Editing End of Day
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Certain stages (such as custom stages) will cause Olimar to [[self-destruct]] after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's [[Great Aether]]). This can happen in [[Bridge of Eldin]] and just before the loop in [[Mushroomy Kingdom]] 1-2 (In ''Brawl'', this will probably not actually count as an SD due to ''Brawl''{{'}}s KO-allotting system). In ''Smash 4'', this can notably happen in Olimar's home stage, [[Garden of Hope]], due to the collapsible bridge in the middle. The adjustments made in ''SSB4'' mitigate this due to allowing the player to control the descent of the ship, and ''Ultimate'' further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether. However, this introduces a new opportunity to self-destruct by over shooting and falling through a gap on the sides of a stage, either with the ship itself or in the pseudo-helpless state. | Certain stages (such as custom stages) will cause Olimar to [[self-destruct]] after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's [[Great Aether]]). This can happen in [[Bridge of Eldin]] and just before the loop in [[Mushroomy Kingdom]] 1-2 (In ''Brawl'', this will probably not actually count as an SD due to ''Brawl''{{'}}s KO-allotting system). In ''Smash 4'', this can notably happen in Olimar's home stage, [[Garden of Hope]], due to the collapsible bridge in the middle. The adjustments made in ''SSB4'' mitigate this due to allowing the player to control the descent of the ship, and ''Ultimate'' further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether. However, this introduces a new opportunity to self-destruct by over shooting and falling through a gap on the sides of a stage, either with the ship itself or in the pseudo-helpless state. | ||
End of Day is one of the four Final Smashes that can affect a team player with | End of Day is one of the four Final Smashes that can affect a team player with Friendly Fire turned off, a trait shared with [[Landmaster]], [[Puff Up]], and [[Galaxia Darkness]]. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in [[Stamina Mode]]. Like Landmaster, this will not count as a self-destruct. | ||
The confirmation of the move at | The confirmation of the move at [[Smash Bros. DOJO!!]] stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's [[KO]]s. [[Masahiro Sakurai]] stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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|image=End of Day - Brawl Trophy.png | |image=End of Day - Brawl Trophy.png | ||
|desc=Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game. | |desc=Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game. | ||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
|game=Brawl | |game=Brawl | ||
}} | }} | ||
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|name=End of Day | |name=End of Day | ||
|image=EndOfDayTrophyWiiU.png | |image=EndOfDayTrophyWiiU.png | ||
|desc-ntsc=On the planet Olimar is investigating, the native creatures become extra violent at night, forcing him to retreat to orbit every evening. His Final Smash works the same way: night falls and Olimar takes to the sky, leaving his foes to the mercy of the wildlife below. Olimar returns when dawn breaks | |desc-ntsc=On the planet Olimar is investigating, the native creatures become extra violent at night, forcing him to retreat to orbit every evening. His Final Smash works the same way: night falls and Olimar takes to the sky, leaving his foes to the mercy of the wildlife below. Olimar returns when dawn breaks and you can adjust his less-than-safe landing! | ||
|desc-pal=On the planet of the Pikmin, the native creatures get quite violent come nightfall, so Olimar retreats | |desc-pal=On the planet of the Pikmin, the native creatures get quite violent come nightfall, so Olimar retreats into orbit every evening. That's how his Final Smash works, too: Olimar takes off in his trusty Dolphin{{sic}}, then in comes the beasties to take care of the other fighters. When Olimar returns, make sure he touches down, er...safely! | ||
|game=ssb4-wiiu | |game=ssb4-wiiu | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
*The [[trophies]] for End of Day have had a few errors: | *The [[trophy|trophies]] for End of Day have had a few errors: | ||
**The ''Brawl'' trophy states that Olimar takes the Onion, but he in fact takes his ship, the [[Hocotate Ship]]. | **The ''Brawl'' trophy states that Olimar takes the Onion, but he in fact takes his ship, the [[Hocotate Ship]]. | ||
**Furthermore, Olimar leaves the Pikmin behind, even though it says he takes them aboard. Unlike the ''Pikmin'' games, Olimar boards his ship without being accompanied by his Pikmin's respective Onions; in fact, Onions do not even appear in his Final Smash. | **Furthermore, Olimar leaves the Pikmin behind, even though it says he takes them aboard. Unlike the ''Pikmin'' games, Olimar boards his ship without being accompanied by his Pikmin's respective Onions; in fact, Onions do not even appear in his Final Smash. | ||
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**In {{SSBB|Yoshi's Island}}, the player can see the moon where [[Yoshi]] fought {{s|mariowiki|Raphael the Raven}}. | **In {{SSBB|Yoshi's Island}}, the player can see the moon where [[Yoshi]] fought {{s|mariowiki|Raphael the Raven}}. | ||
**In the underground section of [[Castle Siege]], instead of the night sky, the player can see the roof of the cave. | **In the underground section of [[Castle Siege]], instead of the night sky, the player can see the roof of the cave. | ||
**On [[Delfino Plaza]], the player is able to see {{s|mariowiki|Corona Mountain}}. | **On [[Delfino Plaza]], the player is able to see {{s|mariowiki|Corona Mountain}}. | ||
**On [[Rumble Falls]], platforms that are not currently in the camera's view can be seen. If a platform is above a certain height, landing on it will automatically Star/Screen KO the player who jumped on it. | **On [[Rumble Falls]], platforms that are not currently in the camera's view can be seen. If a platform is above a certain height, landing on it will automatically Star/Screen KO the player who jumped on it. | ||
**In [[Mario Circuit]], on the stop where the track is covering the top [[blast line]], the ship will go through the track. It also covers the night sky | **In [[Mario Circuit (SSB4)|Mario Circuit]], on the stop where the track is covering the top [[blast line]], the ship will go through the track. It also covers the night sky. | ||
**On [[Flat Zone 2]], Olimar will fly out of the Game & Watch. | |||
**On [[Flat Zone 2 | |||
**On [[Mushroom Kingdom II]], the top of the background plane is visible. | **On [[Mushroom Kingdom II]], the top of the background plane is visible. | ||
*Visual effects, such as that of [[Shadow]]'s Chaos Control, are still visible during the Final Smash. | *Visual effects, such as that of [[Shadow]]'s Chaos Control, are still visible during the Final Smash. | ||
*Certain effects such as being upside-down from Palkia on [[Spear Pillar]] make the ship appear to be crashing down instead of going up. | *Certain effects such as being upside-down from Palkia on [[Spear Pillar]] make the ship appear to be crashing down instead of going up. | ||
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*In ''Ultimate'', if End of Day is used on the [[Training (stage)|Training stage]], the Bulborbs will not attack the opponents on the ground because the camera doesn't tilt enough for them to reach. | *In ''Ultimate'', if End of Day is used on the [[Training (stage)|Training stage]], the Bulborbs will not attack the opponents on the ground because the camera doesn't tilt enough for them to reach. | ||
*In ''Ultimate'', End of Day's parameters for the Bulborbs say they should deal 15% over the course of 80 frames, resulting in each frame dealing 0.1875%. In practice the Bulborbs attack for 1 extra frame for a total of 15.1875%. | *In ''Ultimate'', End of Day's parameters for the Bulborbs say they should deal 15% over the course of 80 frames, resulting in each frame dealing 0.1875%. In practice the Bulborbs attack for 1 extra frame for a total of 15.1875%. | ||
*End of day is the only Final Smash in the entire ''Smash'' series guaranteed to damage opponents due to the Bulborbs being [[unblockable]]. | |||
==External links== | ==External links== |