Editing Elwind

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y|ultimate=y}}
{{ArticleIcons|ssb4=yes}}
{{image|origin}}
{{Infobox Special Move
{{Infobox Special Move
|name=Elwind
|name=Elwind
|image=[[File:Robin Up B SSBU.gif|300px]]
|image=[[File:SSB4 - Robin Screen-5.jpg|225px]]
|caption=Robin using Elwind in ''Ultimate''.
|caption=Robin using Elwind on {{SSB4|Fox}}.
|user=[[Robin]]
|user=[[Robin]]
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
Line 10: Line 11:
|interwikipage=Elwind
|interwikipage=Elwind
}}
}}
 
{{cquote|''Fire wind magic downward to jump.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Elwind''' ({{ja|エルウインド|Eruuindo}}, ''Elwind'') is [[Robin]]'s [[up special move]].
'''Elwind''' ({{ja|エルウインド|Eruindo}}, ''Elwind'') is {{SSB4|Robin}}'s [[up special move]] in ''[[Super Smash Bros. 4]]''.  


==Overview==
==Overview==
Robin casts two gusts of Wind magic in the form of green-wind cutting waves to attack any opponents below them while propelling themself upward, serving as a [[recovery]] move. Each gust of wind inflicts 5% damage; the first shot gives a small vertical boost and is capable of [[meteor smash]]ing in the air at point blank range, while the second shot sends Robin rocketing up with great vertical distance. The wind blades can be [[reflect]]ed, which can cause Robin to meteor smash himself if the first hit is reflected at point blank (even though the wind will travel upwards). It also changes Robin's active Tome to Elwind if not already in use.
Robin casts two gusts of Wind magic in the form of green-wind cutting waves to attack any opponents below him/her while propelling himself upward, serving as a [[recovery]] move. Each gust of wind inflicts 5% damage, the first shot giving a small vertical boost and is capable of [[meteor smash]]ing in the air at point blank range, while the second shot sends Robin rocketing up with great vertical height. These wind blades can be [[reflect]]ed. It also changes Robin's active Tome to Elwind if not already in use.


As a recovery, Elwind gives Robin a massive amount of height and grants them great control of their movement at the end of the move as well, making it a surprisingly reliable recovery move. However, it leaves Robin vulnerable to attack from above, and like Robin’s other tomes, Elwind has limited durability. In ''Smash 4'', a fresh Elwind tome has 18 durability points, and each wind blade uses one point, giving the move a maximum of 9 uses. In ''Ultimate'', a fresh Elwind tome has 10 durability points, giving the move a maximum of 5 uses. If the wind tome's durability is used up, Robin will toss the tome away, unable to use the move for anything but a failed casting animation. This disables Robin's only recovery move until the tome is replaced. Because of this, the player has to keep track of the amount of times they have cast Elwind, for Robin risks exhausting it if he gets sent off the stage too frequently. The tome will be replaced after a 6 second cooldown, allowing Robin to cast Elwind again. If Robin uses Elwind with only one durability point left, they will produce the first wind blade but not the second, and will gain very little height. As of ''Ultimate'', using Elwind with the tome depleted will cause them to gain a short vertical boost. This boost will also not render them helpless, allowing them to follow up with a midair jump or directional air dodge.
As a recovery, Elwind gives Robin a massive amount of vertical height and grants him great control of his movement at the end of the move as well, making it a surprisingly reliable recovery move. However, like with all of Robin's tome moves, Elwind has a durability, with 9 uses total. If the wind tome's durability is used up, Robin will toss the tome away, unable to cast the spell with any real effect other than the animation-- this in turn disables Robin's only recovery move while Elwind replaces itself. Because of this, the player has to keep track of the amount of times he has cast Elwind, for Robin risks exhausting it if he gets sent off the stage too frequently. A cooldown period of 6 seconds (the same time of his/her Levin Sword) will occur where after the time passes, Robin will replace the tome and is able to cast Elwind again. Of note is that each wind blade uses a single durability point: if Robin manages to use Elwind till its final durability point (typically from spamming his jab infinite), he will produce the first wind blade and be unable to produce the second wind blade, gaining almost no height.


Robin's jab infinite also depletes the durability of the Elwind tome. Every second spent jabbing removes one durability point. If Elwind's uses run out, Robin will be unable to use their jab infinite and can only use their explosive [[Arcfire]] jab finisher; if the Arcfire tome runs out as well, Robin will only be able to use their first two hits of their jab.
Robin's jab infinite also draws from the same durability of Elwind, every 2 seconds expending one durability for a maximum of 18 seconds if fresh. If Elwind's uses run out, Robin will be unable to use his jab infinite and can only use his [[Arcfire]] jab finisher; if Arcfire runs out as well, Robin will only be able to use his first two hits of his jab.  
{{clr}}
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Robin
|ssb4-3desc=Fire wind magic downward to jump.
|ssbuchar=Robin
|ssbudesc=Casts wind magic downward, dealing damage and boosting into the air twice.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Customization was added in ''Super Smash Bros. 4''. Elwind has two variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet|Robin|Up|name1=Elwind|desc1=Cast wind magic downward, dealing damage and boosting you into the air twice.|name2=Soaring Elwind|desc2=The second Elwind will send you higher than the first.|name3=Gliding Elwind|desc3=The first shot sends you up at a forward angle, and then the second fires straight down.}}
{{CustomSet|Robin|Up|name1=Elwind|desc1=Cast wind magic downward, dealing damage and boosting you into the air twice.|name2=Soaring Elwind|desc2=The second Elwind will send you higher than the first.|name3=Gliding Elwind|desc3=The first shot sends you up at a forward angle, and then the second fires straight down.}}
# '''Elwind''': Default.
# '''Elwind''': Default.
# '''Soaring Elwind''': The first gust of wind doesn't propel Robin very far, but the second gust pushes Robin a great distance upward, greatly increasing Robin's vertical recovery but also lowering his horizontal recovery. Does not meteor smash and does less damage.  
# '''Soaring Elwind''': The first gust of wind doesn't propel Robin very far, but the second gust pushes Robin a great distance upward, greatly increasing Robin's vertical recovery but also lowering his horizontal recovery. Does not meteor smash and does less damage.  
# '''Gliding Elwind''': Shoots out the first gust of Wind magic at an angle, and the second straight up. Gives Robin an increased horizontal recovery, but lowers his vertical recovery. Both gusts of wind inflict less damage, with 3% damage each. Both gusts [[meteor smash]] in this variation.
# '''Gliding Elwind''': Shoots out the first gust of Wind magic at an angle, and the second straight up. Gives Robin an increased horizontal recovery. Both gusts of wind inflict less damage, with 3% damage each. Both gusts [[Meteor Smash]] in this variation.
{{clr}}
 
==Origin==
==Origin==
[[File:ElwindOriginDebut.png|thumb|{{s|fireemblemwiki|Lewyn}} casts Elwind in ''{{s|fireemblemwiki|Fire Emblem: Genealogy of the Holy War}}'', the spell's first appearance.]]
The El- series is the second rank of anima Tomes in the ''Fire Emblem'' series, after the basic Tomes. Elwind, as its name implies, is the wind variant.
Elwind was introduced in ''{{s|fireemblemwiki|Fire Emblem: Genealogy of the Holy War}}'', the fourth game in the ''Fire Emblem'' series. It is one of the four "El-" tomes which constitute the second stage of {{iw|fireemblemwiki|anima|magic}} magic, along with {{s|fireemblemwiki|Elthunder}}, {{s|fireemblemwiki|Elfire}} (which existed by itself in games before ''Genealogy''), and the {{iw|fireemblemwiki|light|magic}} spell {{s|fireemblemwiki|Ellight}}. As its name suggests, Elwind is the {{iw|fireemblemwiki|wind|magic}} variant and is superior to the basic {{iw|fireemblemwiki|Wind|tome}} tome.
 
Like most wind spells, Elwind has always been depicted as a blade of wind which blasts the enemy. In all games since ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'', Elwind does in fact summon two or more blades of wind, although they are always shot around the same time, rather than one after the other like in ''Smash''.
{{clr}}
==Gallery==
==Gallery==
<gallery>
<gallery>
Robin Up Special Smash 3DS.jpg|Elwind being used in {{for3ds}}.
File:Robin Up Special Smash 3DS.jpg|Elwind being used in {{for3ds}}.
SSB4 - Robin Screen-5.jpg|Elwind being used in {{forwiiu}}.
ElwindOrigin.jpg|Elwind in ''Fire Emblem Awakening''.
Robin SSBU Skill Preview Up Special.png|Elwind as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|エルウインド|Eruuindo}}, ''Elwind''
|en=Elwind
|fr=Tempête
|es=Elwind
|de=Elfenwind
|it=Vento d'elfo
|nl=Elwind
|ru={{rollover|Эльветер|Elveter|?}}
|ko={{rollover|엘윈드|Erwindeu|?}}, ''Elwind''
|zh_cn={{rollover|狂风|Kuángfēng|?}}
|zh_tw={{rollover|狂風|Kuángfēng|?}}
}}
==Trivia==
*Elwind, along with Robin's neutral infinite and [[Hero]]'s [[Woosh]], is one of the few attacks in the ''Smash Bros.'' series that use wind as a method to deal direct damage. Most existing wind-based attacks in the series were either custom moves (like [[Ike]]'s Tempest custom move for [[Eruption]]) or simply [[push]] forces.
{{Special Moves|char=Robin}}
{{Special Moves|char=Robin}}


[[Category:Fire Emblem universe]]
[[Category:Fire Emblem universe]]
[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Projectiles]]
[[Category:Robin]]
[[Category:Robin]]
[[Category:Robin (SSB4)]]
[[Category:Robin (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)