Editing End of Day
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Certain stages (such as custom stages) will cause Olimar to [[self-destruct]] after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's [[Great Aether]]). This can happen in [[Bridge of Eldin]] and just before the loop in [[Mushroomy Kingdom]] 1-2 (In ''Brawl'', this will probably not actually count as an SD due to ''Brawl''{{'}}s KO-allotting system). In ''Smash 4'', this can notably happen in Olimar's home stage, [[Garden of Hope]], due to the collapsible bridge in the middle. The adjustments made in ''SSB4'' mitigate this due to allowing the player to control the descent of the ship, and ''Ultimate'' further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether. However, this introduces a new opportunity to self-destruct by over shooting and falling through a gap on the sides of a stage, either with the ship itself or in the pseudo-helpless state. | Certain stages (such as custom stages) will cause Olimar to [[self-destruct]] after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's [[Great Aether]]). This can happen in [[Bridge of Eldin]] and just before the loop in [[Mushroomy Kingdom]] 1-2 (In ''Brawl'', this will probably not actually count as an SD due to ''Brawl''{{'}}s KO-allotting system). In ''Smash 4'', this can notably happen in Olimar's home stage, [[Garden of Hope]], due to the collapsible bridge in the middle. The adjustments made in ''SSB4'' mitigate this due to allowing the player to control the descent of the ship, and ''Ultimate'' further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether. However, this introduces a new opportunity to self-destruct by over shooting and falling through a gap on the sides of a stage, either with the ship itself or in the pseudo-helpless state. | ||
End of Day is one of the four Final Smashes that can affect a team player with | End of Day is one of the four Final Smashes that can affect a team player with Friendly Fire turned off, a trait shared with [[Landmaster]], [[Puff Up]], and [[Galaxia Darkness]]. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in [[Stamina Mode]]. Like Landmaster, this will not count as a self-destruct. | ||
The confirmation of the move at | The confirmation of the move at [[Smash Bros. DOJO!!]] stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's [[KO]]s. [[Masahiro Sakurai]] stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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**On the [[Halberd]], the player can see the top part of the staision before the halberd takes off. | **On the [[Halberd]], the player can see the top part of the staision before the halberd takes off. | ||
**On [[Rumble Falls]], platforms that are not currently in the camera's view can be seen. If a platform is above a certain height, landing on it will automatically Star/Screen KO the player who jumped on it. | **On [[Rumble Falls]], platforms that are not currently in the camera's view can be seen. If a platform is above a certain height, landing on it will automatically Star/Screen KO the player who jumped on it. | ||
**In [[Mario Circuit]], on the stop where the track is covering the top [[blast line]], the ship will go through the track. It also covers the night sky. | **In [[Mario Circuit (SSB4)|Mario Circuit]], on the stop where the track is covering the top [[blast line]], the ship will go through the track. It also covers the night sky. | ||
**On [[Rainbow Cruise]], the stage above can be seen while on the ship. | **On [[Rainbow Cruise]], the stage above can be seen while on the ship. | ||
**On [[Flat Zone 2 | **On [[Flat Zone 2]], Olimar will fly out of the Game & Watch. | ||
**In the [[Port Town Aero Drive]], various background parts can be seen during the Final Smash. | **In the [[Port Town Aero Drive]], various background parts can be seen during the Final Smash. | ||
**On [[Mushroom Kingdom II]], the top of the background plane is visible. | **On [[Mushroom Kingdom II]], the top of the background plane is visible. | ||
**In [[The Great Cave Offensive]], the players can see the top part of the stage. | **In [[The Great Cave Offensive]], the players can see the top part of the stage. | ||
**On [[75m]], the player can see the top of the ladder that is next to [[Donkey Kong]]. | **On [[75m]], the player can see the top of the ladder that is next to [[Donkey Kong]]. | ||
*Visual effects, such as that of [[Shadow]]'s Chaos Control, are still visible during the Final Smash. | *Visual effects, such as that of [[Shadow]]'s Chaos Control, are still visible during the Final Smash. | ||
*Certain effects such as being upside-down from Palkia on [[Spear Pillar]] make the ship appear to be crashing down instead of going up. | *Certain effects such as being upside-down from Palkia on [[Spear Pillar]] make the ship appear to be crashing down instead of going up. |