | ||
|- | |- | ||
|Picky Eater {{NTSC}}<br/>Meagre Metaboliser {{PAL}}||Decreased healing from food||0. | |Picky Eater {{NTSC}}<br/>Meagre Metaboliser {{PAL}}||Decreased healing from food||0.7x damage healed when eating food.||0.7x healing||0.5x||0.3x||+7|| | ||
|- | |- | ||
|Crouch Healer||Heal while [[Crouch|crouching]]||Slowly heal damage while crouching.||2.5%/1.5s||3.5%/1.5s||5%/1.5s||-30||Crouch must be uninterrupted for the entire 1.5 seconds to receive any healing. | |Crouch Healer||Heal while [[Crouch|crouching]]||Slowly heal damage while crouching.||2.5%/1.5s||3.5%/1.5s||5%/1.5s||-30||Crouch must be uninterrupted for the entire 1.5 seconds to receive any healing. | ||
|- | |- | ||
|Caloric Attacker {{NTSC}}<br/>Post-Snack Attacker {{PAL}}||Improved attack after eating||1. | |Caloric Attacker {{NTSC}}<br/>Post-Snack Attacker {{PAL}}||Improved attack after eating||1.4x attack power for 15 seconds after eating food.||1.4x dmg dealt||1.5x||1.6x||-26|| | ||
|- | |- | ||
|Caloric Speedster {{NTSC}}<br/>Post-Snack Speedster {{PAL}}||Improved speed after eating||1. | |Caloric Speedster {{NTSC}}<br/>Post-Snack Speedster {{PAL}}||Improved speed after eating||1.38x speed for 15 seconds after eating food.||1.36x ground mobility<br/>1.3x air mobility<br/>1.21x jump power||1.47x<br/>1.37x<br/>1.26x||1.58x<br/>1.42x<br/>1.32x||-16|| | ||
|- | |- | ||
|Caloric Defender {{NTSC}}<br/>Post-Snack Defender {{PAL}}||Improved defense after eating||0. | |Caloric Defender {{NTSC}}<br/>Post-Snack Defender {{PAL}}||Improved defense after eating||0.5x damage received for 15 seconds after eating food.||0.5x dmg taken||0.4x||0.3x||-16|| | ||
|- | |- | ||
|Caloric Powerhouse {{NTSC}}<br/>Post-Snack Powerhouse {{PAL}}||Power up after eating||Attack, defense, and speed rise gradually for 15 seconds after eating food.||1. | |Caloric Powerhouse {{NTSC}}<br/>Post-Snack Powerhouse {{PAL}}||Power up after eating||Attack, defense, and speed rise gradually for 15 seconds after eating food.||1.3x dmg dealt<br/>0.65x dmg taken<br/>1.3x ground mobility<br/>1.2x air mobility<br/>1.15x jump power||1.4x<br/>0.52x<br/>1.4x<br/>1.25x<br/>1.2x||1.5x<br/>0.4x<br/>1.5x<br/>1.3x<br/>1.25x||-27||The increase is set, not gradual. User glows white in Wii U version. | ||
|- | |- | ||
|KO Healer||KOs heal damage||Recover damage when you KO an enemy.||15% per KO||20%||25%||-22|| | |KO Healer||KOs heal damage||Recover damage when you KO an enemy.||15% per KO||20%||25%||-22|| | ||
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|Pity Final Smasher||Respawn Final Smash||If you're losing badly, you have a higher chance of respawning with a Final Smash ready.||50% chance||60%||70%||-5||Activates upon the same conditions as a [[Pity Final Smash]] (being 5 points behind the leader). Does not trigger if the player is a CPU, in 2-player matches or if the user SDs, and only triggers once per player per game. | |Pity Final Smasher||Respawn Final Smash||If you're losing badly, you have a higher chance of respawning with a Final Smash ready.||50% chance||60%||70%||-5||Activates upon the same conditions as a [[Pity Final Smash]] (being 5 points behind the leader). Does not trigger if the player is a CPU, in 2-player matches or if the user SDs, and only triggers once per player per game. | ||
|- | |- | ||
|Smash Ball Clinger {{NTSC}}<br/>Smash Ball Hog {{PAL}}||Smash Ball retention||When glowing with your [[Final Smash]], resist losing it when attacked.||0. | |Smash Ball Clinger {{NTSC}}<br/>Smash Ball Hog {{PAL}}||Smash Ball retention||When glowing with your [[Final Smash]], resist losing it when attacked.||0.5x Smash Ball drop chance||0.3x||0.1x||-6|| | ||
|- | |- | ||
|Super Final Smasher {{NTSC}}<br/>Smash Ball Power {{PAL}}||Powered up Final Smash||Attack, defense, and speed rise gradually while you have the Final Smash glow.||1. | |Super Final Smasher {{NTSC}}<br/>Smash Ball Power {{PAL}}||Powered up Final Smash||Attack, defense, and speed rise gradually while you have the Final Smash glow.||1.5x dmg dealt<br/>0.5x dmg taken<br/>1.3x ground mobility<br/>1.25x air mobility<br/>1.2x jump power||1.65x<br/>0.33x<br/>1.45x<br/>1.3x<br/>1.27x||1.8x<br/>0.25x<br/>1.6x<br/>1.35x<br/>1.34x||-20|| | ||
|- | |- | ||
|Final Smash Healer {{NTSC}}<br/>Healing Smash Ball {{PAL}}||Healing Final Smash||Heal damage gradually while you have the Final Smash glow.||6%/2s||9%/2s||12%/2s||-16|| | |Final Smash Healer {{NTSC}}<br/>Healing Smash Ball {{PAL}}||Healing Final Smash||Heal damage gradually while you have the Final Smash glow.||6%/2s||9%/2s||12%/2s||-16|| | ||
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|Sudden Death Gambler||Chance of lucky [[Sudden Death]]||Get a 50% chance of going into Sudden Death with only 100% damage.||50% chance||70%||90%||-16|| | |Sudden Death Gambler||Chance of lucky [[Sudden Death]]||Get a 50% chance of going into Sudden Death with only 100% damage.||50% chance||70%||90%||-16|| | ||
|- | |- | ||
|Safe Respawner||Extended respawn invincibility||Invincibility will last three times as long after being KO'd.||3. | |Safe Respawner||Extended respawn invincibility||Invincibility will last three times as long after being KO'd.||3.0x respawn invincibility||4.0x||5.0x||-28|| | ||
|- | |- | ||
|Risky Respawner||No respawn invincibility||Get no invincibility after being KO'd.||0. | |Risky Respawner||No respawn invincibility||Get no invincibility after being KO'd.||0.0x respawn invincibility||0.0x||0.0x||+33|| | ||
|} | |} | ||
Line 523: | Line 523: | ||
!Equipment Rarity!!Positive value!!Negative value!!Sell Price | !Equipment Rarity!!Positive value!!Negative value!!Sell Price | ||
|- | |- | ||
|Common||10 | |Common||10 - 30||5 - 21||2 - 12 | ||
|- | |- | ||
|Uncommon||31 | |Uncommon||31 - 60||15 - 42||17 - 56 | ||
|- | |- | ||
|Rare||61 | |Rare||61 - 90||30 - 63||51 - 102+ | ||
|} | |} | ||
Line 537: | Line 537: | ||
!Positive value!!Price scaling | !Positive value!!Price scaling | ||
|- | |- | ||
|10 | |10 - 20||0.36 | ||
|- | |- | ||
|21 | |21 - 30||0.58 | ||
|- | |- | ||
|31 | |31 - 40||0.97 | ||
|- | |- | ||
|41 | |41 - 50||1.22 | ||
|- | |- | ||
|51 | |51 - 60||1.35 | ||
|- | |- | ||
|61 | |61 - 70||1.44 | ||
|- | |- | ||
|71 | |71 - 85||1.71 | ||
|- | |- | ||
|86 | |86 - 90||?.?? | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Risky Respawner and Imperfect Shield are the only effects that do not intensify if stacked, thus making them more convenient for boosting stats. | *Risky Respawner and Imperfect Shield are the only effects that do not intensify if stacked, thus making them more convenient for boosting stats. | ||
*When someone uses their Final Smash, their equipment is temporarily disabled. This is easy to notice with high attack or Auto-Heal. However, if the victim has lower defense, they will take more damage than usual. | *When someone uses their Final Smash, their equipment is temporarily disabled. This is easy to notice with high attack or Auto-Heal. However, if the victim has lower defense, they will take more damage than usual. | ||
**This can lead to some unique oddities, such as a souped-up [[Bowser]] transforming into a significantly weaker [[Giga Bowser (Final Smash)|Giga Bowser]]. | **This can lead to some unique oddities, such as a souped-up [[Bowser]] transforming into a significantly weaker [[Giga Bowser (Final Smash)|Giga Bowser]]. | ||
*The names of the Pokémon-exclusive equipment reference {{s|bulbapedia|battle item}}s in the Pokémon games that would boost a Pokémon's stat. | *The names of the Pokémon-exclusive equipment reference {{s|bulbapedia|battle item}}s in the Pokémon games that would boost a Pokémon's stat. | ||
**The uncommon and rare variations may be based on the [[bulbapedia:Wonder Launcher#Wonder Launcher items|Wonder Launcher items]] in [[bulbapedia:Pokémon Black and White Versions|''Pokémon Black'' and ''White'']] and [[bulbapedia:Pokémon Black and White Versions 2|''Pokémon Black 2'' and ''White 2'']], which can boost a Pokémon's stats by three or six stages at once rather than one. | **The uncommon and rare variations may be based on the [[bulbapedia:Wonder Launcher#Wonder Launcher items|Wonder Launcher items]] in [[bulbapedia:Pokémon Black and White Versions|''Pokémon Black'' and ''White'']] and [[bulbapedia:Pokémon Black and White Versions 2|''Pokémon Black 2'' and ''White 2'']], which can boost a Pokémon's stats by three or six stages at once rather than one. | ||
**The icons for these types of equipment are identical to Pokémon's pre-''Brawl'' [[series symbol]]. | **The icons for these types of equipment are identical to Pokémon's pre-''Brawl'' [[series symbol]]. | ||
*Charizard is the only character to be able to use two types of specialized (i.e. non-badge) equipment within the same category, having both access to X Attack and Fake Nails in the attack category. This also makes it the only Pokémon character that can use something other than badges and the Pokémon equipment. | |||
*{{SSB4|Dr. Mario}} and {{SSB4|Ganondorf}} are the only [[clone]]s (counting semi-clones) not to share all 3 types of equipment with their respective parent clones. | |||
**Conversely, {{SSB4|Wario}}, {{SSB4|Ike}} and the {{uv|Pokémon}} characters are the only non-clones to share all equipment types with at least one other character. | |||
*Mr. Game & Watch is the only character not to share any non-badge equipment with any other character. | |||
*The Arm Cannon, Beam Whip, Blaster, Zapper, Booster and Space Suit all share the same rarity titles. | *The Arm Cannon, Beam Whip, Blaster, Zapper, Booster and Space Suit all share the same rarity titles. | ||
*Turbo Boost's icon is a reference to the [[wikirby:File:Speeduppatch.png|Speed Up]] patch from ''{{ | *Turbo Boost's icon is a reference to the [[wikirby:File:Speeduppatch.png|Speed Up]] patch from ''Kirby Air Ride''. | ||
*There is an interesting glitch when {{SSB4|King Dedede}} is equipped with Double Final Smasher equipment. If he fails [[Dedede Burst|his Final Smash]], he gains the Final Smash glow as soon as his fail animation ends, but the glow disappears almost immediately after, so he cannot use his Final Smash again. | |||
*The rarity titles for the Gloves may be a reference to [[Wikipedia:Power Glove|the infamous peripheral]]. | *The rarity titles for the Gloves may be a reference to [[Wikipedia:Power Glove|the infamous peripheral]]. | ||
*The Legendary Bat equipment shares the same name of one of the Bats that Ness can use in ''[[EarthBound (game)|EarthBound]]''. | *The Legendary Bat equipment shares the same name of one of the Bats that Ness can use in ''[[EarthBound (game)|EarthBound]]''. | ||
*Should a game's save file be hacked to insert a piece of equipment with positive and negative values of 0, the game will delete it. | |||
*It is possible to have 2 identical pieces of equipment with the same stats, and name, but sell for 2 different prices. | |||
**This is only noticeable with the Brawn Badge, Protection Badge, and Agility Badge, however, due to the 0.72x multiplier that the badge equipment uses. | |||
***For an example, a Super Brawn Badge that has +36 attack can either have a 1.22x price scale, or a 1.35x price scale; 50 and 51 are both rounded down to 36 after the 0.72x multiplier is applied. | |||
*Oddly, when organizing the equipment alphabetically, [[:File:Wrong order.jpeg|Super Suit will come before Super Final Smasher equipment]]. It also happens with Hyper Suit and Hyper Smasher equipment. | *Oddly, when organizing the equipment alphabetically, [[:File:Wrong order.jpeg|Super Suit will come before Super Final Smasher equipment]]. It also happens with Hyper Suit and Hyper Smasher equipment. | ||
*After selling equipment, if the player quits without saving the changes to the character, they get the equipment back. However, if the player were to feed equipment to an amiibo, and then exit without saving to the amiibo, that equipment will disappear anyway. The only way to get it back is to quit the game without letting the game save. | |||
* | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |