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{{ArticleIcons| | {{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]] | [[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack.]] | ||
There are various attacks in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''electric''' effect. Targets hit by these attacks will be shocked and spark for a second or two. Electric attacks have other effects: | |||
*They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> Prior to ''Brawl'', this multiplier only applied to the victim, not the attacker. | |||
*They do no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]]. | |||
*They are strengthened by Electric Attack [[sticker]]s and [[Spirits (characters)|spirits]]. | |||
*They are weakened by Electric Resistance stickers and spirits. | |||
*They make [[Hothead]]s grow larger and make them more powerful. | |||
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual. | |||
In ''Smash | In the first three installments of ''Smash Bros.'', electric attacks always emit very loud sounds on hit. This has been toned down to a "buzzing" sound in ''Smash 4'', making them much quieter. | ||
The majority of [[magic]], [[energy]], and [[PK]] attacks use the electric effect, though this is hardly universal. The electric effect can be confused with the [[paralyze]] effect, as the only common moves that can paralyze use electrical sound effects. | |||
==List of electric attacks== | ==List of electric attacks== | ||
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|rowspan=2|[[Captain Falcon]] | |rowspan=2|[[Captain Falcon]] | ||
|[[Knee Smash]] (sweetspotted) | |[[Knee Smash]] (sweetspotted) | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4 | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Falcon Kick#Customization|Lightning Falcon Kick]] | |[[Falcon Kick#Customization|Lightning Falcon Kick]] | ||
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|[[Quickshock Arm]] | |[[Quickshock Arm]] | ||
|- | |- | ||
|rowspan= | |rowspan=8|[[Dark Samus]] | ||
|Forward smash | |Forward smash | ||
|rowspan= | |rowspan=8|{{GameIcon|SSBU}} | ||
|- | |- | ||
|Up smash | |Up smash | ||
|- | |- | ||
|Forward aerial | |Forward aerial | ||
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|[[Charge Shot]] | |[[Charge Shot]] | ||
|- | |- | ||
|[[Screw Attack]] ( | |[[Screw Attack]] (entire move) | ||
|- | |- | ||
|[[Phazon Laser]] | |[[Phazon Laser]] | ||
|- | |- | ||
| | |[[Donkey Kong]] | ||
|[[Lightning Punch]] | |[[Lightning Punch]] | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
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|- | |- | ||
|[[Whirling Fortress]] | |[[Whirling Fortress]] | ||
|- | |- | ||
|rowspan=2|[[King Dedede]] | |rowspan=2|[[King Dedede]] | ||
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|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=9|[[Kirby]] (Copy Abilities) | ||
|Charge Shot | |Charge Shot | ||
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
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|Thunder (Robin) | |Thunder (Robin) | ||
|- | |- | ||
| | |[[Link]] | ||
|[[Shocking Spin]] | |[[Shocking Spin]] | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
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|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
| | |[[Lucina]] | ||
|[[Iai Counter]] | |[[Iai Counter]] | ||
|rowspan=3|{{GameIcon|SSB4}} | |rowspan=3|{{GameIcon|SSB4}} | ||
|- | |- | ||
| | |[[Mario]] | ||
|[[Shocking Cape]] | |[[Shocking Cape]] | ||
|- | |- | ||
| | |[[Marth]] | ||
|[[Iai Counter]] | |[[Iai Counter]] | ||
|- | |- | ||
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|[[Mega Legends]] (Buster beams) | |[[Mega Legends]] (Buster beams) | ||
|- | |- | ||
| | |[[Meta Knight]] | ||
|[[Darkness Illusion]] (lightning bolt) | |[[Darkness Illusion]] (lightning bolt) | ||
|{{GameIcon|SSBU}} | |{{GameIcon|SSBU}} | ||
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|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Pummel]] | |[[Pummel]] | ||
|- | |- | ||
|[[Shadow Ball]] (charge hitboxes) | |[[Shadow Ball]] (charge hitboxes) | ||
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|- | |- | ||
|[[Floor attack]] | |[[Floor attack]] | ||
|- | |||
|[[Mii Brawler]] | |||
|[[Forward smash]] | |||
|{{GameIcon|SSBU}} | |||
|- | |- | ||
|rowspan=3|[[Mii Gunner]] | |rowspan=3|[[Mii Gunner]] | ||
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|- | |- | ||
|[[Full Blast]] | |[[Full Blast]] | ||
|- | |- | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
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|[[Thunder Jolt]] | |[[Thunder Jolt]] | ||
|- | |- | ||
| | |Skull Bash | ||
|- | |- | ||
| | |Thunder | ||
|- | |- | ||
|Pummel | |Pummel | ||
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|[[Forward throw]] (back throw in ''Smash 64'') | |[[Forward throw]] (back throw in ''Smash 64'') | ||
|- | |- | ||
| | |Thunder Jolt | ||
|- | |- | ||
|{{b|Thunder|Pokémon}} | |{{b|Thunder|Pokémon}} | ||
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|- | |- | ||
|All throws (except forward throw) | |All throws (except forward throw) | ||
|rowspan=2|{{GameIcon|SSBM | |rowspan=2|{{GameIcon|SSBM}} | ||
|- | |- | ||
|[[Skull Bash]] | |[[Skull Bash]] | ||
|- | |- | ||
| | |Volt Tackle | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
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|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=5|[[Robin]] | ||
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword) | |All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword) | ||
|rowspan= | |rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|All smash attacks (Levin Sword) | |All smash attacks (Levin Sword) | ||
|- | |- | ||
|{{b|Thunder|Robin}} | |{{b|Thunder|Robin}} | ||
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|[[Speed Thunder]] | |[[Speed Thunder]] | ||
|- | |- | ||
|rowspan= | |rowspan=11|[[Samus]] | ||
|[[Charge Shot]] | |[[Charge Shot]] | ||
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
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|- | |- | ||
|Forward and back throws | |Forward and back throws | ||
|{{GameIcon|SSB}} | |{{GameIcon|SSB}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|Up throw (multi-hits) | |Up throw (multi-hits) | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |||
|Down throw | |||
|{{GameIcon|SSBU}} | |||
|- | |- | ||
|[[Grab aerial]] | |[[Grab aerial]] | ||
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|[[Chain]] (tip) | |[[Chain]] (tip) | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}} | ||
|- | |- | ||
|[[Wario-Man]] | |[[Wario-Man]] | ||
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===By stage hazards=== | ===By stage hazards=== | ||
{| class="wikitable sortable" width=70% | {| class="wikitable sortable" width=70% | ||
|- | |- | ||
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==Trivia== | ==Trivia== | ||
[[Image:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'' where some of the characters get shocked with cartoon animations showing; this is the only game in the series to use such an [[easter egg]].]] | |||
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects | |||
* | *In ''[[Super Smash Bros]]'', characters hit by electric attacks will briefly flash black, with their skeleton visible. The exception is Samus, whose suitless shape is seen instead. Non-playable characters do not have this effect. Using AR codes can enable the player to play as a skeleton for an entire game. | ||
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happens to Pichu, with these attacks also being the only ones that don't cause recoil damage to it (besides dismissed Thunder). | |||
*In ''Brawl'' and ''Smash 4'', characters use a special animation when hit by an electric attack, which has them continuously tremble in place during freeze frames and before being launched, instead of using a single animation frame, and is the same as their animation when [[paralyze]]d. | |||
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | *When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | ||
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{{reflist}} | {{reflist}} | ||
{{Effects}} | {{Template:Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |