Editing Electric

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=1}}
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]]
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']]
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]'' Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.


In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).
There are various attacks in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''electric''' effect. Targets hit by these attacks will be shocked and spark for a second or two. Electric attacks have other effects:


In ''Smash 64'', ''Melee'', and ''Brawl'', electric attacks always emit very loud sounds on hit. Starting in ''Smash 4'', this has been toned down to a quieter "buzzing" sound.
*They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> This multiplier only applies to the victim, not the attacker.
*They do no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*They are strengthened by Electric Attack [[sticker]]s.
*They are weakened by Electric Resistance stickers.


In addition, electric attacks have several other effects:
The majority of [[magic]], [[energy]], and [[PK]] attacks use the electric effect, though this is hardly universal. The electric effect can be confused with the [[paralyze]] effect, as the only common moves that can paralyze use electrical sound effects.
*They multiply [[hitlag]] of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> In ''Melee'', this multiplier only applied to the victim, not the attacker.
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack.]]
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual.
*They deal no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).
 
Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[condition]]s in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the support spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.


==List of electric attacks==
==List of electric attacks==
Line 26: Line 21:
|rowspan=2|[[Captain Falcon]]
|rowspan=2|[[Captain Falcon]]
|[[Knee Smash]] (sweetspotted)
|[[Knee Smash]] (sweetspotted)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Falcon Kick#Customization|Lightning Falcon Kick]]
|Lightning Kick (custom [[Falcon Kick]])
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=3|[[Dark Pit]]
|[[Dark Pit]]
|[[Electroshock Arm]]
|[[Electroshock Arm]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}
|-
|[[Electrocut Arm]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Quickshock Arm]]
|-
|rowspan=9|{{SSBU|Dark Samus}}
|Forward smash
|rowspan=9|{{GameIcon|SSBU}}
|-
|Up smash
|-
|Down tilt
|-
|Forward aerial
|-
|Forward throw
|-
|[[Grab aerial]]
|-
|[[Charge Shot]]
|-
|[[Screw Attack]] (last hit)
|-
|[[Phazon Laser]]
|-
|-
|{{SSB4|Donkey Kong}}
|[[Donkey Kong]]
|[[Lightning Punch]]
|Lightning Punch (custom [[Giant Punch]])
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=2|[[Dr. Mario]]
|rowspan=2|[[Dr. Mario]]
|[[Forward smash]]
|[[Forward smash]]
|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSB4}}
|-
|-
|[[Shocking Sheet]]
|Shocking Sheet (custom [[Super Sheet]])
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=5|[[Falco]]
|rowspan=3|[[Falco]]
|Lasers during [[Back throw|back]], [[Up throw|up]], and [[down throw]]s
|[[Blaster]]
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|{{b|Reflector|Falco}}
|Lasers during [[Back throw|back]], [[Up throw|up]] and [[down throw]]s
|-
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{b|Blaster|Falco}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Explosive Blaster]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Burst Blaster]]
|[[Reflector]]
|-
|-
|rowspan=3|[[Fox]]
|rowspan=3|[[Fox]]
|{{b|Reflector|Fox}}
|Reflector
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Charge Blaster]]
|Charge Blaster (Blaster custom)
|rowspan=2|{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Wolf Flash]] (sweetspotted)
|Wolf Flash (custom [[Fox Illusion]])
|-
|-
|rowspan=3|[[Ganondorf]]
|rowspan=3|[[Ganondorf]]
|[[Neutral attack]] (except sourspot in ''Brawl'' and ''Smash 4'')
|[[Neutral attack]] (except sourspot in ''Brawl'' and ''Smash 4'')
|rowspan=4|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Down aerial]]
|[[Down aerial]]
Line 104: Line 69:
|rowspan=5|[[Giga Bowser]]
|rowspan=5|[[Giga Bowser]]
|[[Up smash]]
|[[Up smash]]
|rowspan=5|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Neutral aerial]]
|[[Neutral aerial]]
|rowspan=4|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Back aerial]]
|[[Back aerial]]
Line 114: Line 79:
|[[Whirling Fortress]]
|[[Whirling Fortress]]
|-
|-
|rowspan=2|{{SSBU|Hero}}
|rowspan=7|[[Kirby]] (copy abilities)
|[[Zap|Zap/Zapple/Kazap]]
|rowspan=2|{{GameIcon|SSBU}}
|-
|[[Gigaslash]]
|-
|{{SSBU|Joker}}
|Up tilt (when Arsene is summoned)
|{{GameIcon|SSBU}}
|-
|rowspan=7|{{SSBU|Kazuya}}
|[[Dragon Uppercut]]
|rowspan=7|{{GameIcon|SSBU}}
|-
|Demon God Fist
|-
|Up throw (beam)
|-
|10 Hit Combo (ninth hit)
|-
|[[Devil Blaster]]
|-
|[[Devil Fist]] (close hit)
|-
|[[Final Blaster]]
|-
|rowspan=2|[[King Dedede]]
|[[Waddle Dee Toss]] (Waddle Doo lasers)
|{{GameIcon|SSBB}}
|-
|[[Bouncing Gordo]]
|{{GameIcon|SSB4}}
|-
|rowspan=10|[[Kirby]] (Copy Abilities)
|Charge Shot
|Charge Shot
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|Thunder Jolt
|Thunder Jolt
|-
|-
|PK Flash
|PK Flash
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|Shadow Ball (charge hitbox)
|Shadow Ball (charge hitbox)
|{{GameIcon|SSBM}}
|{{GameIcon|SSBM}}
|-
|Blaster (Falco)
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Pikmin Pluck]] (thrown Yellow Pikmin)
|-
|-
|Blaster (Wolf)
|Blaster (Wolf)
|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}
|-
|-
|[[Charge Blast]]
|Blaster (Falco)
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|Thunder (Robin)
|Thunder (Robin)
|-
|-
|Devil Blaster
|rowspan=2|[[King Dedede]]
|{{GameIcon|SSBU}}
|[[Waddle Dee Toss]] (Waddle Doo lasers)
|{{GameIcon|SSBB}}
|-
|Zigzag Gordo (custom [[Gordo Throw]])
|{{GameIcon|SSB4}}
|-
|-
|{{SSB4|Link}}
|[[Link]]
|[[Shocking Spin]]
|Shocking Spin Attck (custom [[Spin Attack]])
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=11|[[Lucas]]
|rowspan=11|[[Lucas]]
|[[Forward tilt]] (sweetspot)
|[[Forward tilt]] (sweetspot)
|rowspan=10|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=10|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Dash attack]]
|[[Dash attack]]
Line 202: Line 133:
|-
|-
|Down aerial (last sweetspotted hit)
|Down aerial (last sweetspotted hit)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}
|-
|-
|{{SSB4|Lucina}}
|[[Mario]]
|[[Iai Counter]]
|Shocking Cape (custom [[Cape]])
|rowspan=3|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|{{SSB4|Mario}}
|rowspan=2|[[Mega Man]]
|[[Shocking Cape]]
|-
|{{SSB4|Marth}}
|[[Iai Counter]]
|-
|rowspan=3|[[Mega Man]]
|Forward smash
|Forward smash
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|Up smash
|Up smash
|-
|[[Mega Legends]] (Buster beams)
|-
|{{SSBU|Meta Knight}}
|[[Darkness Illusion]] (lightning bolt)
|{{GameIcon|SSBU}}
|-
|-
|rowspan=4|[[Mewtwo]]
|rowspan=4|[[Mewtwo]]
|Neutral aerial
|Neutral aerial
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}
|-
|-
|[[Pummel]] (in ''Melee'' and ''Smash 4'')
|[[Pummel]]
|-
|-
|[[Shadow Ball]] (charge hitboxes)
|[[Shadow Ball]] (charge hitboxes)
Line 237: Line 156:
|[[Floor attack]]
|[[Floor attack]]
|-
|-
|rowspan=3|[[Mii Gunner]]
|rowspan=2|[[Mii Gunner]]
|[[Charge Blast]]
|[[Charge Blast]]
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Echo Reflector]]
|-
|-
|[[Full Blast]]
|[[Full Blast]]
|-
|{{SSBU|Min Min}}
|[[Punch]] ({{rollover|Megawatt|forward smash; charged for 15 frames|y}})
|{{GameIcon|SSBU}}
|-
|-
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|[[Judge]] (number 5)
|[[Judge]] (number 5)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|rowspan=9|[[Ness]]
|rowspan=5|[[Ness]]
|[[PK Thunder]]
|[[PK Thunder]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[PK Flash]]
|[[PK Flash]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|Dash attack
|Dash attack
Line 267: Line 180:
|Back aerial
|Back aerial
|-
|-
|[[Rising PK Flash]]
|[[Olimar]]
|rowspan=4|{{GameIcon|SSB4}}
|All Pikmin-based attacks with a Yellow Pikmin (all smashes, all [[aerial attack]]s except for neutral aerial, [[pummel]], all [[throw]]s, [[Pikmin Throw]], and [[Pikmin Chain]])
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Lasting PK Thunder]]
|rowspan=8|{{SSBM|Pichu}}
|-
|[[Rolling PK Thunder]]
|-
|[[Forward PSI Magnet]]
|-
|rowspan=2|[[Olimar]]
|All Pikmin-based attacks with a Yellow Pikmin (all smashes, all [[aerial attack]]s except for neutral aerial, [[pummel]], all [[throw]]s, [[Pikmin Throw]] and customs)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Pikmin Chain]] (Yellow Pikmin)
|{{GameIcon|SSBB}}
|-
|rowspan=12|{{SSBM|Pichu}}
|Forward smash
|Forward smash
|rowspan=8|{{GameIcon|SSBM}}{{GameIcon|SSBU}}
|rowspan=8|{{GameIcon|SSBM}}
|-
|-
|Forward aerial
|Forward aerial
Line 291: Line 192:
|Down aerial
|Down aerial
|-
|-
|[[Thunder Jolt]]
|Thunder Jolt
|-
|-
|[[Skull Bash]]
|Skull Bash
|-
|-
|[[Thunder]]
|Thunder
|-
|-
|Pummel
|Pummel
Line 301: Line 202:
|All throws
|All throws
|-
|-
|Forward tilt
|rowspan=13|[[Pikachu]]
|rowspan=4|{{GameIcon|SSBU}}
|-
|Down smash
|-
|Back aerial
|-
|[[Volt Tackle]]
|-
|rowspan=21|[[Pikachu]]
|Forward smash
|Forward smash
|rowspan=6|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=6|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|Forward aerial
|Forward aerial
Line 318: Line 210:
|Down aerial
|Down aerial
|-
|-
|[[Forward throw]] (back throw in ''Smash 64'')
|[[Forward throw]] (back throw in ''SSB'')
|-
|-
|[[Thunder Jolt]]
|[[Thunder Jolt]]
Line 325: Line 217:
|-
|-
|Down smash
|Down smash
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|Pummel
|Pummel
Line 331: Line 223:
|[[Quick Attack]]
|[[Quick Attack]]
|-
|-
|All throws (except forward throw)
|Back, up and down throws
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSBM}}
|-
|-
|[[Skull Bash]]
|[[Skull Bash]]
|-
|-
|[[Volt Tackle]]
|[[Volt Tackle]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Thunder Wave]]
|Shocking Skull Bash (custom Skull Bash)
|rowspan=7|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|[[Thunder Shock]]
|-
|[[Shocking Skull Bash]]
|-
|[[Meteor Quick Attack]]
|-
|[[Quick Feet]]
|-
|[[Thunder Burst]]
|-
|-
|[[Distant Thunder]]
|rowspan=2|[[R.O.B.]]
|-
|Forward tilt
|rowspan=2|{{GameIcon|SSBU}}
|-
|Neutral aerial
|-
|rowspan=3|[[R.O.B.]]
|Forward smash
|Forward smash
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Diffusion Beam]]
|[[Diffusion Beam]]
|{{GameIcon|SSBB}}
|-
|[[Super Diffusion Beam]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=6|[[Robin]]
|rowspan=3|[[Robin]]
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword)
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|All smash attacks (Levin Sword)
|-
|Pummel
|-
|{{b|Thunder|Robin}}
|{{b|Thunder|Robin}}
|rowspan=3|{{GameIcon|SSB4}}
|-
|-
|[[Thunder+]]
|All aerial attacks except neutral air (Levin Sword)
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Speed Thunder]]
|All smash attacks (Levin Sword)
|-
|-
|rowspan=10|[[Samus]]
|rowspan=5|[[Samus]]
|[[Charge Shot]]
|[[Charge Shot]]
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Screw Attack]] (last hit)
|[[Screw Attack]] (last hit)
Line 392: Line 257:
|Forward and back throws
|Forward and back throws
|{{GameIcon|SSB}}
|{{GameIcon|SSB}}
|-
|Up throw (multi-hits)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Grab aerial]]
|[[Grab aerial]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|{{b|Zero Laser|Samus}}
|[[Zero Laser]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Dense Charge Shot]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|[[Melee Charge Shot]]
|-
|[[Screw Rush]]
|-
|[[Apex Screw Attack]]
|-
|-
|[[Sheik]]
|[[Sheik]]
|[[Chain]] (tip)
|[[Chain]] (tip)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|{{SSBU|Sora}}
|[[Magic]] (Thundaga)
|{{GameIcon|SSBU}}
|-
|-
|[[Wario-Man]]
|[[Wario-Man]]
Line 425: Line 274:
|rowspan=3|[[Wolf]]
|rowspan=3|[[Wolf]]
|{{b|Blaster|Wolf}} (shots)
|{{b|Blaster|Wolf}} (shots)
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|rowspan=3|{{GameIcon|SSBB}}
|-
|-
|[[Wolf Flash]] (sweetspot)
|[[Wolf Flash]] (sweetspot)
|-
|-
|{{b|Reflector|Wolf}}
|[[Reflector]]
|-
|-
|rowspan=10|[[Zelda]]
|rowspan=10|[[Zelda]]
Line 454: Line 303:
|Down aerial (sweetspot)
|Down aerial (sweetspot)
|-
|-
|rowspan=9|[[Zero Suit Samus]]
|rowspan=8|[[Zero Suit Samus]]
|Neutral aerial
|Neutral aerial
|rowspan=4|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=4|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|Up smash
|Up smash
Line 473: Line 322:
|[[Gunship]] lasers
|[[Gunship]] lasers
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|{{b|Zero Laser|Zero Suit Samus}}
|{{GameIcon|SSBU}}
|}
|}


Line 485: Line 331:
!width=8%|Games
!width=8%|Games
|-
|-
|rowspan=4|[[Assist Trophies]]
|[[Ray Gun]]
|[[Barbara]]: Shockwaves
|Shots
|{{GameIcon|SSBB}}
|{{GameIcon|SSB}}
|-
|[[Elec Man]]: Thunder Beam
|{{GameIcon|SSB4}}
|-
|[[Phosphora]]: Electric shots
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Wily Capsule]]: Lightning projectiles, ramming into the player
|{{GameIcon|SSBU}}
|-
|-
|[[Beam Sword]]
|[[Beam Sword]]
Line 504: Line 341:
|[[Fan]]
|[[Fan]]
|-
|-
|[[Hothead]]
|rowspan=4|[[Poké Ball]] ([[Pokémon]])
|Spark
|[[Zapdos]]: ThunderShock
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSBM}}
|-
|-
|[[Key]]
|[[Raikou]]: Spark
|Throw against enemies
|{{GameIcon|SSBB}}
|-
|-
|[[Parasol]]
|[[Lugia]]: Contact with body
|First hit of forward smash when used by Captain Falcon
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}
|-
|rowspan=7|[[Poké Ball]] ([[Pokémon]])
|[[Bewear]]: first hit of uppercut
|{{GameIcon|SSBU}}
|-
|-
|[[Dedenne]]: Discharge
|[[Dedenne]]: Discharge
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}
|-
|-
|[[Ditto]]: Transform (if the summoner possesses electric attacks)
|rowspan=3|[[Assist Trophies]]
|{{GameIcon|SSBU}}
|[[Barbara]]: Shockwaves
|{{GameIcon|SSBB}}
|-
|-
|[[Lugia]]: Aeroblast, contact with body
|[[Elec Man]]: Thunder Beam
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Lunala]]: Moongeist Beam
|[[Phosphora]]: Electric shots
|{{GameIcon|SSBU}}
|-
|-
|[[Raikou]]: Spark
|[[Hothead]]
|rowspan=2|{{GameIcon|SSBM}}
|Spark
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Zapdos]]: ThunderShock
|[[Key]]
|-
|Throw against enemies
|[[Ray Gun]]
|{{GameIcon|SSBB}}
|Shots
|{{GameIcon|SSB}}
|}
|}


Line 548: Line 377:
!width=50%|Attack
!width=50%|Attack
!width=8%|Games
!width=8%|Games
|-
|rowspan=4|[[Master Hand]]
|Slamming punch
|{{GameIcon|SSB}}
|-
|Parts of drill attack
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Lasers
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|Flying punch
|-
|-
|rowspan=8|[[Crazy Hand]]
|rowspan=8|[[Crazy Hand]]
Line 570: Line 411:
|[[Duon]]
|[[Duon]]
|Blue laser attack
|Blue laser attack
|rowspan=2|{{GameIcon|SSBB}}
|rowspan=11|{{GameIcon|SSBB}}
|-
|-
|[[Feyesh]]
|[[Feyesh]]
|Tentacle swipe
|Tentacle swipe
|-
|[[Beast Ganon|Ganon]]
|Lightning discs
|{{GameIcon|SSBU}}
|-
|[[Glunder]]
|Discharge
|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|-
|-
|[[Jyk]] (zap variety)
|[[Jyk]] (zap variety)
|Contact with body
|Contact with body
|{{GameIcon|SSBB}}
|-
|rowspan=2|[[Marx]]
|Eye lasers
|rowspan=2|{{GameIcon|SSBU}}
|-
|Giant mouth laser
|-
|rowspan=2|[[Master Core]]
|Master Giant: Electric orbs
|rowspan=2|{{GameIcon|SSB4}}
|-
|Master Beast: Dark Thunder
|-
|rowspan=4|[[Master Hand]]
|Slamming punch
|{{GameIcon|SSB}}
|-
|Parts of drill attack
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Lasers
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|Flying punch
|-
|[[Metal Face]]
|Laser
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Plasma Wisp]]
|Plasma beam
|{{GameIcon|SSB4}}
|-
|-
|rowspan=2|[[Porky]]
|rowspan=2|[[Porky]]
|Beam attacks
|Beam attacks
|rowspan=8|{{GameIcon|SSBB}}
|-
|-
|Lightning bolt
|Lightning bolt
Line 639: Line 438:
|-
|-
|Off Waves
|Off Waves
|-
|[[Glunder]]
|Discharge
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|-
|-
|[[Waddle Doo]]
|[[Waddle Doo]]
|Eye beam
|Eye beam
|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|-
|-
|[[Yellow Devil]]
|rowspan=2|[[Master Core]]
|Lasers
|Master Giant: Electric orbs
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=3|{{GameIcon|SSB4}}
|-
|Master Beast: Dark Thunder
|-
|[[Plasma Wisp]]
|Plasma beam
|-
|}
|}


===By stage hazards===
===By stage hazards===
In addition to natural stage hazards, the [[Spirit Battle]] condition "The floor is electrified" creates a hazard that inflicts electric damage.
{| class="wikitable sortable" width=70%
{| class="wikitable sortable" width=70%
|-
|-
Line 657: Line 463:
!width=50%|Hazard
!width=50%|Hazard
!width=8%|Game(s)
!width=8%|Game(s)
|-
|[[Corneria]]
|Great Fox blaster charge
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|-
|-
|[[Balloon Fight]]
|[[Balloon Fight]]
|Sparks
|Sparks
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4-3}}
|-
|-
|[[Corneria]]
|[[Unova Pokémon League]]
|Great Fox blaster charge
|[[Zekrom]]'s Fusion Bolt
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|[[Kalos Pokémon League]]
|[[Kalos Pokémon League]]
|Rayquaza in Dragon Chamber
|Rayquaza in Dragon Chamber
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Midgar]]
|[[Ramuh]]'s Judgment Bolt
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Orbital Gate Assault]]
|Forcefield
|{{GameIcon|SSB4-U}}
|{{GameIcon|SSB4-U}}
|-
|[[Unova Pokémon League]]
|[[Zekrom]]'s Fusion Bolt
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|}
|}


==Trivia==
==Trivia==
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
[[Image:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'' where some of the characters get shocked with cartoon animations showing; this is the only game in the series to use such an [[easter egg]].]]
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
 
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
*In ''[[Super Smash Bros]]'', characters hit by electric attacks will briefly flash black, with their skeleton visible. The exception is Samus, whose suitless shape is seen instead. Non-playable characters do not have this effect. Using AR codes can enable the player to play as a skeleton for an entire game.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happens to Pichu, with these attacks also being the only ones that don't cause recoil damage to it (besides dismissed Thunder).
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*In ''Ultimate'', a bug exists where the knockback of an attack that triggers [[Finish Zoom]] starts during its [[freeze frame]]s, causing victims to start launching with less knockback. The only attacks that are not bugged in this manner are attacks with the electric effect.
**This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[flame]] effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.


==References==
==References==
{{reflist}}
{{reflist}}
{{Effects}}
[[Category:Effects]]
[[Category:Effects]]

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